您的 Steam 需要擁有主程式 Train Simulator 2015 才能遊玩該內容。

使用者評論: 褒貶不一 (22 篇評論)
發售日: 2012 年 11 月 23 日
使用者對此產品下的熱門標籤:

登入以新增此項目至您的願望清單、追隨或是標記為無興趣

可下載的內容

您的 Steam 需要擁有主程式 Train Simulator 2015 才能遊玩該內容。

購買 Union Pacific Big Boy Add-On

包含此遊戲的合集

購買 Big Boy + Challenger Twin Pack

包含 2 個項目: Train Simulator: Union Pacific Big Boy Loco Add-On, Train Simulator: Union Pacific Challenger Loco Add-On

購買 SD40-2 Independence Collection

包含 4 個項目: Train Simulator: SD40-2 Independence Loco Add-On, Train Simulator: Sherman Hill Route Add-On, Train Simulator: Union Pacific Big Boy Loco Add-On, Train Simulator: Union Pacific SD70Ace Loco Add-On

購買 Train Simulator: Steam Collection

包含 6 個項目: Train Simulator: Class A4 Pacifics Loco Add-On, Train Simulator: LNER Class A3 ‘Flying Scotsman’ Loco Add-On, Train Simulator: Southern Pacific Cab Forward Loco Add-On, Train Simulator: Thompson Class B1 Loco Add-On, Train Simulator: Union Pacific Big Boy Loco Add-On, Train Simulator: Union Pacific Challenger Loco Add-On

 

關於此內容

The Union Pacific Railroad’s Big Boy 4-8-8-4 steam locomotive is undoubtedly the beast of American railroading history, and this epitome of heavy haulage is now available for Train Simulator with a number of challenging scenarios for the Sherman Hill route.


In the early 1940s, Union Pacific Railroad (UP) sought to build a locomotive capable of hauling heavy freight trains across Wyoming without the need for double heading and helper operations over the 1.55% gradient of Sherman Hill and the Wasatch mountain region. Adaptations of the previous Challenger Class locomotives showed that larger fireboxes, longer boilers and more driving wheels achieved their aims. What followed was the monster Big Boy with its articulated wheel configuration, huge water tank and 68in (173cm) driving wheels.


In 1941, Alco Locomotive Works delivered 20 Big Boys and another five were put into service in 1944. Although rarely run at such a speed, the Big Boy was capable of an 80mph top speed and towards the end of their life were regularly hauling more than 4,000 tons up the Wasatch gradient unassisted. The last revenue service by a Big Boy was in July 1959 and eight of the original 25 locomotives have been preserved in the USA.


The Union Pacific Big Boy V2.0 is available for Train Simulator in the famous UP black livery with accurate locomotive simulation, detailed cab interior, full TSX effects, and new smoke and steam particle emitters.


The Sherman Hills Add-On (available separately) is required to play the scenarios included with this Add-On.

Scenarios


Five scenarios for the Sherman Hill route:


  • Big Boy Introduction
  • Big Boy Local Work Granite to Cheyenne
  • Big Boy on Sherman Hill Part 1
  • Big Boy on Sherman Hill Part 2
  • Big Boy working Laramie Cement
More scenarios are available on Steam Workshop online and in-game. Train Simulator’s Steam Workshop scenarios are free and easy to download, adding many more hours of exciting gameplay. With scenarios being added daily, why don’t you check it out now!


Click here for Steam Workshop scenarios.

Key Features


  • Union Pacific Big Boy in UP black livery
  • Fully detailed cab interior with working gauges, levers and dials, with new textures
  • Enhanced TSX effects, smoke and steam particle emitters
  • Quick Drive compatible

