Endless Space is a turn-based 4X strategy game, covering the space colonization age in the Endless universe, where you can control every aspect of your civilization as you strive for galactic dominion.
User reviews:
Mixed (76 reviews) - 65% of the 76 user reviews in the last 30 days are positive.
Very Positive (5,000 reviews) - 83% of the 5,000 user reviews for this game are positive.
Release Date: Jul 4, 2012

Sign in to add this item to your wishlist, follow it, or mark it as not interested



“Endless Space is smart, polished and intelligent game of countless permutations. Its strength lies in how carefully and how cleverly it's balanced, as well as how it rewards all kinds of playing styles. We haven't seen a strategy game quite like this in a while.”
8/10 – IGN

“In case it's not yet clear: go for it. If you are an experienced player, go for it. You are rather inexperienced with the 4X genre and it frightens you? Go for it.”
9/10 – FactorNews

“For a first game, it is surprisingly complex, demanding and motivating.”
82% – GameStar

About This Game

This galaxy is ancient, and its first intelligent life was the civilization we call the Endless. Long before our eyes gazed upon the stars they flew between them, though all that remains of this people is what we call Dust. A substance found scattered or in forgotten temples, it once gave powers to admirals and galactic governors. The galaxy will belong to the faction that can take control of the Dust and uncover its secrets…

A Born Leader

Guide one of eight civilizations as you strive for galactic dominion. Will you control the entire galaxy through subtle trade and diplomacy, explore every corner of the universe to find powerful artifacts and resources, overwhelm other civilizations with your advanced technologies, or destroy your enemies with massive armadas?

Endless Discoveries

With hundreds of star systems to explore, different planet types, luxuries and strategic resources to exploit, the mysteries within the Dust to master and a host of strange scientific phenomena to deal with, the player will have no lack of challenges. Hire heroes to become fleet admirals or system governors and discover five hero classes and their unique ability trees and specializations.

Space Opera

Experience Endless Space with state-of-the-art graphics and interface, switch between strategic battle decisions and long-term planning. Optimize each fleet for epic battles around contested stars. Create the perfect combinations from dozens of unique ships per civilization. Customize your ship with modules, armament, engines and special mods. The player has a plethora of choices of how to best destroy or dissuade his enemy.

Take on the Universe

Play against up to seven opponents and build up – or break – alliances at will. Discover an innovative and dynamic simultaneous turn-based gameplay. Permit instant jump-in for your ongoing online games. Define your own custom civilizations and confront the ones created by your friends.

Endless Replayability

Control every new game’s scope, from a quick match-up to an endless war. Generate an infinity of random galaxies where every start begins a new adventure. Modify the size, shape, density, age and a lot more to create your ideal galaxy. Choose from different victory conditions and adapt your strategy on the fly.

System Requirements

Mac OS X
    • OS:Windows XP SP3 / Vista / 7
    • Processor:Core 2 Duo Processor or Equivalent
    • Memory:2 GB RAM
    • Graphics:256 MB DX9 Compliant
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9 Compatible Audio
    • OS:Windows XP SP3 / Vista / 7
    • Processor:Core i5/i7 or equivalent
    • Memory:2 GB RAM
    • Graphics:512 MB DX9 Compliant with PS 3.0 support
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9 Compatible Audio
    • OS: MAC OS X 10.6.7 or higher.
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 2GB
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Hard Drive: 2GB
    • OS:MAC OS X 10.6.7 or higher.
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 4GB
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Hard Drive: 2GB
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (76 reviews)
Very Positive (5,000 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
3,454 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
4 people found this review funny
237.4 hrs on record
Posted: October 4
This game is nefarious. It has that "one more turn" down to a T. From the sound design to the atmosphere to the lovely and easy to read interface, I think this is the best space 4X I have ever played. Gal Civ 3 was very, very slow. Stellaris is fun but has a lackluster mid- to end-game, and some balancing issues. I've tried most of the space 4X games on Steam. This is where I stayed.

Yes, combat is hands off. That doesn't bother me. It's actually a nice change in my eyes, I don't always want to micro my whole galaxy while pausing every 5 for battles. Do your thing, my fleets. Crush my enemies that I may grow and prosper! I can see that being a legitimate complaint though. It really is very hit or miss (pun intended.)

