A modern take on the classic arcade game, Lunar Lander, Lunar Flight extends the experience to a fully fictionalized and accessible lunar module simulator
Gebruikersrecensies: Erg positief (362 recensies) - 83% van de 362 gebruikersrecensies voor deze game is positief.
Releasedatum: 15 jan 2012

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"DK2 Compatible. Choose the Oculus Beta build"

Recente updates Alles weergeven (40)

23 augustus

Lunar Flight DK2 Build Upated - Input Fixes & More!

Hi Guys,
Following from last weeks big release, I spent some time trying to address some of the most common issues so far.

  • Input Fixes - Changed so Rewired settings to allow for more than 1 controller assignment. This should hopefully allow almost any number of devices to be plugged in and as long as you have one configured it should work e.g. XBox controllers. Custom mappings should also save & load correctly. I also fixed the Submit (A) button on the Mission Debriefing Window.
  • Cockpit Shadow Jitter - I've tweaked some settings to give a nice increase in shadow resolution whilst also almost eliminating the horrible jitter.
  • Occlusion Culling Optimised - I rebaked all the Occlusion data with a higher level of accuracy. Should see a small general performance increase and no more terrain disappearing when EVA. The previous bake was a little too conservative.
  • Lens Flares - All lens flares have been updated so that they no longer have any concentric rings. There is now a single glare flare.

Look forward to hearing your feedback!

7 opmerkingen Meer informatie

17 augustus

Lunar Flight - Updated To Unity 5 Native VR - 6.0.1 - Available Now!

Some of you may recall the issues I had with Lunar Flight when the DK2 started shipping last year in June. I was lucky to receive a Pilot kit from Oculus and had hoped to have a DK2 build ready to go when everyone else got theirs, but I ran into a few SDK problems and Lunar Flight never really has had a ‘Good’ quality build since the DK1 release.

Well today all that changes with this new Steam Beta release! This build was the initial milestone I needed to finish before I begin work on future additional features and content.

  • This is THE best DK2 Build of Lunar Flight to date!
  • Now Ported to Unity 5 Native VR (DX11)
  • Direct Mode is now the recommended way to run the game (Extended Not Tested, soon redundant with coming 0.7 Runtime)
  • Physics Sim now runs at 75FPS to match Render Rate (Physics is not interpolated), Feels Super Smooth! NOTE: Old Replay Files will play too fast!
  • Velocity Stretched Particles are now manually managed to prevent sub frame stutters
  • An Oculus Preset GFX setting will be applied by default. Based on my R9 290X, feel free to adjust the settings based on your own hardware.
  • Cockpit Shadows are now working again for the 1st time since the DK1 version!
  • Render Scale is set at 1.25% for a little Super Sampling
  • Weather is set to Clear on Mars pending a better cloud rendering implementation how ever you can change it to a different setting if you want.
  • Rewired Input Manager is implemented but there is no UI yet in VR mode. Stop the Runtime via the Config Utility and run the game in None VR 2D mode to access the new Input Configuration (Saitek HOTAS should work now) Once configure restart the Runtime
  • XBox Controllers and almost any Dual Stick gamepad should work by default.
As usual to access this build you will need to opt into the ‘DK2’ beta on Steam, no command line arguments are necessary. Since this is built with Unity 5 the Update is much larger (466.7 mb) than the usual patches.

6 opmerkingen Meer informatie


“Alongside the delicacy of the simulation, Lunar Flight’s great achievement lies in its aesthetics.”
Rock Paper Shotgun

“Lunar Flight wraps an enjoyable physics simulation in an approachable and fun package.”

“I was pleasantly surprised at the quality, look and feel of Lunar Flight.”
Impulse Gamer

Over dit spel

Explore the most realistic and beautiful realtime simulation of 'Lunar Flight' in this unique and challenging game. Experience the heart pounding sense of dread as you deliver supplies to moon bases with only seconds of fuel to spare!

A modern take on the classic arcade game, Lunar Lander, Lunar Flight extends the experience to a fully fictionalized and accessible lunar module simulator providing a variety of mission types involving transporting cargo, acquiring data at survey locations and locating lost cargo.

Completing missions earns experience points and money to be used to refuel, repair and upgrade the lunar module. In addition to missions there are time trial challenges complete with online leader boards and a globally ranked ‘pilots’ leader board, ranked by experience. To round out the game there are a variety of achievements to provide additional challenges and objectives.

When you think you've got what it takes, head online and go head to head in deadly combat against the best pilots in the world in Lunar Flights Multiplayer mode.

A truly unique and challenging flight simulation experience, Lunar Flight will give you many hours of immersive, addictive and rewarding gameplay.

Oculus Rift Virtual Reality Support - Please Note Mac is not yet supported

Lunar Flight also features one of the best Oculus Rift Virtual Reality integrations yet conceived. It has an entirely new Virtual Cockpit and UI designed specifically for VR and offers an unprecedented immersive experience of flight simulation on the Moon & Mars.

