Hack your way through brain scrambling puzzles while maneuvering through a thumb cramping maze of enemies.
Análisis de usuarios: Variados (565 análisis)
Fecha de lanzamiento: 1 de ago. 2012

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Comprar A Virus Named TOM

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"Showed at PAX Prime 2012 - Art deco retro-futurism permeates this challenging puzzle game."

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21 de enero

Ask me anything/Q&A livestream today @ 2pm Pacific Time

Hey guys, Tim Keenan (AVNT creator guy). I figured on this weeks live stream I'd answer any questions people might have. So fire em at me during the chat here:
http://www.twitch.tv/misfitsattic

or tweet them at me here:
https://twitter.com/MisfitsAttic

Thx!

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Críticas

"its clever take on puzzle gameplay is likely something you’ve never encountered; a bizarre, yet compelling hybrid"
- http://www.ign.com/articles/2012/08/02/a-virus-named-tom-review
“The most addictive co-op game we’ve played since Portal 2.”
http://pc.mmgn.com/Articles/A-Virus-Named-Tom-Preview-Co-op-Addictio
"I bought it instantly - I'm completely in love with it"
- Jerry Holkins, Penny Arcade

Steam Big Picture

Acerca de este juego

A perfect place. A city without traffic. A dog that doesn't poop. All products of the brilliant mind of Dr. X, but hell hath no fury like a mad scientist fired by a giant corporation. In this unique action-puzzler you take control of TOM, a virus created for one purpose: revenge.

Hack your way through brain scrambling puzzles while maneuvering through a thumb cramping maze of enemies. Team up through over 50 cooperative levels in what MMGN is calling "The most addictive co-op game we've played since Portal 2." And if the over 100 levels aren't enough, you and your friends can destroy each other again and again in battle mode to determine just who is the supreme virus.

Key Features:

  • Single Player mode with over 50 levels across 6 distinct areas
  • Cooperative mode (for up to 4 players) with over 50 additional levels in which "friendships will be destroyed"
  • Battle for supreme virus-itude by battling your friends in Battle Mode
  • Evolving mechanics which ratchet up the difficulty from lollipop to soul crushing
  • An animated tale full of dark humor, malfunctioning robots, and little girl screams

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimo:
    • SO: Windows XP (SP2)
    • Memoria: 500 MB de RAM
    • Gráficos: Gráfica compatible con DirectX 9.0c y Shader Model 2.0
    • Versión de DirectX®: 9.0c
    • Disco Duro: 350 MB de espacio libre
    Recomendado:
    • Memoria: 1 GB de RAM
    • Versión de DirectX®: 10
    • Disco Duro: 350 MB de espacio libre
    • OS: Snow Leopard 10.6.8, Lion strongly recommended. 32/64-bit
    • CPU: Dual core CPU
    • Memory: 2GB RAM, 4GB RAM strongly recommended
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 350 MB HD space
    • OS: glibc 2.15+, 32/64-bit. S3TC is NOT required.
    • CPU: Dual core CPU
    • Memory: 2GB RAM, 4GB RAM strongly recommended.
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 350 MB HD space
Análisis útiles de usuarios
A 11 de 14 personas (79%) les ha sido útil este análisis
1.8 h registradas
Publicado: 20 de noviembre de 2014
An interesting mash up born when you cross Pipe Mania and Qix. The game plays a lot like Pipe Mania with the player controlling Tom, who moves around the gridded game area and spins the 'pipe' pieces by moving around them and holding a button, all while avoiding enemies. Tom has 'health' (time bar) that slowly drops over time and is reduced further when hit by an enemy.

This game has potential, given its inclusion of a bare but amusing story that gives context to the player's actions, as the game slowly introduces new concepts, powerups and enemy types. It also rewards the player with a few 'skip tokens' every new world, so if you are really stuck on a level you can still continue playing.

Unfortunately, I just feel that the game lacks polish and refinement as the difficulty spikes and curve seem to be pretty uneven, and the very fast and 'instakill' enemies just seem to throw the balance out of whack. There is a nice mix between standard puzzle and enemy levels, however the game as a whole did not hold my interest very well with the fairly plain looking levels, fairly shallow game mechanics and unfair 'twitchy' game movements required in later levels just to survive, all while trying to think how to solve the actual puzzle.

