Guns of Icarus Online is the premier airship combat game. With a good ship and the right crew, you can conquer the skies!
User reviews:
Overall:
Very Positive (10,633 reviews) - 94% of the 10,633 user reviews for this game are positive.
Release Date: Oct 29, 2012

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Pre-Purchase Guns of Icarus Online Alliance DLC

Pre-Purchase Guns of Icarus Online + Alliance Collector's Edition Bundle BUNDLE (?)

Includes 3 items: Guns of Icarus Online, Guns of Icarus Online Alliance DLC, Guns of Icarus Online Collector's Edition Upgrade

 

Recent updates View all (127)

April 15

Mayday Friday "Super PAX, the fun ones, not the political ones"

Move over bonefish, the Arashi are upgrading

It's the week before pax and all through Muse.
Not a dev was sleeping, especially not those who schedule press interviews.
Others were working on fitting the alpha into a USB with care
In hopes that everything would work on first try when they got there
With computers tucked in all tight in the back of a van
Devs were on their way, rocking out to Dvořák's 9th symphony in a four door sedan.

To be the first to hear about our plans for PAX and get to ask about the upcoming alpha, join us for our weekly dev fireside chat at http://www.twitch.tv/gunsoficarus. We'll be taking questions and talking about the massive push into alpha coming to a con and computer near you!

This week in Muse:

Howard:
Planning for Pax East!  If you're coming to Pax, come by booth 7212 to visit us and play some Alliance!!!

Jack:
More Arashi Cloud-Breaker work.

Alex:
Implementing the code bits for a new Alliance title scene, and making the "missile circus" guns behave themselves.

Tom:
Tutorials and bug fixes.

Matthew:
Updating the way we produce content from the Muse team, choosing the next batch of CAs, and preparing for PAX!

For our player of the week, big congratulations to:
The Squash
"Lead a crew of AI to victory after our allies dropped from the game"
"For always helping me out when I need it and teaching me so much."

1 comments Read more

April 8

Mayday Friday "Revamped by Popular Demand and Threat"

So much violence has happened and will happen for this little square of land.

Hello everyone,

We're excited about a lot of upcoming things. We have PAx East coming up where we'll be showing off a mountain of new content which will make its way into the player prototype shortly after and just as exciting is the revamp of balance testing a procedure.

As always we'll be talking about this and more on https://www.twitch.tv/gunsoficarus at 3 pm eastern as well as taking your questions live!



Balance Procedure Revamp

We're coming to you today with what we hope will be some reassuring and exciting news about how we balance Guns of Icarus Online and our aims for the future of how we play the game together. Let’s talk about it!

After the last balance cycle, we can totally understand why everyone is frustrated - us included. Having reviewed the process, a lot of things were done wrong and communication across the board left a lot to be desired. We want to change that because these changes ought to benefit the players and community instead of causing developers and players unnecessary grief.

In order to help everyone out, we are going to change the way that we handle balance. The hope is that this will make changes less intimidating and keep everyone better informed as to what our goals are. Here’s a brief summary what we’re going to do.

Instead of making many changes at once, we’re going to deal with problems on a more regular basis, but balance changes will be made one or two at a time instead of in lumps of nine changes once a year. This will mean that our balance changes don’t fight each other as hard and will create a more regularly updated game environment.

The changes will be less significant in general so they will be less risky to implement. This will help the ease of adapting to the new balance and will ease the tracking of changes.

We will be tackling a confirmed problem statement during each cycle. This will be determined based on player feedback with corroborating data as we already do. We will be discussing with the community which statements we tackle and do our best to communicate our aims so that everyone is on the same page.

The hope is that the changes we’re making to our method should help everyone out. In order to get the ball rolling, we’re going to have a discussion about the first problem statement that we’re going to tackle for this first cycle. At the moment, we’re looking at the effectiveness of the Meta Mobula. We’ll take some time to gather data and think about it and see what we can do!

In the meantime, please send us your balance feedback. It doesn’t absolutely have to be related to our current problem statement by the way - we want to know all about the things you’re seeing in our balance so that we can generate new problem statements to prioritise and work on for future cycles. Go ahead and tell us what you think!

Team's Weekly Progress

Howard:
Been doing some testing, some outreach for Pax and Alliance previewing!

Michael:
Has been testing and fleshing out new modes.

For skirmish:

  • Battle Arena - Each team has a fortress that must be protected. If a fortress is destroyed, the other team wins. (no creeps or anything else)
  • Skyball - A soccer / basketball-like mode. Drag the floating ball-barge into the opponent's goal to score.
  • VIP - A deathmatch variant, where only killing the enemy team's VIP ship counts towards the score.
For Alliance:



  • Protection (working title) - Coop VIP mode. One player ship must be escorted through the map and to the exit without it dying.
  • Escape - Players race against the clock to the map exit, destroying numerous obstacles in their path.
Alex:
Testing, finalizing things for PAX, and making slow but steady progress on upgrading GoI to Unity 5.

George:
Working on the ability for Boss guns to charge before they fire.

