Endless Space is a turn-based 4X strategy game, covering the space colonization age in the Endless universe, where you can control every aspect of your civilization as you strive for galactic dominion.
User reviews: Very Positive (2,928 reviews)
Release Date: Jul 4, 2012

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Buy Endless Space - Emperor Edition

Packages that include this game

Buy Endless Space Gold

Includes 2 items: Endless Space - Emperor Edition, Endless Space - Disharmony

Downloadable Content For This Game

 

Recommended By Curators

"One of the best 4X space games. Has a lot of depth and options. Has a great and supported modding scene. Check the new game Endless Legend as well."

Endless Space Emperor Edition includes...

These 4 add-ons bring a new custom faction, heroes, buildings, technologies, events, musics and plenty of new features voted by the community, such as Exploration Rewards or Wonders, that enhance the game immersion and experience!

Extra Content

About This Game

This galaxy is ancient, and its first intelligent life was the civilization we call the Endless. Long before our eyes gazed upon the stars they flew between them, though all that remains of this people is what we call Dust. A substance found scattered or in forgotten temples, it once gave powers to admirals and galactic governors. The galaxy will belong to the faction that can take control of the Dust and uncover its secrets…

  • A Born Leader: Guide one of eight civilizations as you strive for galactic dominion. Will you control the entire galaxy through subtle trade and diplomacy, explore every corner of the universe to find powerful artifacts and resources, overwhelm other civilizations with your advanced technologies, or destroy your enemies with massive armadas?

  • Endless Discoveries: With hundreds of star systems to explore, different planet types, luxuries and strategic resources to exploit, the mysteries within the Dust to master and a host of strange scientific phenomena to deal with, the player will have no lack of challenges. Hire heroes to become fleet admirals or system governors and discover five hero classes and their unique ability trees and specializations.

  • Space Opera: Experience Endless Space with state-of-the-art graphics and interface, switch between strategic battle decisions and long-term planning. Optimize each fleet for epic battles around contested stars. Create the perfect combinations from dozens of unique ships per civilization. Customize your ship with modules, armament, engines and special mods. The player has a plethora of choices of how to best destroy or dissuade his enemy.

  • Take on the Universe: Play against up to seven opponents and build up – or break – alliances at will. Discover an innovative and dynamic simultaneous turn-based gameplay. Permit instant jump-in for your ongoing online games. Define your own custom civilizations and confront the ones created by your friends.

  • Endless Replayability: Control every new game’s scope, from a quick match-up to an endless war. Generate an infinity of random galaxies where every start begins a new adventure. Modify the size, shape, density, age and a lot more to create your ideal galaxy. Choose from different victory conditions and adapt your strategy on the fly.

System Requirements

PC
Mac
    Minimum:
    • OS:Windows XP SP3 / Vista / 7
    • Processor:Core 2 Duo Processor or Equivalent
    • Memory:2 GB RAM
    • Graphics:256 MB DX9 Compliant
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9 Compatible Audio
    Recommended:
    • OS:Windows XP SP3 / Vista / 7
    • Processor:Core i5/i7 or equivalent
    • Memory:2 GB RAM
    • Graphics:512 MB DX9 Compliant with PS 3.0 support
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9 Compatible Audio
    Minimum:
    • OS: MAC OS X 10.6.7 or higher.
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 2GB
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Hard Drive: 2GB
    Recommended:
    • OS:MAC OS X 10.6.7 or higher.
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 4GB
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Hard Drive: 2GB
Helpful customer reviews
10 of 12 people (83%) found this review helpful
9.3 hrs on record
really quick if you like 4x games but hate the combat (playing out the fights yourself you might like this game for you I recommend the game)

What can I say I really wanted to like this, and I do like most of it. It does have that just one more turn feeling going on and there is a lot of options to play around with, but even after playing for hours I came away feeling cheated. Cheated because I have bascially no control over what happens durring battles. you send your fleet against another fleet pic a battle plan (which are like rock paper scissors defense beats offense, sabatoage beats defense) then you just watch as the battle is played out with no control at all. I repeat again there is absolutly no control over battle besides picking stragegy cards for long range combat, medium range combat and short range combat.
It also gets so annoying when you are trying to attack and get rid of an enemy fleet and they just keeping fleeing combat then jumping to another of my stars where they try to invade. I go over attack them they run away and set up shop and my next closes star system. I clearly over power them and I have to chase them around. Some times I had a higher level hero (lv 23) vs (lv 13) hero and my fleet is a bigger stonger fleet and I lose. All because the choice of the wrong staragegy card means I lose my entire fleet. This is just so annoying because I had no control. I could take it if I had lost because I messed up the battle myself but losing with superior force and a higher level hero that I had level up to specialize in combat to be my main general while not having much control over it just makes me say no thanks.
Posted: October 2
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8 of 11 people (73%) found this review helpful
10.4 hrs on record
.:. Endless Space: Disharmony .:. Revised: 10/5/14
(newly included suggestions to the developers of ES, Amplitude Studios)

-Civilization in Space! Beautiful Graphics, 4X, Addictive (...just, one more turn, appeal), terraform planets within star systems, within a customized galaxy of different sizes, types, age, and more.