Overall, an enjoyable but flawed puzzle game that hardcore difficult puzzle fans will love but most people will find just too unremarkable and difficult to be enjoyable. 6/10.
Finally, kudos to the people in the audio department for a memorable and enjoyable soundtrack! One of the best parts of the game for sure.
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A 3 de 3 personas (100%) les ha sido útil este análisis
2.0 h registradas
Publicado: 12 de febrero
I remember that I bought this game early on and then could not play it for years because it had some kind of a bug with my hardware that made the game just turn black at random. Despite this, my excitement never waned.

Fast-forward to now when I have a new PC and this bug is gone, and I can say that this is an incredibly shallow game. Every 3-5 levels a new gimmick is thrown into the mix, but they don't really make it better so much as just turn a set of levels into something beyond the basic Pipe Dream gameplay. The biggest issue is that, unless there's some late-game revelation I never got to, the board remains roughly the same size and you're just trying to connect everything, sometimes before it all locks up and screws you on a few stages. Scoring is just based on speed, turning a puzzle into an action game if you want rewards: figure out the solution, then do it 30 seconds faster without dying.
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A 2 de 2 personas (100%) les ha sido útil este análisis
1.8 h registradas
Publicado: 7 de enero
Disclaimer: I haven't played the Multiplayer element of the game and my review is only reflective of the single player experience.

I decided to play this game after it had been in my library for almost a year from a Humble Bundle I had purchased. I thought it would at least keep my attention for a while as it was classified as a puzzle game, but to my dismay it wasn't really a puzzle game overall.

The game is mostly a twitch/reaction game with some puzzle elements. The game takes its roots in the genre Pipe Mania made popular. You have to move circuit pieces around so that you have a complete circuit/flow of the virus and the level is complete. You may ask "But isn't that a puzzle game?" and to that question I would say it is a puzzle game.The last half of the game it introduces too many elements for it to remain a puzzle game. The later elements all rely on the player moving quickly and trying to think on their toes and often that leads to death. A good puzzle game gives the player time to do the puzzles and doesn't require ADHD levels of movement while still trying to solve a puzzle.

Many design choices made in the game are inherently flawed. After you complete a level it takes you back to the main board to select a level wherein you will often find that you have to move around a couple times to get to the next level. I would have liked to see the game progress you to the next level after a level is completed. My next issue is with the music. There felt like there were 3 tracks of music that were randomly selected at the start of a level. I would have liked to have seen a couple tracks for each world and I would have liked it if the music didn't change every single time I had to restart a level. The sound effects are some of the most nerve-wracking I have heard in a while that I ended up just disabling sound to play the game.

Overall the game is an "Okay" experience but I know for sure that I will not play it anymore. It's not worth $10 and has the same amount of content I would expect from a $3 mobile app. I'd have to say to all my friends to give this game a pass as there are plenty of other games you can get that are better for the same price point.
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A 4 de 6 personas (67%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
2.5 h registradas
Publicado: 4 de enero
Отличная головоломка,которую можно играть долго и тем более таких игр очень мало,кроме браузерных
Плюсы:
1) Вид жанра и сама суть игры,уже может очень сильно привязать на многие часы
2) В игре несколько эпизодов и в каждом эпизоде несоклько уровней,но есть очень тяжелые,на мой взгляд,которые с первого раза не пройдешь
3) Игру можно играть и в 2,для облегчения (проверял,так и есть,становится играть веселее и легче с напарником,чем 1)
Минусы:
1) Соундтрек,не очень,режет уши
2) Однообразное,уже через 2 эпизода,можете подумать,что уже это играли
Оценка 7.5 из 10
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A 2 de 3 personas (67%) les ha sido útil este análisis
3.3 h registradas
Publicado: 28 de noviembre de 2014
I like the concept behind this, what with you controlling a virus in an effort to infect various machinery. Most of the puzzles are an entertaining way of blowing a couple of minutes here or there, but those boards with an antagonist element, while novel, are more frustrating than tense. Due to the way Tom moves in a "notched" manner across the grid, getting out of harm's way is often down to how fast you can hammer a given directional key. Twitch gaming isn't really something I'm looking for in a timed puzzle game. The ability to skip stages is doled out piecemeal as a reward for progression, and although using them feels a bit like throwing up a white flag, those with no compunctions about this will find the feature handy. Overall I'd rate this a bit above average.
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A 2 de 3 personas (67%) les ha sido útil este análisis
13.3 h registradas
Publicado: 10 de febrero
Fun mix of puzzles; challenging at times, with the occasional reflex-testing moment and a decent little storyline that ties it all together.

