Guns of Icarus Online is the premier airship combat game. With a good ship and the right crew, you can conquer the skies!
User reviews: Overwhelmingly Positive (7,574 reviews)
Release Date: Oct 29, 2012

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Recommended By Curators

"A really unique multiplayer game involving 4 man crews battling each other in airships. Each crew member must perform different tasks. Communicate!"
Read the full review here.

Recent updates View all (93)

May 21

Guns of Icarus now supporting Australian servers!

Hello Everyone!

We are live in Australia! Softlayer, our server hosting company, has finally added servers in Sydney, Australia, and we’re super excited to be able to support some of our amazing players in that region.

You can find these servers in your advanced options for matchmaker or when you make a custom match. Simply select Oceania and enjoy!

So our Aussie and Kiwi friends, rejoice and join us in the skies for some airship demolition and destruction!

6 comments Read more

April 30

Release 1.4.1 Notes (part 3)

Fixes

- Fixed Linux crashbug during dye application
- Fixed rare white smear on map when spectating
- Burning balloon now shows triple flame icon at 8 stacks and single flame icon otherwise (consistent with other components)
- Restored missing flames to the Minotaur
- Fixed floating tools on Galleon
- Fixed prev/next page buttons have no button style in the new UI
- Fixed delay in "invalid hit" sound (larger than latency)
- Fixed map and description brackets intersecting
- Fixed missing textures on both side gun platforms of the Goldfish
- Fixed objects flashing on screen while leaving guns/ladders/helms with certain tools in hand
- Fixed bug that would allow equipping duplicate tools/ammos
- Fixed speaker icon not scrolling with player name in social tab
- Fixed dummy shots when quickly exiting the Minotaur
- Fixed window remaining always on top when switching from full screen
- Can no longer interact with components behind you in 3rd person
- Fixed wind at low altitude on Canyon Ambush (2v2 & 3v3)
- Fixed vertically mispositioned button labels
- Loading screen and map descriptions now show correct (13) point reward for ship kills
- Spectators now get audio and visual effects for firing carronades
- Silhouette of a lighthouse is no longer visible through clouds on Northern Fjords (2v2 & 3v3)
- Fixed a bug that could cause novice captains to get the wrong loadout in a non-novice match if the selected ship was not unlocked
- Fixed UI bug that could cause a renamed player’s name to float across other UI
- Fixed missing UI click sounds
- Added missing units for arming time on Wilson notes and tooltips
- Fixed play button getting disabled in crew formation screen
- Fixed a bug where repair tools didn't properly give off the success and fail sounds at the correct time.
- Fixed flickering map objects on Canyon Ambush (2v2 & 3v3)
- Match list no longer shows novice matches to players who can’t join them
- You are no longer kicked from your crew when game finishes while you are AFK
- Spectator "Dutch angle" control now resets when exiting free-fly mode for any other UI state
- Fixed reward UI not showing correct icons for unclaimed items
- Fixed long email addresses overflowing registration text box
- Fixed many cases of “rubberbanding” mid-jump
- Fixed many cases of getting stuck when moving along railings, walls, obstacles, etc
- Fixed client and server character controller disagreeing when jumping above ladders
- Fixed fade out when jumping down to the bottom side guns on Junker and Mobula
- Fixed a few bugs with Engineer Tutorial

6 comments Read more

Reviews

“This indie gem is in fact funking awesome.”
Massively

“Those looking for a team-based challenge will find plenty to love with Guns of Icarus Online.”
Penny Arcade

“Guns of Icarus Online scratches a certain itch that few other games can reach.”
IGN

Just Updated

We're now live in Australia! With new servers in Sydney.

More details: http://steamcommunity.com/games/gunsoficarusonline/announcements/detail/120814709155627249

Community Events

Here are a list of ongoing and upcoming community events hosted by players and Muse Games!

Weekly:


Upcoming:

About This Game

Hop aboard a steampunk airship with friends and play as Gunner, Engineer, or Pilot. Gun down dirigibles, repair your way out of danger, pilot the ship into combat. Are you a decisive Captain or dutiful Crew? Teamwork is required to survive the skies of the premier airship combat game: GUNS OF ICARUS ONLINE!

Raising the stakes on team-based PvP combat with an emphasis on strategic competition and truly cooperative play, Guns of Icarus Online is the best airship-to-airship combat game that’s all about teamwork, tactics, and fast-paced action. With a good ship and the right crew, you can conquer the skies!

