A mysterious entity is absorbing and corrupting your music before your very eyes. You must battle through your own song collection and fight to reclaim your music!
User reviews: Very Positive (859 reviews)
Release Date: Aug 6, 2012

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Recommended By Curators

"Want to blast stuff to pieces to music in a glowing music ship? This is definitely the game for you."

Recent updates View all (9)

December 3

Build 1160 (PC fixes) is live

We have just uploaded build 1160, which contains PC compatibility fixes. Please let us know if you run into any issues with this new build.

Cheers,

Francois
Empty Clip Studios

4 comments Read more

September 1

Build 1136 (framerate fixes) is now LIVE!

After a few days in beta, we have put build 1136 in the LIVE branch. This update fixes frame rate issues that cropped up in the last update. As usual, let us know if there are any new issues with this build!

Thank you,

Francois
Empty Clip Studios

8 comments Read more

Reviews

“Symphony is fun, pure and simple.”
84/100 – PC Gamer

About This Game

Your music is under attack, you must liberate it!

A mysterious entity is absorbing and corrupting your music before your very eyes. You must battle through your own song collection, discover items, customize your ship and fight boss enemies to liberate the Symphony of Souls and reclaim your music!

Symphony is one of the most music-driven games ever made. In this vertical shooter, re-experience each of your songs as it becomes a unique battlefield driven by intensity and tempo.

Your music collection is now an item collection! Each of your songs contains an item you can discover, equip and upgrade. Fully customize your ship to reach score targets, upgrade items and unlock new difficulty levels.

Showcase your skill. Symphony's innovative per-song leaderboard rewards you more, when you dominate with less powerful weapons. Find the loadout that suits your style and show what you can do!

Key features

  • Battle a mysterious entity that absorbs and corrupts your music as it plays
  • Cutting-edge music analysis adapts the game to any song you like!
  • Innovative per-song leaderboard system rewards you based on your weapons and the difficulty level
  • 5 unique sets of boss enemies to conquer
  • 6 difficulty levels
  • Discover, collect and equip weapons hidden inside your own music collection
  • 30 achievements/medals to unlock
  • Supported file types:
    • Windows & Mac: MP3, OGG, WAV, FLAC, WMA (Windows only), AIFF, WV.
    • Linux: MP3, OGG, WAV, FLAC, AIFF
  • M4A & AAC supported via a DLC download for a small fee to cover patented decoder licensing costs (M4A & AAC also require the free QuickTime player)
  • Full amBX™ support (cool lighting!) - Windows only

System Requirements

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3 / Vista / 7
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Hard Disk Space: 500 MB
    • Video Card: MB, DirectX® 9.0c-compatible, Shader Model 3.0 or higher
    • DirectX®: DirectX 9.0c
    • Sound: DirectX 9.0c-compatible
    • OS: OS X 10.8 or later
    • Processor: Dual core, 2 GHz or faster
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1 (with shader model 3 video card or higher)
    • Hard drive: 500 MB available space

    • Not recommended for Intel integrated graphics, Mac Mini's or early generation MacBooks
    • OS: Major Linux distributions from 2012
    • Processor: Dual core, 2 GHz or faster
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1 (with shader model 3 video card or higher)
    • Hard drive: 500 MB available space

    • Not recommended for any integrated graphics GPUs
Helpful customer reviews
13 of 15 people (87%) found this review helpful
3.8 hrs on record
Posted: November 2
This game is amazing. Not many words to describe it on its own, so I'll take two games and put them together to describe it. Space invaders and AudioSurf. Nuff said go have fun!
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16 of 22 people (73%) found this review helpful
31.5 hrs on record
Posted: November 8
It started off very smooth and enjoyable but by the 244th song it got quite stale. By then it wouldn't be a surprise if other players would have memorized all the possible patterns enemies follow (whether you play on the lowest or highest difficulty).

In the higher difficulties, the playing field felt very confining. This provides a good challenge but at the same time, it feels very limiting if you're someone who prefers freedom of movement like what you see in Beat Hazard.

I try to phase the game out when doing long-winded tasks (such as 840 minutes played and 244 songs completed). Unfortunately, the game will auto-pause when you tab out. You can't even move the window to the corner of your screen in case you want to phase out and multi-task for some casual playing. Add to that the fact that this game unfortunately uses a lot more resources than Beat Hazard.

