Guns of Icarus Online is the premier airship combat game. With a good ship and the right crew, you can conquer the skies!
User reviews: Overwhelmingly Positive (5,153 reviews)
Release Date: Oct 29, 2012

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Recommended By Curators

"A really unique multiplayer game involving 4 man crews battling each other in airships. Each crew member must perform different tasks. Communicate!"
Read the full review here.

Recent updates View all (72)

October 20

Version 1.3.8 Release Notes Part 2 - Fixes


A sneak peek at the new peaks in Water Hazard 2v2!
To see part one of the release notes, go here:
http://steamcommunity.com/games/gunsoficarusonline/announcements/detail/225503741582692183

95 Fixes:
- Social list now updates by refresh button
- Film Grain Effect added to Options
- Keybindings for more helm skills
- Voice commands now feature voice actors’ names
- Holding down mouse to rebuild/buff now definitively as fast as rapid clicking
- Fixed the long standing issue with Alt-Tab from fullscreen
- Steam Mac client instability resolved
- Fixed issue of autodeploy not working when in the menu
- Fixed issue of deploy not working when captain leaves
- Fixed issues with AI behavior when extinguishing fire, mounting guns, and onboard mobula
- Fixed issue of blue and white and upside down character in windowed mode
- Fixed issue of missing crew members in victory end match screen
- Fixed issue of player being stuck in the air if removed by script while being on gun
- Fixed issue of minor damages not shown by UI on components with high HP
- Fixed freefall sound effect played when mounting a gun while falling
- Fixed Mercury’s barrel not resetting after being fired
- Fixed UI of clan commendation when commendation is made
- Improved image res of commendation icon
- Improved ambient lighting scheme.
- Fixed issue of ‘Pinging' is shown instead of actual pings on LINUX
- Fixed issue with clan application display
- Fixed issue with clan search display
- Updated twitter and facebook links in registration confirmation emails
- Fixed issues with Wilson’s Notes related achievements
- Fixed button formatting on mouseover
- Fixed issue of putting the game on tray while a match is going gets the sound effects stacked and resulting in a loud noise when returning
- Fixed issue of networking thread stop getting time
- Fixed bug with White Whaler achievement
- Fixed issue of current map not updating after map vote
- Fixed naming inconsistency with Dustrider
- Fixed issue with mobula thrown to ground by dust storm
- Fixed issue of ship customization editor does not save position for decals
- Fixed issue of camera shakes at victory screen if your ship was affected by the "wrong way gust" at the moment of match end
- Fixed LOD issue with balloon pistons
- Fixed issue with no animation for the Hades chamber if firing with button mashing
- Fixed issue with Hades playing reload sound at ship respawn in Duel at Dawn
- Fixed issue with dye and male Khovansky costume
- Fixed Create Event text formatting bug
- Background added to ship name input field for improved legibility
- Fixed bug with character with empty hands in 3rd person view
- Added confirmation to dye application
- Added confirmation for ship renaming
- When player doesn’t belong to a clan, on clan page replaced Create Clan with Find Clan functionality for ease of finding existing clans
- Fixed issue of light not fading in/out on ship theme objects
- Flamethrowers removed from Novice builds [Note: Flamethrowers in novice hinder new players from learning the basics of the game. They appear to be balanced in veteran games based on reports and usage numbers, but they are prevalent in novice matches with novice players having a harder time countering them and us having a harder time to communicating the effectiveness of chem spray as a counter.]
- Fixed password field formatting bug
- Fixed issue of floating helm with the use of tar
- Fixed override invalid settings in Video Settings in Options
- Tutorial help text disabled for when viewing minimap or scoreboard
- Fixed issue of blanket intersecting piston on Squid when using the Valentine’s Day theme
- Fixed octopus figurehead clipping issue
- Fixed display of rope flag rings for Valentine’s Day theme on Junker
- Fixed invisible character while on ladder in 3rd person view
- Fixed flickering display on carronade
- Fixed display issue of coins hovering on gaps of gratings for Valentine’s Day theme
- Fixed issue of flickering in Fjords map
- Fixed faulty UV mapping of bucket on Junker
- Fixed issue of piston clipping with pot on Squid with Traveller theme
- Fixed issue of decoration is 'hanging in the way” of the propeller on Pyramidion with Traveler theme
- Fixed issue of light having no effect on certain theme objects
- Fixed Mechanist cap hair bug
- Fixed texture bug on Spire
- Fixed wheel placement and clipping on Lumberjack
- Fixed texture bug on Pyramidion
- Fixed misplaced steam leak on Mobula with Industrial theme
- Fixed missing hitmarkers if hitting a ship hidden by dust clouds
- Fixed display and flickering issues with water in Fjords map
- Fixed bug with effects remaining after respawn
- Fixed issue of map vote choice not being shown if going to other menus and returning
- Fixed display issue with lighting in ship customization and store
- Fixed issues with video setting save state displays
- Fixed issue of falling through a plank on Junker
- Fixed texture issue on Battle on the Dunes
- Fixed issue of gun handles not having fireproof coating if not in 'idle' position
- Fixed wonky display of “Connection Attempt Failed” when loading into a match
- Added button instructions on profile page
- Fixed issue of display of incorrect achievements when pressing Q in practice or tutorial
- Fixed pipe display error on Junker for the Industrial theme
- Fixed lobby naming consistency issue
- Fixed issue of name color display in chat
- Fixed issue with active ship loadout preset switches when restarting the game client
- Fixed display issue with War Room costume [Details available upon request]
- Fixed issue with voice command notifications overlapping onscreen tutorial text
- Fixed issue with Basic Tutorial ending without target dummy destroyed
- Unified dye UI between character and ship customization
- Fixed gun object display and ship customization issues in Linux
- Fixed display error of Khovansky Special Hair portrait
- Fixed issue with flickering coins on Spire with Valentine’s Day theme
- Fixed hair issue with male Newsboy Cap
- Fixed issue with respawning with different customization options
- Added more tools for better map and ship creation [Internal]
- Fixed issue of ladder pushing character in wrong direction
- Fixed issue of chat text clipping and overlapping with player popup
- Fixed clan commendation display bug