Key Features


  • Richly crafted steampunk/dieselpunk-inspired world
  • Genre-busting gameplay with strategy, navigation, shooter, and time-management elements
  • Pick a role to suit your play style: Pilot, Gunner, or Engineer
  • Choose your airship and its weaponry to execute the perfect strategy as a Captain
  • Form a group with up to 3 other friends and crew a ship together
  • Integrated voice chat keeps you in constant contact with your teammates
  • Diverse ship classes and tons of weapons to choose from with realistic flight and projectile physics
  • Massive air battles with up to 32 players in a match
  • Multiple game modes including Deathmatch, King of the Hill, and Crazy King
  • Rise in the ranks! Earn titles and cosmetic items as you progress
  • Achievement system fully integrated with Steam achievements
  • Balanced, competitive matches reward strategic, skillful play, not level grinding
  • Show off your style with a wide range of cosmetic options in the in-game store with an amazing dye system
  • Support Workshop for hats, goggles, and ship decals
  • 1st person and 3rd person camera modes
  • Custom games with spectator mode for streaming and tournament play

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows 7
    • Processor:2 GHz processor
    • Memory:2 GB RAM
    • Graphics:Intel HD3000, Nvidia GeForce GT8600 or equivalent
    • DirectX®:dx90c
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:Mac OS X 10.6
    • Processor:2 GHz processor
    • Memory:2 GB RAM
    • Graphics:Intel HD3000, Nvidia GeForce GT8600 or equivalent
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:Ubuntu 12.04 LTS, 32-bit (Linux machine configuration not supported)
    • Processor:Dual-core 2 GHz
    • Memory:2 GB RAM
    • Graphics:Intel HD3000, Nvidia GeForce GT8600 or equivalent, supporting Shader Model 3 equivalent
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
491 of 502 people (98%) found this review helpful
6 people found this review funny
870.8 hrs on record
Posted: December 20, 2014
Before I begin, let me clear a few misconceptions that are common in the negative reviews:

"♥♥♥♥ the micro-transactions in a $15 game."
The in-game store only sells cosmetic items such as costumes and ship decorations. You cannot gain an in-game advantage by paying $$$. Half of the catalog can be earned without paying real money by levelling up your classes and doing achievements.

"Long waiting times in lobby, takes forever to find/start a match"
This problem has been solved in the latest patch with the addition of an actual matchmaking system. The lobby now has a time limit (Forced start after 4 min).

"This game requires voice chat."
There is a voice and signal command system accessed by pressing the V key that allows you to give a variety of commands spoken by voice actors. Voice chat is no longer required, especially if you are an Engineer or Gunner as you most of the time you receive commands instead of giving them.

"New players are stomped by experienced players."
True. However there are new player-only matches that cannot be entered by experienced players. New players are automatically put into these matches, although they may opt out of them. Also, the new matchmaking system is effective in avoiding stomp matches as long as there are enough players online.

"Balanced matches are hard to find."
This problem has been solved in the latest patch with the addition of an actual matchmaking system, except when there are less than 50 players online.

"Poor graphics."
It's actually quite good for Unity graphics. There is 12x AA, water reflections, real-time shadows, dynamic lighting and a post-processing filter available.

"Laggy FPS."
This is usually caused by unexpected bugs in new patches that are quickly fixed.

"Laggy Ping."
Low ping is not required to play this game since it is not a twitch shooter. I live in Hong Kong and regularly play with no issues on US servers (150ms ping) and EU servers (350ms+ ping).

"Huge rebalancing between patches."
UPDATE 1.4.1: Flamer/Carronade nerf (Most frustrating/Most OP gun) :) No huge rebalancing (only slight) for other stuff. Meta shift because of Stamina and not because of nerf/buff.

"Shallow game, no strategy or skill required."
This is like saying Counter-Strike is shallow and requires no strategy or skill because it is a game about shooting back at enemies on de_dust2. In fact Guns of Icarus not only has a lot of high-level strategic depth, it also gives many opportunities for players to show off and excel with their mechanical skills. Examples of high-level play include ship positioning, flanking, ship loadouts, and min/maxing of engineering efficiency and gun damage. Examples of mechanical skills include engineering parkour tricks, reactionary piloting, and using hard-to-aim or long-range guns.

https://www.youtube.com/watch?v=xK9hOU92chE


The game's long-time competitive community (going all the way back to beta) is a testament to the depth that this game actually has.

