Endless Space is a turn-based 4X strategy game, covering the space colonization age in the Endless universe, where you can control every aspect of your civilization as you strive for galactic dominion.
User reviews: Very Positive (3,053 reviews)
Release Date: Jul 4, 2012

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Buy Endless Space - Emperor Edition

Packages that include this game

Buy Endless Space Gold

Includes 2 items: Endless Space® - Disharmony, Endless Space® - Emperor Edition

Buy Amplitude Endless Pack

Includes 4 items: Dungeon of the Endless™, Endless Legend™, Endless Space® - Disharmony, Endless Space® - Emperor Edition

Downloadable Content For This Game

 

Recommended By Curators

"One of the best 4X space games. Has a lot of depth and options. Has a great and supported modding scene. Check the new game Endless Legend as well."

Recent updates View all (16)

November 21

Chronicles of the Lost: Focus on the new content

Hello,

Indeed, we're coming back to Endless Space one more time, with the upcoming "Chronicles of the Lost" add-on for Endless Space and Endless Space: Disharmony. We previously talked about the new random events that would be introduced to Endless Space, but today, find out more about some community requests we received and that made it into the game.



More Heroes

Heroes sharing portraits was something players wanted us to improve. For production reasons, we simply couldn't do in the past as we lacked the time and resources. We hope you'll appreciate the new art: that's 20 new administrator, corporate commander, pilot, and adventurer heroes!



  • Faction: Hissho
  • Classes: Corporate / Adventurer
  • Stats:
    • Labour: 0
    • Wit: 5
    • Melee: 0
    • Offence: 7
    • Defence: 3
  • Name & Description: Stormbrow - There is a war cry among the Hissho that would roughly translate as, "Come at me!". Stormbrow, a fearsome fighter, was known for her use of this challenge and her near-impervious defences -- as an individual and as a leader of troops. This made her part of an augmentation selection. Though she was one of the 8% that survived, she was not of the remaining 88% that was still good at taking orders...



  • Faction: the United Empire
  • Classes: Corporate / Pilot
  • Stats:
    • Labour: 0
    • Wit: 1
    • Melee: 4
    • Offence: 5
    • Defence: 5
  • Name & Description: Yeranef - Yeranef's career followed an average arc of success, as she was a capable but unremarkable corporate lieutenant. However, an unprotected exposure to over-excited Dust in a military research facility triggered changes that launched her up the corporate pyramid--until boredom drove her to seek challenges elsewhere.



  • Faction: Amoeba
  • Classes: Pilot / Adventurer
  • Stats:
    • Labour: 0
    • Wit: 0
    • Melee: 5
    • Offence: 2
    • Defence: 8
  • Name & Description: Glies.Warr1B4 - "Warrior Amoeba" is, without surprise, viewed as an impossible oxymoron. Yet Glies.Warr1B4, driven almost to madness as he watched his fleet get destroyed by the guns of an ancient Endless defence satellites, vowed to never again avoid -- or lose -- a battle.


The AI & Custom Factions

This is something that was actually already possible, if you knew how to deal with xml files. But we decided to make it much easier: the AI can now play the custom factions that you have created.


Create your own custom faction.


Select AI factions in the drop list.


Have a nice weekend, we'll have plenty of details for both Endless Legend and Endless Space add-ons next week.

~Amplitude Studios

7 comments Read more

November 19

Seventh Add-On Announced: Chronicles of the Lost

Hey guys,

Two years and a half may have passed since its release, but we are excited to announce a seventh free add-on for Endless Space: Chronicles of the Lost.


As a reminder, Endless Space is the first 4X we released, back in 2012: a space strategy game, that probably made people dream as much as us.

We launched the alpha on Steam back in May 2012, before the Early Access system even existed: early builds and the GAMES2GETHER system allowed us to gather feedback and generate community content, that we would implement to improve the game before its actual release. It was tedious and required a lot of organisation, but it turned out it was really fun and constructive to work with players and even meet up in person at events.

