Omerta - City of Gangsters is a simulation game with tactical turn-based combat. Taking the role of a fresh-from-the-boat immigrant, with dreams of the big life, the player will work his way up the criminal hierarchy of 1920’s Atlantic City.
User reviews: Mixed (745 reviews)
Release Date: Jan 31, 2013

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Buy Omerta City of Gangsters Pre-Order 2-Pack

Packages that include this game

Buy Omerta - City of Gangsters - GOLD EDITION

Includes 6 items: Omerta - City of Gangsters, Omerta - City of Gangsters - The Con Artist DLC, Omerta - City of Gangsters - Damsel in Distress DLC, Omerta - City of Gangsters - The Arms Industry DLC, Omerta - City of Gangsters - The Bulgarian Colossus DLC, Omerta - The Japanese Incentive

 

Recommended By Curators

"Gangster era Xcom-style game. While not as deep tactically as Xcom it is still very fun and ofter overlooked game."

About This Game

Omerta - City of Gangsters is a simulation game with tactical turn-based combat. Taking the role of a fresh-from-the-boat immigrant, with dreams of the big life, the player will work his way up the criminal hierarchy of 1920’s Atlantic City. Starting with small jobs, his character recruits a gang and expands his empire by taking territory from other gangsters. Eventually he establishes his own crime syndicate and becomes the de facto ruler of Atlantic City.

Key Features

  • Historically accurate representation of Atlantic City and its landmarks
  • Strategic gameplay allows city overview, planning, expansion and gathering of intel
  • Turn-based tactical combat with a cover system and stealth action
  • 15 unique player controlled characters each with unique personalities and backgrounds
  • A RPG system for development of player characters and managing their equipment
  • Competitive and cooperative multiplayer mode with persistent gangs
  • 15+ hours of gameplay in a single play-through
  • 20 unique maps visualizing the various districts of Atlantic City

System Requirements

PC
Mac
    Minimum:
    • OS: Windows XP SP3 32-bit, Vista SP2, Windows 7
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Geforce 8800, Radeon HD 2000, Pixel Shader 3.0, 256 MB discrete RAM
    • DirectX®: 9.0c
    • Hard Drive: 5 GB HD space
    • Sound: DirectX compatible
    Recommended:
    • OS: Windows 7 64-bit
    • Processor: 2 GHz Quad Core
    • Memory: 4 GB RAM
    • Graphics: Geforce 400 series, Radeon HD 5000 series, 512 MB discrete RAM
    Minimum:
    • OS: Mac OSX 10.7 or higher.
    • Processor: Dual-core or higher
    • Memory: 2 GB
    • Graphics: Intel HD 3000 or higher, NVIDIA 8x00, 9x00, 2x0, 3x0, 4x0, 5x0 and 6x0, and AMD 2x00 or higher.
Helpful customer reviews
72 of 87 people (83%) found this review helpful
34.1 hrs on record
After playing total of ~30 hours and in fact finishing the game with every unique weapon, unfortunately I don't recommend this title.

Let's start from the good side. You have very nice voice-acting, awesome graphics (especially rain visuals on street is pretty damn good, I liked that), and... yeah, that's it.

For some reason I couldn't find more pros. It's a very simple mix of strategy and RPG, with turn-based combat. Gameplay is pretty damn boring, it takes some time in every mission to "settle up" and make a good income, only to discover that 5 minutes later mission is finished... And you start again...

Actually there's no real reason for "having fun" with doing anything apart from main storyline. The only things, which are permanent are the weapons, and most of them are useless anyway.

I won't lie if I say that I had higher hopes for this title. I love Tropicos and got this game as a preorder special to Tropico 5, and decided that I can play it a bit before Tropico 5 arrives, but no. Game is unfortunately boring, repeatable, very short (you can finish it with collecting most of the achievements under 20 hours, on normal gameplay it's about 10-15 hours I'd say), and doesn't really offer ANYTHING, which could potentially hold me for a bit longer.