"Lack of new gameplay content."
UPDATE 1.4.1: New gun, STAMINA SYSTEM!, Steam Workshop hooked up. CO-OP MODE IN PLAYTESTING, IT'S LEGIT BOYZ!

"Game gets boring."
If you like the game, appreciate its strategic depth, play with the mindset of improving yourself or simply find and play with friends, you'll discover this game's longevity in the same way people have played Counter-Strike or DotA for a decade.

"The community is horrible."
This question needs to be answered in two parts: trolls and the actual community:

1) Trolls are introduced every time this game is on sale. Since they only buy the game to troll around, they leave after a week or two to troll the next multiplayer game on sale.

2) I won't deny that a sizeable portion of this community is made up of largely veterans, or that a precious few veterans can get extremely elitist, abusive and salty towards new players. However these people are quite rare and are drowned out by a mass of helpful and friendly players that are happy to help cooperative newbies.

"The game is dead (no one playing)."
http://steamcharts.com/app/209080
Concurrent players (off sale) peak at around 300. Most players play in American and European timezones. UPDATE 1.4.1: Still hitting 300-400 on weekends, 250+ on weekdays.

"No Australian servers."
This is true because the "Oceania" server is actually located in Singapore (lol wtf devs) and the cost of renting servers in Australia is too much for the small indie studio that develops Guns of Icarus. However, low ping is not required to play this game, and there is a sizeable population of Australian players and Japanese players (Japanese community gets their own translated newsletter lol).

"No co-op/VS bots mode."
This is in the works for 2015. The co-op mode has already been demoed at PAX 2014 as recently as September. https://www.youtube.com/watch?v=ACr0aUNSXoY UPDATE 1.4.1: IT'S IN PLAYTESTING, HYPE

Now for the review:

What should I know before playing: This game requires a lot of teamwork. Individual skill is rarely enough to win a match. Not listening to the captain's order or recommendations, running around the ship instead of cooperating with your fellow crew and leaving your allies to die while you try and fly past the edge of the map is not fun for anyone. It will only cause your ship to die over and over again while your team loses in five minutes.

This game has a steep learning curve. While most of the game's basic knowledge can be grasped within a few matches, the intricacies of piloting, the efficiencies of engineering and the specifics of gunning will take you many deaths and many losses to get good at. Very few people have truly mastered everything the game has to offer even with thousands of matches in game (UPDATE 1.4.1 myself included, hit 2466 matches, I'm a god Engi but can improve pilot/gun).


What's really good in this game: The requirement for teamwork combined with the setting and competitiveness of airships haphazardly wrecking each other makes for some truly magical highlight moments, as well as providing an environment that fosters communication and encourages friendships.

The game's high skill ceiling allows for continuous self improvement. It feels great to discover something new about the game, learn ways of maximising the efficiency of your ship, or find out how to beat a specific strategy and apply this knowledge in the next matches you play. As you cleverly circle into a Pyramidion's blind spot while you maintain your gun arcs, you smile as your recall how, once upon a time, you didn't know how to accel/decel (R/F btw).

JK it isn't that romantic. In reality you'll just suffocate yourself laughing while you crush an enemy ship into a building as your teammate is burning them into a crisp.

The huge amount of possible combinations of ships and weapons makes sure that, most of the time, no two consecutive matches will have the exact same ships in play. Also, you can experiment with new load outs or strategies and feel awesome when they work.


What's meh: Dealing with unresponsive teammates. In game that relies so heavily on teamwork, having crew members that refuse to change classes, take stupid loadouts and then steal the gunner's gun can get extremely frustrating.

Crazy King. Crazy King games... UPDATE 1.4.1: Mode reworked, not a stallfest anymore, kills count for points, if u have more ships u can cap the point instead of having to kill all enemies.

Flamethrowers. Playing with flamethrowers... UPDATE 1.4.1: Flamer nerf+Extinguisher buff+Carronade nerf, not frustrating anymore.

Analogy using another game: FTL, but your crew are real people.

Would I recommend: 11/10 would fly again, especially once you make some in-game friends.