As for Steam, there are many incorrect reviews here, from the one that says you can't re-name your systems (oops, embarrassing) to the ones that say all factions play the same.

Interesting that a race of pacifist amoeba entities whose focus is peaceful existence and diplomacy can feel similar to the Cravers, a locust-esque species that consumes planets and their resources voraciously and requires constant expansion to maintain its resources pool. Craves can't even really use diplomacy and are automatically at war with everyone. Sophons gain science like mad but have weaker ships. Sheradyn focus on combat and honor amongst the stars, and enemies they engage cannot retreat but must fight to the death of one fleet or the other.

What that really tells me is that many of these players didn't play at a high enough difficulty for their plays type to need to match their chosen race, or they simply didn't understand how to play the different races. That isn't a knock on the players, but how can someone with 5 hours judge a 4X game and claim to have seen what it has to offer? That isn't even long enough to get a feel for one race, let alone the game.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
4 people found this review funny
44.8 hrs on record
Posted: September 22
Close to the space strategy game i ever wanted. Can't wait for the sequel.
One of the deepest, longest, most difficult learning curves i ever seen. That desition you thought would give your empire the economic boost it needed ended up military debilitating it and you get invaded.
Chose a more military-oriented focus to defend my empire from externar threads, but my economy is weak, my people uhappy don't produce spaceships fast enought aaaaaaand get invaded again.

Spaceships (military or not) fully customisable, let's you adapt them for your current needs and redising them as you keep researching weapon tech.

8,5/10 would (rather not) get invaded again
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
1 person found this review funny
2.9 hrs on record
Posted: October 2
Several years ago i would have spend ton of time on. But Now, No.

Give it a try and more if you like Strategy in space with optimization and magagement.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
3 people found this review funny
131.2 hrs on record
Posted: October 2
So much fun. But so much anger trying to 100%
Was this review helpful? Yes No Funny
1 of 3 people (33%) found this review helpful
2 people found this review funny
54.3 hrs on record
Posted: September 24
Spaaaaaaaaaaceeee - Space Core from Portal

Usually I ran away from turn games, but the battle mode is the best grahically speaking.
Was this review helpful? Yes No Funny
4 of 14 people (29%) found this review helpful
1 person found this review funny
Not Recommended
5.7 hrs on record
Posted: September 26
I don't know what it is with me and space 4X games. I love Civ V, and the same kinda thing should work in a sci fi setting. I tried Galactic Civilizations III and Sins of A Solar Empire; they both sucked. I played 17 hrs of Endless Legend until I got bored, though, so I figured I'd try Endless Space.

It's not a bad game, really, just empty and lifeless. They show you a short "video" for your faction at the beginning of a game and that's about all you ever hear from them. Every faction plays the same. They all have the same technology tree and the same random events. A disease rampages through the galaxy, and it's affecting my machine empire, huh? Curious how that works.
The planets don't have any personality, they're just for resources and minor customizations. I'd love to have a space 4X where you feel like the planets in your empire are real entities. This game won't even let you customize their names. If the star systems name is, say, Mars, all the planets are called Mars I through VI. I guess giving them individual names would make it harder to manage them; like if a message says "This and that happened on planet Bill Clinton", you might be like "Where's that again?", but that's only because all the planets are the same, anyway. GC3 was better at that, I guess, but it still felt bland.
Starships are all the same, too, except for their looks.

