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Armed with only your wits and a pair of Stealthing Goggles, it’s your job to sneak your way through a deadly facility that’s determined to extinguish your fragile little life.
Fecha de lanzamiento: 28 de Nov, 2012
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Comprar Stealth Bastard Deluxe

Paquetes que incluyen este juego

Comprar Stealth Bastard Deluxe + Soundtrack

Incluye 2 artículos: Stealth Bastard Deluxe, Stealth Bastard Deluxe - Soundtrack

Comprar Stealth Bastard Deluxe Bundle

Incluye 3 artículos: Stealth Bastard Deluxe, Stealth Bastard Deluxe - Soundtrack, Stealth Bastard Deluxe - The Teleporter Chambers

Comprar Curve Indie Bundle

Incluye 3 artículos: Stealth Bastard Deluxe, Velocity®Ultra, Explodemon

Acerca del juego

Stealth games are awesome. Hiding from The Man, skulking in shadows, the thrill of infiltration. But why do they have to be so... slow?


That was the question that spawned Stealth Bastard, the fast-paced, nail-biting antidote to tippy-toed sneaking simulators that the world had so desperately been craving. Now, building on the ideas sketched out in this unholy marriage of deft, wall-hugging stealthiness and insane break-neck platforming, we’re proud to bring you the bigger, better, shinier Stealth Bastard Deluxe.


Armed with only your wits and a pair of top of the range Stealthing Goggles, it’s your job to sneak your way through a deadly facility that’s determined to extinguish your fragile little life. With no weapons and no armour, being seen means instant death. Stay out of the light to avoid the attention of deadly security robots! Leap like a lusty salmon to avoid those zap-happy lasers! Think fast as the walls close in around you! Only the fastest and sneakiest will make it to the exit without being mangled by the facility’s security systems. Will you be among them?

Key Features

  • Campaign Mode: 80 levels spread across eight worlds, featuring tricky puzzles, platforming challenges and a wide range of sharp-eyed security bots who are entirely unsympathetic to your plight.
  • Dynamic Lighting: Stay in the shadows cast by Stealth Bastard Deluxe’s dynamic lighting system to escape the attention of enemies and security cameras.
  • Equipment: The Camo Suit, the Decoy, the Sonic Decoy, the Antilight and the Teleporters provide new ways of outfoxing enemies in every level.
  • Secrets: Find all the secrets hidden in the game to unlock new levels and equipment.
  • Leaderboards: Stealth Bastard Deluxe’s Global Leaderboard will determine once and for all who is best at games. Each level has individual leaderboards for playthroughs with and without equipment. You can also compare scores with your Steam friends using the Friends Leaderboard.
  • Level Editor: The level editor used to create Stealth Bastard Deluxe’s Campaign Mode is included with the game. Taunt friends and strangers alike with your hard-as-nails creations!
  • Online Level Repository: Levels created in the level editor can be uploaded to the online level repository, from where other people who own the game will download them automatically.
  • Steam Cloud Support: Pick up your save no matter where you are.
  • Achievements: An assortment of dastardly achievements, some obvious, some mind-bogglingly oblique. Will you get them all?

Requisitos del sistema (PC)

    Minimum:
    • OS:Windows XP SP2 or better, Vista, Win7
    • Processor:Dual Core 2.5Ghz
    • Memory:2 GB RAM
    • Graphics:DirectX 8.0 compatible
    • DirectX®:8.0
    • Hard Drive:250 MB HD space
    Recommended:
    • Other Requirements:Broadband Internet connection

Requisitos del sistema (MAC)

    • OS: Mac OS X 10.6 Snow Leopard
    • Processor: Dual Core 2.0GHz
    • Memory: 1GB RAM
    • Graphics: NVIDIA/AMD GPU with 500MB+
    • Hard Drive: 300MB
    • Sound:

Requisitos del sistema (Linux)