There is simply no where else to get Guns of Icarus Online's unique blend of teamwork, strategy, airship flying and crazy highlight moments.
Was this review helpful? Yes No Funny
109 of 112 people (97%) found this review helpful
9 people found this review funny
2,329.5 hrs on record
Posted: December 20, 2014
How could I possibly summarise over 2000 hours of gameplay into a review? I think it's the teamwork aspect that creates the social aspect of this game that doesn't exist anywhere else along with the depth in strategy created by the ship designs that keep this game fresh. Also, the mine launcher.

I'll try to remember to update this review when I hit 3000 hours.
Was this review helpful? Yes No Funny
110 of 131 people (84%) found this review helpful
67 people found this review funny
13.6 hrs on record
Posted: January 24
The guns are on fire. The balloon is on fire. The hull is on fire. I am on fire.

11/10 I am the best ship engineer.
Was this review helpful? Yes No Funny
123 of 153 people (80%) found this review helpful
45 people found this review funny
13.2 hrs on record
Posted: December 27, 2014
DID YOU EVER WANT TO BE A STEAMPUNK MAN WITH A FLYING BOAT
DID YOU EVER WANT TO HAVE WIND IN YOUR HAIR, SUSPENSE AS YOU FLY THROUGH THE CLOUDS
DID YOUR PARENTS EVER TELL YOU YOULL NEVER AMOUNT TO ANYTHING AND YOU CRIED YOURSELF TO SLEEP BECAUSE YOU COULDNT PROVE THEM WRONG
THIS IS THE GAME FOR YOU

YOU ♥♥♥♥ING GO CLANGCLANGCLANG AS AN ENGINEER, PEWPEWPEW AS A GUNNER AND AYYY MATEY WE'S GOING TO TREASURE PLANET J/K ♥♥♥♥ING GET ON THOSE GUNS YOU ♥♥♥♥♥ AS A CAPTAIN

ITS SO ♥♥♥♥ING GOOD, YOU ARE FLYING TO TREASURE PLANET ♥♥♥♥♥♥♥♥♥♥♥♥, BUT YOU GOTTA TAKE DOWN THEM ♥♥♥♥♥ ♥♥♥ HOES TRYING TO STOP YOU. ARE YOU GONNA LET THEM? ♥♥♥♥ NO.
BUY THIS GAME AND HAVE THE MOST AMAZING ♥♥♥♥ING MULTIPLAYER FUNTIME OF INTENSITY CLANKING AND STEAMPUNK SINCE FOREVER
I CAME
Was this review helpful? Yes No Funny
72 of 82 people (88%) found this review helpful
18 people found this review funny
32.4 hrs on record
Posted: December 20, 2014
Fumbled through the tutorial, joined a game, didn't know what was happening, captain didn't have a mic, died.
Joined a game, didn't know what was happening, captain didn't have a mic, died.
Joined a game, didn't know what was happening, captain didn't have a mic, died.
Joined a game, didn't know what was happening, captain had a mic, was enlightened.
Joined a game, played as captain, won 5-0.

11/10 Would pwn the mic-less again
Was this review helpful? Yes No Funny
46 of 48 people (96%) found this review helpful
4 people found this review funny
65.8 hrs on record
Posted: February 13
Lobby Simulator Online.

The only way to win, is not to Ready.

------------------------------------------

(Slightly more) serious review:

The game is awesome, the concept is pretty unique. Yes, graphics are nothing to write home about, but the gameplay makes up for that and more.

Do you want to bludgeon ships out of the sky with brute explosive power? Check. Do you want to harass them, pop their balloons, and then sit on top of them and grind them into the rocks? Check. Or maybe you just want to go full flamethrowers and toast them like a flying marshmallow. Check that too.

Do not buy this if:
  • You hate teamwork.
  • You don't speak English.
  • You don't have a microphone.

Seriously, don't. Because not only will you get very little out of it, and hate the game, everyone you fly with will hate you too.

DO buy this game if:
  • It sounds awesome (because it is.)
  • You want to boost the community count (seriously only 359 people playing on a Saturday? We <3 new players.)
  • You don't give a crap about Metacritic ratings (64? Was the reviewer drunk?)