13 comments Read more

October 20

Version 1.3.8 Release Notes Part 1 - Events & Features

Update 1.3.8 Release Notes
With our second anniversary just around the corner, this update will also be one of our biggest. With this update, we’re improving and expanding on the way you get into matches, revamping the progression system, making spectating matches a lot more fun, and finally integrating with Steam Workshop so people can create hats, goggles, and ship decals.

Release Vlog: https://www.youtube.com/watch?v=Y8ufAEp59x8&list=UUjD0WfBZjVd3_0tWooThdGA

Upcoming Events:
1. 2nd Anniversary Youtuber Charity Tourney
With our 2nd anniversary, we want to celebrate by giving back. Born in the eye of Hurricane Sandy, we’re extremely fortunate and grateful to have the support of our community and to have persisted for two years. Starting on Oct. 27th, we’ll have a 2 week celebration where everyone in game will unlock the anniversary ship theme as well as birthday hat 2 - arguably our funniest hat ever.

The game will be on sale on Steam, and 16 casters will take part a huge charity tournament to fight for charities of their choices. We will donate 20% of the all net proceeds to from sale of the game during our anniversary celebration to charities of the casters’ choices, with the winningest teams bringing more to their charities. To be the first to see the battles and keep track of each team’s winnings check out our page dedicated to the event!

2. Rob & Dan Invitational - Our first MLG event
Guns of Icarus’s first official MLG event featuring some of the best team to ever grace our skies. Starting November 8th watch it live at 1-3pm EST (6-8PM UTC) for the European bracket and 5-7PM EST (10-12PM UTC) for the American bracket at http://twitch.tv/gunsoficarus
Click here to check out the rules and the brackets

3. Sunday Community Skirmish
Info: The 25th week of Sunday Community Skirmish happens this week and getting in is as simple as signing up on the forum page. This event has had some amazing battles and brought a bunch of competitive teams into the forefront of the competitive scene. Keep an eye out for the weekly sign up thread!

Features:
1. New Match System
The long awaited new match system is finally here! After months of testing, iterating, collecting and implementing your feedback, it’s finally ready for release. In the new match system, it now takes a more active role in placing players into matches quickly and in a more balanced fashion. Captains can recommend loadouts to crew. Crew form is readily available to help crews and teams of friends enter a match much quicker. Players who refer to play entire matches with people they know can still create and join custom games. The match list is now centers around friends, and lists all the matches (both yet to start and in progress) that your friends are in. The new system retains the best of the old match system while addressing some of major issues.

