Guns of Icarus Online is the premier airship combat game. With a good ship and the right crew, you can conquer the skies!
User reviews: Overwhelmingly Positive (7,187 reviews)
Release Date: Oct 29, 2012

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Guns of Icarus Online

Buy Guns of Icarus Online Collectors Edition

Includes: Guns of Icarus Online, Captain's Costume Pack, and Soundtrack

Buy Guns of Icarus Online Collectors Edition 4-Pack

Includes: Guns of Icarus Online, Captain's Costume Pack, and Soundtrack, Plus 3 Extra Copies for Your Friends!

 

Recommended By Curators

"A really unique multiplayer game involving 4 man crews battling each other in airships. Each crew member must perform different tasks. Communicate!"
Read the full review here.

Recent updates View all (88)

March 18

Scheduled downtime at Mar 18th 6AM EDT (10AM UTC)

System will shut down for 1.5 hour for a hotfix.

5 comments Read more

March 6

PAX East 2015 Co-Op Preview!

Join us at twitch.tv/therobanddanshow for a preview of Co-Op mode! This is part of our showing at Pax East so come along, show your support and ask us your questions!

9 comments Read more

Reviews

“This indie gem is in fact funking awesome.”
Massively

“Those looking for a team-based challenge will find plenty to love with Guns of Icarus Online.”
Penny Arcade

“Guns of Icarus Online scratches a certain itch that few other games can reach.”
IGN

Just Updated

v1.3.6 Update is now live! With community features such as clan and events, as well as ship customizations (figureheads, deck themes, decals, and paints), a new tutorial, and more!

The full release notes here: http://gunsoficarus.com/blog/1-3-6-update/

Community Events

Here are a list of ongoing and upcoming community events hosted by players and Muse Games!

Weekly:


Upcoming:

About This Game

Hop aboard a steampunk airship with friends and play as Gunner, Engineer, or Pilot. Gun down dirigibles, repair your way out of danger, pilot the ship into combat. Are you a decisive Captain or dutiful Crew? Teamwork is required to survive the skies of the premier airship combat game: GUNS OF ICARUS ONLINE!

Raising the stakes on team-based PvP combat with an emphasis on strategic competition and truly cooperative play, Guns of Icarus Online is the best airship-to-airship combat game that’s all about teamwork, tactics, and fast-paced action. With a good ship and the right crew, you can conquer the skies!

Key Features


  • Richly crafted steampunk/dieselpunk-inspired world
  • Genre-busting gameplay with strategy, navigation, shooter, and time-management elements
  • Pick a role to suit your play style: Pilot, Gunner, or Engineer
  • Choose your airship and its weaponry to execute the perfect strategy as a Captain
  • Form a group with up to 3 other friends and crew a ship together
  • Integrated voice chat keeps you in constant contact with your teammates
  • Diverse ship classes and tons of weapons to choose from with realistic flight and projectile physics
  • Massive air battles with up to 32 players in a match
  • Multiple game modes including Deathmatch, King of the Hill, and Crazy King
  • Rise in the ranks! Earn titles and cosmetic items as you progress
  • Achievement system fully integrated with Steam achievements
  • Balanced, competitive matches reward strategic, skillful play, not level grinding
  • Show off your style with a wide range of cosmetic options in the in-game store with an amazing dye system
  • Support Workshop for hats, goggles, and ship decals
  • 1st person and 3rd person camera modes
  • Custom games with spectator mode for streaming and tournament play

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows 7
    • Processor:2 GHz processor
    • Memory:2 GB RAM
    • Graphics:Intel HD3000, Nvidia GeForce GT8600 or equivalent
    • DirectX®:dx90c
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:Mac OS X 10.6
    • Processor:2 GHz processor
    • Memory:2 GB RAM
    • Graphics:Intel HD3000, Nvidia GeForce GT8600 or equivalent
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:Ubuntu 12.04 LTS, 32-bit (Linux machine configuration not supported)
    • Processor:Dual-core 2 GHz
    • Memory:2 GB RAM
    • Graphics:Intel HD3000, Nvidia GeForce GT8600 or equivalent, supporting Shader Model 3 equivalent
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
771 of 802 people (96%) found this review helpful
1 person found this review funny
741.5 hrs on record
Posted: October 24, 2014
This game taught me one thing: Metacritic score is bullcr@p! It's an absolute gem with more than 95% of the reviews being positive, and what score do the critics give? 62/100? Are you serious?

