AVSEQ is an audio-visual sequencer puzzle game. Connect falling atoms to unlock near-endless varieties of music at each stage. Every level of AVSEQ is a music sequencer with 2.2300745198530623×10^43 possible audio permutations, that's 22 tredecillion in total! No, we're not making those numbers up. We actually did the math.
User reviews: Mixed (42 reviews)
Release Date: Aug 23, 2012
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About This Game

AVSEQ is an audio-visual sequencer puzzle game. Connect falling atoms to unlock near-endless varieties of music at each stage. Every level of AVSEQ is a music sequencer with 2.2300745198530623×10^43 possible audio permutations, that's 22 tredecillion in total!

No, we're not making those numbers up. We actually did the math. This is a generative music game designed by procedural systems wizard Tom Betts, and it provides a colorful, beautiful challenge to even the most hardcore of puzzle-game experts.

Key Features

  • Infinite freeplay mode
  • Generative unlockable music
  • Twenty-two tredecillion audio permutations

System Requirements

PC
Mac
    • OS: Windows XP or better
    • Processor: 1.6 Ghz
    • Memory: 2GB
    • Hard Disk Space: 150mb
    • Video Card: Video card must be 128 MB or more
    • DirectX®: 8
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
    • Memory: 2GB RAM
    • Hard Disk Space: 150mb
    • Video Card: Video card must be 128 MB or more
Helpful customer reviews
0.1 hrs on record
Posted: October 10
This is not a music sequencer, it just plays random notes while the game looks pretty and is extremely boring. What were they thinking? It would make sense if it was anything like EVERY EXTEND, which by the way is *free* because that game at least isn't terrible This *is* terrible. Bought it for 1 EUR, regretted it.
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8 of 8 people (100%) found this review helpful
5.4 hrs on record
Posted: May 28
It's the first time I'm writing a "stay-away-from-this-*bad_word*" review here... but this game needs it like nothing else I've tried so far.

I've bought it for 0,99€ thinking what the hell. The first levels were quite nice - nothing special and pretty far from what I expect from a "music game" at the same time, but still nice. Then I got bored. And then the final levels came. They are ridiculously hard - not challenging, just annoying and badly programmed. I found it impossible to finish the last one, but my masochistic mind told me to do it and get all the achievements. So I tried and I tried, and I tried, and I tried. And suddenly I had to thank the GREAT programmers of this FANTASTIC GAME because hey, you can pause the game and still link these damn notes! What a relief. What a joke.

I finished the game and still got two achievements locked - "500 Notes", "250 Max". So I kept playing this "pause and link" game, making it my worst enemy... And then I found out the game is not saving your achievement progress. You have to launch it and keep playing it until you unlock these achievements. And guess what? Even they are bugged (I got it after over 600 notes were placed and over 300 max length chains detonated)...

So yeah, I wasted my time on this game as it ironically became a challenge to me and activated my "achievement wh*** rage mode". Don't let it do the same to you. :)
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6 of 6 people (100%) found this review helpful
3.5 hrs on record
Posted: July 1
Music is pretty bad, general gameplay is alright but later in levels all the particles make it a cluster ♥♥♥♥ making it harder than it should be.

A bad game that is cheap is still a bad game
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3 of 3 people (100%) found this review helpful
0.4 hrs on record
Posted: June 24
This game looks like it should be cool, but it actually just gets old fast. The styling and mechanics are interesting, but the repetitiveness of both the gameplay and audio wear on you over time. It's not even a true puzzle game per-se but more a reflex kinda game where you just need to choose the best path between your "notes" to get the most without dropping them on the bottom. I'll probably give it a shot again later but it doesn't "hook" my attention.
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0 of 2 people (0%) found this review helpful
7.8 hrs on record
Posted: July 28
Great game, highly recommended!
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0.4 hrs on record
Posted: May 24
A little strange, but pretty solid.
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0.8 hrs on record
Posted: May 27
Its a simple game but overall ok, the only huge drawback is the stupid difficulty jump from level 4-5 since it requires you to go from easy afk mode to dont ♥♥♥♥ up ever mode.