That's why we decided to repeat the experience with our recent releases: Endless Legend and Dungeon of the Endless. We put aside Endless Space for a while to dedicate our time and efforts with our new titles but made a promise to return to ES one more time. Now that the games are out as well, we didn't forget our promise to deliver this long awaited update.

So in case you forgot about Endless Space or are just discovering the Endless games: Chronicles of the Lost will be available next week for Endless Space and Endless Space: Disharmony. It will mostly contain some improvements (Disharmony) and bug fixes (vanilla & Disharmony), based on what we have collected on the forum. In the upcoming days, we will be sharing more information on the content and the release date, so make sure you follow our Facebook/Twitter pages besides the Dev Blog!

Let's start with random events... :)


Addition of Colonisation Events + More Exploration Events

Here's a preview of some random events that will occur in game: more exploration events, but also something new, the colonisation events! These can now be triggered when colonising a new planet.




Lore: The more you see of the universe, the more you realize you know nothing. Here, for instance, you have found ancient ruins, and ponder their meaning. Outpost? Monastery? Expedition?

Bonus: +60 Research




Lore: Artefacts strewn in the ruins show an ancient civilisation existed. But the size and shape are like nothing you have seen before; and your scientists and archaeologists wonder what it may mean.

Choices:
  • Evil: Scrap
    • +2 Industry on planet for 10 turns
  • Neutral: Recycle
    • +1 Industry on planet (permanent)
  • Good: Study them
    • -1 Industry on planet for 10 turns
    • +3 Science on planet for 20 turns


We would like to thank you for the feedback and hope you will enjoy many more hours playing Endless Space.

~Amplitude

18 comments Read more

Endless Space Emperor Edition includes...

These 4 add-ons bring a new custom faction, heroes, buildings, technologies, events, musics and plenty of new features voted by the community, such as Exploration Rewards or Wonders, that enhance the game immersion and experience!

Extra Content

About This Game

This galaxy is ancient, and its first intelligent life was the civilization we call the Endless. Long before our eyes gazed upon the stars they flew between them, though all that remains of this people is what we call Dust. A substance found scattered or in forgotten temples, it once gave powers to admirals and galactic governors. The galaxy will belong to the faction that can take control of the Dust and uncover its secrets…

  • A Born Leader: Guide one of eight civilizations as you strive for galactic dominion. Will you control the entire galaxy through subtle trade and diplomacy, explore every corner of the universe to find powerful artifacts and resources, overwhelm other civilizations with your advanced technologies, or destroy your enemies with massive armadas?

  • Endless Discoveries: With hundreds of star systems to explore, different planet types, luxuries and strategic resources to exploit, the mysteries within the Dust to master and a host of strange scientific phenomena to deal with, the player will have no lack of challenges. Hire heroes to become fleet admirals or system governors and discover five hero classes and their unique ability trees and specializations.

  • Space Opera: Experience Endless Space with state-of-the-art graphics and interface, switch between strategic battle decisions and long-term planning. Optimize each fleet for epic battles around contested stars. Create the perfect combinations from dozens of unique ships per civilization. Customize your ship with modules, armament, engines and special mods. The player has a plethora of choices of how to best destroy or dissuade his enemy.

  • Take on the Universe: Play against up to seven opponents and build up – or break – alliances at will. Discover an innovative and dynamic simultaneous turn-based gameplay. Permit instant jump-in for your ongoing online games. Define your own custom civilizations and confront the ones created by your friends.