Yes, it's still not as polished as TF2, let's say. Yes, it's somehow harder to wrap around it, to understand the mechanics (rather unique). Yes, there are bugs and there is an in-game store (purchases are purely cosmetic - like other games like TF2, CS:GO, DOTA2, etc.). But the GAMEPLAY is amazing.

You'll definetly need a microphone. You'll need good communication skills and hope to get an experienced captain (or become one). And then, you're set to go. It's loads of fun and it's worth it, both your time and money.

Play as one of these three classes : navigator (captain) - one per ship; engineer or gunner. Four guys on the same ship (captain's choice) form a crew. You'll repair and rebuild components, you'll shoot down other ships or just speed past them, you'll flank, you'll use flamethrowers and mines, you'll develop strategies with your allies and have the time of your life doing so. Even if you lose, cause defeat IS imminent. But when you taste the success, oh it will be SWEET!

I see people giving negative reviews, but they've played for 1 or 2 hours. It took me 1 hour to finish the tutorial and 2-3 more hours to understand the game playing novice games. Yes, if there's no communication between crew, it's just a game where you run on the deck, hit things with your wrench and put out fires. The whole thing comes alive when you're communicating, when you're making strategies. It's that thrill when you're an engineer and your haul is down, but instead of repairing it you take the cannon and shoot the enemy, knowing you'll be able to bring him down first. It's that split-second decision that makes it thrilling. It's that pre-buffing that you put on your weapon that makes the difference. It's that able stearing that lets you evade or flank, hide just enough to repair or get on your enemy's blind spot with a flamethrower. And yes, you won't understand all these things after 3-4 hours of playing. There's a learning curve, but in the end it's worth it!

Also, people complaining about the "latest" Matchmaking system - it has been changed. Developers are trying to listen to the players and the community is fun and friendly (for the most part).

Some later edits:
1. Don't buy this game for your 4yo son / daughter. It actually requires some maturity and sense of responsability to be played. Please, just don't. Rather play it yourself.
2. NO SPEAK ENGLISH - NO GOOD! Find someone that speaks your language to play with, don't jump into a random ship with people who can't understand you and who you can't understand and start wondering why you're losing all the matches.
3. Respect more experienced players. If you're level 1-7, and all the enemy ships are high-level, you might lose the game for your team. It's frustrating for you and is frustrating for your teammates. Try to hop into balanced games for the best experience.
4. Just wanted to say last Satuday I had the best time I've ever had on my computer, and it was playing this game. If you manage to make some friends in-game, chances are you'll bump into cool and funny guys. It's both the in-game jokes and the funny, weird ship-loadouts and strategies that shouldn't work yet they do that will make you not to want to go to bed (even if it's 5AM and you're working the next day).
Was this review helpful? Yes No Funny
429 of 458 people (94%) found this review helpful
755.5 hrs on record
Posted: December 2, 2013
This game.

Just, this game.

I saw one of my favorite YouTubers do a let's play/review of this game, and I figured my friends and I would get a 4 pack.

It was on sale, so we all pitched in 2 measly dollars (with me throwing in the extra 2), and we entered the world of Guns of Icarus as James T. Kirk, M. Scotty, Chekov, and Mr. Spock for a weekend of fun (and cheaper than going to see a movie, at that).

As you can tell by my hours in-game, I've spent a bit more than a weekend playing "GoIO."

I'm not going to lie to you guys, it's a little difficult to get a grasp on how EXACTLY to play when you first hop in at the moment, but I know for a fact that better tutorials are in the works.

But you have an even better resource available to you: the players.

Pretty much anyone who's played for more than a few hours can tell you that the playerbase is incredible. I'm here to tell you that this is 100% true. If you ever have any questions on what to do, you can ask in 'Global chat.' Chances are they will be quickly seen and answered by any random player.

You'll also notice that there are a fair number of players in-game with yellow names. These people VOLUNTEERED to help out new people, so if you ever see one and have a question, give him or her a shout.

This is also the only game I know of where you can actually play with the developers regularly.
I'm just a random player, and I've gotten to know a few of them on a first name basis.