All in all, I can't recommend this game, except if you can get it cheap and just need something for 5 hrs, which is as far as I made it.
Was this review helpful? Yes No Funny
2 of 30 people (7%) found this review helpful
Not Recommended
6.4 hrs on record
Posted: September 27
The combat system is basically you watching a fight and drawing cards that give modifiers. worst combat system for a 4x ive ever seen. Civ5 combat is more exciting
Was this review helpful? Yes No Funny
1 of 19 people (5%) found this review helpful
7 people found this review funny
Not Recommended
0.2 hrs on record
Posted: October 8
很有意思,我用英文的评论以后一片骂声(全删了),最让我震惊的是说最多的是个留学生,大概觉我丢了国人脸,很cool。我的另一篇在endless legend评论,我大概用英语说了开发商对待天朝玩家有些歧视的态度,也是一片骂声(最早还有些种族辱骂,全删了),留了一个评论是一个貌似香港的steamer用英语说的,“种族主义者不喜欢这篇评论。(叹气)”
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
197 of 210 people (94%) found this review helpful
1 person found this review funny
352.4 hrs on record
Posted: November 1, 2014
I fell in love with Master of Orion II when it came out first (1996) and since then I look for a worthy successor. Played several 4X games and they had their pros and cons. Endless Space is one of the better 4X games and absolutely worth buying, in my opinion. Wouldn't have played 300+ hours else, heh. I am reviewing it including Disharmony expansion.

Galaxy: Endless Space offers some variety of galaxy shapes and sizes, some favoring defensive players, some favoring offensive ones. Additional finetuning of the galaxy is possible. I miss the opportunity of creating a REALLY huge galaxy, but maximum size with just one opponent works ok as a sandbox mode. During exploring you will find nice bonuses, a few pirates, wormholes (basically dividing the galaxy until you can travel through them) and finally different wonders, so exploring is actually fun.

Background story: You learn about the Endless (usual Elder civilization which went extinct) during playing. The game lacks lore summary articles, but there are traces of this ancient civilization everywhere (galaxy wonders, technologies, factions, leaders), which adds to immersion.

Factions: The games comes with 10 to 12 moderately unique prebuilt factions (depending on whether you get Harmony and Vaulters). Each gets specific traits, innate bonuses, ship bonuses and a few special technologies to encourage certain victory types and hence playstyles. Prebuilt factions are different enough to motivate you to try them all. Additionally, you can create your own faction by modifying a prebuilt one. Meaning you can replace their traits completely, but you have stick with their innate bonuses, ship bonuses and special technologies. It has still a high degree of freedom, I enjoy building my own faction a lot.

AI: Computer opponents (artificial intelligences respective AIs) offer a solid challenge. Especially the 'evil' factions tend to attack you early on, so you cannot simply expand all over the galaxy or rush through the technology trees. Later most AI will attack you when they run out of colonization space - unless they are busy with other opponents. But they also attack each other for same reasons and their reasoning is mostly transparent (+x for long period of peace, -y for common borders etc.). At higher difficulty ratings they are more unfriendly (but not hateful) and get the usual strong production bonuses to offer more of a challenge.

Leader: You can hire a few people for boosts to your empire or your fleets. They make a real difference and usually have a nice background story. It takes some time to learn about their feat trees, but once you became familar with it, your leader can turn a fleet into a nearly unbeatable force. Which you will need to fend off the many enemy ships at higher difficulty ratings... Using leaders to improve your empire helps a lot at the beginning but loses importance as it grows.

Production: Production is done on system level mostly, saving you some time compared to games which do it on planet level. So most buildings affect all colonized planets, ships are produced by the entire system etc.. However, you can specialize your planets (usually: food, industry, research, money), explore their moons and terraform the planets. Terraforming is an interesting feature here because depending on faction and situation you can be better off with unfriendly environment. Since production shouldn't be automated, you will spend a lot of time with tweaking your systems. But that's true for many of these games...

Technology: There are basically four technology trees and they sometimes offer different paths to specific technologies. It honestly needs quite a while to get used to them, but it offers interesting decisions to make. Technology names are often NOT related to their benefits, so at the beginning you will have to check their descriptions often. Other games did that better. Well, on the plus side you have many interesting concepts in the tech description texts - some scifi fans will like them.

Diplomacy: The negotiation with aliens is a solid feature. At the beginning you are at "cold war", meaning you can invade other factions' outposts but not colonies - a bit confusing first. Of course there are war and peace. Peace can be upgraded a bit by two more treaties (open borders, cooperation) and there are alliances. Alliances are usually a short-lived thing with AI empires, but a few traits and technologies reward you for allying. Upgrading from war to cease fire to peace to additional treaties / alliance goes slowly since there is a hardcoded turn amount between them. For instance you have to be at war with your opponent for 10 rounds, then both sides can offer cease fire. At the beginning of the game this makes some sense (why ally instantly with some empire you barely know?), later it becomes kind of a burden. AI empires sometimes ignore the turn amount, speeding up the process. Beside this you can trade dust (basically money), technologies, systems and special resources. At the end of a long war you can even make an AI empire give you all its colonies.