  • Endless Replayability: Control every new game’s scope, from a quick match-up to an endless war. Generate an infinity of random galaxies where every start begins a new adventure. Modify the size, shape, density, age and a lot more to create your ideal galaxy. Choose from different victory conditions and adapt your strategy on the fly.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS:Windows XP SP3 / Vista / 7
    • Processor:Core 2 Duo Processor or Equivalent
    • Memory:2 GB RAM
    • Graphics:256 MB DX9 Compliant
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9 Compatible Audio
    Recommended:
    • OS:Windows XP SP3 / Vista / 7
    • Processor:Core i5/i7 or equivalent
    • Memory:2 GB RAM
    • Graphics:512 MB DX9 Compliant with PS 3.0 support
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9 Compatible Audio
    Minimum:
    • OS: MAC OS X 10.6.7 or higher.
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 2GB
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Hard Drive: 2GB
    Recommended:
    • OS:MAC OS X 10.6.7 or higher.
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 4GB
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Hard Drive: 2GB
Helpful customer reviews
61 of 65 people (94%) found this review helpful
7.3 hrs on record
Posted: November 11
-
Click for Gameplay Trailer - Review
-
Graphics:
+ nice detailed ship models
+ good space presentation
+ planetary change in the close-up view
- moderate effects

Sound:
+ good sounds and effects
- no voice output

Atmosphere:
+ exciting and motivating expansion race in the galaxy
+ atmospheric racial backgrounds
- ...hardly come into the game

Balance:
+ seven well-tuned levels of difficulty
+ many settings
+ demanding for advanced and pro players
- hard for beginners

Units & Upgrades:
+ many Improvements for planetary systems
+ several ship classes
+ heroes
+ Ship editor for individual equipment
- only 3 weapon types

Endless Game:
+ huge tech tree
+ different strategies possible
+ planet acceptance very important
- luck and random-based fighting system

eXplore, eXpand, eXploit, eXterminate! strategy games have been in the doldrums for years. The great shining light of the genre was Master of Orion II, a mind-numbingly addictive game from the previous millennium.
You choose at the beginning of the game from one of eight races, which differ significantly from each other in their way of playing the part.
The people of the United Empire aggressive set, for example, on economic and military while the peace-loving amoeba (!) More try diplomacy.
The background to the races are run in tight and evocative texts and expected us to start a short introduction movie. But unfortunately ends with the beginning of the game then any hint of story.
We get on the playing time away from the identity of our chosen breed only in the form of advantages and disadvantages as well as a few exclusive technologies with something.
Unfortunately, a further story development or a thread as the living planet in Alpha Centauri or the Antarians of Master of Orion 2 is missing.
Endless Space focuses on macro-management rather than down-and-dirty detail-fiddling. It makes galactic control streamlined, helped enormously by the slickest interface this type of game has ever seen, a beautifully designed UI that keeps things only one or two clicks away.

The overall focus of your empire, from what direction the tech is moving to what each system is producing, is all present on the main galaxy view, so a quick glance at the beginning of each turn tells you where everything stands. It's a great achievement, even though there are inevitably one or two things nested away in counter-intuitive places: unlocking ship designs, for example, only unlocks the hull, which you have to incorporate into a custom build before production.
The mechanics are always the same: fly colonies to other star systems, exploit them, develop tech, and deal with other players.
It's the resources that make the difference: science for tech, food for population, industry for production, and the magical currency of Dust.
Strategic resources are sprinkled around that you can't detect without a bit of teching, and these are crucial to certain playstyles. Military types, for example, want Titanium-70 for construction of their battlefleets.

Beginners are likely to be overwhelmed by the complexity of the title at the beginning of something. While well-made tutorial screens explain clearly the most important functions, but many remain crucial information guilty. So we need to tap into the very confusing research tree until several games itself piece by piece. Only we do not learn what research is actually needed and what not.

The fight is a strange affair, either largely automated or fully automated. In the "highly automated" case fight consists of three phases.
Long range missiles favors, middle is for beams and is short for Kinetic, although missiles are eg still quite devastating at close range. In each phase, the player selects a card battle, the granting of bonuses or penalties (eg overclocking the weapons systems increased firepower of the kinetics, while reducing the effectiveness of anti-missile systems). A special bonus is awarded when a player takes a card, the card meets the other player; the better fleet is still generally independent pounds the weaker fleet. Combat encounters are plentiful enough and usually unilaterally enough so that most battles are fully automated and resolved quickly.