- Skinny from the Fat B*stard (curator link)
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A 3 de 6 personas (50%) les ha sido útil este análisis
22.0 h registradas
Publicado: 21 de noviembre de 2014
It is a good puzzle game with good dev support, and it is a blast.
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A 1 de 2 personas (50%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
5.9 h registradas
Publicado: 3 de enero
I really love this game the levels is hard but a still a good game for me.
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A 1 de 2 personas (50%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
5.1 h registradas
Publicado: 4 de enero
The game is simple, but it becomes harder the more you play it. Feel free to try it if you're really bored and you're looking for something to waste time. I will not say this is a bad game, but it is far from being 100% good.
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A 2 de 3 personas (67%) les ha sido útil este análisis
0.6 h registradas
Publicado: 13 de octubre de 2014
Este juego es un puzzle basado en la primicia tecnológica de un virus que va infectando diversos gadgets del mundo moderno. Es el típico acertijo de ir formando el camino para dar continuidad a un flujo (sean trenes, luces, agua). Hasta el momento me ha gustado, no se me han presentado bugs.
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A 2 de 3 personas (67%) les ha sido útil este análisis
1.7 h registradas
Publicado: 19 de agosto de 2014
Hablemos de mecanica de juegos, devs. Quieren?. Bueno, ya que estan, podrian explicar a todos los que compraron su juego cómo jugarlo.
Particularmente no tengo nada en contra con los puzzle games ya que basicamente te ponen en una situacion donde tenes que PENSAR, cosa que no muy a menudo lo hacemos en una era donde le damos mas importancia a las graficas y otros aspectos subjetivos. Pero hay un limite muy agudo entre un puzzle game dificil por diseño y otro que practicamente (sin intencion) es frustrante.
A Virus Named TOM es un juego inspirado en Plumber, uno muy divertido y que pone a prueba reflejos y la capacidad de planificacion a contrarreloj y la idea (intenta) plasmarse con algunos toques diferentes, pero esos toques *diferentes* hacen que arruine la experiencia en si.
Un juego puede ser *malo* desde el apartado grafico, pero brilla por la jugabilidad (punto el cual pasa muy desapercibido por el primer punto), este es un claro ejemplo del caso contrario: bonito pero no acompaña la mecanica. Girar las cuadriculas consume tiempo del que deberia, los puzzles dan saltos de dificultad casi abismales y los objetivos del mismo son una total falacia al concepto dado por Plumber.
¿Me estuve divirtiendo? NO. Y por esa razon ninguno, bajo ninguna circustancia, deberia comprar/jugar este titulo.
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A 2 de 4 personas (50%) les ha sido útil este análisis
1.8 h registradas
Publicado: 16 de julio de 2014
Exelente juego!
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A 2 de 5 personas (40%) les ha sido útil este análisis
2.1 h registradas
Publicado: 3 de diciembre de 2013
Divertido para pasar el rato, sin grandes pretensiones.
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A 0 de 4 personas (0%) les ha sido útil este análisis
1.6 h registradas
Publicado: 29 de junio de 2014
Puede llegar a tener buena pinta viendo las cutscenes, pero es una ♥♥♥♥♥♥.
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A 37 de 40 personas (93%) les ha sido útil este análisis
1.7 h registradas
Publicado: 30 de mayo de 2014
This game is well crafted, however the mechanics are more twitch reaction based and less puzzle solving. Since the core goal is to alway solve the tile turning puzzle this becomes frustrating quickly. The developers tried to compensate by allowing the player to automatically skip levels, but this doesn't correct the core problem since the level after the one you skipped has the same problems.