Once you get good at the game, it should be mentioned that the competitive scene is easy to get into.
Most clans are openly recruiting, and a few even have 100% acceptance rates.
Just be aware, while some clans are on a play-to-win basis, other clans are a little wackier, one even has few other goals than to burn everything.
And we still see them come back week after week.

If you can collect 7 people to fly with you, you're more than welcome to join the big-dogs in almost any competitive event.

The game's also a hell of a lot of fun.

Thanks for sticking with me through this long winded, scatter-brained review; there's just so much to say, and so little space to say it.

I hope you seriously consider buying this game.
-James T. Kirk
Was this review helpful? Yes No Funny
538 of 587 people (92%) found this review helpful
2 people found this review funny
73.4 hrs on record
Posted: October 20, 2014
This game actually requires teamwork and communication, what were the developers thinking.

10/10
Was this review helpful? Yes No Funny
675 of 782 people (86%) found this review helpful
1 person found this review funny
17.8 hrs on record
Posted: October 12, 2014
This will be the day you will always remember as the day you ALMOST- *ship explodes*
Was this review helpful? Yes No Funny
232 of 244 people (95%) found this review helpful
26.8 hrs on record
Posted: May 20, 2014
Guns of Icarus Online, is by far one of the most promising games I've seen in several months.

The game takes place in a charming Steam Punk-ish, apparently post-nuclear world, where the few fractured remnants of the human race are battling for territory, and resources. The primary means of transportation over a barren, unforgiving world, littered with wrecks and ruins from an age long past, is by a type of Zepplin battleships, which are built out of spare parts and scraps from various wrecks found on the surface. The ones you experience in Guns of Icarus Online, are the military types, armed to the teeth with innovative, obviously home made weaponry, featuring lots of Gear wheels, and some greasy, messy technology.

Gameplay:

The Gameplay, as far as I've experience, are primarily a type of Death Match. In a 2v2 match, where two ships are paired against another pair, and a 3v3, same thing, but much more expansive and difficult combat.
There are multiple ships to choose from, each with their own strengths and weaknesses...Small and light? Large and Heavy? Armed to the teeth? Favoring defense? Somewhere in between? It all depends on the specific captains style, which is where the really exciting part of this game comes in.

This game is entirely unwinable without team work, and here's why:

Each ship has a crew of 4 total players.

The standard layout of a ship's crew is as follows:
1 Sailor(Commander)
This person is the Captain of the ship. He controls where the ship goes, at what speed, when, and how they attack, if they attack at all, and when its time to get the heck out. They also coordinate with other team captains to launch flank assaults. They order the rest of the crew, such as what parts of the ship needs repairs the most, and what guns should be manned in preparation for a broadside. The Commander is the backbone of the ship, and sports several utility/maneuvering abilities that can do everything from speed up the ship, to increase evasion and defenses(However, this wears on ship parts, and threatens to cripple the ship if used recklessly, demanding a Commander to be clever in his ability usage, to avoid stressing his crew)

2 Engineers
The Engineer is the heart of the ship. Without engineers, the ship would rapidly become a floating heap of scrap metal, and fall apart within a few volleys of enemy fire. An engineer is the only means to which a ship can take a gigantic beating, and still remain functional. They also sport the ability to put out fires, and buffing the equipment temporarily to give defense boosts, minor speed boosts, and damage increase, depending on the parts they buff. An engineer needs to keep an incredibly cool head in a firefight, and always heed the call of his commander, lest he misses a vital repair on a ship part. Due to each part having a cooldown timer after being worked on, an engineer needs to be a professional 'schedule' keeper, and be able to keep a steady, constant rhythm to go from part to part to part, fixing them as required, and knowing when to break the schedule in favor of higher priority pieces(1 engine going out with 2 working, is not more important than a leaking balloon...Cause you drop to your death....)

1 Gunner
Gunners are the tooth, claw, and nail of a ship. These battlehardened warriors of the clouds are the only means to laugh in the face of an enemy's fire and shoot back with a mighty old "IS THAT ALL YE GOT!?". They're hardened, vicious, merciless killers, who favor sitting down at a weapon station, and using their expert aim, and large arsenal of ammunition types, to unleash hell on their ship's enemies. A gunner's primary job is being entirely offensive, though they are equipped with a spanner in case their weapon should be destroyed, allowing them to atleast make it operational until an engineer comes around to bring it to full potential. A Gunner's best moment is when they know what ammo type to use in what situation, to out-damage their opponents with clever, innovative use of their chosen weaponry.

