A mysterious entity is absorbing and corrupting your music before your very eyes. You must battle through your own song collection and fight to reclaim your music!
User reviews:
Recent:
Mostly Positive (10 reviews) - 70% of the 10 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,130 reviews) - 86% of the 1,130 user reviews for this game are positive.
Release Date: Aug 6, 2012

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Recent updates View all (12)

November 25, 2015

Now LIVE: Non-Latin character support, "Play NEXT" & "RANDOM" (Build 1451)

Hello everyone!

Following a break-in period in beta, we are putting Build 1451 on the live branch, since there have been no reported issues with this new build.

As mentioned in the previous announcement, this build contains non-Latin character support as well as new "play next" and "play random" functionality.

Definitely let us know if you still find unsupported characters (they will show up as squares), or any other issues!

Cheers,

Francois
Empty Clip Studios


8 comments Read more

November 21, 2015

Big update: Non-Latin character support, "Play NEXT" & "RANDOM", now in PC beta! (Build 1450)

Hello everyone!

We're really excited to announce that a large update that's been a long time coming and has now hit beta. In addition to bug fixes, we finally finished re-factoring our font engine to handle multiple non-Latin character sets simultaneously.

It's a rather large backend upgrade, so definitely try it out, throw as many foreign character song and artist tags at it as you please, and let us know how it works out! We expect we might have missed some character sets so we're looking forward to hearing from you about how the system performs in a live environment.

Also, two oft-requested features for playback have been added: "Play next song" (in the current playlist), as well as "Play random song".

We hope this all makes for an improved Symphony experience for everyone. As always, ping us in the discussion boards with any issues on these or other features!

TO TRY THE BETA: just select the beta branch [beta_loggin_f] from the "betas" in your Steam client under the Symphony properties.

Cheers,

Francois
Empty Clip Studios

6 comments Read more

Reviews

“Symphony is fun, pure and simple.”
84/100 – PC Gamer

About This Game

Your music is under attack, you must liberate it!

A mysterious entity is absorbing and corrupting your music before your very eyes. You must battle through your own song collection, discover items, customize your ship and fight boss enemies to liberate the Symphony of Souls and reclaim your music!

Symphony is one of the most music-driven games ever made. In this vertical shooter, re-experience each of your songs as it becomes a unique battlefield driven by intensity and tempo.

Your music collection is now an item collection! Each of your songs contains an item you can discover, equip and upgrade. Fully customize your ship to reach score targets, upgrade items and unlock new difficulty levels.

Showcase your skill. Symphony's innovative per-song leaderboard rewards you more, when you dominate with less powerful weapons. Find the loadout that suits your style and show what you can do!

Key features

  • Battle a mysterious entity that absorbs and corrupts your music as it plays
  • Cutting-edge music analysis adapts the game to any song you like!
  • Innovative per-song leaderboard system rewards you based on your weapons and the difficulty level
  • 5 unique sets of boss enemies to conquer
  • 6 difficulty levels
  • Discover, collect and equip weapons hidden inside your own music collection
  • 30 achievements/medals to unlock
  • Supported file types:
    • Windows & Mac: MP3, OGG, WAV, FLAC, WMA (Windows only), AIFF, WV.
    • Linux: MP3, OGG, WAV, FLAC, AIFF
  • M4A & AAC supported via a DLC download for a small fee to cover patented decoder licensing costs (M4A & AAC also require the free QuickTime player)
  • Full amBX™ support (cool lighting!) - Windows only

System Requirements

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3 / Vista / 7
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Hard Disk Space: 500 MB
    • Video Card: MB, DirectX® 9.0c-compatible, Shader Model 3.0 or higher
    • DirectX®: DirectX 9.0c
    • Sound: DirectX 9.0c-compatible
    • OS: OS X 10.8 or later
    • Processor: Dual core, 2 GHz or faster
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1 (with shader model 3 video card or higher)
    • Hard drive: 500 MB available space

    • Not recommended for Intel integrated graphics, Mac Mini's or early generation MacBooks
    • OS: Major Linux distributions from 2012
    • Processor: Dual core, 2 GHz or faster
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1 (with shader model 3 video card or higher)
    • Hard drive: 500 MB available space