If you have always wanted a twitch reaction tile puzzle game, this one may be perfect for you. Otherwise you may lose interest quickly, as I did.
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A 23 de 24 personas (96%) les ha sido útil este análisis
2.3 h registradas
Publicado: 12 de junio de 2014
Wow. I was really surprised at how unfun the gameplay actually was. Mixing up several different gaming styles – contemplative puzzling, timers and fast-paced enemy avoidance – apparently didn't pan out that well in this case.

The gameplay's two major inspirations would appear to be Qix and Pipe Mania (or the hacking puzzle in Bioshock, shudder). Instead of drawing lines like in Qix, you navigate a grid of Pipe Mania -type puzzle parts and manually rotate them one at a time while avoiding enemies.

I kind of want to like Tom – the writing's amusing and the production's solid. However, the core gameplay just isn't fun.
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A 26 de 34 personas (76%) les ha sido útil este análisis
4.4 h registradas
Publicado: 26 de noviembre de 2013
Imagine the hacking minigame from Bioshock, except that you rotate existing tiles instead of placing existing ones. Also imagine that you control Frogger, who hand-rotates these tiles while listening to techno and dodging traffic on a highway.

If you dismiss indie games as being EITHER fast, tough-as-nails platformers OR artsy atmospheric environments, I highly encourage you to give this game a shot - this is a fine example of original gameplay that requires split-second precision and risk/reward decision making. I had beaten (not gold-medalled) the single-player campaign in about 4 hours, but don't take that as a knock against the game - I preferred to play in 10-minute intervals to give my nerves a chance to recover from the frantic pace, and I haven't played much of the other modes yet.

The soundtrack by Ian Hicks is extremely well done - 7 tracks that nicely complement the setting and gameplay that are well worth purchasing and adding to your mp3 player. The 8th, which is used in the trailer, feels out of place and I've removed it from my playlist. Recommended.

Speed and precision required: Yes

Straightforward 100%: No

Soundtrack format: DLC, mp3
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A 18 de 20 personas (90%) les ha sido útil este análisis
2.5 h registradas
Publicado: 11 de marzo de 2014
A Virus Named TOM is not a bad game, but the game mechanics and controls don't make this all that fun to play. It really needs a more intuitive method to rotate blocks maybe by using the left/right triggers or bumpers.
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A 19 de 22 personas (86%) les ha sido útil este análisis
1.4 h registradas
Publicado: 13 de febrero de 2014
A brief explanation of the game: you're a virus trying to infect systems. To do that you have to redirect power through the system. You just have to rotate tiles till they form a path from the power source to your objective. Had a pretty good start but I just got bored about 3/4 of the way into the game. Doesn't know its identity, whether it wants to be a strategy game, or an action game, or both. Mechanics are sort of just all over the place. At some point it just becomes memorizing tiles. Pretty boring after a while.
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A 34 de 49 personas (69%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
3.1 h registradas
Publicado: 19 de diciembre de 2013
This game... it has no clue what it's trying to be. There's no difficulty curve, you'll have random hard levels mixed in with middling ones. You go straight from a pure-puzzle stage to a pure-action one and there's major whiplash. Some levels require memorization as pieces are hidden, which only makes things more tedious. Controls need work too, TOM is not always responsive to slightly early arrow presses which can lead to you coming to a dead stop when you meant to move right and often even a fraction of a second can get you killed. Also, the death penalty is incredibly steep and if you're going for a gold score you might as well restart if you die even once. Which wouldn't be a problem except in levels with enemies all over the place and avoiding dying is the only real goal of the level. This game is just simply unfun to play, the art's nice, the music's alright though a bit dull after a while, but just playing this game is a chore. I couldn't even find it in myself to finish the game, I was just having that little enjoyment playing it. I'm sure there's an audience for this kind of game somewhere but it isn't me and I don't think most of the crowd that would want to play this from how it looks would be in that audience. I only got this through the humble bundle which is about the only place I'd recommend getting it from, really.
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