2. New Progression System and new level cap
Leveling is now freed from achievements. From now on, you’ll level based on experiences in match and not by grinding and farming achievements. Stats are better organized and displayed to give you more interesting, fun, and relevant information. Rewards are also better organized and unlocked in “sets.” The level cap will also be expanded to level 45, for all existing players their levels and achievements are transferred to the new system putting them roughly three times their current level. Despite the new focus on experience, achievements are of course still there, and will still unlock items as well. All the rewards have been reset and you can redeem them again!

3. New tutorial flow for first time players
With the updated Basic Tutorial covering the keys of communications, component repair/rebuild, and hull armor/perma-hull, we finally feel comfortable enough to direct first time player flow through basic tutorial. In this update, first time players will not only see the welcome screen but will also be taken to the basic tutorial (skippable) for a few minutes to practice a few basic keys of the game.

4. Moderation tool improvements
Previously, moderation was lacking in gradation, limiting the ability of moderators to perform more nuanced moderation tasks and thereby hindering player experience. Now, the moderators will have expanded tools and functionality to offer moderation to more situations.

5. Upgraded Spectator System
Now you can have the camera follow playings on a ship by selecting the ship and using [ and ] to cycle through them. We’re also really excited to present the ram cam! Simply select a ship and left click to get a great view of the front of the ship, great for ramming and close up brawls!

6. [Coming in a few days] Steam Workshop for hats, goggles, and decals
Steam Workshop will be set to go live in this coming week. With it, you can now design your own ship decals, hats, and goggles! The details and instructions will be on our Steam Workshop page. If we decide to put what you design into the game, the item will be free for all!


Contents:
- New Maps:
2v2 Water Hazard (sub-section of original with additional obstacles)
2v2 Fight over Firnfeld (sub-section of original)
- New set of voice commands
- [Unlockable on 10.29] Anniversary theme and hats
- Soundtrack now comes in mp3

Balance:
- Decrease of longitudinal drag as balloon takes damage. Longitudinal drag decrease will increase top speed of ships.
- Banshee: Direct Hit dmg increased to 25 (from 15), AoE Hit damage type changed to Fire (from Explosive) and damage decreased to 25 (from 30)
- Heavy Flak: Increased ShellLife to 7s (from 6s), increasing effective range to 1680m (from 1440m). Does not affect arc or muzzle speed.
- Mine Balloon health reduced to 200 (from 300)

Achievements:
- Gunner Support 5: Rebuild 100 Parts (from Rebuild 100 parts with Spanner)
- Pilot Flyin' 14: On helm, destroy 25 ships at a distance of greater than 1000m (from 1300m)
- Pilot Maps 12: Play 3 matches in Firnfeld (2v2 or 3v3) against enemy captains all level 4+ with 2 more kills than deaths. (from Win 3 perfect victories in Firnfeld against enemy captains all level 4+)
- Pilot Objectives 15: Capture 180 points in CP (from 250)
- Reduced time requirements in all Teaching achievements to 30 min (from 240 min)

To see Part 2 - Fixes, go here:
http://steamcommunity.com/games/gunsoficarusonline/announcements/detail/225503741582738020

5 comments Read more

Reviews

“This indie gem is in fact funking awesome.”
Massively

“Those looking for a team-based challenge will find plenty to love with Guns of Icarus Online.”
Penny Arcade

“Guns of Icarus Online scratches a certain itch that few other games can reach.”
IGN

Just Updated

v1.3.6 Update is now live! With community features such as clan and events, as well as ship customizations (figureheads, deck themes, decals, and paints), a new tutorial, and more!

The full release notes here: http://gunsoficarus.com/blog/1-3-6-update/

Community Events

Here are a list of ongoing and upcoming community events hosted by players and Muse Games!