Sorry Kalypso, but Omerta isn't your strongest title. Adding more RPG elements like taking 1/10 or even less of daily income to the next mission would make it far more enjoyable. There's no real reason for making anything apart from storyline, and perhaps collecting some interesting weapons, but even this is pretty optional. I had higher hopes for this game and I was sure that it will be similar as with Tropico - I start playing and it forces me to finish every damn mission, only because it's that good game. In this case, I had to force myself to finish this game, and it's unlikely that I'll launch this game ever again.
Posted: May 2
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49 of 66 people (74%) found this review helpful
21.8 hrs on record
Its an ok game all-in-all. I played it for a few hours then uninstalled after buying it on sale, but after watching a couple seasons of Boardwalk Empire I had to try it again. The game isn't that deep, and the strategic gameplay is a bit weak. The story however, and all of the little typical Kalypso/Tropico esque NPCs with their jokes and side quests can keep you entertained. *** EXTRA COPY LONG GONE *** Message me before you buy it, I have an extra copy from when it was $2, be more than happy to send it if you want the game.
Posted: May 18
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21 of 27 people (78%) found this review helpful
7.4 hrs on record
The game is a "manage your criminal organization" strategy game, with turn-based combat missions and a setting in 1920's Atlantic City.

First of all, the mood and atmosphere is excellent. The graphics and music are really good. The voice-acting is fairly decent. Although the story is rather stereotypical, it isn't bad by any means.

About the gameplay, I like to compare it to Xcom Enemy Unknown, because they both combine a management game with turn-based combat missions. Xcom EU won several prices last year, including strategy game of the year, and got generally high reviews.

From what I heard, the reason Omerta got bad criticism was mostly due to bugs and the management aspect being fairly simple. Funny enough, I feel the same applies easily to Xcom EU: base management is totally simplified compared to classic Xcom, and multiplayer is so bugged it's hardly playable. The difference is Xcom patches only seemed to scratch the surface, while I've recently played a lot of Omerta and haven't encountered a single bug.

And what about the turn-based combat ? Well, I actually prefer Omerta, I really feel they did a great job on that. Especially "line of sight", which is a serious issue in XCom, is well executed in Omerta. Everything also seems to be nicely balanced. I'm not sure how active the multiplayer community is, I'm afraid it's pretty dead thanks to the bad publicity the game received.

Bugs: no big issues I'm aware of
Management part : fun, but pretty casual, not that much replay value
Turn-based strategy missions : excellent
Gangster setting : great

Maybe I'm biased because I really like both the genre (management + turn-based strategy) and the setting (gangsters). So it probably depends what you're looking for. Biggest issue seems to me the limited replay value.
Posted: May 1
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9 of 10 people (90%) found this review helpful
17.2 hrs on record
Omerta — a code of silence that forbids Mafia members from cooperating with authorities and revealing information about their criminal activities.Sharing its name with the famous code, Omerta: City of Gangsters is a management simulation and turn-based tactical combat game set in prohibition-era Atlantic City that follows the activities of a newly-established mob boss.Atlantic City consists of 20 maps and each has a role to play in the overall campaign. At the start of a new chapter you get to pick which map to play on by choosing a mission. Missions have different rewards attached to them such as a level-up for your henchmen, special weapons or an increase in team size. Then the game zooms in on the streets on the map and drops you into what could be considered to be the primary melting pot of the game’s many aspects; the strategic level.Here you rent and buy properties in which you can set up both legal and illegal businesses. Character creation is reminiscent of classic turn-based RPGs like Fallout or Baldur’s Gate, but in a mobster setting. Rather than just assign points to your attributes — Muscle, Finesse, Smarts, Cunning, Guts, and Toughness — you select four or so out of a dozen options that establish your character’s aptitudes.Omerta’s turn-based combat feels like the generic brand version of XCOM: Enemy Unknown, lacking any cinematic flair and seeming no more evolved than the turn-based strategy titles from the ’90s, with a cover system that feels ambiguous at best and arbitrary at worst. Sometimes you fight mobsters, sometimes you fight cops, and sometimes you fight KKK members, but there’s little nuance to be had in your approach to dealing with these foes. To Omerta’s credit, you can often skip combat with an “auto-resolve” option.What Omerta does best is capture the charm of the 1920s, from the soundtrack’s smooth jazz tunes, to the accents of the colorful characters, to the aesthetics of period city districts and vehicles. Omerta even touches on the themes of racism and sexism, issues that plagued society in those days, without being offensive or irreverent, and without taking the easy way out by ignoring them altogether.Omerta is a great game which quite successfully mixes economic management with tactical turn based combat in a well-made mobster setting.
Posted: September 26
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4 of 4 people (100%) found this review helpful
26.9 hrs on record
A nice entry level to tactical turn based games. The economy of the game is no where near as deep as the Tropico games but it integrates well with the theme and time period of the game. The weapons are limited but feel solid for the time period. The voice acting is funny and not too cheesy. Character development is not too deep but gets the job done. Overall it was a fun game and I enjoyed it! I would recommend for fans of gangster games and the Tropico series!
Posted: August 9
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299 of 335 people (89%) found this review helpful
90.9 hrs on record
tl;dr version:

PROS:

+ Easy to learn, not that hard to master
+ Authentic language, music and scenery
+ Functionally combines Economy Sim and Round-Based Combat
+ "Sandbox" Mode where you can check out tactics you didn't try in the campaign
+ Fine-tune your henchmen and their weaponry by leveling them up and finding new firearms
+ All weapon classes (Revolver, Pistol, Knife, Baseball Bat,...) have their own playstyle and useful
+ All STATS (Strength, Endurance,...) are useful and you can reset PERKS for your player/henchmen easily
+ All characters unlock widely varied combat-specific SKILLS which if properly used give a BIG advantage in combat
+ Multi-Player with Henchman Level Progression
+ Skills, STATS and Perks and the ability to switch out your gang on the fly helps to vary gameplay


CONS:

- Average economy system will be too easy and simple for above average sim fans
- Turn based combat can be a bit infurating (Hit chances, friendly fire, damage stats,..)
- Playing too many hours in a row will show how repetetive the gameplay can get
- Co-Operative Mode is restricted to 2 modes of the Turn Based Combat, no co-op campaign with economy map!!
- After 10 hours you have may have heard and seen everything that exists in the game
- You might think that some henchmen are better than others



DLC WORTH IT?

Yes if you get it all cheap at once, each DLC (not counting ADDON!) adds 1 mission and 1 henchman but on their own not worth 5 bucks.

SUMMARY: Definitely buy if you want a fun and not too deep eco-sim/turnbased hybrid and feel a bit like "Boardwalk Empire" or other Prohibition-related media. Great game, just not perfect but one can forgive the weak spots.


Long Text:

A fun little niché title that combines economy simulation with round-based combat in a meaningful way. By no means the most deep and realistic simulation of the Prohibition Era but it manages to capture the atmosphere through authentic, if sometimes comical, voice bits, great and fitting music and general flair.


Neither combat nor economy sections of the game work perfectly but work seamlessly together but it can get repetetive.


Multi-Player is PvP (vs other players and their gangsters) and 2 Co-operative missions. You can only play the turn-based combat but you can build your gang out of the game's henchman list, level and equip them according to your preferences (and what you can afford).



It IS a fun game that draws you in with its charm, easy to use and understand controls and mechanics, quick action and original maps based on Atlantic City.


It is NOT a hardcore economy sim with deep layers of mechanics nor a high-tech combat simulator.

You are limited to the ingame ressources and will most likely figure out the most efficient way to play about midway through the 10-15 hour campaign and slight repetivity might sour your experience.
Posted: December 5, 2013
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