tl;dr This game is a bit mislabeled and levels aren't quite linear in difficulty, but it plays well, had great visuals, and is ultimately very fun
I had been pretty curious about this game since I saw the trailer for Drunken Robot Battle Royale on fridays or whatever. I didn't know what it meant, but it looked cool. That's always a good start, right? Turns out the actual game is called Drunken Robot Pornography though. Weird name. Totally is in the favor of the game, because it's not something you'll easily forget after hearing it one time. I mean, really, who is going to forget a name with "pornography?"
I had read some reviews and I was a bit skeptical. Most of the negative reviews were really short one liners that complained about the difficulty, so I didn't let that scathe my desire to play.
Onto the actual review part that matters:
This game is beautiful. Sure, it doesn't quite tell you all the rules in the beginning (but what game really does?), and you start off on a very simple tutorial where I don't think you can die. Basically, the premise of the game is that, because of REASONS (I don't pay attention to story, sorry), you have to dispatch some titans. Titans are these giantass robot things that are hitting up Boston in the worst of ways. So you, with your trusty suit, rocket boots (!), and all purpose gun thing are up to DESTROLISH all of the bots.
This game is labeled as a bullet hell game, but I'd think that's pretty inaccurate. Sure, you have to dodge a ton of things, but dodging stuff in games isn't unique. Admittedly, there are, at some points, LOTS of things to dodge, but bullet hells typically rely on you being able to see the whole map at once, so you can actually dodge everything. This game only lets you see 120 degrees or so. That's not quite the same as full field of view. Then again, there's also an entity tracker thing on your HUD that lets you know vaguely where things are. I think. I'm not too sure how it works, but there are totally arrows pointing to things and they seem to move around if you flick your view in a different direction. That said, though, they aren't reliable or are proximity based or something because I've totally had entities on the map that weren't tracked.
One thing I love about first person shooters is movement. I love to rocket jump in games that allow it, and I love speed. Just being able to do fancy movement stuff is great in all games, really. It increases the skill ceiling. This game not only makes you move really fast (you can fall off edges if you hold W long enough and try to do "Air Strafing"-like things to turn; you have to actually press a or d to ensure you don't fall off a ledge during a turn). You basically handle like a car. That's pretty neat. Sure, it's not the best, but it's something to learn. Not only do you move fast, but you have ROCKET BOOTS. Holy ♥♥♥♥ that's such a fun thing to play with. Usually with games with jetpacks, you can cheat out the duration of the jetpack by tapping the jump button and they go ahead and let you know that is a feature in this game on the loading screen. Cool! Also, there's totally jump pads that make you go flying up in the air so that you can ascend faster. Man, I love movement in this game. Why can't more games have this? :/
But what's first person shooter without shooting, right? Sure, you can do fancy stuff with jumpin and movin, but that's not good if you're not jump n shoot man, right? Well, admittedly, the weapon variety is limited, it seems. You're stuck with one weapon for the whole game (I think, I haven't beaten the game yet). That's not necessarily a bad thing, though, because you can pick up power-ups within each map. Triple Fire will turn your pew into PEWPEWPEW, rapidfire does what you'd imagine, splinter fire does... a thing, heavy fire... also does a thing, and then there's also other power ups like Decoy and Invulnerability that you can activate by right clicking. This doesn't apply for the entire map, though. Instead, you're limited by how many shots each power up lasts for (600 on all of them, as far as I've been able to tell). There's also likely more upgrades that I've not gotten to yet. But basically, each of them alters how your gun works and lets you murderate the giantass robots fasterer.
It gets better, still, though. Sure, while you might so far think that the game is really dull and all you do is shoot things that don't have brains, you also get to stare at the pretty visuals. I mean pretty. Like, dang, these are pretty. There's so many vibrant colors and it feels so sleek. Ok, look, listen, my words can't do it justice. Words are hard. :( Just know that this game is very, very pretty. Some might be a little put off by how many colors thare are, though. Something about sensory overload or something. Whatever.
Man, it's not just the visuals that are great either. This game has a pretty solid soundtrack. I dunno, maybe I'm just a sucker for video game music. Fortunately, this game comes with a goodies folder and that gives me access to some of the music (though, tragically, not technically this') . I'd put most of it on a playlist. Sure, there's only 6 songs in the entire thing, but they're genuinely fun to listen to. It, of course, also fits pretty well with the game. It's got a pretty high bpm and that's handy because this game rewards you for going fast.
Some gripes with this game, though, are that levels seem to fluxuate heavily on difficulty. I thought that people were kidding and just bad when they were talking about this being an issue, but it's pretty apparent. I did the first 12 levels like no problem, but then I got to Alleyways and I just got #rekt hard. Something about those new guys shooting at me while I'm not able to see them and having to deal with a new boss damage attack... Yeah. That level is really good, though. It does restrict your access to a resource (Rapid Fire) sometimes with the boss covering it via his drop down cannon ball attack thing. I think entering the black circles at all is a bad thing. Dont' touch anything in this game that isn't a platform.
This game is also pretty cute with its voicing. Your suit talks to you or something (Think Iron Man and JARVIS) and lets you know things or just offers silly banter between the main character and the main character's suit. Always gotta give props to games that are intentionally silly.
Admittedly, I haven't cleared all of this game, yet, but I'd still suggest it to people looking for a new game to play. The game just plays really well and, while you basically are forced to constantly stay moving and holding down m1, it ultimately offers solid gameplay. This game also just feels like it was a testing ground for an arena shooter because good lord this game would be an INCREDIBLE arena shooter. If I had to put a number on this game I'd give it something like an 8. It's certainly not a perfect game, but it's one I'm pretty happy to have a copy of.
It's hard to suggest what other games are similar to give you an idea of how it plays. It's not like Team Fortress 2, not like Call of Duty, not like Sanctum, I guess kinda like Tribes: Ascend? What game has stuff on the floor that you can pick up, jump pads, rocket shoes, one weapon, and super fast movement? I dunno. There aren't any comparisons I can make, but that's also something worth noting. This game is somewhat novel. It also feels like this game would fit PERFECTLY in an arcade. In fact, I'd be surprised if this wasn't inspiried by some Japanese arcade game that one of the developers remembers vaguely.
Basically, pick up this game because it's kind of incredible. It's pretty, it's fun, it plays well, and the only thing wrong with it (so far; I'll update when I beat the game) is that difficulty is all over the place sometimes.