Weekly:

  • Fireside Chat with Devs on Fridays at 3pm EST (http://www.twitch.tv/gunsoficarus)
  • Fight the Devs Hour! In game on Tuesday and Thursdays at 1pm EST (watch global chat for password and win cosmetic items if you beat the devs!)
  • Leviathan Seasonal Battles every weekend (sign up on the forums http://bit.ly/LeviathanSeasonal)
  • Sunday Rumble on Sundays at 3pm EST (sign up on the forums and look for latest Sunday Rumble thread http://bit.ly/GunsForumCommunity)

Upcoming:
  • Support Your Local Aerodome! Tournament starting Feb 8 (sign ups here http://bit.ly/SupportAerodome)

About This Game

Hop aboard a steampunk airship with friends and play as Gunner, Engineer, or Pilot. Gun down dirigibles, repair your way out of danger, pilot the ship into combat. Are you a decisive Captain or dutiful Crew? Teamwork is required to survive the skies of the premier airship combat game: GUNS OF ICARUS ONLINE!

Raising the stakes on team-based PvP combat with an emphasis on strategic competition and truly cooperative play, Guns of Icarus Online is the best airship-to-airship combat game that’s all about teamwork, tactics, and fast-paced action. With a good ship and the right crew, you can conquer the skies!

Key Features


  • Richly crafted steampunk/dieselpunk-inspired world
  • Genre-busting gameplay with strategy, navigation, shooter, and time-management elements
  • Pick a role to suit your play style: Pilot, Gunner, or Engineer
  • Choose your airship and its weaponry to execute the perfect strategy as a Captain
  • Form a group with up to 3 other friends and crew a ship together
  • Integrated voice chat keeps you in constant contact with your teammates
  • Diverse ship classes and tons of weapons to choose from with realistic flight and projectile physics
  • Massive air battles with up to 32 players in a match
  • Multiple game modes including Deathmatch, King of the Hill, and Crazy King
  • Rise in the ranks! Earn titles and cosmetic items as you progress
  • Achievement system fully integrated with Steam achievements
  • Balanced, competitive matches reward strategic, skillful play, not level grinding
  • Show off your style with a wide range of costumes and cosmetic options in the in-game store with an amazing dye system
  • 1st person and 3rd person camera modes
  • Custom games with spectator mode for streaming and tournament play

System Requirements

PC
Mac
Linux
    Minimum:
    • OS:Windows 7
    • Processor:2 GHz processor
    • Memory:2 GB RAM
    • Graphics:Intel HD3000, Nvidia GeForce GT8600 or equivalent
    • DirectX®:dx90c
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:Mac OS X 10.6
    • Processor:2 GHz processor
    • Memory:2 GB RAM
    • Graphics:Intel HD3000, Nvidia GeForce GT8600 or equivalent
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:Ubuntu 12.04 LTS, 32-bit (Linux machine configuration not supported)
    • Processor:Dual-core 2 GHz
    • Memory:2 GB RAM
    • Graphics:Intel HD3000, Nvidia GeForce GT8600 or equivalent, supporting Shader Model 3 equivalent
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
232 of 243 people (95%) found this review helpful
26.8 hrs on record
Guns of Icarus Online, is by far one of the most promising games I've seen in several months.

The game takes place in a charming Steam Punk-ish, apparently post-nuclear world, where the few fractured remnants of the human race are battling for territory, and resources. The primary means of transportation over a barren, unforgiving world, littered with wrecks and ruins from an age long past, is by a type of Zepplin battleships, which are built out of spare parts and scraps from various wrecks found on the surface. The ones you experience in Guns of Icarus Online, are the military types, armed to the teeth with innovative, obviously home made weaponry, featuring lots of Gear wheels, and some greasy, messy technology.

Gameplay:

The Gameplay, as far as I've experience, are primarily a type of Death Match. In a 2v2 match, where two ships are paired against another pair, and a 3v3, same thing, but much more expansive and difficult combat.
There are multiple ships to choose from, each with their own strengths and weaknesses...Small and light? Large and Heavy? Armed to the teeth? Favoring defense? Somewhere in between? It all depends on the specific captains style, which is where the really exciting part of this game comes in.

This game is entirely unwinable without team work, and here's why:

Each ship has a crew of 4 total players.