Key features

  • Oculus Rift Mode with Optimized VR Cockpit and UI
  • Track IR Support
  • Authentic Newtonian space physics
  • Addictive, challenging Simulation
  • Earn money and experience from Transport, Survey & Lost cargo recovery missions
  • Purchase Upgrades and Action items for the Lunar Module
  • Online Time Trial and Pilot Experience Leader boards
  • Online Multiplayer with Weapon Systems
  • Random mission generation
  • 51 Achievements
  • Spectacular graphics and effects
  • Award Winning Soundscape
  • Unique Quad view display
  • Comprehensive Replay System
  • Default X360 Controller Support
  • Support for multiple Input Devices (HOTAS)


Mac OS X
    • OS: Windows XP / Vista / 7
    • Processor: 2.4 GHz or equivalent processor
    • Memory: 2 GB
    • Hard Disk Space: 900 MB
    • Video Card: 500 MB Video RAM and at least Shader Model 2.0
    • DirectX®: 9.0c
    • Sound: Windows compatible sound card
    • OS: 10.6 or later
    • Processor: Intel Only
    • Memory: 2 GB RAM
    • Hard Disk Space: 900 MB
    • Video Card: 500 MB Video RAM and at least Shader Model 2.0
    • DirectX®: 9.0c
    • Sound: Any
Nuttige klantrecensies
6 van de 9 mensen (67%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
17.2 uur in totaal
Geplaatst: 1 augustus
If you like games that are hard to master and based on skill rather than simply clicking on something, this game is for you!
Was deze recensie nuttig? Ja Nee Grappig
2 van de 2 mensen (100%) vonden deze recensie nuttig
22.1 uur in totaal
Geplaatst: 23 juli
This is by far the most fun I had with my Oculus DK.... I just wish it had more maps and mission types.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
2.9 uur in totaal
Geplaatst: 1 juni
"Simple simulator" sounds a bit like an oxymoron, but I'd say this is one. The creator seems to think it's more on the arcade-ish side, but I think the flight model is complex enough to make most people think "simulator". You will have to think about when and how to turn to gain right kind of velocity, when to start braking in time and other things like that. I would also recommending using an analog control of some kind. Keyboard is too clunky. Personally I'm using a joystick. I guess the most arcadey thing might be the missiles that were added later. Probably to make the multiplayer have some point. I just ignore that and fly around doing missions. Very relaxing. There's also a simple level up system for buying better thrust, gyros to kill your spin and such.

It had been said that this is one of the best early Oculus Rift games. I wouldn't know about that, but the virtual cockpit is enjoyable enough with just headrtracking (I'm using EDTracker with FreeTrack).
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
16.9 uur in totaal
Geplaatst: 22 september
A true spiritual successor to old games like Lunar Lander. Yes, there is a learning curve here. One thing that is a bit unfair is a stock lander with no upgrades lacks a stabilizer, if you get the craft rotating in mutiple axis you will have a hell of a time getting it stabilized. As you progress and upgrade the LM you won't have this problem, though of course you will have more experience flying and won't be so fazed by basic flight. Bottom line: when starting out only use yaw/rotate and leave pitch and roll alone. Mission types are fine though they boil down to fly from base X to base/point X and do something. Lost cargo is a little more interesting as you have to use your eyes to locate the target (the beacon is too short ranged to be of too much use in locating the cargo). Some other mission types would be useful, like a photo-mapping mission, where you have to fly a designated strip of territory taking images as you go along.

The actual feeling of flight is superb. The Hills map in particular has a very authentic Lunar Highlands feel to it. Others less so. Canyons is challenging but the verticle exageration makes it look a little unbelievable. Mars is also a challenge but after the "purity" of Lunar flying is a bit frustrating.

As far as this game being too difficult, well, I disagree. If you watch the basic tutorials you should be fine, esp if you obey the basic rule of "no pitch/roll w/o a stabilizer". If you want difficult, try Eagle Lander 3D which is a hardcore LM sim, no game, no missiles, no HUD, just the DSKY and a scribed pattern on the LM window to guide you and historical Apollo scenarios.

For a niche title an impressive level of support. After the initial release we saw release of Oculus Rift support and then multiplayer, and continuing support into 2015. The developer has demonstrated maturity and staying power by supporting this very excellent sim/game.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
25.3 uur in totaal
Geplaatst: 3 juni
I have always been a space/moon landing fan. When the game graphics are optimised and the app stops crashing in Win 7 32 this game is fabulous. I am now running it windowed at 2560x1440 60Hz with no anti-aliasing, low settings except high terrain. I can now play hours on end without a single crash in 32bit.

I have found the experience of undertaking missions on the moon/mars on my 27" monitor combined with the superbly appropriate audio track totally mesmerising... for space fans this is a truly awesome game. Can't wait till the developer makes a frosty Titan level DLC with Saturn shining in the sky. The lander would need to drill in the ice to recover appropriate samples for analysis. Or how about a DLC mercury lander that tries to stay in the shadows to avoid overheating? Keep it up.
Was deze recensie nuttig? Ja Nee Grappig