-Compete for planets, resorces, influence, military dominance, technological supremacy, or become a galactic trade empire. The player has the ability to terraform gas giants to colonizing ocean planets, this game has it all.

-Civilization + Space = Endless Space!!! This game is a must for every Civilization fan that would like a unique Civ-esque experience in space. Music is soothing, graphics are beautiful, unlimited replay value allowing the User to change their Civilizations characterics making for a unique experience each playthrough.

***Warning: This game may is highly addictive and may be a life/relationship killer. Yes, it's that addictive! Be warned!!


I highly suggest watching Arumba's Playthrough on youtube, if you are on the fence about aquiring the game... I bought it before I made it all the way through his the 3rd video and I'm in love with this game.
Arumba's Endless Space - Disharmony - (playlist): https://www.youtube.com/watch?v=UBSL_HAWOTk&list=PLH-huzMEgGWAWsM2s9m1MW3kLH_Eolw4f

________________________________________________________________________________

Suggestion(s) to the Developers:

From what I've read, this game has been put, "on the shelf" for now, and will NOT be getting updates until after EL is released...

'Endless Legend' is finally out and 'Endless Space' still needs some TLC (ie. patching/updates, make the game more conducive to modding. I've only been able to find 3-4 mods for this game. If you are no longer supporting a game, allow for an effective modding scene.

Please maintain Amplitude Studios' good name; abandoning all support in lieu of creating a newer game is a terrible longterm business strategy and ultimately self-sabotaging. Why is this bad for business? Simply put, this business model is completely unsustainable.

People will not continue to buy games from a company/developer that has a reputation for abandoning support for current games and are still charging $$$ for. Why would anyone with any sort of rational mind want to buy a game or product from a company/develepment team known for abandoning perfectly good projects barely a year old.

If you want to make a good name for the 'Endless' franchise, your customer base needs to come first, and be able to trust the fact that you support and stand behind all your products, not just 'new releases.'

I am interested in purchasing 'Endless Legend,' but I won't even consider it until I know this company supports all products it currently charges $$$ for including the existing release in 2013 of 'Endless Space.'

Once support resumes for 'Endless Space' and it gets a few much needed updates, I would support and purchase 'Endless Legend' or any other Amplitude Studios' game for that matter. By this time, you will have earned my brand loyalty... and I know I'm not alone in my sentiment.

Endless Space's has so much potential, Sure, the AI needs to be reworked. But please, for the love of all that's good, DON'T forsake your current player base, it's bad business.

I've seen many developer's with great potential, fall by the wayside because they do not provide continued support for their products or opt to make new games, instead of fixing current ones.

Studio's... small and large: in favor of short term profit gains via newly released games/products, rather than making existing games work properly is not a sustainable business model. You will lose brand loyalty, and brand loyalty is a major factor in the gaming industry upon release(s) or newer games/products.

With trust comes loyalty. Loyalty = Sales. ex. I have so much loyalty to the Civilization franchise, I felt confident pre-purchasing their newest game, Civilization: Beyond Earth without playing it or even watching a playthrough for release on October 24, 2014.

Until then, I'll play ES.... (hoping) for an overall update that improves AI mechanics, as well as other minor tweaks.... this would restore my faith in Amplitude Studios and give me hope for the future of this, potentially, promising studio.
Posted: October 5
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3 of 3 people (100%) found this review helpful
8.9 hrs on record
I wanted to like this game. It's just the little things.

The default factions are not very well balanced.
The Tech Tree takes too long to learn to utilze properly.
Even those used to TBS games should be playing their first games on easy difficulty instead of Normal.
Designing your own ships is hard to figure out the best mixes.
Heroes become polarised very early in their development and you don't get even close to as many as you would like.
Space battles are also tough to figure out how best to utilize the different strategies.

I am sure there are plenty of fantastic guides out on the internet for all of these, but it's just too many things to need to go to an external source for just to enjoy the game.