It's a aesthetically beautiful game but it could not keep things fresh until the end.
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7 of 8 people (88%) found this review helpful
5.7 hrs on record
Posted: October 24
WARNING 1:

This game is causing hateness to favourite songs and addiction.

WARNING 2:

If you are listening to heavy fast music = dont use it in game.
Tutorial in legendary mode is not that fun lol
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9 of 13 people (69%) found this review helpful
10.8 hrs on record
Posted: November 1
This is another one of those games that was built for a tablet, rather than a PC first, and then was ported... and it shows.

Shooter games rely upon precision, but touchscreen-based tablets lack that utterly, so they made a game where you are hypothetically encouraged to use precision, but where your shots sweep the whole battlefield, your ship takes up a massive space (much larger than it appears!), and enemy bullets are likewise far larger than they appear, leading to deaths from things that miss your ship entirely.

But who cares?! You get infinite lives, anyway! Plus, it's not like it matters half the time, anyway, because your shots can be upgraded to so overpowered that you kill everything before you even realize it's there, and firing in all directions. It's such that "play" largely involves just collecting powerups with proper timing to keep a chain alive.

Since score is the only thing that determines how well you did, (you can "beat" a song by simply walking away from the keyboard for the full length of the song, no participation required,) then collecting note powerups at the precise timing to keep a chain alive is literally the only thing (besides purposefully underpowering your ship to up a challenge modifier) that exists as a means of judging skill.

I would only recommend it to people who really love their music library, and just want even more excuse to listen to it.
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5 of 7 people (71%) found this review helpful
2.2 hrs on record
Posted: June 24
This has easily become my favourite rhythm & music game. The idea is so simple and it's fantastic for de-stressing after a long day.
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2 of 2 people (100%) found this review helpful
33.1 hrs on record
Posted: July 30
Listen to music, watch exciting visuals, shoot at enemies, unlock new weapons and difficulties, upgrade your ship, kill evil demons and collect the best score! If you like music and shoot 'em up games, this game is for you. It's worth the price.

Pros:
-Visually impressive
-Levels generated by your favorite music
-Great selection of different weapons
-Unlocking and upgrading weapons
-Weapons can be set to autofire

Cons:
-Sometimes all the enemies and projectiles make a chaotic mess on your screen
-Menu system is unintuitive
-Sounds of gunfire are sometimes too loud and overwhelm the song
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2 of 2 people (100%) found this review helpful
8.7 hrs on record
Posted: December 11
An absouletly fabulous game-- beautiful and well made-- easy to pick up, difficult to master... etc. There are a lot of things I could say about the experience that is Symphony, but it really is hard to put into words. If you're farmiliar with musical lingo, and fluent in reading sheet music, then this game will become one of the most entertaining and musically stimulating experiences.

Have you noticed I've been refering to it as an experience? Well, I mean, this is one of the only titles I know in which you can import in speedcore techno and rock out while going through a horribly difficult bullet hell, and immediately swap over to something calm and classical while stil destroying interesting and yet heavily frustrating enemy types.

Pros:
Can import ALMOST any song and play it to your difficulty level
Awesome menu music
Fun upgrades and weapons
Replayibility
Auto fire options

Cons:
You cannot import songs longer than 10 minutes
Can get painfully difficult
Bosses are spontainious and impossible to predict their encounters
Enemies can be unforgiving if you lose a ship part
Upgrading ship parts gets really expensive

Overall 8/10. Buy it if you like bullet hell shooters, or even just arcade style games.
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3 of 4 people (75%) found this review helpful
6.9 hrs on record
Posted: June 25
Anyone who love music should play this game! :D
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3 of 4 people (75%) found this review helpful
2.9 hrs on record
Posted: June 28
It does have a story !!!! in a music game !!!

11/10 LMAO
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3 of 4 people (75%) found this review helpful
5.8 hrs on record
Posted: June 25
I can't really say I've enjoyed playing this game.

Levels you play are incredibly repetitive and chaotic. One thing is a bullet hell when you know exactly where your hit area is. Another thing is this game, which is maddeningly fast and crazy. You have to kill incredible amount of enemy ships while trying to collect bonuses each of those countless ships drop. But the ships keep coming and sometimes you're not able to get them.

