A mysterious entity is absorbing and corrupting your music before your very eyes. You must battle through your own song collection and fight to reclaim your music!
User reviews: Very Positive (1,108 reviews) - 86% of the 1,108 user reviews for this game are positive.
Release Date: Aug 6, 2012

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Includes 2 items: Symphony, Symphony - iTunes & m4a Support

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Recent updates View all (12)

November 25, 2015

Now LIVE: Non-Latin character support, "Play NEXT" & "RANDOM" (Build 1451)

Hello everyone!

Following a break-in period in beta, we are putting Build 1451 on the live branch, since there have been no reported issues with this new build.

As mentioned in the previous announcement, this build contains non-Latin character support as well as new "play next" and "play random" functionality.

Definitely let us know if you still find unsupported characters (they will show up as squares), or any other issues!

Cheers,

Francois
Empty Clip Studios


8 comments Read more

November 21, 2015

Big update: Non-Latin character support, "Play NEXT" & "RANDOM", now in PC beta! (Build 1450)

Hello everyone!

We're really excited to announce that a large update that's been a long time coming and has now hit beta. In addition to bug fixes, we finally finished re-factoring our font engine to handle multiple non-Latin character sets simultaneously.

It's a rather large backend upgrade, so definitely try it out, throw as many foreign character song and artist tags at it as you please, and let us know how it works out! We expect we might have missed some character sets so we're looking forward to hearing from you about how the system performs in a live environment.

Also, two oft-requested features for playback have been added: "Play next song" (in the current playlist), as well as "Play random song".

We hope this all makes for an improved Symphony experience for everyone. As always, ping us in the discussion boards with any issues on these or other features!

TO TRY THE BETA: just select the beta branch [beta_loggin_f] from the "betas" in your Steam client under the Symphony properties.

Cheers,

Francois
Empty Clip Studios

6 comments Read more

Reviews

“Symphony is fun, pure and simple.”
84/100 – PC Gamer

About This Game

Your music is under attack, you must liberate it!

A mysterious entity is absorbing and corrupting your music before your very eyes. You must battle through your own song collection, discover items, customize your ship and fight boss enemies to liberate the Symphony of Souls and reclaim your music!

Symphony is one of the most music-driven games ever made. In this vertical shooter, re-experience each of your songs as it becomes a unique battlefield driven by intensity and tempo.

Your music collection is now an item collection! Each of your songs contains an item you can discover, equip and upgrade. Fully customize your ship to reach score targets, upgrade items and unlock new difficulty levels.

Showcase your skill. Symphony's innovative per-song leaderboard rewards you more, when you dominate with less powerful weapons. Find the loadout that suits your style and show what you can do!

Key features

  • Battle a mysterious entity that absorbs and corrupts your music as it plays
  • Cutting-edge music analysis adapts the game to any song you like!
  • Innovative per-song leaderboard system rewards you based on your weapons and the difficulty level
  • 5 unique sets of boss enemies to conquer
  • 6 difficulty levels
  • Discover, collect and equip weapons hidden inside your own music collection
  • 30 achievements/medals to unlock
  • Supported file types:
    • Windows & Mac: MP3, OGG, WAV, FLAC, WMA (Windows only), AIFF, WV.
    • Linux: MP3, OGG, WAV, FLAC, AIFF
  • M4A & AAC supported via a DLC download for a small fee to cover patented decoder licensing costs (M4A & AAC also require the free QuickTime player)
  • Full amBX™ support (cool lighting!) - Windows only

System Requirements

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3 / Vista / 7
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Hard Disk Space: 500 MB
    • Video Card: MB, DirectX® 9.0c-compatible, Shader Model 3.0 or higher
    • DirectX®: DirectX 9.0c
    • Sound: DirectX 9.0c-compatible
    • OS: OS X 10.8 or later
    • Processor: Dual core, 2 GHz or faster
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1 (with shader model 3 video card or higher)
    • Hard drive: 500 MB available space