These together, make a ship, and the most cordinated, best tactically skilled ship comes out on top. It is 4 players, being forced to corporate as 1, collective player, fighting against another behemoth of a collective of players. Imagine the Commander being the brain, and the engineers/gunners being arms, legs, etc.
The game permits clans, even preset crews that you can join a match with, to create not just a single crew, but an entire navy, that you can take into battle.

You are of course fully capable of customizing your character(Or your ship, should you wish to be captain!), choosing which gender, what hairstyle, what ethnicity, and what fashion statement you wish them to display; Are you a noble sailor of the high clouds? Favoring honor and good sportsmanship, who dresses in proper naval uniform and behaves like a true man/woman of the royal navy? Or are you a pirate, the scoundrel of the skies? Do you dress in rough leather, cover your face in masks, and sport threatening hairstyles, spiked helmets, and a Jolly Rodger? or something completely your own concept!? It is up to your own personality, and more items are added regularly, to both customize ship AND character as you wish! (Dyes(for characters) and paints(For ships) are available as well!)

Graphics
The graphics 'could' be better, but they are still very poweful, and are very demanding, even on the higher end rigs. My best advice, if you're having lag issues, is to turn off Post Processing, it increases your framerate dramatically, without losing too much fancy looks.

Also, you'll lag when there's fire. Get used to it!

Community
This game's community demands to be of a different caliber than your average MMO. Due to the high level of maturity, and ability to take orders, as well as the demand for being able to have an ability to take the game seriously when fighting starts, the players who are trolling/refuse to accept orders, or simply do poorly and decide to screw around rather than play the game, thereby ruining the fun for the others? These people don't last long, as griefing/trolling is considered extremely tabboo in this game. Due to this, the game's community sports a far higher number of reasonable, mature, adult individuals, who are courteous, and friendly.

Developers:
Muse has gained a new level of respect from me. They are engaging, and listen to the playerbase, without mindlessly giving into them. They have fun-loving, but still mature and talented employees, who consistently log ONTO the game, and permit people to not only hang out with them, but to even play the game with them! They are even offering events where you can test yourself against them for a chance to win free stuff, should you beat them!

Progression:
Progression in this game is quite strange. First of all...Levels? After level 4, levels no longer matter! Between level 1 and 3, you are a 'novice' player, which means some harder aspects of the game are turned off, to avoid you making progression impossible for you(Such as customizing weapon setups, and some harder to use ships). Upon reaching level 4 with ANY type of crew, be it sailor, gunner, OR engineer? These limits are lifted, and the game opens up its highest difficulty in all its splendor.
However, after you exit Novice mode? Levels are no longer anything but a bragging rights number. There are no skill trees, which set you apart from others by building the 'best build' for whatever patch you play in. THere's no 'gear' that makes your ship better or worse than the other, depending on what they have equipped. The only means of 'progression' you have? Is your own skill, your own experience, your own capabilities. You rely ENTIRELY on -yourself-, not a 'talent tree' or 'hot bar' with 'specced skills'.
This is all why, this game is worth it. Come play it with me, come serve me aboard my ship, and I'll see if you're worthy of serving under me ;3
Was this review helpful? Yes No Funny
563 of 665 people (85%) found this review helpful
1 person found this review funny
24.3 hrs on record
Posted: January 14, 2014
if this was a potato it would be a good potato.
Was this review helpful? Yes No Funny
150 of 153 people (98%) found this review helpful
2 people found this review funny
840.1 hrs on record
Posted: December 20, 2014
Before I begin, let me clear a few misconceptions that are common in the negative reviews:

"♥♥♥♥ the micro-transactions in a $15 game."
The in-game store only sells cosmetic items such as costumes and ship decorations. You cannot gain an in-game advantage by paying $$$. Half of the catalog can be earned without paying real money by levelling up your classes and doing achievements.

"Long waiting times in lobby, takes forever to find/start a match"
This problem has been solved in the latest patch with the addition of an actual matchmaking system. The lobby now has a time limit.

"This game requires voice chat."
There is a voice and signal command system accessed by pressing the V key that allows you to give a variety of commands spoken by voice actors. Voice chat is no longer required, especially if you are an Engineer or Gunner as you most of the time you receive commands instead of giving them.