Endless Space is smart, polished and intelligent play of innumerable permutations. Its strength lies in how carefully and how skillfully it is balanced, and how it rewards all kinds of playing styles. Visually, it is detailed and opulent where it needs to be, but simple and clean everywhere.
He makes his voluminous complexity accessible with a great interface that offers a speed and ease of management that can match only a few other games of the genre. The game can not broader appeal or production quality of the Civilization series, but in many ways it's smarter.

Score: 83 / 100


Sorry for my bad english. This is my review account, because the low playtime.
Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
Your help is greatly appreciated :)

My Curator Page:Sub
My Steam Group:GameTrailers and Reviews
My YouTube Channel:Steam Reviews
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17 of 19 people (89%) found this review helpful
54.3 hrs on record
Posted: October 25
Flawed, but still the best 4X space game since Galactic Civilizations 2.

At first, I didn't like the combat much, but after playing other 4X games, I have a new appreciation for it... It is a double edged sword. The battles are simplistic and often a crapshoot, but inspecting your enemies capabilities and employing the right cards goes a long way to winning a battle, even if most of them are countered. The tactical combat also keeps the pace of the game up and helps you understand what happens if you skip manual combat.

In more complex tactical battles in 4X games (e.g. Fallen Enchantress, AoW3), you never want to use auto-combat because the game will arbitrarily kill off units when you know you would never lose them in manual mode, so you end up going through the tedious process of a turned based tactical engagement in a one-sided fight just to make sure you can keep a veteran unit. Endless Space battles, while not nearly as complex, leave you the option to auto-resolve battles with confidence, which saves a lot of time while doing battles with an overpowering force - which in my experience encompass the majority of battles in 4X games. Icing on the cake; sometimes manual combat in Endless Space is worth it just because you want to actually *see* your new fleet/commander/ship design make your enemy explode.

Long and short - plenty of reviews cover the simplistic tactical combat, even though it is more complex than Civilization V. If we take the tactical combat out of the equation, Endless Space is a near-perfect 4X game. You can design ships, empire management is meticulous, and there are many ways to win. If we do add in tactical combat, I'd rather be playing Total War, but I'm not always in the mood, nor do I have that kind of time. 3π/10.
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11 of 12 people (92%) found this review helpful
43.4 hrs on record
Posted: November 1
Endless Space is cast in the grand tradition of 4X turn-based strategy games. They’re so-called for their emphasis on four key gameplay elements: explore, expand, exploit, and exterminate. Endless Space is aptly named, because you’re responsible for shepherding a spacefaring civilization into the stars.

Besides expanding the borders of your civilization (with several unique races to choose from), you need to learn how to adapt to new planetary environments, manage relationships with other races, and handle the continued development of your own species. A four-branch tree of very different technologies, each focal point of which helps you direct your race’s development, either into exploration, applied sciences, warfare, or diplomacy and trade.

As your technology improves, so will your adaptability to the environments of different worlds you discover. You’ll also need to assimilate resources to grow. The four basic resources managed in Endless Space are Food, Industry, Dust, and Science (FIDS for short, an acronym you see pop up from time to time), and you can direct your civilization’s management of those resources on a colony-by-colony basis.

Dust is the “currency” of Endless Space, the gold bullion that greases the wheels of commerce, simplifies the development of technology, facilitates trade and commerce with your neighbors, and more. The uses for Dust are a bit of a wildcard, unlocked as you get further and further into the game.

A growing interstellar civilization demands a fleet of vessels to manage exploration, expansion, trade, and defense. Fleet creation and development is an important component of the game. You can customize your vessels with a tremendous amount of detail depending on your needs and the state of your development.