The standard layout of a ship's crew is as follows:
1 Sailor(Commander)
This person is the Captain of the ship. He controls where the ship goes, at what speed, when, and how they attack, if they attack at all, and when its time to get the heck out. They also coordinate with other team captains to launch flank assaults. They order the rest of the crew, such as what parts of the ship needs repairs the most, and what guns should be manned in preparation for a broadside. The Commander is the backbone of the ship, and sports several utility/maneuvering abilities that can do everything from speed up the ship, to increase evasion and defenses(However, this wears on ship parts, and threatens to cripple the ship if used recklessly, demanding a Commander to be clever in his ability usage, to avoid stressing his crew)

2 Engineers
The Engineer is the heart of the ship. Without engineers, the ship would rapidly become a floating heap of scrap metal, and fall apart within a few volleys of enemy fire. An engineer is the only means to which a ship can take a gigantic beating, and still remain functional. They also sport the ability to put out fires, and buffing the equipment temporarily to give defense boosts, minor speed boosts, and damage increase, depending on the parts they buff. An engineer needs to keep an incredibly cool head in a firefight, and always heed the call of his commander, lest he misses a vital repair on a ship part. Due to each part having a cooldown timer after being worked on, an engineer needs to be a professional 'schedule' keeper, and be able to keep a steady, constant rhythm to go from part to part to part, fixing them as required, and knowing when to break the schedule in favor of higher priority pieces(1 engine going out with 2 working, is not more important than a leaking balloon...Cause you drop to your death....)

1 Gunner
Gunners are the tooth, claw, and nail of a ship. These battlehardened warriors of the clouds are the only means to laugh in the face of an enemy's fire and shoot back with a mighty old "IS THAT ALL YE GOT!?". They're hardened, vicious, merciless killers, who favor sitting down at a weapon station, and using their expert aim, and large arsenal of ammunition types, to unleash hell on their ship's enemies. A gunner's primary job is being entirely offensive, though they are equipped with a spanner in case their weapon should be destroyed, allowing them to atleast make it operational until an engineer comes around to bring it to full potential. A Gunner's best moment is when they know what ammo type to use in what situation, to out-damage their opponents with clever, innovative use of their chosen weaponry.

These together, make a ship, and the most cordinated, best tactically skilled ship comes out on top. It is 4 players, being forced to corporate as 1, collective player, fighting against another behemoth of a collective of players. Imagine the Commander being the brain, and the engineers/gunners being arms, legs, etc.
The game permits clans, even preset crews that you can join a match with, to create not just a single crew, but an entire navy, that you can take into battle.

You are of course fully capable of customizing your character(Or your ship, should you wish to be captain!), choosing which gender, what hairstyle, what ethnicity, and what fashion statement you wish them to display; Are you a noble sailor of the high clouds? Favoring honor and good sportsmanship, who dresses in proper naval uniform and behaves like a true man/woman of the royal navy? Or are you a pirate, the scoundrel of the skies? Do you dress in rough leather, cover your face in masks, and sport threatening hairstyles, spiked helmets, and a Jolly Rodger? or something completely your own concept!? It is up to your own personality, and more items are added regularly, to both customize ship AND character as you wish! (Dyes(for characters) and paints(For ships) are available as well!)

Graphics
The graphics 'could' be better, but they are still very poweful, and are very demanding, even on the higher end rigs. My best advice, if you're having lag issues, is to turn off Post Processing, it increases your framerate dramatically, without losing too much fancy looks.

Also, you'll lag when there's fire. Get used to it!

Community
This game's community demands to be of a different caliber than your average MMO. Due to the high level of maturity, and ability to take orders, as well as the demand for being able to have an ability to take the game seriously when fighting starts, the players who are trolling/refuse to accept orders, or simply do poorly and decide to screw around rather than play the game, thereby ruining the fun for the others? These people don't last long, as griefing/trolling is considered extremely tabboo in this game. Due to this, the game's community sports a far higher number of reasonable, mature, adult individuals, who are courteous, and friendly.

Developers:
Muse has gained a new level of respect from me. They are engaging, and listen to the playerbase, without mindlessly giving into them. They have fun-loving, but still mature and talented employees, who consistently log ONTO the game, and permit people to not only hang out with them, but to even play the game with them! They are even offering events where you can test yourself against them for a chance to win free stuff, should you beat them!