I recommend Galactic Civilizations II as a far superior product, and Galactic Civilizations III (Beta out now) should be even better still.
Posted: September 26
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5 of 7 people (71%) found this review helpful
60.0 hrs on record
This game plays a lot like Gal Civ but in a way that's like reconnecting with an old friend. Familiar but not boring.
Posted: September 28
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5 of 7 people (71%) found this review helpful
284.7 hrs on record
I like this game, it was considerably worse at launch than it is now. The devs have made sincere efforts to improve and some of them have paid off. The critics reviews at launch don't really reflect the game now. It's probably closer to an 85 with the changes and additions the devs have made. If you like the wide campaign part of strategy games you'll probably like it, but if you're interested in the battles you'll likely be disappiointed. The map/campaign is great fun and very sleek, but the battles are basically a crapshoot. You get 3 turns, a variety of abilities to use each turn, and they have a rock paper scissors quality. Space battles are fun to look at, but it gets tedious and I find myself skipping through them.
Overall, it's worth picking up.
Posted: October 15
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3 of 4 people (75%) found this review helpful
3.7 hrs on record
Gets stuck at "end of the turn" 3-10 turns in.
Posted: September 26
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1 of 1 people (100%) found this review helpful
94.2 hrs on record
Addictive gameplaying, gorgeous art and space layout, this game led me to a whole new degree of 4X gaming experience, I'd recommend this game for every space lover and 4X fans.
The combat is over-simplified, but the ship upgrade and battle animation might make up for it.
Posted: October 19
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3 of 5 people (60%) found this review helpful
13.4 hrs on record
An enjoyable game with a very nicely done and expansive tech tree. I do wish that battles were handled in a Total War format instead of the essentially random dice rolls that you do in this game, but otherwise the experience of expanding, growing, and developing your empire in the way you see fit still provids a lot of enjoyment.
Posted: September 28
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3 of 5 people (60%) found this review helpful
11.7 hrs on record
Endless Space is a lovely looking 4X game, but has a number of strategic flaws which, while adding elements to gameplay, don't make sense (and hence, break suspension of disbelief), and don't work in an entertaining manner.

Economy is well abstracted, and there are lots of options for expanding your economic foundations, but there are some factors which are largely out of direct player control -- population happiness is one of them. Happiness affects everythning, as in most 4X games, but unlike other 4X games, you don't seem to be able to invest much into helping your populace be happy. Wars in particular make you people unhappy -- to the extent where an aggressive military playing style is basically out of the question. The game's design limits the options for the "kind" of player you want to be -- you basically must play by the rigid set of rules the developer has laid down, or you are penalized to the point where you simply cannot beat even the normal AI.

Wars must be routinely tempered with diplomacy, and expansion must be limited during growth periods... or your expansion will fail, no matter how large your military, economy, etc. Conquering opposing races is almost out of the question, unless it is done over a protracted period. DIfferent races have different features, in this regard, but the trouble with such a setup is that your playstyle is largely known from the outset, by every other player in the game.

Space combat is visually spectacular, and has some interesting tactical twists, in the form of a rock-paper-scissors tactic system. Ship design, is fairly involved, even though weapons basically boil down to 3 types, with levels 1 throgh 5. Ship designs can vary the amount of weaponry and defenses they have, but the game often boils down to something of a "who researched the right techs vs the other guy" fight, yielding a boring, balanced research mechanism as the most effective in basically any game.

The most severe issue with space combat, however, is that fleet size is limited by elements of the tech tree. You can build a fleet of 50 cruisers, but can't put more than 1-2 in a fleet, plus a couple destroyers/corvettes, without researching the right aspects of the tech tree, and even then, the numbers are quite limtied. Thus, an economically superior empire cannot necessarily win with sheer numbers, as each fleet engagement is limited by the number of possible ships in the fleet -- a small empire, with a fleet of 9-13 ships, with a similarly hard-to-come-by "hero" admiral (also limited to a very small number, unless you increase the number with tech), could conceivably defeat an armada of 50+ ships of the same technology level, based upon these nonsensical fleet-size limitations. As such, increasing your effective fleet size is nearly the most important aspect of space combat, all by itself. While this promotes balance, I would argue that the limitation is so restrictive, as to diminish strategic & economic options to the point of boredom.

The inclusion of "heroes" in interesting, except that you are limited to a very small number of them. It is nowhere near as easy to acquire, or utilize a hero in ES, as it is in a game like, for example, Heroes of Might and Magic. You may have 1-2 heroes that are "Admirals" typically (the rest are typically governors of single star systems), but those heroes may not command any more vessels than are allowed by the fleet size limitation. Thus, the benefit to a hero in a small empire is much larger than that of a hero in a large one -- and large empires can be easily overwhelmed by a sum of smaller nations, simply due to the number of heroes involved, and the fleet size restrictions. Even 2 vs 1 can be almost impossible odds under these conditions, and the happiness issues with warfare.