Inevitably the expansion of a civilization’s borders creates friction for its neighbors, and in Endless Space you have control over how that friction occurs. Each of the eight playable races has a base disposition either using diplomacy and trade as your tool or, let loose the dogs of war. Combat in Endless Space is more football coach than player: You issue fleet commands to direct your ships in the two-minute skirmishes that follow. But like the coach of a football game, you can’t control the players on the field directly.

Every time you play, Endless Space produces a new galaxy to explore, so there’s endless replay value here. You can adjust the parameters of the galaxy extensively (though not endlessly) and you can customize the race you want to play. This leads to some daunting moments for the new player, but the reward is constant challenge no matter how many times you play.

Endless Space is lovely to look at and sounds great too thanks to an electronic soundtrack which fits the stark beauty of the outer space visuals.

The galaxy is your sandbox, and you will get immersed for hours, days, weeks at a time. If games like Master of Orion or Civilization appeal to you, there’s a lot to love in Endless Space.


Highly Recommended, 10/10!

Be sure to check out Nerd House Gaming for more reviews!
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8 of 8 people (100%) found this review helpful
318.2 hrs on record
Posted: November 1
I fell in love with Master of Orion II when it came out first (1996) and since then I look for a worthy successor. Played several 4X games and they had their pros and cons. Endless Space is one of the better 4X games and absolutely worth buying, in my opinion. Wouldn't have played 300+ hours else, heh. I am reviewing it including Disharmony expansion.

Galaxy: Endless Space offers some variety of galaxy shapes and sizes, some favoring defensive players, some favoring offensive ones. Additional finetuning of the galaxy is possible. I miss the opportunity of creating a REALLY huge galaxy, but maximum size with just one opponent works ok as a sandbox mode. During exploring you will find nice bonuses, a few pirates, wormholes (basically dividing the galaxy until you can travel through them) and finally different wonders, so exploring is actually fun.

Background story: You learn about the Endless (usual Elder civilization which went extinct) during playing. The game lacks lore summary articles, but there are traces of this ancient civilization everywhere (galaxy wonders, technologies, factions, leaders), which adds to immersion.

Factions: The games comes with 10 to 12 moderately unique prebuilt factions (depending on whether you get Harmony and Vaulters). Each gets specific traits, innate bonuses, ship bonuses and a few special technologies to encourage certain victory types and hence playstyles. Prebuilt factions are different enough to motivate you to try them all. Additionally, you can create your own faction by modifying a prebuilt one. Meaning you can replace their traits completely, but you have stick with their innate bonuses, ship bonuses and special technologies. It has still a high degree of freedom, I enjoy building my own faction a lot.

AI: Computer opponents (artificial intelligences respective AIs) offer a solid challenge. Especially the 'evil' factions tend to attack you early on, so you cannot simply expand all over the galaxy or rush through the technology trees. Later most AI will attack you when they run out of colonization space - unless they are busy with other opponents. But they also attack each other for same reasons and their reasoning is mostly transparent (+x for long period of peace, -y for common borders etc.). At higher difficulty ratings they are more unfriendly (but not hateful) and get the usual strong production bonuses to offer more of a challenge.

Leader: You can hire a few people for boosts to your empire or your fleets. They make a real difference and usually have a nice background story. It takes some time to learn about their feat trees, but once you became familar with it, your leader can turn a fleet into a nearly unbeatable force. Which you will need to fend off the many enemy ships at higher difficulty ratings... Using leaders to improve your empire helps a lot at the beginning but loses importance as it grows.

Production: Production is done on system level mostly, saving you some time compared to games which do it on planet level. So most buildings affect all colonized planets, ships are produced by the entire system etc.. However, you can specialize your planets (usually: food, industry, research, money), explore their moons and terraform the planets. Terraforming is an interesting feature here because depending on faction and situation you can be better off with unfriendly environment. Since production shouldn't be automated, you will spend a lot of time with tweaking your systems. But that's true for many of these games...