    • Not recommended for Intel integrated graphics, Mac Mini's or early generation MacBooks
    • OS: Major Linux distributions from 2012
    • Processor: Dual core, 2 GHz or faster
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1 (with shader model 3 video card or higher)
    • Hard drive: 500 MB available space

    • Not recommended for any integrated graphics GPUs
Helpful customer reviews
20 of 27 people (74%) found this review helpful
0.3 hrs on record
Posted: January 17
its not very fun. felt more like i was playing some random shooter game while having a youtube tab open from a song i like playing rather than it actually incorporating with the gameplay and all. not very fun.
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9 of 9 people (100%) found this review helpful
3 people found this review funny
2.8 hrs on record
Posted: October 7, 2015
best euphoric experience to listen music with
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3 of 3 people (100%) found this review helpful
2.6 hrs on record
Posted: December 3, 2015
Cool shoot em up that goes along to your own music library. i prefered Beat Hazard, but this game was still pretty cool.

Edit: I have this game on my phone also, ive played it a ton more on the phone than on steam.
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3 of 4 people (75%) found this review helpful
3.2 hrs on record
Posted: January 6
Nice game for the first hour, then you will notice that it's always the same and the levels are very similar to each other. You could disable the music and put a random track in the background and feel no difference.
After the Mezzo-piano difficulty, Mezzo-forte and so on are completely impossible to beat 100% for the 95% of the songs: plenty of enemies, small arena and a big collision box due to the large ship.
Not mentioning the "cannon balls" fired by the enemies ships that can't be seen when the arena became red (on black background) since they're red or black.
The story is useless for this type of game and unattractive, the Bosses are easy and only of 5 types. There should be a way to "deactivate" the story mode if I do not want to be interrupted when I'm playing since it doesn't allow you to record a score on the leaderboard because of the extra points you get for the Boss.
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1 of 1 people (100%) found this review helpful
6.8 hrs on record
Posted: November 22, 2015
I've actually had Symphony for well over a year but had barely touched it until recently fishing it out of Backlog Pugatory. And I'm glad I did—it scratches the same itch as Audiosurf, running your digital music through some algorithm or other to generate levels. But Symphony takes the conceit and whacks a manic shmup into it, and the result is a lot of fun.

The plot: Seems there's some demonic entity thing which is devouring the souls of the composers in your music collection or something...yeah it's dumb but just go with it, it's an arcade game. You fight off its many minions with the occasional boss fight interspersed, blasting them to smithereens while listening to your music. As the intensity of your music increases, the colors get brighter, enemies move faster and are harder to kill, and your motions become more spasmodic as you try to kill everything while collecting all the powerups.

It's similar in concept to bullet hell/danmaku/Touhou/what have you, but you will not be threading the needle here. The hitbox consists of your entire ship, and brushing up against enemies or their fire results in losing an outrider section of your craft—as well as the gun mounted on it. However, your craft can easily be repaired by picking up powerups in the form of musical notes. This, coupled with the occasional invincibility powerup, makes ramming enemies a totally legitimate strategy in a pinch.

Difficulty scales up at a controlled enough rate that you're able to maintain a consistent degree of challenge even as your weapons get bigger and badder. Between plays you're given the option to configure and upgrade your craft's weaponry, and it's here where the gameplay is at its most strategic—do you want to focus heavy fire to forward, quickly taking down more powerful enemies? Load up on rapid-fire elements and send glowing hot plasma hurtling in eight directions at once to mop up the weenies? Close-quarter shotgunning? Long-range missile batteries? All are available to you, and all are viable.

Song selection's not the most intuitive thing, and if like me you're more likely to stream music than keep 5 GB of it lying around on your hard drive you may find the selection a bit thin. The plot's whisper-thin—not a bad thing in itself, it only needs to be substantial enough to give you a reason to shoot stuff. But the prime villain keeps popping up to chat about thie insubstantial plot, often while you're in the middle of a level and would rather see what you're doing. But these are fairly minor quibbles, not enough to ruin the experience. Symphony is an enjoyable shooter that's as exciting as the music you pump through it, and at this stage in its life it's a cheap pickup. Have fun with it.
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