    • Not recommended for any integrated graphics GPUs
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (10 reviews)
Overall:
Very Positive (1,130 reviews)
Recently Posted
Notrel
( 7.6 hrs on record )
Posted: April 26
This seems to be the first game I've played which punishes you for playing the way this type of game is normally played... It's like if an RPG were to only give you experience for looting bodies instead of killing enemies.
Despite this, it's an enjoyable game, and using your own music to generate a level is a novel concept.
Helpful? Yes No Funny
HeavyIsBlaziken
( 5.6 hrs on record )
Posted: April 24
A very fun verticle shooter! Hearing music while shooting down enemies is a blast to enjoy. And since you can put in any music you want, as long as it is between 1:30 - 10:00, especially video game music, it adds replayability to it!

I did hear that Beat Hazzard's better, but I haven't played that, and when I play it, I might say the same thing about it! Oh, and props to The Completionist for making me interested in the game. :3
Helpful? Yes No Funny
SigmaX
( 1.1 hrs on record )
Posted: April 21
Not as good as Beat Hazard
Helpful? Yes No Funny
Rodriqu
( 2.9 hrs on record )
Posted: April 19
:)))))
Helpful? Yes No Funny
De Vulus
( 18.5 hrs on record )
Posted: April 19
Another music that supports any music you have on your computer. I wouldn't say it's as good as Audiosurf, but it's still okay.

The stages don't sync up to the music as much as I'd like, but you still get to play a visually appealing arcade shooter with your own kickass soundtrack.

I'd recommend picking it up on sale if you enjoy casual games, but not for the full price.

7/10
Helpful? Yes No Funny
Zrin
( 3.3 hrs on record )
Posted: April 19
Decided to get back into this game after a long time of it sitting in my library and what do you know, I ran into the same issue I had that caused me to stop in the first place.
This is a good game but I am not going to play it if it isn't going to save my progress.
Great game, but it needs a skippable tutorial if its going to just wipe my save every time I play.
Helpful? Yes No Funny
Mertsch
( 2.1 hrs on record )
Posted: April 18
Quite nice game, even though it's not really good.

The enemy types are pretty limited
Unlucking the next difficulty tier is annoyingly slow
For the "full star" rating I usually need 50% of the point I actually earn during a song, which does not really give me any feeling of challenge or progress
The music is forced into certain playable patterns, so it's not REALLY synchonized with the music, even the slowest song has it's "danger" moments
Helpful? Yes No Funny
Alisae
( 0.2 hrs on record )
Posted: April 18
1/10

Looked cool at first but that's all there is to it.
Helpful? Yes No Funny
ladyjerrico
( 37.5 hrs on record )
Posted: April 14
This game is fun sure, but if you want your own music, you need to have iTunes with the songs you bought and downloaded. It also requires you to have another program to use to have the songs in the game and have them on your PC, very much a memory hog. Beating the game is easy with more music of the ones you bought, but I don't recommend it because of it being such a memory hog with the 3 things I mentioned above, not only that, but the game itself too.
Helpful? Yes No Funny
Ragingn
( 4.3 hrs on record )
Posted: April 8
This game is cool and run by the passion of your music
Helpful? Yes No Funny
Nishikino LXY
( 5.3 hrs on record )
Posted: March 4
I think it's a good game for me.It lets my favorite musics alive.REALLY HOPE developers can offer East Asian language support in Mac version!!!!
Helpful? Yes No Funny
Gonzo
( 7.0 hrs on record )
Posted: March 3
Doesn't actually feel like your playing with music but rather Space Invaders with SOundcloud/ Youtube or your itunes on in the backround.
Helpful? Yes No Funny
Squiddlez
( 2.1 hrs on record )
Posted: February 27
Bland game trying to ride the coat tails of other music based games. Could be decent but the enemies are just cannon fodder that don't do much, other than hurt your score, if they manage to kill you.
Helpful? Yes No Funny
Cranky
( 0.5 hrs on record )
Posted: February 26
enjoyed the game back when I bought it from Game Stop, but the Steam version will not start. No response from the Steam discussion page or an email to the support page after over a week.

Enjoying the game once more. The developers did respond to my email support request with apologies for the email slipping through the cracks.