Technology: There are basically four technology trees and they sometimes offer different paths to specific technologies. It honestly needs quite a while to get used to them, but it offers interesting decisions to make. Technology names are often NOT related to their benefits, so at the beginning you will have to check their descriptions often. Other games did that better. Well, on the plus side you have many interesting concepts in the tech description texts - some scifi fans will like them.

Diplomacy: The negotiation with aliens is a solid feature. At the beginning you are at "cold war", meaning you can invade other factions' outposts but not colonies - a bit confusing first. Of course there are war and peace. Peace can be upgraded a bit by two more treaties (open borders, cooperation) and there are alliances. Alliances are usually a short-lived thing with AI empires, but a few traits and technologies reward you for allying. Upgrading from war to cease fire to peace to additional treaties / alliance goes slowly since there is a hardcoded turn amount between them. For instance you have to be at war with your opponent for 10 rounds, then both sides can offer cease fire. At the beginning of the game this makes some sense (why ally instantly with some empire you barely know?), later it becomes kind of a burden. AI empires sometimes ignore the turn amount, speeding up the process. Beside this you can trade dust (basically money), technologies, systems and special resources. At the end of a long war you can even make an AI empire give you all its colonies.

Covert operations: There is no secret service in any empire which is a bit of a letdown. Leaders can steal some dust (money) and technology points from other empires, but that's it.

Ship design: This game gives you rather much freedom how to design your spaceships. The weapon choices are a bit dull: Level 1, 2 and 3 versions of mass drivers, beam weapons and missiles, plus some fighters and bombers. You can defend your ships with thick armor, defense systems or simply taking out the enemy ships fast enough. Finally some special systems make your ships truly unique: Better engines for raids, better scanners to avoid getting surprised, siege for slow invasions, marines for fast invasions (they cost population!), multiple colony pods for quick expansion or multiple layers of armor to accept and shrug off enemy hits.

Battles: Endless Space has a somewhat simplified battle system. You cannot control single ships or squadrons, instead you set the overall strategy by picking a card and probably refine it by formation and general targetting tactics. Leaders add a bit of complexity with their special cards. 'Manual combat' just means you can watch the battle (which looks nice) and change cards every combat phase. Of course this card system means you lose some control (compared with other games), but it also reduces micromanagement and makes the AI more competitive in battles. Some people hate it, some love it, I'd say it's ok.

Bugs: Endless Space crashes ocassionally, let's say every other game. In every case reloading the latest savegame fixed the issue. According to the error messages it's mostly about AI diplomacy - playing with less opponents and in smaller galaxies might help. Given the fun the game provides, I accept the rare crashes though.

If you like complex 4X games, you will (very likely) enjoy Endless Space and its addon Disharmony.
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5 of 6 people (83%) found this review helpful
191.8 hrs on record
Posted: October 25
It's one of those 'just one more turn' games.

Now plays a lot better, a game I always come back to.
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4 of 5 people (80%) found this review helpful
73.0 hrs on record
Posted: October 26
Let's keep my review simple. I will assume you know what a 4X space game is about and just list how Endless Space fares in my opinion.

What Endless Space does really well:
- Impressive graphics
- Keeps micromanagement surprisingly low
- Balanced tech-tree
- Even with differences in research levels, battles are still not one-sided
- The KI opponents are quite capable diplomats. Where I usually NEVER accept an offer from KI-opponents in other games, the "Endless Space" ones managed to "sell" me deals by offering the right incentives.

What it does okay (meaning it's nothing special):
- Several ways to win
- Different species and the option to create your own
- The KI opponents are quite good although they do get an unfair ingame advantage. I would prefer to be able to choose their difficulty AND the amount of "advantage" they get seperately.
- Diplomatic options have to be researched. While it does make for an interesting game mechanic I would still prefer to have all diplomatic options from the start.

What is missing:
- No espionage, sabotage, inciting rebellions etc.
- There is basically NOTHING besides the respective faction-intro to evoke some atmosphere in the game. Even when you finally win you only get a small picture of your faction and a rather neutral text telling you that you've just achieved economic / military / scientifiy victory.

