The Grand Finale of the greatest adventure! Decide the fate of a civilization in this triumphant final chapter to the Myst saga. Embark on an epic journey into the heart of a shattered empire as the only explorer who can still save it— or destroy it with the wrong choices.
User reviews: Mixed (42 reviews)
Release Date: Mar 16, 2012

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Packages that include this game

Buy Cyan Complete Pack

Includes 8 items: Cosmic Osmo and the Worlds Beyond the Mackerel, Myst V, Myst: Masterpiece Edition, realMYST, Riven: The Sequel to MYST, Spelunx and the Caves of Mr. Seudo, The Manhole: Masterpiece Edition, URU: Complete Chronicles

 

About This Game

The Grand Finale of the greatest adventure! Decide the fate of a civilization in this triumphant final chapter to the Myst saga. Embark on an epic journey into the heart of a shattered empire as the only explorer who can still save it— or destroy it with the wrong choices.

Whether you’re a longtime Myst fan or new to the series, the Grand Finale is an epic adventure you won’t want to miss.

Key features:

  • Developed by the original creators of Myst: Rand Miller and Cyan Worlds bring you the ultimate chapter in a series already renowned as the pinnacle of adventure gaming.
  • Explore vast 3D worlds with an easy click of the mouse: Improved point-and-click interface offers several options to accommodate your exploration style.
  • Interact with the world like never before: The innovative new slate lets you communicate with mysterious creatures and manipulate the world around you.
  • The characters of Myst brought to life: New facial mapping technology brings characters to life with unprecedented emotion and expressiveness.

System Requirements

    • OS: Windows XP, Vista, Windows 7
    • Processor: 800 MHz Pentium® III or AMD Athalon or equivalent
    • Memory: 256 MB (512 MB recommended)
    • Hard Disk Space: 4.5 GB free
    • Video Card: 32 MB DirectX® 9.0c compliant video card supporting 32-bit color
    • DirectX®: DirectX® 9.0c or greater
    • Sound: DirectX® 9.0c compliant
Helpful customer reviews
4 of 5 people (80%) found this review helpful
7.9 hrs on record
Posted: May 9
I've played all the Myst games multiple times and just got around to completing this one. What took me so long? Well, I was pretty apprehensive. Hardcore fans of the series tend to dismiss this game, but my apprehension was misplaced as I thoroughly enjoyed this.

Pros:
-Very clever puzzles
-Gorgeous Zones
-Amazing Atmosphere
-Puzzles are incredibly rewarding
-Creative story, interesting characters
-Multiple endings

Cons:
-Cheesy (Less than 4 but moreso than 3)
-Not super difficult, about on par with Exile
-Tablet mechanics can be buggy/frustrating/annoying
-Acceptable but otherwise unmemorable soundtrack (whereas the other games have stellar soundtracks)
-Quite short (ties into the difficulty)

Most puzzles here are very fair and some are downright brilliant (Parts of Noloben and all of Todelmer and Laki'ahn), but as mentioned eariler the new tablet mechanic can be quite confusing and clumsy. However, this game is still definitely worth your time if you are a fan of the Myst series. If you're new to the series, I'd suggest any of the other entries before this one, but it's definitely a solid entry to the series.
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1 of 2 people (50%) found this review helpful
20.7 hrs on record
Posted: May 26
dni fun
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28 of 30 people (93%) found this review helpful
3.7 hrs on record
Posted: January 18, 2014
To really appreciate these games, one has to have read the books and beaten all the previous entrys. Wow that sounds elitist. Unfortunately, with Myst, it's quite true. Much like any other fantasy world (Middle Earth, Elder Scrolls, etc) the ages of Myst and your significance in them can only be understood in the context of the game's universe. Myst is about exploring ages, and figuring out puzzles, but in truth, its about so much more. Its about a lost tribe called the D'ni, and the legacy of the man who would eventually save them (Atrus). This is not a one part movie, but a story of which bits and pieces are scattered among other books and games. With Myst V you are getting the conclusion to a very long story. For that reason, it may seem short. But when you play the game with the knowledge of the other games, its an ending that seems mostly appropriate and is needed to cap off an otherwise endless story. Is it perfect? No. Does it work? yes. If you do not play the other games in the series, then it at the very least recommendable that you read the books. Not only do they fill in alot of blanks, but also give you some insight into the characters and why they are significant.
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32 of 37 people (86%) found this review helpful
1 person found this review funny
2.4 hrs on record
Posted: October 15, 2014
Myst, Riven and Myst III: Exile are three of my favorite all-time PC games growing up, and had a huge influence on my gaming preferences. I even collected a few of the accompanying novels, I was that crazy for the series. To be honest, I wasn't even aware of any other games in the series beyond Myst IV (which I have not played yet), until recently. I really wanted to like this game, from the very start. But I couldn't help but feel disappointed by Myst V.

The graphics are beautiful, like with any other Myst game. I couldn't help but feel the worlds were smaller somehow, though, and less explorative. Almost restrictive. I can appreciate how they are trying something different compared to the other games in the series; I just don't enjoy the outcome of it. For instance, full motion video had been used in the first four Myst games--and used very well. You rarely had contact with anyone within the games themselves, which added to the overall isolation and atmosphere of the games. And while Myst V only adds two characters into the mix, Escher and Yeesha, the impact just isn't the same due to predictable 3D rendered characters replacing the FMV. Their presence inside the game sort of ruins the notion of being isolated on some deserted world.Oh well.

Another small but vital complaint: the voiceovers used during journal readings. Just like the rest of the series, journals provide key insight and deepen the backstory of the game. I remember it being a very immersive experience in Myst, picking up a journal and reading and re-reading it to myself at my own pace. This time around, the journals are read for you, in the voice of Yeesha. Don't get me wrong, the voice acting of both Yeesha and Escher are very well done. It just ruins the experience of reading it for myself, and often ends up becoming an annoyance throughout the game.

My biggest problem with Myst V, though, are the puzzles themselves. When you think of Myst, you think of challenging, physics-based puzzles which require a good amount of patience. Even the hardest puzzle could be figured out eventually, as long as you paid strict attention to clues and weren't afraid to use a little trial-and-error. I never used a walkthrough for Myst, Riven or Myst III (and Riven was an incredibly difficult game). But I found myself breaking down for help several times in Myst V. The puzzles are frustratingly difficult, due to the fact that some of the clues are either misleading, or non-existent. I didn't really enjoy the use of the slate/tab mechanism, either, and found it frustrating as well.

If this game is part of some Myst/Cyan/Ubisoft bundle on sale, then by all means go for it. But I would not personally recommend this game by itself.
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24 of 29 people (83%) found this review helpful
8.4 hrs on record
Posted: June 24, 2014
Where to start...? I played Myst and Riven when i was a child, I continued with Exile and Revelation and I absolutly enjoyed every single one of them. Unmatched when it comes to atmosphere and puzzles. I remember these masterpieces to be some of the brighest lights in my history of playing video games. So it was just a matter of time until i would pick Myst V and finally now when i found it (fortunatly being on sale, yay) there was no way around it. Sadly...I dont understand why this game wears the name "Myst". The story is flat, the puzzles are somehow boring and they didnt pull me into the game. I miss the once so excellent leveldesign and its awsome surreal enviroments who seemed so alive and fascinating. I also appreciated the real actors...its was one of the key features for me. Myst V at the other hand looks dead and flat. I dont feel any interest to go "deeper" into this. What a shame...
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