My problem was the Game Stop copy I had installed a few years back. I forgot about it and rebought it on Steam. My old copy works fine.
Helpful? Yes No Funny
Athelwulf Skol
( 8.8 hrs on record )
Posted: February 21
This is an underrated game!. It is absolutely fenomenal. It takes music from your library and generates a level based on each of your songs. This is great becasuue the mood and pace of the song always match the level. The weapons are amazing and all look cool bu i can't help but think that the Rocket Packs and Crescendos are useess. I can't flaw it apart from that because it is so good..
Helpful? Yes No Funny
ScatCat
( 11.2 hrs on record )
Posted: February 20
Brilliantly Simple Game

I play on a gamepad with all game sounds muted. The gamepad, color palette, enemy aggression, and mixer promote active listening by adding haptic and visual aspects to a purely auditory experience. My 4 year old nephew gets just as much enjoyment from this game as I.

I love this game.
Helpful? Yes No Funny
The Canadian Tree
( 0.9 hrs on record )
Posted: February 16
a good game but has some flaws based on the colour to put it simply a red ship shooting red projectiles makes it hard to see the shots from the enamys ships becuase they are also red and when the whole battlefield goes red aswell you cant dodge thes projectiles and sometimes they just one hit you

if the added a way to change your ships couler and defualt projectile colour from red this game would get a 10/10 (yes i know gettign a power up drop for the guns makes there projectiles blue but that dosent change the fact a red bullet is hard to see on a red background)
Helpful? Yes No Funny
Max Pietsch
( 0.1 hrs on record )
Posted: February 15
This game is one of those old time shooters, like Space Invaders, but has music in the background that you can customize. If you want to play Space Invaders then it's a new twist on that theme.
Helpful? Yes No Funny
bonesmaLones
( 2.0 hrs on record )
Posted: February 11
This is a good game to play if you just want something fun to occupy your time for just a short while and if you need a small game for a rhythym craving. The rhythym mechanics do work, but sometimes the end result turns out to be too chaotic for you to notice your level is even in time with your music. It really is a fun game, but it will only hold your attention for maybe an hour at most.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
18.5 hrs on record
Posted: April 19
Another music that supports any music you have on your computer. I wouldn't say it's as good as Audiosurf, but it's still okay.

The stages don't sync up to the music as much as I'd like, but you still get to play a visually appealing arcade shooter with your own kickass soundtrack.

I'd recommend picking it up on sale if you enjoy casual games, but not for the full price.

7/10
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Not Recommended
37.5 hrs on record
Posted: April 14
This game is fun sure, but if you want your own music, you need to have iTunes with the songs you bought and downloaded. It also requires you to have another program to use to have the songs in the game and have them on your PC, very much a memory hog. Beating the game is easy with more music of the ones you bought, but I don't recommend it because of it being such a memory hog with the 3 things I mentioned above, not only that, but the game itself too.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Most Helpful Reviews  In the past 180 days
9 of 10 people (90%) found this review helpful
Recommended
2.6 hrs on record
Posted: December 3, 2015
Cool shoot em up that goes along to your own music library. i prefered Beat Hazard, but this game was still pretty cool.

Edit: I have this game on my phone also, ive played it a ton more on the phone than on steam.
Was this review helpful? Yes No Funny
32 of 54 people (59%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: January 17
its not very fun. felt more like i was playing some random shooter game while having a youtube tab open from a song i like playing rather than it actually incorporating with the gameplay and all. not very fun.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
1 person found this review funny
Not Recommended
1.3 hrs on record
Posted: January 25
Play beat hazard instead, it actually has gameplay.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Not Recommended
0.6 hrs on record
Posted: January 14
I love this game. It's a very interesting take on "Powered by your music" type games, and the powerup system being unlocked by playing songs is a very interesting idea. That and it's a lovely arcade-style top-down shooter.

Unfortunately, I'm going to have to give this a negative review based on the UI alone.