"New players are stomped by experienced players."
True. However there are new player-only matches that cannot be entered by experienced players. New players are automatically put into these matches, although they may opt out of them. Also, the new matchmaking system is effective in avoiding stomp matches as long as there are enough players online.

"Balanced matches are hard to find."
This problem has been solved in the latest patch with the addition of an actual matchmaking system, except when there are less than 50 players online.

"Poor graphics."
It's actually quite good for Unity graphics. There is 12x AA, water reflections, real-time shadows, dynamic lighting and a post-processing filter available.

"Laggy FPS."
This is usually caused by unexpected bugs in new patches that are quickly fixed.

"Laggy Ping."
Low ping is not required to play this game since it is not a twitch shooter. I live in Hong Kong and regularly play with no issues on US servers (150ms ping) and EU servers (200ms+ ping).

"Huge rebalancing between patches."
The latest patch contains the first major buff for any weapon in months.

"Shallow game, no strategy or skill required."
This is like saying Counter-Strike is shallow and requires no strategy or skill because it is a game about shooting back at enemies on de_dust2. In fact Guns of Icarus not only has a lot of high-level strategic depth, it also gives many opportunities for players to show off and excel with their mechanical skills. Examples of high-level play include ship positioning, flanking, ship loadouts, and min/maxing of engineering efficiency and gun damage. Examples of mechanical skills include engineering parkour tricks, reactionary piloting, and using hard-to-aim or long-range guns.

https://www.youtube.com/watch?v=xK9hOU92chE


The game's long-time competitive community (going all the way back to beta) is a testament to the depth that this game actually has.

"Lack of new gameplay content."
Mostly true only for the PvP mode. In the latest patch two new 2v2 maps have been introduced. There is plenty of new cosmetic content every patch. A co-op mode where you fight AI ships is in the works for 2015 and has already been demoed in September at PAX 2014.

"Game gets boring."
If you like the game, appreciate its strategic depth, play with the mindset of improving yourself or simply find and play with friends, you'll discover this game's longevity in the same way people have played Counter-Strike or DotA for a decade.

"The community is horrible."
This question needs to be answered in two parts: trolls and the actual community:

1) Trolls are introduced every time this game is on sale. Since they only buy the game to troll around, they leave after a week or two to troll the next multiplayer game on sale.

2) I won't deny that a sizeable portion of this community is made up of largely veterans, or that a precious few veterans can get extremely elitist, abusive and salty towards new players. However these people are quite rare and are drowned out by a mass of helpful and friendly players that are happy to help cooperative newbies.

"The game is dead (no one playing)."
http://steamcharts.com/app/209080
This game can hit 500 concurrent players on weekends without sales. Weekday numbers peak at around 300. Most players play in American and European timezones.

"No Australian servers."
This is true because the "Oceania" server is actually located in Singapore (lol wtf devs) and the cost of renting servers in Australia is too much for the small indie studio that developes Guns of Icarus. However, low ping is not required to play this game, and there is a sizeable population of Australian players, including an entire clan (Sacrilege).

"No co-op/VS bots mode."
This is in the works for 2015. The co-op mode has already been demoed at PAX 2014 as recently as September. https://www.youtube.com/watch?v=ACr0aUNSXoY

Now for the review:

What should I know before playing: This game requires a lot of teamwork. Individual skill is rarely enough to win a match. Not listening to the captain's order or recommendations, running around the ship instead of cooperating with your fellow crew and leaving your allies to die while you try and fly past the edge of the map is not fun for anyone. It will only cause your ship to die over and over again while your team loses in five minutes.

This game has a steep learning curve (except flamethrowers, lol.) While most of the game's basic knowledge can be grasped within a few matches, the intricacies of piloting, the efficiencies of engineering and the specifics of gunning will take you many deaths and many losses to get good at. Very few people have truly mastered everything the game has to offer even with thousands of matches in game.


What's really good in this game: The requirement for teamwork combined with the setting and competitiveness of airships haphazardly wrecking each other makes for some truly magical highlight moments, as well as providing an environment that fosters communication and encourages friendships.

The game's high skill ceiling allows for continuous self improvement. It feels great to discover something new about the game, learn ways of maximising the efficiency of your ship, or find out how to beat a specific strategy and apply this knowledge in the next matches you play. As you cleverly circle into a Pyramidion's blind spot while you maintain your gun arcs, you smile as your recall how, once upon a time, you didn't know how to accelerate or decelerate.