It is worth noting that your ingame name is not tied to your Steam name. You will need to coordinate with your friends if their ingame names differ from their Steam names.
Was this review helpful? Yes No Funny
49 of 56 people (88%) found this review helpful
34 people found this review funny
9.1 hrs on record
Posted: February 15
Captain: "SHOOT THE PYRAMIDION"
Me: "WHICH ONE IS THAT"
Captain: "THE ONE IN FRONT OF US"
*I start shooting the only ship I can see*
Captain: "NO YOU IDIOT, THE OTHER ONE"
Me: "WHAT OTHER ONE?"
*suddenly explosions*
Captain: "NEVERMIND, FIX THE HULL FIRST"
Me: "HOW DO I DO THAT"
Captain: "HIT IT WITH SOMETHING"
Me: "HOW DOES THAT WORK"
Captain: "FUUUUUUUUUUU-"
*ship explodes and we all die*

10/10, would annoy a captain to literal death again.
Was this review helpful? Yes No Funny
39 of 41 people (95%) found this review helpful
4 people found this review funny
115.3 hrs on record
Posted: January 20
Pros:
+ Almost everyone in the player community is completely mad in a delightful way.
+ There's a steep learning curve but once you get the hang of something (a ship, gun, ammo type, role etc) it feels great.
+ The soundtrack is subtle and atmospheric.
+ Lots and lots of customisation for ship and crew loadouts.
+ Teamwork really is the core of this game.

Meh:
= While there are a variety of maps, they quickly become repetitive.
= The game modes also become repetitive, although this is mitigated greatly by the variety of loadouts. I've seen users band together to improve this by creating their own rules such as escort missions (agreeing beforehand that the loser will surrender). Hopefully the new Adventure mode will remedy some of this.
= The lobbies can take awhile to fill. This is getting better, though.

Cons:
- Lag spikes are a problem, especially when your ship is an inferno. OTOH, you can use this to your advantage by setting other ships on fire (Captain: "Quick! Reduce their framerate!")
- Very very rarely you run into the type of player who thinks they literally are an airship admiral and cuss out their crew accordingly.
Was this review helpful? Yes No Funny
52 of 62 people (84%) found this review helpful
4 people found this review funny
5.5 hrs on record
Posted: January 11
You know how an Italian chef kisses his fingers and says something in Italian that translates to "A masterpiece" after tasting their own dish? That's how I feel about this game.
Was this review helpful? Yes No Funny
34 of 37 people (92%) found this review helpful
1 person found this review funny
427.7 hrs on record
Posted: January 3
Floating warships duking it out in the skies of an apocolyptic wasteland. All in awesome steampunk fashion!
4 man crews, 7 different ships, 17(ever expanding) weapons to outfit them.
Flamethrowers and mortars and mines, oh my! Ships that range from hulky Galleon tanks, to fast and nimble Squids. Come in loud and proud, or pester the enemy to death. There's a good variety to have fun with.

A simple concept, it's easy to learn but hard to master. It's class based: pilot/engineer/gunner.

Ships have predefined weapon placements, but you're free to select what weapons to fit(depending on if its a heavy or light weapons spot).
-Pilots do nothing but fly and bark orders! :D
-An Engineers job consists of repairing/rebuilding/extinguishing fires/upgrading components, and sometimes spotting hostiles.
-The Gunners class is self-explanatory, but will often overlap with Engineers duty. But, it's unique because youre allowed to choose 3 different ammo types, which can be invaluable if you learn how to use them.


There are several components aboard evey ship; balloons and engines, weapons and the hull, each ship has its pros and cons about these. They can all be damaged and destroyed by an enemy. You learn what parts are priorities, or that you need to shoot instead of repair. It's very important to know what weapon and ammo type to use at any given time. This is the skill of the game, this will all ultimately decide the fate of a battle.
When it all works out, it's an experience you'll love.

The weapons are all fantastic and totally diverse. Some will trade off raw power to be better equipped at taking out certain components, so you have to feel them out and equip your ship accordingly.
There is almost nothing more satisfying than hosing down an enemy ship with flamethrowers and just watching them BUUUURRRNNN!
Although, seeing an enemies futilile attempt at burning yours after youve chem-sprayed, is even more rewarding... I gotta admit, i got a stiffy once or twice from firing the Hwacha too ; ) The weapons are just flat-out gratifying to use. Which is great, because that's what the whole game revolves around - shooting down your enemy.


Cooperation is crucial, however, not always necessary if you have a competent crew. Coordination is also key.
If you can get together some friends, it can make for some incredibly fun battles, some of the best you can have online imo. I mean, who doesnt like being the crew of a well-oiled killing machine!? The game is very balanced, and the only thing that is OP is communication.