Progression:
Progression in this game is quite strange. First of all...Levels? After level 4, levels no longer matter! Between level 1 and 3, you are a 'novice' player, which means some harder aspects of the game are turned off, to avoid you making progression impossible for you(Such as customizing weapon setups, and some harder to use ships). Upon reaching level 4 with ANY type of crew, be it sailor, gunner, OR engineer? These limits are lifted, and the game opens up its highest difficulty in all its splendor.
However, after you exit Novice mode? Levels are no longer anything but a bragging rights number. There are no skill trees, which set you apart from others by building the 'best build' for whatever patch you play in. THere's no 'gear' that makes your ship better or worse than the other, depending on what they have equipped. The only means of 'progression' you have? Is your own skill, your own experience, your own capabilities. You rely ENTIRELY on -yourself-, not a 'talent tree' or 'hot bar' with 'specced skills'.
This is all why, this game is worth it. Come play it with me, come serve me aboard my ship, and I'll see if you're worthy of serving under me ;3
Posted: May 20
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89 of 109 people (82%) found this review helpful
318.4 hrs on record
Ahoy there Ladies and Gentlemen!
Captain Spigge here, making his review of this marvellous game!

“Let me just find some biscuits and tea and we can get right into it… oh bugger where did I put the bloody thing… oh my! I’m sorry here it is *picks up the kettle... looks around, pours a little rum in there*. Now then!”

Are you a trigger happy maniac who likes to shoot anything that flies? (Yes I mean that terribly annoying fly in your room right now) Then this game is for you!

Or perhaps you like to imagine yourself as the finest engineer that Luftwaffe only could have dreamt of having under their employ? (There really isn't much skill to it, just hit it with the hammer until your ears go deaf) Then this game is for you!

Or… … might you be one of those who doubt captain Spigge's flawless *hick* steering of his mighty ship *hick* The Toddler!? THEN I CHALLENGE YOU… PEASANT! TO A DUEL IN THE SKY!

Some even finds it amusing to steal *hick* their captain's rum, YOU UNGRATEFUL ♥♥♥♥♥♥♥S!
I WILL FIND YOU AND MAKE YOU WALK THE PLANK!

Anyhow, I can only recommend this game from the bottom of my heart.

Yours Truly,
Captain Spigge
Posted: June 30
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308 of 448 people (69%) found this review helpful
7.3 hrs on record
"Dylan, why is the ship on fire?"

"It seemed like a good idea at the time..."

10/10
Posted: May 17
Was this review helpful? Yes No
378 of 581 people (65%) found this review helpful
9.7 hrs on record
My internet crashed while commanding my ship, i bet my friends died.
10/10 would crash again
Posted: May 14
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24 of 24 people (100%) found this review helpful
2.2 hrs on record
Addictive, fun and nice community just wish it had a single player campaign... The idea behind it is awesome just think I would be fun exploring more of the world...
Posted: October 12
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425 of 454 people (94%) found this review helpful
632.3 hrs on record
This game.

Just, this game.

I saw one of my favorite YouTubers do a let's play/review of this game, and I figured my friends and I would get a 4 pack.

It was on sale, so we all pitched in 2 measly dollars (with me throwing in the extra 2), and we entered the world of Guns of Icarus as James T. Kirk, M. Scotty, Chekov, and Mr. Spock for a weekend of fun (and cheaper than going to see a movie, at that).

As you can tell by my hours in-game, I've spent a bit more than a weekend playing "GoIO."

I'm not going to lie to you guys, it's a little difficult to get a grasp on how EXACTLY to play when you first hop in at the moment, but I know for a fact that better tutorials are in the works.

But you have an even better resource available to you: the players.

Pretty much anyone who's played for more than a few hours can tell you that the playerbase is incredible. I'm here to tell you that this is 100% true. If you ever have any questions on what to do, you can ask in 'Global chat.' Chances are they will be quickly seen and answered by any random player.

You'll also notice that there are a fair number of players in-game with yellow names. These people VOLUNTEERED to help out new people, so if you ever see one and have a question, give him or her a shout.

This is also the only game I know of where you can actually play with the developers regularly.
I'm just a random player, and I've gotten to know a few of them on a first name basis.

Once you get good at the game, it should be mentioned that the competitive scene is easy to get into.
Most clans are openly recruiting, and a few even have 100% acceptance rates.
Just be aware, while some clans are on a play-to-win basis, other clans are a little wackier, one even has few other goals than to burn everything.
And we still see them come back week after week.

If you can collect 7 people to fly with you, you're more than welcome to join the big-dogs in almost any competitive event.

The game's also a hell of a lot of fun.

Thanks for sticking with me through this long winded, scatter-brained review; there's just so much to say, and so little space to say it.

I hope you seriously consider buying this game.
-James T. Kirk
Posted: December 2, 2013
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