Covert operations: There is no secret service in any empire which is a bit of a letdown. Leaders can steal some dust (money) and technology points from other empires, but that's it.

Ship design: This game gives you rather much freedom how to design your spaceships. The weapon choices are a bit dull: Level 1, 2 and 3 versions of mass drivers, beam weapons and missiles, plus some fighters and bombers. You can defend your ships with thick armor, defense systems or simply taking out the enemy ships fast enough. Finally some special systems make your ships truly unique: Better engines for raids, better scanners to avoid getting surprised, siege for slow invasions, marines for fast invasions (they cost population!), multiple colony pods for quick expansion or multiple layers of armor to accept and shrug off enemy hits.

Battles: Endless Space has a somewhat simplified battle system. You cannot control single ships or squadrons, instead you set the overall strategy by picking a card and probably refine it by formation and general targetting tactics. Leaders add a bit of complexity with their special cards. 'Manual combat' just means you can watch the battle (which looks nice) and change cards every combat phase. Of course this card system means you lose some control (compared with other games), but it also reduces micromanagement and makes the AI more competitive in battles. Some people hate it, some love it, I'd say it's ok.

Bugs: Endless Space crashes ocassionally, let's say every other game. In every case reloading the latest savegame fixed the issue. According to the error messages it's mostly about AI diplomacy - playing with less opponents and in smaller galaxies might help. Given the fun the game provides, I accept the rare crashes though.

If you like complex 4X games, you will (very likely) enjoy Endless Space and its addon Disharmony.
Was this review helpful? Yes No Funny
191 of 203 people (94%) found this review helpful
5 people found this review funny
1,051.4 hrs on record
Posted: April 6, 2015
The short of it: This game is really good, BUT ONLY WITH THE EXPANSION! DO NOT BUY AND PLAY THIS GAME NAKED!

Unlike a lot of 4X games, Endless Space is more about building your empire than about developing your colonies or really fighting wars. Not that you won't fight wars, the AI is usually vicious enough to wait and plot and it will build up an overwhelming force based on your existing military might before waging war on you. And it WILL do that. Every single chance it can, unless it can't, it will do that. Never think it won't, since it has no reason not to.

We'll get more into that later, but right now let's focus on the empire-building. Building up the empire is the primary focus of this game. Oftentimes if you look at too little at a time, you'll tunnel vision yourself into a corner when you should be keeping yourself as distant as possible. A prime example of this is expressed in happiness. The morale of a system and its subsequent production bonuses are NOT more important than the overall happiness of your empire. After all, a 15% production bonus across 4 stars is better than a 30% bonus in just one. If, when settling a new system, you have a planet with lots of production, or a planet with a high amount of happiness-boosting, you pick the one that makes your empire happy, or you lose the game.

Now then, let's talk about war. War is problematic in this game because A) it's inevitable, and B) it's boring. The game takes a very hands-off approach to combat and in the vanilla game technology is both everything and a linear arms race. The guy with the most ship tonnage and the best weapons will always win. You can employ tactics cards, but these will only have a minimal impact on the outcome. This leads to a very boring experience, and can force you into certain types of tech progression and thus certain modes of gameplay. To deviate from established doctrine is to lose in the vanilla game.

DO NOT PLAY THE VANILLA GAME. Instead, do yourself a favor and get the Disharmony expansion. The Disharmony expansion does away with about 75% of the weapon-tech in favor of just four generations of guns. Each is a sizable improvement over the last generation, and keeping up the with the AI is definitely important, but with tactics, ship design, aimpoint selections, and formation management you can steal victory from the jaws of supposedly assured defeat.