系統需求

    Minimum:
    • OS:Windows® Vista / 7 / 8
    • Processor:Processor: 2.8 GHz Core 2 Duo (3.2 GHz Core 2 Duo recommended), AMD Athlon MP (multiprocessor variant or comparable processors)
    • Memory:2 GB RAM
    • Graphics:512 MB with Pixel Shader 3.0 (AGP PCIe only)
    • DirectX®:9.0c
    • Hard Drive:6 GB HD space
    • Sound:Direct X 9.0c compatible
    • Other Requirements:Broadband Internet connection
    • Additional:Quicktime Player is required for playing the videos
    Recommended:
    • Additional:Quicktime Player is required for playing the videos
值得參考的用戶評論
7 人之中有 5 人(71%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
張貼於:03 月 5 日
I'm very disappointed with this add-on. The light doesn't work, the horn sound is really bad. The brake gauge of the HUD doesn't seem to work and I've not yet been able to see the steam pressure in the boiler going down. Cylinder ♥♥♥♥♥ don't seem to work either.
I wouldn't recommend to buy it until its fixed, unless at a very big discount.
這篇評論值得參考嗎? 有趣
2 人之中有 2 人(100%)認為這篇評論值得參考
張貼於:07 月 6 日
I've bought the Union Pacific Big Boy loco in 2012 as soon as it was released. On Railworks 3 (the old name of Train Simulator) it was amazing. I think it was my favourite add-on and I played a lot with it. It used to be very real, and moving 120 cars for hundreds miles with its power was an astonishing and rewarding challenge.

Time has passed and now, on Train Simulator 2015, this add-on is really disappointing. The first thing I did as soon as I tried it after 3 years, was to go to Steam shop and search for the real Big Boy addon, "This must be the cheap version, there must be the right one somewhere" I thought. But I was wrong, this was the only one available.

I think it's because of the new game engine of Train Simulator 2015, and because the add-on hasn't been updated, but now the Union Pacific Big Boy looks like the worst amatorial locomotive available in the whole game. Sound component is just ridiculous, the train moves like a toy one, and half of the original cockpit commands still works under Train Simulator 2015.

I'm still hoping for a new version, one updated to the new game engine, one that does justice to the magnitude of the real, glorious Big Boy.
這篇評論值得參考嗎? 有趣
2 人之中有 2 人(100%)認為這篇評論值得參考
張貼於:07 月 7 日
This review will be for the Union Pacific Challenger and Big Boy DLC. There is a litany of problems with both of these DLC packages. I will only touch on a few of the many issues.

1) There are some things that a steam locomotive has to have in order to be immersive; it must transport you to that special place where you believe that you are actually running a steam locomotive. Well….., these engines lack all of those things. Missing or broken features are many and are overwhelmingly immersion-breaking, and while these engines look like the prototypes in the academic sense, they lack many fine details. Rivets on the tender are rendered two-dimensionally. A lot of detail is missing from the tender trucks including spring-rigging, brake calipers/shoes, and brake cylinders. The headlights and tender lights do not work. Additionally, the classification lamps do not work. There are many pipes, rivets, auxiliary devices, and linkages that are missing. A prime example is the missing compensating levers (throttle reach lever on the engineer's side of the boiler). The cab interiors are just as bad, rendred in low resolution and poorly detailed. There are several missing pipes, levers, and gauges. The cab windows do not open. The roof vents do not open. The Cab signals do not work. There are no cab lights so it is pitch dark inside; all the better to hide the missing details. On the Big Boy DLC I purchased, the cab windows are obscured by a grey haze so I can't see the engineer or fireman.

2) The sounds are bad. The Challenger isn't as bad as the Big Boy, but that is not saying a lot. The chuffing of the Big Boy sound like someone using a plunger on a toilet; a kind of wheezing, squishy sound. Even worse is that the sounds for both locomotives were borrowed from two-cylindered locomotives, and poorly made ones at that. The problem with using this sound for the Big Boy and Challenger is that the Big Boy and Challenger are 4 cylindered simple articulated locomotives. Even if the poorly made two-cylindered effect didn’t sound like a dying water buffalo, a two cylindered engine chuffs 4 times per revolution of the driving wheels. By contrast, a simple articulated would have two different sets of cylinders each chuffing 4 times per revolution; they would get out of sync with one another causing a staccato rhythm, 8 chuffs total per revolution. In railroad vernacular this is called “hitting a double lick”. This sounds NOTHING AT ALL like a 2 cylindered locomotive. The Gtrax Cab Forward got this sound effect down perfectly; why RSC couldn't manage to do it for the Big Boy and Challenger is incomprehensable. Ditto for the whistle sounds, hissing steam, and the “clunking” of auxiliary devices, all of which are missing, bad quality or poorly synced. What RSC should have done was to get sound samples from the real Union Pacific Challenger #3985, using the samples for both the Challenger and the Big Boy. It would have worked beautifully, but I guess that would have been too easy to do.