    • OS: Ubuntu 12.04 or higher
    • Processor: Dual Core 2.0GHz
    • Memory: 1GB RAM
    • Graphics: OpenGL-capable graphics card with valid driver
    • Hard Drive: 300MB
    • Sound:
Análisis útiles de usuarios
A 8 de 10 personas (80%) les ha sido útil este análisis
12.7 h registradas
Acción
-Habilidad con el control,
-Reflejos, concentración y memoria en el escenario
-Lógica

En una fábrica se producen clones. Estos clones cuando son terminados adquieren una conciencia individual que los hace diferentes a los demás, por lo cual se procede a su testeo propio o personalizado. Esto podría ser como la evolución natural de la naturaleza, que bajo unas circustancias más o menos predecibles, los clones deben desemvolverse para superar unas series de pruebas mortales, en la que sólo los más afortunados y audaces, serán los los supervivientes para los fines que se les asignen. Nuestra misión será controlar a estos clones o a este clon a través de todas las pruebas que el juego nos propone.

Bajo un control reducido y propio de nuestro clon, tenemos que llegar al final de cada nivel, habiendo desactivado todos los bloqueos previamente de la puerta de salida para poder cruzarla.
Cada nivel se compone de un desafio complejo. Juegan mucho con el escenario, y el fuerte del juego radica aquí. Por lo que he podido apreciar, estos desafios están perfectamente recreados entre clon y escenario, tambien decir que el pretexto, tanto artisticamente como en forma de puzzles y desafios de los escenarios es muy cuidado.

Personalmente no me ha divertido, lo veo un tipo de desafio que no engancha, sin alicientes; pero un juego bueno no tiene por que divertir ¿no?. Por lo que veo un buen juego de este estilo necesita algo más que la propia idea fuerte de base.
Si quereis un juego para competir, con unas condiciones mentales durillas, este es una opción muy buena. todo muy rápido, ameno y directo para entrar al trapo, y con buena música

Como nota destacar que este juego ha sido desarrollado con Game Maker Studio, y deja claro el potencial de este programa para hacer juegos.
Publicado: 26 de Marzo
¿Te ha sido útil este análisis? No
A 3 de 3 personas (100%) les ha sido útil este análisis
12.3 h registradas
Otro puzzle-plataformas indie con una jugabilidad que más quisieran muchos de los "grandes".

Tiene, de entrada, 8 capítulos con 8 niveles cada uno, siendo el octavo nivel de cada capítulo un jefe final. Casi a cada nivel (al principio, según avanzas, el intervalo se alarga) aparecen elementos nuevos en los escenarios que le dan un nuevo enfoque a la resolución del mismo, evitando así que el juego se haga repetitivo en las 8-9 horas que puedes echar para pasarte todos los niveles (sin tener en cuenta el rango en el que los haces ni los coleccionables ocultos).

La BSO está a la altura aunque se queda un poco corta y suelen repetirse los temas. No es extremadamente difícil pero sí que puede darte algún dolor de cabeza, quedándote atascado en algún punto. Otra tema es intentar conseguir rangos altos en los niveles, ahi la cosa cambia.