Endless Space encourages you to use your distant veiw not to mess with the minutae of your own empire, but rather to mess with the other guys. Through trade, trade routes, blockades, invasions, explorations, treaties, and wars you are charged to take away the choices of the enemy for as long as possible while you improve your own choices. How you do this is entirely up to you, and Endless Space: Disharmony actually allows you quite a bit of wiggle room on how you do it.
Was this review helpful? Yes No Funny
Recently Posted
31.7 hrs
Posted: October 21
Civ type game in space. Design your units like Alpha Centauri. Needs an in game clock.
Don't play against the Cravers faction until you kinda know the basics.
Helpful? Yes No Funny
50.6 hrs
Posted: October 18
This ia a decent, turned based, 4x strategy game for beginner/intermediate level players. If you are an experienced 4x player, skip this and wait for the meatier sequel, which is now in early access.
Helpful? Yes No Funny
6.2 hrs
Posted: October 18
A very simple 4X but with exceedingly high polish.
Helpful? Yes No Funny
[D2N] Demon
12.1 hrs
Posted: October 18
Turn based strategy
But you need to spend like 24 hours at first to understand all the gameplay
Technology and thinks, because this game is really complex and really good
Just get ready to waste your time :)
Helpful? Yes No Funny
Obi Juan Kenobi
21.2 hrs
Posted: October 18
I love the concept of this game.

Beautiful and perfect for the genre

Soundtrack is awesome. It's relaxing and frames the gameplay perfectly.
UI sounds fit the genre well.

Fun and engaging. I could definitly see hundreds of hours lost to this game.
I love the tech trees and managing the empire.
The ship upgrade panel is a bit confusing to me, but I prefer expand, explore and exploit to exterminate, anyway.

Unfortunately, I can't play for more than about 20 minutes without it crashing to a BSOD.
I've updated drivers, run diagnostics and it still crashes. This is the only game that I have trouble with so I know it's not my aging, mid-level computer or gpu.
Helpful? Yes No Funny
21.0 hrs
Posted: October 17
If I had to describe this game in one phrase it would be "difficult to learn, fun to master". I bought this game about a year ago and after getting absolutely stomped by the AI on easy mode several times, I dropped it to go back to 4X games whose mechanics I understood. However, after playing the absolutely superb Endless Legend from the same developer, I decided to revisit Endless Space. After consulting some online tips and running a few games on very easy mode, I became comfortable with the game's unique resource system and asymmetric factions. Speaking of asymmetric, it really is incredible how differently the playstyles of the game's 12 factions vary. The factions of Endless Space aren't simply separated by buffs to certain resources, but rather by drastic and often game-altering differences in resource mechanics that somehow manage to maintain a semblance of balance against all odds. While this game doesn't have the replayability of a game like Galactic Civilizations 3 or the visual style of its successor Endless Legend, it can offer massive amounts of fun and satisfaction to those willing to learn the ins and outs of its gameplay. I'm currently dominating in normal mode with my custom faction and thinking of moving up to hard difficulty, and I recommend that any fans of strategy games give this one a try.
Helpful? Yes No Funny
84.2 hrs
Posted: October 17
Great 4x space game, can't wait to try the second one
Helpful? Yes No Funny
7.8 hrs
Posted: October 16
Brilliant game, challenging and fun to play. Just wish I didn't suck at it.
Helpful? Yes No Funny
9.0 hrs
Posted: October 16
Coming from the RTS side of gaming I really wanted to like this, Everyone said it was deep and engaging. In my experiance it reading a bunch of +2% -5% numbers and clicking the button that fits.
If you like falling asleep this is for you. Endless space = Numbers/Text clicking then end turn.
I don't guess 4x games are for me. If they had an engaging adventure or something, maybe but just calculating numbers and moving your pawn is pretty lame.
I won't give this a bad score because although it was not for me It was well exacuted. Music was nice, Graphics are nice for its time. Endless space 2 looks a lot better and maybe I could give that a shot. *shrugs*
Helpful? Yes No Funny
6.3 hrs
Posted: October 16
I will admit, I've not played this too much, and I wasn't reading the tutorials. I figured, heck, a turn based RTS? Been there 1000 times before. But, the interface is wonky, the battles are, frankly, silly movies...
I didn't get it. I'll try it again, probably, but, I didn't like it.
Helpful? Yes No Funny