3) My biggest deal-breaker when it comes to immersion with a steam locomotive is the lack of a fully functioning set of particle emitters to model the various steam and smoke exhausts on the locomotives in question. After all, if a steam locomotive isn’t steaming and smoking, it isn’t much of a steam locomotive is it? I have said it in other reviews; the smoke and steam effects of the Gtrax locomotives (SP GS-4, NKP S-2, SP&S E-1, SP Cab Forward) are practically the best in the game. Why they were not used on the Big Boy and Challenger is beyond comprehension, as it would have added immensely to the immersion of this DLC.

The smokestack exhaust looks far too thick and doesn’t dissipate the way real smoke does. Essentially it looks like a column of dirty cotton candy shooting up and out, fluffy and irregular. The emitters for the cylinder ♥♥♥♥♥ do not work. The emitters for the wheel sanders do not work. The emitters for the boiler safety valves do not work, and the emitters for the turbogenerators do not work. The emitters for the injectors and feedwater pump are not present/do not work. And there are no emitters for the stoker motor exhaust.

4) The performance of these locomotives is completely unrealistic. First off, the models possess far too much tractive effort, that is, low speed pulling power. While the Real Challengers and Big Boys were indeed powerful locomotives that could start and rapidly accelerate heavy trains, they didn’t accelerate to 80 mph in ten seconds.TOTALLY UNREALISTIC. On the other end of the spectrum, the horsepower curve is too weak. The real locomotives could sustain 40-60 mph speeds with heavy trains, effortlessly for hundreds of miles. These DLC engines,”run out of boiler” within a few seconds of high speed running and can’t run at all with any significant load behind them. They run out of steam and stall, forcing you to stop and build up steam again. COMPLETELY UNREALISTIC.

The only justifiable use for these locomotives is in “supporting roles” in other scenarios. For example, Elphaba makes at least two Workshop scenarios for the Smokebox F.E.F., Grain Rush ’57 and UP Overland Mail, that utilize the Challenger and Big Boy. They can be seen rolling by with their own trains; you don’t have time to notice their deficiencies because you are too busy running the F.E.F. Other than this, and similar scenario uses, I cannot understand why anyone would want this DLC.

Granted, if you were really desperate to own these, you could look for a third party software utility called Railworks Tools, donation ware that you can get here, http://www.rstools.info/ . Additionally, the locomotive performance issues can be addressed by installing physics mods found at Railworks America.com. They are by a man who goes by the name of DtrainBNSF1 and can be found in the files section, under Accessories and Tools. Having said this, I feel most casual players don’t want to spend hours tracking down modding software and mods, learning to use and install them, only to fix some of the problems. This DLC should never have been released in it’s current form. If a game or DLC is broken, it’s broken, and no amount of tinkering is going to fix it.

Both the Challenger and Big Boy DLC were obvious “rush-jobs” cranked out without any thought to accuracy, realism, or quality control. These could possibly be the worst DLC offered for this game. The content creator who made the DLC and the people who made the release decision either didn’t like their jobs, or didn’t care about North American railroad history, both of which are bad news for a company that makes a “Train Simulator”. The decision to sell this DLC does a disservice to Dovetail Games, its other content creators who will be “tarred by the same brush”, the Train Simulator franchise, and two legendary locomotives that deserve better representation than this. My only hope is that Dovetail Games will rectify their mistake and build brand new models of both of these locomotives to the level of quality of the Smokebox F.E.F. Normally, if a DLC release is average in quality I will recommend a “buy” decision, with the qualifier that the purchaser wait for a sale. With this release however, I cannot countenance a purchase decision. The Challenger and Big Boy DLC are awful, and unless you are going to be using them as “scenery” in other scenarios, don’t buy them, period. This DLC is a TRAINWRECK, and this is coming from someone who loves North American steam locomotives and the Train Simulator game.

Final Rating: Red Block: Danger ahead. I wouldn’t buy this if I were you.



http://store.steampowered.com/app/208361/?snr=1_5_1100__1100

http://store.steampowered.com/app/208350/?snr=1_5_1100__1100
這篇評論值得參考嗎? 有趣
1 人之中有 1 人(100%)認為這篇評論值得參考
張貼於:06 月 29 日
i can't get the front headlights top work either they should fixs this
這篇評論值得參考嗎? 有趣
6 人之中有 5 人(83%)認為這篇評論值得參考
張貼於:02 月 17 日
If you're looking for a highly realistic and challenging steamer, move on. That being said, it's the Big Boy, and still fun.
這篇評論值得參考嗎? 有趣