Indsendt: 9. december 2013
I saw this on sale for 99 cents and when a game is that cheap, unless the offends your ancestors in some deep and unforgivable way, you buy it. I, like many others on steam, bought this simply because it's this cheap. The 90% off sale is the "we're not making any more money from this" sale last ditch attempt to produce some revenue from a title. Considering I haven't heard of this rather generic looking, what appears to be some sort of RTS game, I wasn't expecting much and I wasn't surprised in so many ways.
Arena Wars 2 is a top down real-time strategy game that pits you against a player or an AI component in what is essentially a match of capture the flag. This is a "first-impression" review as I am honestly unwilling to put more than the hour and 20 minutes I put into this game. The gameplay is very mediocre and the units in the game are fairly uninspired. The game seems to be a "rock paper scissors" game in the sense that one unit is clearly designed to defeat another particular unit. Unfortunately this concept I felt was implented poorly as one unit will do more damage to another unit seemingly abritrarily and it lacks the thougthfulness of a mature RTS game.
There is no tutorial or any intro missions to introduce each of the mechanics so the player is thrown in to engage in a trail and error process of figuring everything out.
To this game's merit, I do like the idea. This game is designed to get he player in the action right away and matches will end quickly whereas a full RTS game might include 2 hours of base-building prior to any combat. A match or two of this game could be played on a lunch break.
This game is an online game but seeing how this game doesn't have a consistent playerbase this is effectively a single player game. There are several difficulty levels and in my first hour and 20 minutes it took getting to the hardest difficulty level to experience any sort of challenge. One very annoying aspect is that these difficulty levels need to be unlocked *per level* and there are five of them. This means that for each level I want to play on, I need to suffer through four matches of boring before I get to the very average gameplay.
I noticed a bug where an area-of-effect ability hits the wreck of a tower it will register damage and repeat "Turret destroyed" - there may be more bugs but finding this so readily underlines this game's overall lack of polish.
The idea has some merit but I cannot recommend this title for any price. The real cost of a game your own freetime anyway.