Also the game loses its charm very quickly when you learn that the snap on your wrist for messing up is the sound of static touching your ears in the most nail being pounded into your head with a ballpin hammer way possible.

Overall its short, kinda skillbased, and fun. Worth buying if you want to blow a few bucks or just pick it up during a sale. It will probably just gather dust in your library after playing it for a while like all those other games you have anyways.
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0.1 hrs on record
Posted: May 3
So relaxing, yet so stressful.

Imagine riding through an eternally relaxing soundscape full of reverbs, delays and beautifully crafted pads. Now add some time limited quot clicking and you have the best sound based gae ever devised. Love it.
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13 of 14 people (93%) found this review helpful
2.2 hrs on record
Posted: November 23, 2013
AVSEQ is weird. WEIRD. It is an audio-visual sequencer puzzle game. That much is obvious once you look at any screenshots of it. It is bright, it is nice, it is confusing. Yes, confusing. See, the aim of the game is to add the required number of notes using these steps:
1) to connect falling atoms of the same color
2) using the white atoms to bridge different colors together (optional but longer strings equals higher points and more chances of notes to appear)
3) detonate them before any of the atoms in the string touches the bottom (failing which the entire string goes *poof* and some notes disappear)
4) chain up notes when they appear (notes act like white atoms) and reach the target

The confusing part? The background is nice and all but sometimes you can't see a thing and speed is of the essence here. There is 9 different stages and when beat, every stage unlock an infinite mode. However if you are aiming for the note achievements, take note that playing infinite mode refreshes your note count. Also, the game doesn't track progress for achievements so you have to do it in one sitting.
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8 of 8 people (100%) found this review helpful
1.1 hrs on record
Posted: August 11, 2013
This is a simple game, but I'm not really sure how to categorize it. It's kind of a mix of rhythm, skill, and puzzle. It's definitely unique, and I enjoy playing it during down time. Basially, each level starts with a beat and fragments of notes will fall from the sky. You match togetehr similarlly colored fragments into a chain of up to 8 pieces, and then release the chain to gather points. However, the skill comes in as the notes are falling quickly and the chain isn't released instantly, so you need to time it out to make sure you don't lose the note fragments.
As the game goes on and you gather more fragments you gain "notes" that change the song of the level, slowly climaxing until the entire song is revealed, which I found to be quite well done.
As said, it's deceptively simple, easy to pick up, hard to master, and a lot of fun for down-time gaming. It's not something you can play constantly for weeks on end, but as far as a "puzzle" game or other little skill game that sits in your library where you pick it up every once in awhile AVSEQ certainly fits the bill. I would recommend any type of gamer to pick it up if you're looking for something to break the monotony every once in awhile.
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7 of 9 people (78%) found this review helpful
2.3 hrs on record
Posted: November 4, 2012
Simple puzzle game with musical undertones that indicate your progress.

Feels more like a demo than a full game. I got it as part of an indy royale package and it's amusing for a few hours and that's about all the 10 or so different levels can offer the average gamer, if that.

Hard to recommend for anything more than 1 dollar.
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12 of 19 people (63%) found this review helpful
2.0 hrs on record
Posted: November 26, 2013
Kind of refreshing take on music games genre.
The execution is lacking, especially the mechanics become a pain in the later stages.
Basically an early access game no one thought through or cared enough to finish.
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2 of 2 people (100%) found this review helpful
9.6 hrs on record
Posted: October 10, 2012
AVSEQ is more of an experiment than a game, and that's why I recommend staying the hell away from it.