Diplomacy is limited in much the same fashion as combat is -- by options in the tech tree. A player cannot even offer a peace treaty without researching the idea, first. Thus, much of the diplomacy of a game is hidden until the mid-way point of a game, and even then its fairly limited.

Endless Space boils down to an exercise in walking down the middle of the road. Straying too far in any direction is just an expensive diversion, and won't work against the AI, or in any interesting MP game. No blitzkriegs, surprise attacks, radical technology developments, or diverse battle tactics allowed.
Posted: October 19
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5 of 9 people (56%) found this review helpful
19.5 hrs on record
I thought Endless Space was pretty boring when I was playing it, and quit pretty fast for a strategy game that I pre-ordered. I cannot remember any details about it now. There was just nothing interesting about it.
Posted: September 28
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2 of 5 people (40%) found this review helpful
67.4 hrs on record
Amazing game! i struggle to find a good space type stratergy, but this game is amazing! really is worth the money, when i first played the demo, i never really got into it, but then i gave it a second chance after more updates came into play, and what an improvment! if you are looking for a good space stratergy game, where you can build up fleets upon fleets, and colonize new system and have alot of fun then this game is for you! from the improvments i have seen since it first came out, i give this game a 10/10 now!
Posted: September 28
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2 of 5 people (40%) found this review helpful
41.9 hrs on record
Really nice strategic, beautiful graphics, average complexity, evocative ambience music.
Posted: October 12
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0 of 1 people (0%) found this review helpful
276.2 hrs on record
Yes,

There's no point reviewing it now, as currently near-as-damit 2800 have reviewed it.

But thumbs up nonetheless
Posted: September 25
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0 of 1 people (0%) found this review helpful
69.9 hrs on record
For me, this is the best 4X strategy title out there. No matter what your play style is, you will find your niche. It's challenging and fun. It forces you to learn and adapt. Combat is automated, but done in a cool, cinematic way. Highly recommended.
Posted: September 25
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0 of 1 people (0%) found this review helpful
60.4 hrs on record
ES is a good game, that falls short of being great. The Good; Planets and Starships look awesome. Truelly differnt races. random maps and galaxy types. The Bad; The user interface for planet upgrades are bland (should be differnt colors for differnt upgrades). The reaserch tree has the same problems all the same colors for each tree (again to bland) The combat is interesting at first, but after awhile the lack of options gets a bit dull) If you like 4X and can pick it up on sale (I did) this game will be a good value. Don't just get the basic though spend a few more bucks and get the Disharmony add on
Posted: September 25
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0 of 1 people (0%) found this review helpful
0.4 hrs on record
It has great gameplay, graphics and interesting civilizations to play and an intresting story.
overall: 10/10
Posted: September 25
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0 of 1 people (0%) found this review helpful
47.0 hrs on record
What an awesome game.
Posted: September 26
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0 of 1 people (0%) found this review helpful
189.8 hrs on record
Excellent GUI. Lacking in varity. Has potentials. Flipping cards combat system is interesting at first but dull after a while.
Posted: September 26
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0 of 1 people (0%) found this review helpful
105.2 hrs on record
Solid 4x game; better than most actually. Suffer from the perinial poor AI and harder settings just means the CPU gets a ridiculous bump in stats, but plays so badly so it's all about playing the early game right. Still, very enjoyable and I've been playing too much. Has a nice balance between elements and a lot of little polish elements. Specifically, the heros, strategic, and luxury resources are all nice touches.
Posted: September 27
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2 of 6 people (33%) found this review helpful
4.8 hrs on record
I have played this game again and I changed my thought about it so I will rewrite my review.

Endless Space is a strategy game that plays in space. (duhh)
Your objective is colonize planets and discover other races and wage war with them.
The tutorial is useless and I had to search most things on my phone and that's not what I want, I want to play the damn game!
I must say that the graphics are average, sometimes the game looks good, but sometimes it doesn't.

Singleplayer:
It looks a bit like Civilization 5 but then downgraded...
Especially with battles between ships, we all expect Star Wars like battles but instead, you get a cutscene, which is boring.
Overall the game is pretty boring and it's just really hard to like the game and believe me, I tried to like it...
There is one thing the game does very well and that's the resarch, you have 4 different research types and you kinda need to choose which one you want to concentrate on.

Multiplayer:
I couldn't find any match, it's totally DEAD!

I also want to mention that this game eats RAM for me so if you have 4GB of RAM, you might want to reconsider buying it.
Final verdict:
The game does some things well, but it's just boring, boring and boring :(
I give it a 4/10.
Posted: October 16
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