These bonuses also repair your ship. By the way, everytime you get hit, you lose a weapon until it's repaired. So, once you do just one thing wrong, bam, you're not closer to die, but it also gets easier to die. Ok, you have infinite lives, but when you die, you stay dead for like 5 seconds and the field gets even more crowded. So it's hard to get back on your feet after you've died once.

Another major issue is the navigation menus. You're encouraged to play with your owned songs, the ones you have in your computer. So, yes, you have a long list of songs as big as the songs you have on your computer (mine has 5k), but the filtering system is terrible! Each time you complete a song, it becomes attached to an item. After you get around 10 items, you probably won't need any more. But when you want to upgrade your weapons, you have to find them in a long list of items, or in a shorter list of items you have. Thing is, I bought more items than I needed and I can't sell them so I can navigate through them better. Really frustrating! Ok, you can upgrade them from your ship editing menu. The problem is that you don't know the price of the upgrades when you access them this way! How stupid can it be?!

Also, you have two kinds of points - inspiration and kudos. They're both basically the same thing, only they're not. Just like an RPG asking you to collect gils and zennies, for examplo. Doesn't make much sense to me. Oh, by the way, whenever I complete a song, I'm told I got a lot more (like 10x or 20x) kudos points than I actually got.

The only thing that kept me playing this were my own songs. So, to sum it all up, I'd advise against you getting this game. It's a nice excuse to listen to the music you like, but what's the point of buying a game whose best feature is already installed in your computer?
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3 of 4 people (75%) found this review helpful
0.2 hrs on record
Posted: December 4
Much in the style of Beat Hazard, Symphony is a chaotic shooter powered by your personal music collection.
Rather than being a twin stick shooter, Symphony is more of a vertically scrolling shmup. As you play through your library of music, you will unlock different pieces of equipment to build ships out of. Each piece has a specific response to music, so a subwoofer launcher will fire a huge burst every time there is a strong bass note. This novel interactivity between the ship and music means you can design a ship to specifically be most effective with a certain song or genre.
It’s a super cool concept and I really enjoy being able to play a game that connects with my music library in this way.
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1 of 1 people (100%) found this review helpful
1.5 hrs on record
Posted: June 27
I really like that I can pick my own music while blowing crap up!
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1 of 1 people (100%) found this review helpful
5.5 hrs on record
Posted: October 18
A fun top-down shooter thing with levels randomly generated based on your music. It is very entertaining, and the more songs you play the more weapons, difficulties and progress you unlock. This game is seriously fun, as well as rewarding you for making things difficult for yourself by giving you higher score multipliers for weaker weapon loadouts.
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1 of 1 people (100%) found this review helpful
9.3 hrs on record
Posted: November 10
It was fun while it lasted, I like the fact that you can add in your m=own music to the game, but the main missions feel like they end a bit fast and reaching the end game weapons seems a bit too easy. There could have been a bigger variety in weapons as well, but for the price, this was a pretty fun game.
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1 of 1 people (100%) found this review helpful
0.2 hrs on record
Posted: August 24
I've played this on Linux, and I can tell that it SUCKS, don't know in windows, but here the controls are somehow "locked", when I try to reach different songs in the menu there is some invisible "wall" that doesn't allow me... Inside the game, I can beat everything by staying on the bottom of the screen and mantaining the shooting button, so it's nothing but boring.
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1 of 1 people (100%) found this review helpful
7.7 hrs on record
Posted: July 9
You know when you just fall in love with a song that you can't stop listening to? But then 50 listens later you start to get sick of the song and shove it in a music folder that builds up of over years, and now you have a big folder of music you know every word to and every beat, that it's pointless playing as you can rehearse the entire song in your head?
Well now you can play all those songs one last time but while killing a ton of visually hypnotic geometric "things".