Seriously, the UI (User Interface) for this game is downright AWFUL. It only displays three songs at once, which wouldn't be an issue if there was a "Select from Windows Explorer" option. Beat Hazard and Audiosurf both have this and it makes life so much easier. On top of that, the controller support in the menus is also rather poor, with the "cursor" frequently going exactly where you DON'T want it to. It honestly feels like a mobile port the UI is so awful. Beat Hazard has a mobile port and the UI for that game isn't even this bad.

There isn't even a way to search for songs I've found, so have fun scrolling down the list for eternity.

Pick this up ONLY if they ever fix the interface. The UI is just so cumbersome it makes the entire game unenjoyable.
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5 of 7 people (71%) found this review helpful
Not Recommended
3.2 hrs on record
Posted: January 6
Nice game for the first hour, then you will notice that it's always the same and the levels are very similar to each other. You could disable the music and put a random track in the background and feel no difference.
After the Mezzo-piano difficulty, Mezzo-forte and so on are completely impossible to beat 100% for the 95% of the songs: plenty of enemies, small arena and a big collision box due to the large ship.
Not mentioning the "cannon balls" fired by the enemies ships that can't be seen when the arena became red (on black background) since they're red or black.
The story is useless for this type of game and unattractive, the Bosses are easy and only of 5 types. There should be a way to "deactivate" the story mode if I do not want to be interrupted when I'm playing since it doesn't allow you to record a score on the leaderboard because of the extra points you get for the Boss.
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2 of 2 people (100%) found this review helpful
Recommended
3.6 hrs on record
Posted: January 10
Symphony is a nice, straightforward game but the music aspect of it isn't really used to its fullest extent. Despite the game analyzing every track you play the gameplay doesn't seem to take into account the rhythm of the song very much at all unless the song in question has several dramatic tempo changes.

The iTunes & AAC support DLC, which shouldn't be paid DLC at all, doesn't work. I had to go into the community hub's discussions section to find a workaround posted by a customer, which the game's developer has acknowleged and stickied instead of bothering to fix the problem directly.

Despite this though it's still an enjoyable title and it's likely I'll be sinking many hours into it because I don't know of anywhere else I can shoot at things whilst listening to k-pop. ( ͡° ͜ʖ ͡°)
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1 of 1 people (100%) found this review helpful
2 people found this review funny
Recommended
1.0 hrs on record
Posted: November 30, 2015
https://www.youtube.com/watch?v=fKgXKkC_XB4 SK-CZ Review
You are playing as ship in some universe and your enemies are some other ships that want to destroy you. YOUR music is playing in the background while you are destroying them. There is pretty good number of bosses so it won´t get stereotype. You can upgrade your ship with items so thats a HUGE +.Its not for a bad price for a game like this,but i recommend getting it in sale. Worth any cent.

CONS
+music
+grafic
+controller support
+upgrading your ship
+never-ending story
and many more...

PROS
-didn´t find any
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1 of 2 people (50%) found this review helpful
Recommended
6.8 hrs on record
Posted: November 22, 2015
I've actually had Symphony for well over a year but had barely touched it until recently fishing it out of Backlog Pugatory. And I'm glad I did—it scratches the same itch as Audiosurf, running your digital music through some algorithm or other to generate levels. But Symphony takes the conceit and whacks a manic shmup into it, and the result is a lot of fun.

The plot: Seems there's some demonic entity thing which is devouring the souls of the composers in your music collection or something...yeah it's dumb but just go with it, it's an arcade game. You fight off its many minions with the occasional boss fight interspersed, blasting them to smithereens while listening to your music. As the intensity of your music increases, the colors get brighter, enemies move faster and are harder to kill, and your motions become more spasmodic as you try to kill everything while collecting all the powerups.

It's similar in concept to bullet hell/danmaku/Touhou/what have you, but you will not be threading the needle here. The hitbox consists of your entire ship, and brushing up against enemies or their fire results in losing an outrider section of your craft—as well as the gun mounted on it. However, your craft can easily be repaired by picking up powerups in the form of musical notes. This, coupled with the occasional invincibility powerup, makes ramming enemies a totally legitimate strategy in a pinch.

Difficulty scales up at a controlled enough rate that you're able to maintain a consistent degree of challenge even as your weapons get bigger and badder. Between plays you're given the option to configure and upgrade your craft's weaponry, and it's here where the gameplay is at its most strategic—do you want to focus heavy fire to forward, quickly taking down more powerful enemies? Load up on rapid-fire elements and send glowing hot plasma hurtling in eight directions at once to mop up the weenies? Close-quarter shotgunning? Long-range missile batteries? All are available to you, and all are viable.