Tom:
Working on Ambush and tutorials, with some minor bug fixes.

Eric:
Lore, new game modes, old game modes, and planning data collection for next balance cycle.


Player of the Week

Our player of the week is:
SteamBrains

"A-Star Level Leadership"
"Helped us out when our captain left."
"Truly a 100% decent pilot."

6 comments Read more

Reviews

“This indie gem is in fact funking awesome.”
Massively

“Those looking for a team-based challenge will find plenty to love with Guns of Icarus Online.”
Penny Arcade

“Guns of Icarus Online scratches a certain itch that few other games can reach.”
IGN

About This Game

Guns of Icarus Alliance Pre-order

Get early access to Guns of Icarus Alliance DLC before official release! To help us test and follow the development, please email us at feedback@musegames.com with your steam receipt. Help us make Alliance the best it can be!

Guns of Icarus Alliance is the PvE Expansion DLC and is now available for Pre-order. From a single pilot to as many as 16 players can unite in their battle for the wasteland, completing objectives in all new PvE/Co-op game modes like capturing cargo or destroying drilling platforms. You just need to grab your friends and go. Choose a faction and unlock their special costumes, weapons, and airships as each victory brings your faction one step closer to their ultimate goal of reshaping the world.

Guns of Icarus Online

Hop aboard a steampunk airship with friends and play as Gunner, Engineer, or Pilot. Gun down dirigibles, repair your way out of danger, pilot the ship into combat. Are you a decisive Captain or dutiful Crew? Teamwork is required to survive the skies of the premier airship combat game: GUNS OF ICARUS ONLINE!

Raising the stakes on team-based PvP combat with an emphasis on strategic competition and truly cooperative play, Guns of Icarus Online is the best airship-to-airship combat game that’s all about teamwork, tactics, and fast-paced action. With a good ship and the right crew, you can conquer the skies!

Key Features


  • Richly crafted steampunk/dieselpunk-inspired world
  • Genre-busting gameplay with strategy, navigation, shooter, and time-management elements
  • Pick a role to suit your play style: Pilot, Gunner, or Engineer
  • Choose your airship and its weaponry to execute the perfect strategy as a Captain
  • Form a group with up to 3 other friends and crew a ship together
  • Integrated voice chat keeps you in constant contact with your teammates
  • Diverse ship classes and tons of weapons to choose from with realistic flight and projectile physics
  • Massive air battles with up to 32 players in a match
  • Multiple game modes including Deathmatch, King of the Hill, and Crazy King
  • Rise in the ranks! Earn titles and cosmetic items as you progress
  • Achievement system fully integrated with Steam achievements
  • Balanced, competitive matches reward strategic, skillful play, not level grinding
  • Show off your style with a wide range of cosmetic options in the in-game store with an amazing dye system
  • Support Workshop for hats, goggles, and ship decals
  • 1st person and 3rd person camera modes
  • Custom games with spectator mode for streaming and tournament play

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows 7
    • Processor:2 GHz processor
    • Memory:2 GB RAM
    • Graphics:Intel HD3000, Nvidia GeForce GT8600 or equivalent
    • DirectX®:dx90c
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:Mac OS X 10.6
    • Processor:2 GHz processor
    • Memory:2 GB RAM
    • Graphics:Intel HD3000, Nvidia GeForce GT8600 or equivalent
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:Ubuntu 12.04 LTS, 32-bit (Linux machine configuration not supported)
    • Processor:Dual-core 2 GHz
    • Memory:2 GB RAM
    • Graphics:Intel HD3000, Nvidia GeForce GT8600 or equivalent, supporting Shader Model 3 equivalent
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
86 of 91 people (95%) found this review helpful
21 people found this review funny
1,397.0 hrs on record
Posted: February 2
Your armor drops, health soon to go fast. Engineers desperately clamor to rebuild what they can to buy every second of life they can squeeze out of their wrenches. Gunner twitches anxiously for the enemy's armor to drop to unload that blessed lochnagar heavy flak. Looks like he'll be waiting a while longer. Pilot's dodging what he can, ducking and diving between buildings hoping for an escape, but the foe's just too persistent. Things are dire now. Seconds left to say your prayers at best.

Then the hwacha hits. A steady stream of brilliant explosive rockets slams your pursuer's guns and engines with the only kind of divine retribution 24 explosive rounds understand: The good kind. You don't know where your ally came from, and right now you couldn't care less. You've found your opening.

Engineers to the spare gatling guns, topping off the hull can wait. Ally turns his side to lend a gatling gun of his own. Doesn't take more than a second for the once-ruthless pursuer's armor to drop. Gunner's patience finally pays off as he fires his lochnagar-loaded heavy flak. The second it takes that round to fly to its target might as well have been an eternity. Boom. One shot square in the unprotected hull and the ship crumbles. Job's not over yet, though.

One enemy left, lamenting his ally's over-extended pursuit. Your prayers were answered. Let's see about his.
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68 of 69 people (99%) found this review helpful
746.6 hrs on record
Posted: November 20, 2015
It's such a shame that so few people come around to try and learn to appreciate Guns of Icarus.