JK it isn't that romantic. In reality you'll just suffocate yourself laughing while you crush an enemy ship into a building as your teammate is burning them into a crisp.

The huge amount of possible combinations of ships and weapons makes sure that, most of the time, no two consecutive matches will have the exact same ships in play. Also, you can experiment with new load outs or strategies and feel awesome when they work.


What's meh: Dealing with unresponsive teammates. In game that relies so heavily on teamwork, having crew members that refuse to change classes, take stupid loadouts and then steal the gunner's gun can get extremely frustrating.

Crazy King. Due to the large size of maps and unfamiliar mechanics, Crazy King games are either stomps when one team has captains that don't know how to play the mode, or drag into long stall-fests when both teams are tryharding.

Flamethrowers. Playing with flamethrowers is easy but playing against them is needlessly frustrating for new players. Fortunately flamethrowers are disabled in newbie lobbies and flamers are easily hard countered with the correct knowledge.

Analogy using another game: FTL, but your crew are real people.

Would I recommend: 11/10 would fly again, especially once you make some in-game friends.

There is simply no where else to get Guns of Icarus Online's unique blend of teamwork, strategy, airship flying and crazy highlight moments.
Was this review helpful? Yes No Funny
145 of 152 people (95%) found this review helpful
1,698.1 hrs on record
Posted: January 10, 2014
A truly great concept for a game, lots of content, gameplay heavily based on co-operation between each player, regular updates with even more content, devs interacting with their player base on the global chat, suggestions and feedback really matter, friendly community with lots of lil' helpers. Despite it being a quite niche project thing for now, it's a great alternative to the current video-games market *cough*callofduty*cough*
Was this review helpful? Yes No Funny
327 of 388 people (84%) found this review helpful
7 people found this review funny
21.6 hrs on record
Posted: November 14, 2014
It's like Pirates of the Carribbean but with russians and guns.
Was this review helpful? Yes No Funny
135 of 145 people (93%) found this review helpful
78.7 hrs on record
Posted: December 24, 2013
Guns of Icarus Online is a different type of FPS. It is warfare in the sky between ships that resemble pirate ships (somewhat). Ships battling other ships, all being held up by hot air balloons. Steampunk at its' rawest.

Let's summerize the classes first. The Gunner, the one who operates the main offensive guns on the ship. The Engineer, the one who goes around the whole ship keeping the health of each part of the ship in balance (Haul, Engines, Guns, Balloon, etc...). The Pilot, the one who maneuvers the ship forwards/backwards up/down, and who usually captains the crew. (Though the pilot doesnt neccesarily need to be the captain, a gunner could be the captain telling the other players what to do.)

With all this being said, there are a few options for different types of gameplay. I myself prefer to be a gunner, because it is extremely fun to destroy a ship with a flak cannon after blowing it's balloon with the machine gun.

But if you're the type who doesn't think they're very good at shooting accurately, there's the option of being an engineer or a pilot. Being an engineer is probably the most demanding job on the whole ship. Which is why there's usually one Pilot, two Engineers, and one Gunner. Most of the friends I regularly play with prefer to be engineers, they are never idle, always doing something (unless the ship isn't in battle and is healthy).

If you do not like the stress of having to run around in first-person keeping everything in good condition, or if you don't like having to have the burden of being the one who HAS to take down that other ship before it takes our ship down, then you're probably going to choose the pilot.
The Pilot is in control of a lot during battle, he has to keep the ship in the right position for The Gunner to be able to turn the guns enough that the other ship is within range, but he also has to move around in a way that makes it hard for the other ship to shoot at you. Personally, if I didn't mainly play a gunner I would probably play the pilot. Being in control of the ship is really cool, and fun, very fun.

The gamplay is pretty amazing to say the least. The three-dimensional battlegrounds makes for very interesting use of the Unity Engine, which they use very efficiently. The teams are made up of four. Games are can be score based or time based. Battles consist of Team Red and Team Blue, and go from 1 ship vs 1 ship to 4 ships vs 4. That's 32 players.

So if you enjoy a variation from the mainstream/generic FPS, one that involves a (mostly) warm online community that is friendly and active and willing to teach, and if you enjoy interacting with real people across the world through your mic, this is definitely a game for you.