Song selection's not the most intuitive thing, and if like me you're more likely to stream music than keep 5 GB of it lying around on your hard drive you may find the selection a bit thin. The plot's whisper-thin—not a bad thing in itself, it only needs to be substantial enough to give you a reason to shoot stuff. But the prime villain keeps popping up to chat about thie insubstantial plot, often while you're in the middle of a level and would rather see what you're doing. But these are fairly minor quibbles, not enough to ruin the experience. Symphony is an enjoyable shooter that's as exciting as the music you pump through it, and at this stage in its life it's a cheap pickup. Have fun with it.
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Most Helpful Reviews  Overall
78 of 90 people (87%) found this review helpful
1 person found this review funny
Recommended
2.5 hrs on record
Posted: March 22, 2014
It's like audiosurf and asteroids had a baby.

and it was beautiful.
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36 of 39 people (92%) found this review helpful
Recommended
10.8 hrs on record
Posted: May 23, 2014
Symphony is a must have if you are a music games fan. It allows you to enjoy your favorite musics while shooting stuff, you can also find new weapons to customize you ship according to your play style. Very relaxing! :)
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32 of 37 people (86%) found this review helpful
Recommended
3.8 hrs on record
Posted: November 2, 2014
This game is amazing. Not many words to describe it on its own, so I'll take two games and put them together to describe it. Space invaders and AudioSurf. Nuff said go have fun!
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22 of 22 people (100%) found this review helpful
Recommended
9.6 hrs on record
Posted: June 7, 2014
Fun little Shoot 'Em Up that uses your own music to generate the waves of incoming enemies. You only have a small play zone to maneuver, with enemies coming in from the sides & top of your screen making for some intense close combat game play. The responsivness of your ship with the mouse is great giving you minute control over your position & graphically the enemies & weapons fire is easy to distinguish even when there is a lot going on, on-screen.

Each song completed will grant you a random weapons upgrade drop, with a chance of a rare drop. These can be purchased (& upgraded) to increase your firepower of the four weapons slots on your ship & you can even change the angle of fire for each slot to customise your layout further which is cool. This is needed as you progress up the difficulty levels & to kill the random bosses needed to complete the story mode. Scoring is combo based, so the more you can kill in sequence (with less enemies escaping), will grant higher scores but stay nimble as each death will cost you a score penalty. Each kill also drops a bonus '♫' to pickup, granting health, power-ups & score increases so you need to be quick & get them all before they disappear for the best scores.

I found all but the top two difficulty levels relatively easy; each difficulty level unlocks after killing three bosses. This can take some time making the start of the game feel rather dull to grind out the first few bosses, but if you stick with it, it becomes far more enjoyable later. For me, I just got a little tipsy off a few ciders, cranked up the volume & enjoyed some of my favorite tracks which certainly helped make the initial grind pass by much quicker :p .

Although your music generates the enemies, you don't really get a sense of any pattern to the beat which would have been nice. For example, sometimes it goes into 'hardcore mode' in parts of songs you wouldn't expect & this seems to increase in frequency the higher the difficulty you go. It's not a big issue though, as you do get the feeling of randomness in the waves so each run feels different.

Regardless of the few shortcomings, if you love your music & your shoot 'em ups it is very easy to waste away a few hours in ♪ Symphony ♪ liberating your music!


If you enjoyed reading this review, please follow True Blue Reviews for more recommendations!
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26 of 29 people (90%) found this review helpful
Recommended
6.8 hrs on record
Posted: October 10, 2013
This is another one of those games that I picked up on sale with a little bit of apprehension, but was pleased with the overall enjoyment of the game. It combines your music with a fast paced, challenging, customizeable, and enjoyable gameplay where you progress through an admittedly sketchy storyline.