It randomly generates each stage to some degree, which means it can actually be impossible to generate the required score in the time limit of the stage. (Also, nothing seems to display the time limit that I can tell on the UI.) A lot of the songs/stages are difficult to tell apart from one another, and the game just feels like a failure as a "puzzle" game, there's little rhythm aspect to it at all aside from "hit note before it crawls to the bottom of the screen" (and this is optional), and overall it's just not any kind of fun. The game would benefit from a demo to tell you if you disagreed with me on that last point, but they don't have one, most likely because THE DEMO WOULD BE THE ENTIRE GAME FOR FREE, even if it were a single stage.
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1 of 1 people (100%) found this review helpful
3.6 hrs on record
Posted: January 4, 2013
I would only suggest this game to people who like downtempo music. The gameplay is extremely slow until the very last 2-3 levels, and I pretty much passed every level on my first or second try. There's not that many stages at all, and there's pretty much no variation besides more dumb powerups that troll the hell out of you as you move along the game, but I can't really complain since I got this game for less than $2.

Since the game has a horrible description, basically all you do is match sequences of colors and blow them up (your only buttons are mouse1 and mouse2), and basically gray coloured blocks are wildcards so you can match a lot of different chains! Wow!!!!!!!!!!!!!!!

The music is slow to the point where it wants to force you to go to sleep, although I guess if you enjoy minimalist downtempo music, then you would love to play this game.

WOULD HIGHLY SUGGEST WATCHING A GAMEPLAY VIDEO BEFORE BUYING, EVEN IF YOU ENJOY DOWNTEMPO MUSIC, BECAUSE THE GAMEPLAY IS NONEXISTANT

Also if you're an achievement ♥♥♥♥♥ like me, you won't enjoy this game because none of the achievements are hard to get besides the last two, because it forces you to play the game even after you've beaten it. In my opinion, I got what I paid for, although it wasn't fun at all for me to play through it.

I beat this game under an hour for a glimpse at how long you can play this for~
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2 of 3 people (67%) found this review helpful
1.0 hrs on record
Posted: October 13, 2013
There is some minimal music generation using this game, but mainly, you are playing a tetris-like game combined with color matching.

The later levels get very difficult very fast.

I wish it had a sandbox mode we could compose music in.
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6 of 11 people (55%) found this review helpful
1.6 hrs on record
Posted: November 27, 2013
I honestly regret buying this game, as both a fan of music and puzzle games I thought it would be perfect for me but it just fell short in all the wrong ways, the generated music rarely sounds worth the time, a lot of the time stages feel impossible to gain a lot out of dew to spawn times of colours being just that little bit off and though in theory the game is truely amazing there just feels like there is a missing element that could have made me want to continue playing it past the "meh" feeling I had after the first few stages.
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1 of 2 people (50%) found this review helpful
0.3 hrs on record
Posted: April 1, 2013
Disappointing.

AVSEQ fails to deliver much of a game at all. On top of that, the mouse curvor movement felt slow, like there was some sort of wrong mouse acceleration.
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1 of 2 people (50%) found this review helpful
7.9 hrs on record
Posted: May 4, 2013
Did you play "Fantavision" for PS2? The gameplay here is basically the same: connect dots of the same color and explode them before they reach the bottom of the screen.

But there are enough downsides to not enjoy AVSEQ:
You can't adjust mouse sensibility (so I suggest playing windowed and with low scren resolution), the background effects are too bright (you can't decrease the brightness or anything), the music is boring despite being "2.2300745198530623×10^43 possible audio permutations" (random sound effects don't make a song, you know). It would be nice being able to play with your own songs.
Some of the achievements are broken and force you to unlock them in one session (ie Steam don't keep track of some stats progress when you close the game).

SPOILER:
If you deactivate one-button mode, let the dots fill up the screen and then pause the game, you could still connect the dots and then unpause to make them explode at the same time. Another proof of how poorly this game is programmed.
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7 of 14 people (50%) found this review helpful
2.2 hrs on record
Posted: November 27, 2013
An interesting experiment in procedural-ludic music composition. The game as a whole is pretty lackluster though.

4/10
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2 of 4 people (50%) found this review helpful
8.6 hrs on record
Posted: May 28, 2013
I h8 u
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