Summary
All in all I would give it 4 out of 5 stars. It's very good and addictive but putting some atmosphere in there (voice-overs, a few animated messages etc.) would go a long way. Having some espionage and full access to diplomatic functions from the start would also help to make it even better.
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2 of 2 people (100%) found this review helpful
146.9 hrs on record
Posted: October 31
This is actually a pretty good game. Endless Space is a Real Time Turn Based Science Fiction Strategy. Yeah, something like that. Basically turns happen simultaneously and next turn begins when everyone clicks "end turn". You have quite a lot of races to choose from, and if you don't like them you can create your own races from the other races' set parameters.

The first thing that hit me is that the lore of the Endless universe is absolutely stunning and well thought out. They have many mainstream sci-fi cliches but also very creative and sometimes funny technology tree. The first time you play this game you would think that it has a storyline due to the immersion and random events etc. The scope of the game, within some couple hundred games, is huge: you evolve from a species habiting one single fluffy terran/jungle/ocean/arid planet in a faraway galaxy into a galactic superpower with the ability to colonize gas giants and tear down space-time. What I really like is that they have actually managed to keep the game interesting even into the late game. For example, your population can be hard to manage, at least in the start (you can't expand too quickly or they will get very unhappy), but they won't get pushy and won't drag you to too many details. One way they have done this is that battles are pretty straight forward and there's really no strategy there, except good scouting and finding out how your adversary is equipped so you can counter him/her in the rock-paper-scissors battle mechanic. Hero is a must in a battle, and heroes can really boost your stuff, also when assigned as planet governors.

On higher difficulties and versus multiple enemies a lot of things are luck based. You can simply end up in a bad spot with a cheating AI with no way out. Also the fact that moving of ships & battles is somewhat weird, it actually happens in real time, and is not turn based is a pretty stupid mechanic especially vs AI. Sometimes you would want to move ships between fleets before combat but you can't because the other player forces you to enter combat. I suppose the point here is to cut waiting times in multi player so that turns can happen simultaneously. I have not played MP so I can't say anything about that, although I would "guess" that the game's balancing probably favors single player.

In single player you can easily beat all opponents on easier difficulties, but the game gives you lots of options for handicapping yourself. Too bad that AI is mostly quite stupid, and like many other games, higher difficulties only give bonuses for AI and handicaps for the player or make the AI cheat but I guess that's the only way to make challenging AI's in strategy games... One real point of discontent is the planet menu, it is really hard to organize when you have a lot of things queued, and there is no "bring to top of queue"-button. This is really frustrating if you want to manage things yourself. You can always automate buildings though, but it's not very feasible if you are playing vs 8 AI's in endless difficulty and need to be pretty precise about things. In the trading system the AI is pretty smart though, and is really difficult to cheat.

Ok, so I wouldn't pay 20€ for this game, but definetely recommend it especially if you get it on sale. If you are looking for the ultimate competitive strategy experience, then I don't think that this game is it. However, it can be quite fun to play. I also have Dungeon of the Endless and recommend that as well.
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2 of 2 people (100%) found this review helpful
113.8 hrs on record
Posted: November 9
I like it because I love sci-fi, strategy games, and games where you can move at your own pace. If you have little patience or like lots of excitement or an easy win this game is not for you. If you buy this game be prepared to spend an above-average amount of time looking up how to play it, and hitting "end turn" so you can cycle through to the next move. In a way this game is civilizations-meets-sunday crossword...

For me this game is about the intellectual challenge of actually learning how to play it, and finding work-arounds for the user interface which is not as straightforward as other games of its kind. I like that there are numerous victory types for this game (science, economic, dominance to name a few). The in-game story is pretty good (not cheesy like other games). It reminds me of my old favourites Sim City and Star Trek Armada II.