If you like music and frequently have a handful of minutes that isn't enough to invest in a "real" game, but too much to let idle, then this is a fantastic game for you. Caution, after about three songs, you will start to cry -- blinking is a gift. Don't over estimate it.
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26 of 29 people (90%) found this review helpful
Recommended
36.5 hrs on record
Posted: December 8, 2013
Symphony is another way of enjoying your music. This addictive and engaging casual shooter uses your music to configure the levels which you play. The game on itself is not very long... the story mode, at least, but as long as you want to just shoot something without complications and good challenge (do not forget the point of having your music integrated in the game), this little jewel will make wonders, so the real life of symphony is as long as big is your music library.

The mechanical is quite simple. You choose one song, and then, depending of its characteristics it throws to you to beat (and to strike you down mercilessly) one thing or other, and while you shoot and dodge cool lights you must collect inspiration points which raise your marker and at the same time repair your.... spaceship ?

I bought it just for experimenting and i'm far beyond than pleased with it.
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27 of 33 people (82%) found this review helpful
Not Recommended
3.9 hrs on record
Posted: June 15, 2014
Symphony is an example of an interesting concept let down by poor execution.

The idea of a shoot 'em up influenced by your music is a good one, and the plot conceit of fighting to rescue the composers of your music is neat.

Unfortunately, it is let down by basic elements. Gameplay is simply not good. Everything is pretty much the same colour and the screen can get very full. Audiosurf's stark contrasts made for gorgeous visuals. This is just a chaotic mess.

You can unlock and equip a variety of weapons but little information is given about them and the strategy seems to be mostly just holding down the mouse button and moving around.

There doesn't feel like a lot of gameplay difference in the songs. It seems to go from low intensity to high intensity and back with nothing in between, and often not in places you'd expect.

The interface is quite clunky, and so badly designed that in some places text actually overlaps. How that is still happening after multiple patches is beyond me, but it certainly doesn't leave a good impression.

It's not outright awful, and there's some nice ideas in there, but it just hasn't come together.
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34 of 46 people (74%) found this review helpful
1 person found this review funny
Not Recommended
6.6 hrs on record
Posted: November 27, 2013
Symphony is a solid idea marred by bad design decisions, from the unlocking of weapons and adjustment of difficulty to simple tasks like song sorting. The visuals are frequently a confusing mess thanks to lack of contrast and effects overkill, and the deaths this causes are typically more of a frustration than actual punishment. The play area is regularly overcrowded, with your ship being relatively huge, your hit box fairly large, and the consequences for mistakes being inconsistent (and typically leaving you wishing you'd just died instead with how crippled your weapons can become).

I went in really wanting to enjoy the experience, but in the end I can't recommend this to anybody, especially on the same platform that brings so many people Audiosurf and Beat Hazard, either of which will give you a superior experience at a similar price.
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21 of 25 people (84%) found this review helpful
Recommended
11.2 hrs on record
Posted: January 7, 2014
Symphony is one of the few titles of the music-driven genre. To those not yet familiarized with this style, it consists of procedurally generated levels, and this procedure utilizes songs chosen by the user to create the levels. If you use the same song, it will always create the same level (if the difficulty chosen is the same, obviously).

The game is superb. The graphics and level of content in this game will keep you busy for a LOT of time. There is a lot to unlock and do in this game: you beat songs to get items, then you need to collect Kudos and Inspiration to unlock and upgrade these items. There are a lot of unlockables in this game and each song will unlock something;

An extremely enjoyable gameplay that is relaxing at earlier difficulties, but also can be very challenging at the hardest ones. The leaderboard system is awesome, it takes into consideration every aspect of your performance, including your ship power (the higher the power the less points you get). You can (and should) make ship builds in this game using the weapons and upgrades for optimal performance when beating songs.

Controls are straight-forward, you can even put auto-fire on separate weapons in your ship meaning it will fire without the need to press the left mouse button.

There is a bug which causes the game to crash when analyzing any MP3 songs, I have never seen anyone else with this issue though. All other music file extensions run just fine.

Last but not least, another cool aspect of the game: To unlock difficulties you need to beat "demons" which randomly invade your songs. Those are pretty cool to fight (and challenging, too).

Recommended!


My scores:

Graphics: 10/10
Controls: 10/10
Content: 10/10
Story: 8/10
Replayability: 10/10
Bugs: -1

Overall: 47/50
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