Just go buy it. Right now, you will not be dissapointed, there's something in here for everyone.
No compensation was recieved for this review.
Was this review helpful? Yes No Funny
194 of 224 people (87%) found this review helpful
1 person found this review funny
2.2 hrs on record
Posted: October 12, 2014
Addictive, fun and nice community just wish it had a single player campaign... The idea behind it is awesome just think I would be fun exploring more of the world...
Was this review helpful? Yes No Funny
910 of 1,179 people (77%) found this review helpful
1,967.3 hrs on record
Posted: November 25, 2013
*EDIT* I'm very sorry this is not really a review, but more of a purrsonal experience.

Especially as female gamer in a voice chat centered game, I was scared ♥♥♥♥♥♥♥♥.
I usually played games where I could avoid being identified as a woman, obviously, because video games are still a very hostile environment for a female identified creature.
Guns of Icarus surprised me.
Maybe because it's a team effort game.
Maybe because valuable exchange of information and getting along is the only way to make any progress at in GoIO all.
Maybe because the developers are actively engaging with us constantly.
Or maybe because it's hard to single people out, since everything stays a group effort or a collective failure.
This game has been proven over and over again, to be about teamwork and helping each other out.
Never have I seen a community welcome beginners so warmly, teaching newcomers is almost exciting to us. I have seen experienced players leave a full lobby, just to show a new player the ropes in the Practice Match (called Sandbox), and I am very proud to admit to be one of them.
If you are gonna start this game you are gonna make a lot of friends.
That's not a warning. That's a treat!

*EDIT* Please don't add me randomly. I am more than happy to help you ingame, but I use my steam for Clan contacts and friends only.
Was this review helpful? Yes No Funny
118 of 125 people (94%) found this review helpful
29.8 hrs on record
Posted: August 8, 2013
Ignore the Metacritic scores - most of those reviews were based on the beta, not the finished product.
The game has a bit of a learning curve and random pub-games might not be much fun, but most of this comes down to communication - communication is vital in this! The pilot needs to know when the gunner doesn't have a clear shot, engineers need to be alerted to critically-damaged sections of your ship and everyone needs to let everyone else know where the enemy is.

Once you get past that; the game is a sheer blast to play! Hammering an enemy vessel with rockets and seeing his engines and balloon fail, knowing that he'll be dead in the air until his engineers fix everything and giving you a chance to reload and come around for another pass. The whole team frantically trying to keep the engines and balloon running as the pilot tries to get you the hell out of dodge. An excuse to shout things like "Enemy off the port bow!" in accents and with overacting that would make BRIAN BLESSED seem sedate! What's not to love?
Was this review helpful? Yes No Funny
128 of 142 people (90%) found this review helpful
360.4 hrs on record
Posted: October 21, 2013
The most teamwork oriented game ever created, fly, fix, or fight, your way to victory aboard several varied airships as a Pilot, Engineer, or Gunner class. Each with their own uses but all needed working in synergy to win. Not to mention the outstanding community and the fact that the Devs take an active part in things also.

Pretty much Mic required, since good communication is a must.
Was this review helpful? Yes No Funny
101 of 107 people (94%) found this review helpful
1 person found this review funny
2,074.3 hrs on record
Posted: November 15, 2014
A GoI-Veterans Impression

As you can tell by looking at the 4 digit number above this post, this game has entertained for quite some time already and I will likely stick to it a while longer. The learning curve for Guns of Icarus is quite steep, but once you get the hang on it you will be able to enjoy the tactical depth and the rich variety this game has got to offer to its full extend. I for one can state that Guns of Icarus is the best game I've ever played since I've picked up videogaming about two decades ago.

I think what I like most about this title is the strong Teamplay focus. Guns of Icarus encourages you to run the ship like a well oiled machine by coordinating yourself with your fellow crewmates. As communication is the key to success in this game, a large fraction of the player base talks via microphone or is at least active in text-chat. As everyone on your ship is forced to play WITH you for the better or the worse, tips and gameplay-relevant info is commonly shared through these channels. Perhaps as a result of this GoIO has got the friendliest and most communicative game-community I've ever encountered.