I find it really hard to enjoy non-coop multiplayer games these days. It seems like competition and rankings is all they're about now. Getting in a matchmaker, being thrown out there against a couple of faceless opponents you're never gonna see again, have a minute or two to pick your champ/hero/loadout/whatever, go. No wonder communities go to ♥♥♥♥ if you don't even have a moment to think about the fact that those other players are actual human beings.

But GoI? It's just different. And I couldn't even exactly tell people why, at least not without wasting a couple of paragraphs overanalyzing every single aspect of the game and my own personality. Somehow it manages to take away all the angst, salt and frustration that usually comes with multiplayer (well... most of the time). Instead of always competing in some sort of league where everyone is his own overzealous soccer mom, it feels more like a nice evening at a board game bar, playing with some friendly strangers, not so much against them.
Guns of Icarus is something that very few multiplayer games can call themselves in my opinion. A thing I can only describe as "comfy". Something I haven't experienced like that since way back when I would spend my whole time playing WCIII fun maps with random people and I'm so glad to have found a game that could give me that again.

If recent multiplayer experiences just don't really seem to do it for you anymore absolutely give this game a try! Maybe It's just what you need!
Was this review helpful? Yes No Funny
133 of 179 people (74%) found this review helpful
247 people found this review funny
12.8 hrs on record
Posted: December 1, 2015
What i learnd in the game:


You just got
☐ Not rekt
☑ Rekt
☑ Really Rekt
☑ Tyrannosaurus Rekt
Cash4Rekt.com
☑ Grapes of Rekt
☑ Ship Rekt
☑ Rekt markes the spot
☑ Caught rekt handed
☑ The Rekt Side Story
☑ Singin' In The Rekt
☑ Painting The Roses Rekt
☑ Rekt Van Winkle
☑ Parks and Rekt
☑ Lord of the Rekts: The Reking of the King
☑ Star Trekt
☑ The Rekt Prince of Bel-Air
☑ A Game of Rekt
☑ Rektflix
☑ Rekt it like it's hot
☑ RektBox 360
☑ The Rekt-men
☑ School Of Rekt
☑ I am Fire, I am Rekt
☑ Rekt and Roll
☑ Professor Rekt
☑ Catcher in the Rekt
☑ Rekt-22
☑ Harry Potter: The Half-Rekt Prince
☑ Great Rektspectations
☑ Paper Scissors Rekt
☑ RektCraft
☑ Grand Rekt Auto V
☑ Call of Rekt: Modern Reking 2
☑ Legend Of Zelda: Ocarina of Rekt
☑ Rekt It Ralph
☑ Left 4 Rekt
www.rekkit.com
☑ Pokemon: Fire Rekt
☑ The Shawshank Rektemption
☑ The Rektfather
☑ The Rekt Knight
☑ Fiddler on the Rekt
☑ The Rekt Files
☑ The Good, the Bad, and The Rekt
☑ Forrekt Gump
☑ The Silence of the Rekts
☑ The Green Rekt
☑ Gladirekt
☑ Spirekted Away
☑ Terminator 2: Rektment Day
☑ The Rekt Knight Rises
☑ The Rekt King
☑ REKT-E
☑ Citizen Rekt
☑ Requiem for a Rekt
☑ REKT TO REKT ♥♥♥ to ♥♥♥
☑ Star Wars: Episode VI - Return of the Rekt
☑ Braverekt
☑ Batrekt Begins
☑ 2001: A Rekt Odyssey
☑ The Wolf of Rekt Street
☑ Rekt's Labyrinth
☑ 12 Years a Rekt
☑ Gravirekt
☑ Finding Rekt
☑ The Arekters
☑ There Will Be Rekt
☑ Christopher Rektellston
☑ Hachi: A Rekt Tale
☑ The Rekt Ultimatum
☑ ♥♥♥♥♥♥
☑ Rektal Exam
☑ Rektium for a Dream
www.Trekt.tv
☑ eREKTile Dysfunction
Was this review helpful? Yes No Funny
38 of 44 people (86%) found this review helpful
25 people found this review funny
59.6 hrs on record
Posted: January 24
1) Got the game
2) Got in few games and learned how to be a Captain
3) Enjoyed good company
4) Lost a game because my crew members got in a discussion about differences between English English and American English
5) Learned a new recipe from my main engineer.
6) Beat a devoloper with 5000 matches.
7) Lost myself and screamed my crew, got regret and throw myself out of the ship. I keep played as an Engineer for the rest of the game as a punishment.

10/10 Best game and community on Steam without Doubts.
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11 of 12 people (92%) found this review helpful
38.6 hrs on record
Posted: December 2, 2015
Guns of Icarus is a game which is fun from the get go. And I've foud myself coming back to it months later and playing it after a long break - it wont get boring, and there is skill required to play - which includes knowing maps, communication, and looking around the enviroment.

I recomend starting off as a Gunner - because you can shoot things. Engineer is very important, and captain is alot of fun - but if you lose don't blame your crew (like my first captain did: very verbally).
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