In all I say its a great game for ponderous intelluctuals who love a challenge.
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2 of 2 people (100%) found this review helpful
2.7 hrs on record
Posted: November 10
Relatively new to this game, still in my first foray, but I must say I can't recall a time when any other game in a LONG time (outside of maybe the Borderlands games) that I have just sat smiling even after exiting a session of play. I lost my first ship in my first battle. I've since eliminated those same pirates. I've colonized every world possible that I can either A) reach or B) have tech for. The tutorials are great and make it a joy to delve deeper into.
I quite enjoy it. Hope you do, too.
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3 of 4 people (75%) found this review helpful
2.2 hrs on record
Posted: November 13
Those lieing bacterial basterds....
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1 of 1 people (100%) found this review helpful
21.9 hrs on record
Posted: November 19
A damn fine and outside-the-box piece of work without proper multiplayer. I mean, stomping AI, while designing ships and getting through random events is fun (hey, Sid, more fun than your latest) interesting faction balance and some planetary development (though I personally wish there was more to it than just choosing a type and watching blockade rings). Still, singleplayer is nice.
And yeah, soundtrack looks good, but I'm not that much into ambient, so...maybe only ambient there wasn't such a good idea.
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2 of 3 people (67%) found this review helpful
39.2 hrs on record
Posted: October 26
Extremely fun 4X Turn-based startegy game. If you have patience to learn the game mechanics, it turns into an extremely fun game. If you play online the game can become quite long, but it never loses its appeal, even after a 3 hour game.
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2 of 3 people (67%) found this review helpful
92.7 hrs on record
Posted: November 5
The art work for this game is incredible, wonderful UI and a very well constructed ship design tool.
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2 of 3 people (67%) found this review helpful
23.0 hrs on record
Posted: November 14
The MoO clone I have been looking for for a long time.
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1 of 2 people (50%) found this review helpful
14.3 hrs on record
Posted: October 29
I have major improvements in mind that this game could use- but nonetheless enjoyable.
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0 of 1 people (0%) found this review helpful
144.7 hrs on record
Posted: November 10
Sexy space game, if you like 4x games this one is a must buy if you dont also buy it.
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0 of 1 people (0%) found this review helpful
12.9 hrs on record
Posted: November 19
This is my first review for any game I have ever bought, on Steam or otherwise but I thought I should talk about my experience. I bought this game for Mac (OS 10.10) and it worked great for about a week. One day it froze while I was playing so I force quit it, not a big deal since a lot of games don't work perfectly on Mac. Now, however, whenever I try and open the game it immediately quits with an error. I wrote to the developers asking for a refund becauase I can't play the game anymore but they never got back to me. I was really hoping for more, I enjoyed the game while it worked. Don't waste your money if you have a Mac.
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1 of 4 people (25%) found this review helpful
568.5 hrs on record
Posted: November 5
game ver 1.4

I realy like 4x games going all the way back to Master of Orion (MOO). I like this game and would recommend it, if the game did not fataly crash about 100 turns into 30-50% of my games. (Index out of Range error). The AI also seems to pile up on planet choke points in the spiral maps. I have seen 2-4 AI players (8 player game) with 10+ fleets each all sitting on one planet doing nothing. This can be exploited for training a fleet commander of by bypassing a large segment of an enemys fleets and attacking rear planets.
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1 of 4 people (25%) found this review helpful
4.0 hrs on record
Posted: November 11
While it is not exactly a bad game - it lacks anything to make it more interesting than managing a spreadsheet. Well the music is nice.
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1 of 5 people (20%) found this review helpful
1.0 hrs on record
Posted: November 2
I personally expected more from this... not a super hard sci-fi game that make me bored straight to the bones... here is what I don't like; it's really hard to expand, every race I've played has too many desadvantages and to little advantages, traveling is a pain in the neck, everything is EXTREMELY expensive and hard to make other than the basic and original ships, and with the one race that worked most with me I couldn't even get heroes to make my armies better or even to make it easier to get money and that **** easier to get! I personally feel ripped off big time!
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