Pros:
You get to play an arena whose visuals and enemies attack to the tune of your music.
The visuals are very hypnotic and very smooth blending of colours and effects.
You can customise what and how your ship shoots, by changing weapons or the angle they fire.
Progression on ship upgrading and unlocking difficulties.
Bosses that appear mid song that you must destroy.
Leaderboards for the included songs, I believe there's one for own songs too but I guess you and friends need the exact same file in order for it to work. (Don't quote me on this)

Cons:
Only 2 colours, well main colours anyway, I would have liked to see full on rainbows or different colours depending on the music.
I wish more geometric attacking "things" would warp the music. Only encountered one that changes audio balance.
OP square sniper things, I hate them! I hate them so much! Especially the smaller ones on Hard+

My cons are quite personal, I really enjoy the game and couldn't really find anything "con"ish, but there could definitely be improvements.

General Opinion
I like the game, It's something you'll wanna keep installed and just play a few tunes every so often. It does start a little slow and easy but if you push up the difficulties a bit, at around medium you'll start to realise firing backwards becomes pretty important. Then by Hard you're just confused at where you need to shoot. Enemies become more difficult to kill and you keep getting hammered from the sides and behind. It gets crazy, but awesome crazy.
I'd say if you have a big music folder you'll have a lot of fun replaying all your songs while murdering a really angry music demon from another dimension.

As a side-note; I played this on GNU/Linux (Ubuntu LTS), Only had one mouse problem where after each game I had to move the mouse to each corner of the screen otherwise it hit an invisible edge. Other than that the game ran flawlessly, and wouldn't hold a little bug like that against it.
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1 of 1 people (100%) found this review helpful
24.9 hrs on record
Posted: July 4
As a music lover, this game offers a great means of interacting with my music library. Even though it is still in beta development, this is an excellent game.

The gameplay is a modernization of the classic top-down shooter style games. The waves of enemies are uniquely synced to the intensity and beat of the selected audio track. Each song in your library becomes it's own objective in the Symphony of Destruction against the Music of the Universe. Each track unlocks additional weapons and items upon completion and features power-ups and bonuses for you to collect along the way. The bosses are demons that appear at intervals based on total points scored, so if you happen to be playing a song that has an intense beat, it may be more difficult to win.

There are some design features I would like to see modified in the game. First of all, for the Song Selection I would like to see more filter options. Currently there are only two filters, Album or Artist. If the ID3 tags are correctly applied to the music files, [Artist] actually refers to the song's Composer, which may make it difficult to find the song version you are looking for (i.e. Bob Dylan is the [Artist] who composed "Knocking on Heaven's Door" which was also covered by Guns and Roses, but both versions will appear under [Artist] Bob Dylan). The [Album Artist] is the performer and the predominant means by which many people associate a song (an unfortunate fact for the title track of David Bowie's "The Man Who Sold the World" album which is often mistook as a creation of, Nirvana's, Kurt Cobain). In Pop-Culture, the performer is rarely ever the composer and for some, Paul McCartney and John Lennon might not be recognised as a composing members of The Beatles. Is there a song actually written by Justin Bieber? A filter for [Genre] would also be a nice option; however, I would largely prefer a Search Field that let's me look up a particular [Title]. It takes a long time to sort through lists with the word "The" at the beginning.

Along with the filter for genre, it may be nice to have an option in the game settings to chose your perferred/favorite genre allowing the game to randomly select one of those songs during title sequences instead of the default looping track. Otherwise, there is a Preview button on the Song Selection screen that allows you to play songs while you continue to browse.

I just recently noticed that the weapons lose sync after defeating a demon. I have to exit the game and come back to fix the problem. What happens is the shots I fire are spawned a good distance away from the ship and they also seem to disappear and jump about the same distace from point to point along their path. This causes an increased number of missed shots that should have been kills. I still like the game, but it's something the developers should take care of.
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1 of 1 people (100%) found this review helpful
3.5 hrs on record
Posted: June 28
I don't think it's possible to express how much fun this game is! When you start unlocking your weapons you can start experimenting and experiencing your favorite music like never before. Once I poped in my whole library I was hooked for hours.
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1 of 1 people (100%) found this review helpful
3.9 hrs on record
Posted: July 1
I really like this game, I find myself playing and then more playing...can't get enough.
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1 of 1 people (100%) found this review helpful
2.3 hrs on record
Posted: December 6
Imagine that you had a music disc and with it came a space ship and guns and monsters and bang bang and a lot of color that will blow your mind yes this makes it so good to feel this way 9.5/10 could have had more frogs nt great play for your family and maybe a dog
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