Por el precio al que se puede conseguir en ofertas/bundles, es un juego muy recomendable y del que casi no diría nada en contra.
Publicado: 8 de Julio
¿Te ha sido útil este análisis? No
A 12 de 12 personas (100%) les ha sido útil este análisis
3.2 h registradas
SBD is a fast-paced 2D stealth platform game, featuring brutal hazards, ruthless enemies, fiendish puzzles and red pixels galore. This is an expanded and much-polished remake, but despite the instant premise it takes a good few levels to warm up, as the opening takes its time to explain the basics when the stealth mechanic is really quite simple. You're either in the gloom and not visible, in dull light and partially visible, or in bright light and fully visible. Levels are made up of dark corners and big bright expanses, with all sorts of cubbyholes and grey areas in-between. They're all filled with switches, cameras, lasers, turrets and sensor beams that interlink, as well as light sources and terminals that need hacking. These ostensibly simple and easily-manipulated elements will kill you so many times it's untrue. SBD's that kind of game.No individual stage is too hard once you’ve figured out the gimmick, and the generous checkpointing lets you throw yourself into the action. Complete levels multiple times and you unlock toys such as holographic decoys to help bypass obstacles. First time through though, you’re on your own.SBD is almost worth playing for its Metal Gear-baiting subtitle, ‘Tactical Espionage ♥♥♥♥♥♥♥♥’. Its mix of platforming and stealth, while both have been done better in more focused games, isn’t a bad reason either. It’s frustrating at times, but the kind where anything that looks impossible is usually a clue that you’ve not found the gimmick yet. A little more narrative wouldn’t have hurt, given the games in whose footsteps it treads. In the end though, you’ll be too busy dying to really care about the reason why.
Publicado: 17 de Septiembre
¿Te ha sido útil este análisis? No
A 12 de 16 personas (75%) les ha sido útil este análisis
2.0 h registradas
If you watch the trailer you know that this is going to be a rage game, and thats kind of what it is,mostly but not really. The first thing that i'd like to point out is that its my favorite type of game, STEALTH, but its not really your standerd sneak up on a guy and kill him sort of stealth game its more of a sneak AROUND the enemy a get out sort of thing. The difficulty in this game is really tough but not unforgiving. the graphic style of the game acually suits it in a way. the level editor though i found to be really confusing , so i left it to the people who acually know what they're doing.All in all i'd give this game a 8/10
Publicado: 17 de Abril
¿Te ha sido útil este análisis? No
A 7 de 7 personas (100%) les ha sido útil este análisis
6.3 h registradas
This is what I call a perfectly executed puzzle game.

Ok, I don't get why this game has the title it has, as it does not have stealth (But puzzles involving remaining hidden) and there's no "b4stard" in the game (At least the main character isn't). It seems that the "DeLuxe" part is due this game being first developed as a free game. It also seems that it can't be "b4stards" in the review text, so sorry for the 4.

Anyway, title shenanigans aside, we have our little lovely clone, in the standard-post-aperture testing chambers, trying to get from A to B, where "B" is a closed door which usually has to be opened by "hacking" (Going to the terminal and press "B" for a small amount of time) some computers in points C,D, etc etc.

Here the meat and bones are in how is and what is in the path from point Whatever to point Wherever. And here is when Stealth B4stard DeLuxe shines.
There are several "worlds". Each world introduces a new mechanic (be it portals, platforms that move in a specific moment, new sentries that hunt you down in different ways...) and mix it with previously seen mechanics, adding new stuff just when you were starting to get tired of the old stuff and mixing it to get new original combinations. And it works, and its fun: There are maps in which you have to think, maps in which you have to be quick, maps in which you have to be smart and know where to crouch, maps in which you have to have iron reflexes... you have to pull boxes, to crouch behind turrets, to make NPC's work for you by moving parts of the map, to jump and crouch everywhere in the right moment to get the desired output... there's a lot of things to do and, as I said, there's always something new to add to the bag of tricks the game has each few maps. And also find the secret DNA sequences.

For better or worse, though, the difficulty of the puzzles isn't exactly top tier. I had to stop to think several times (After getting killed over and over in the same spot), and more times I got killed because I didn't jumped in the right moment, but still I hadn't to scratch my head a lot to go through the standard game. The game's easy, but not "The Ball" or "Portal 2" easy, just a bit less, enough to make it a decent light after work challenge. (And most of the DNA sequences are really well hidden).
But you will die. Lot of times. And you will even get angry at the game. And that's great, as you will not die too many times and the reason for your demise will be, almost always, your fault.

It also has standard issue scoreboards (Finish the level in the shorter time), some extra items to help you move for an already solved test chamber, and an editor with lots of communitty made maps that most of us will never use, but hey, is good to know it exists and maybe tomorrow I'll give a try to the editor.
Yeah, tomorrow.

In short, a great, fun, balanced and very well designed small puzzle game. Worth it.
Publicado: 8 de Julio
¿Te ha sido útil este análisis? No