Graphics arent too great, sometimes they're kinda lackluster. The audio is pretty well done, with just some minor gripes here and there. All-in-all, for $3 it's a fkn steal. I never pay full price, but this game is worth a lot more than a few dollars.

If you havent tried it, DO IT! everyone at least likes it for a little while.
If you havent played in a while, come back and see the new changes. Theyve added a lot!
Now with steam workshop!!
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48 of 61 people (79%) found this review helpful
15 people found this review funny
48.5 hrs on record
Posted: January 19
I was standing on the edge of my ship listening to Celine Dion just like Rose in Titanic. The ship was shot down and my entire crew painfully died. 10/10
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48 of 62 people (77%) found this review helpful
33 people found this review funny
3.3 hrs on record
Posted: February 19
My balloon is set afire.
The wind rushes by and screams are heard.
"Allahu Akbar"
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26 of 29 people (90%) found this review helpful
1 person found this review funny
26.9 hrs on record
Posted: December 25, 2014
You will get bad time playing if you don't have any friends that want to play with you.
But if you have 4 man crew you will enjoy it, game is awesome.
4 people on zeppelin.
2 zeppelins vs 2 zeppelins.
Steampunk.
No P2W model, the only things you can buy are cosmetic items that you can get while leveling.
After reaching 8lvl you can do anything you will with your ships, higher lvl don't means better weapons.

9/10
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52 of 74 people (70%) found this review helpful
29 people found this review funny
12.5 hrs on record
Posted: April 24
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19 of 20 people (95%) found this review helpful
2 people found this review funny
35.8 hrs on record
Posted: May 19
Guns of Icarus is a game I'd label as "crewed vehicular combat" with a steampunk theme. A crew of players on an airship with many other crews on other airships of both friend and foe. You fight with various manned guns placed on the ship; damaging the enemys' guns, engines, balloon, hull and armor while keeping your own repaired when you can.

There's strategy, there's teamwork, there's action. Most of all it's a fresh idea! Don't get me wrong I have nothing against other shooters, but this game does something new;something new is incredibly more worthwhile then another game of something that's already been made when it's good.

Sadly this game is on a list of games that's amazing and deserves a lot of attention from many but just doesn't get it. It manages about 300 players at peak times on a weekend right now. While the game is loaded with clans eager to include you to their fleet the game doesn't offer much for the casual player.

The lobby in this game is more than a bit sluggish if I'm honest. Everyone can see everyone else's ship and weapon loadouts. So both sides constantly change their loadouts to be the counter to the opponent's loadout. So it's like watching people play "Paper Rock Scissors" but they're allowed to change their decisions and see what the opponent is using. ...for literally ten minutes I usually wait on the captains over this - usually only stopping because the room ran out of time. This is really the only thing I find glaring about this game; the lobby.

There's been word for a while about this game getting a Coop and adventure mode. While it isn't out yet that does sound like something that'll get a heavy activity boost. I can't say much about that though other than I'm eager to see it.
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29 of 39 people (74%) found this review helpful
5 people found this review funny
30.8 hrs on record
Posted: December 6, 2014
Flying tank simulator 2014
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27 of 36 people (75%) found this review helpful
12 people found this review funny
7.0 hrs on record
Posted: February 18
Kept screaming THE BALLOON IS ON FIRE PUT IT OUT PUT IT OUT to the engineer but he kept jumping off the ship because he thought it was funny.

10/10 IGN 420 noscop OP temwerk
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24 of 31 people (77%) found this review helpful
10 people found this review funny
14.5 hrs on record
Posted: January 19
In this game you can select from a 3 amazing classes:
Engineer:''This captain sucks,he dosen't even know how to drive...''
Pilot:''This crew sucks,they don't even know how to fix the ship...''
Gunner:''This pilot and engineers suck,they don't even know how to drive or repair....''

11/10
Would play with friends again
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17 of 22 people (77%) found this review helpful
5 people found this review funny
7.3 hrs on record
Posted: January 19
Titanic Reenacting Simulator 2012
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12 of 14 people (86%) found this review helpful
2 people found this review funny
8.7 hrs on record
Posted: December 20, 2014
I can now finally live out my dreams of being a steampunk airship captain set in a post apocalyptic universe fighting off other post apocalyptic steampunk airship captains in massive sky duels to the DEATH!!!

10 / 10

would fly again
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