Another aspect I really like about this game is the rich variety of loadout option you've got for your ships. Right from the start everyone has got access to a large arsenal of ships and weapons which can be combined by the captains as they see fit. Depending on your own fleets loadouts and the enemy fleet you encounter, you have have to adjust your playstyle, which ensures the game stays interesting in the long run. Sometimes the best way to engage an enemy is a straight rush to their position to force them into close and personal brawl engagements. In other Situations such tactics are doomed to fail and you might want to to stay back isntead as you've got the upperhand on mid or long range engagements. Sometimes it's a good choice to pick weapons which allow to kill your opponents as quick as possible. In other situations you might want to mix in a ship which is really good at taking out key components like weapons or balloons instead, even if this implies it isn't as good at delivering the killing blow.

To enjoy Guns of Icarus you will need to be able to understand spoken english. As mentioned previously, communication is a key-element of this game and english is the lingua franca. There are a few sub communities which speak different languages, but if you want to hop into the game without previously setting something up, it's very unlikely you will find a ship which is filled with french/german/russian speaking people.
Was this review helpful? Yes No Funny
110 of 123 people (89%) found this review helpful
1 person found this review funny
41.5 hrs on record
Posted: November 15, 2014
Metacritic score can suck it. This game is great.
Was this review helpful? Yes No Funny
91 of 101 people (90%) found this review helpful
1 person found this review funny
736.9 hrs on record
Posted: October 28, 2014
Where to begin?! Well lets start with, this game is PvP orientated, but, levels mean nothing, just how much experience you have, the kit everyone has access to is all the same, it's just how well you use it that counts!
The biggest part of using your kit, is team work!
Each ship can have a crew of 4 people, Pilot who is often the captain and three crew members (2 engineers and a gunner) and its the crews job to keep that ship up, Voice comms is pretty much a must, unless you're an awesome typist or learn the ingame key bindings! Then there is the added bonus, team captains can communicate in battle, allowing for battle tactics to be planned out!
This means more ofen than not, clans will dominate the game due to using the same tactics, discussed before the battle. There is no OP weapon or OP ship, just Team work and good communications! If someone is dieing too quick, someone was doing something wrong, or people were not communicating well! Remember, too much communication can be a bad thing too sometimes! :)

The best part of it all, the community is mostly awesome guys and girls with very few bad eggs. Often the bad eggs are solo players who don't like to play their part, or want all the credit and as you can imagine, they'll not get far in this game! :o

My personal experience in this game, I started as an engineer as it's often needed and reletively easy to pick up, but during one battle our ship captain went afk so I took the helm while our main engineer gave me an emergency flight school, in the middle of a fire fight! The fight was tough, tensions were high on all our team as I learnt my way around the helm of someone elses ship, but in the end, we succeeded! We played two more rounds together that night and now, thanks to that one guy, I have about 8 people who request me to pilot ships for them and their friends to be the final componant of a good crew! Last night by request to be a pilot of the crew and we had a 7 match win streak out of 8 matches! A captain is nothing without his crew, so don't treat 'em mean!

The gameplay mechanics take a bit of learning! Read through the tutorials carefully and don't be scared to let your crew know you're new and may needs tips when you come to join fights! You'll be surprised how many people will go out of their way to teach new players how to do well!

Would I recommend this game?
Why are you not playing it already?!

Stop twiddling those thumbs lad! There's a war to be won! Pack your goggles and bow-tie, Pick up that spanner, hammer and spyglass! It's time for some adventures! Tales of daring do! Tally Ho!
Was this review helpful? Yes No Funny
902 of 1,265 people (71%) found this review helpful
9 people found this review funny
53.2 hrs on record
Posted: October 30, 2014
Put all flamethrowers on a ship, and called it the Jew Burner. Got banned for 7 days. 9/11
Was this review helpful? Yes No Funny
98 of 113 people (87%) found this review helpful
1 person found this review funny
500.9 hrs on record
Posted: October 20, 2014
GoIO is one of the few games to actually understand what teamwork is. You play as part of an airships crew, where each member of the crew have their own abilities and specializations, this requires constructive communication rather than the usual standard for "multiplayer games" of lexicological abhorrence.
Was this review helpful? Yes No Funny
74 of 83 people (89%) found this review helpful
1,126.5 hrs on record
Posted: February 17, 2014
'Tis a fantastic game with an insanely fun community. It earned a place close to my soul in a matter of hours. A full year later and the people of GoIO have become a family, and I personally welcome you to join us! Come do battle with us as we combat our foes, forge new friendships and blast our way to glory. To the skies!
Was this review helpful? Yes No Funny