Hack your way through brain scrambling puzzles while maneuvering through a thumb cramping maze of enemies.
Análisis de usuarios: Variados (519 análisis)
Fecha de lanzamiento: 1 de Ago, 2012

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Recomendado por mentores

"Showed at PAX Prime 2012."

Análisis

"its clever take on puzzle gameplay is likely something you’ve never encountered; a bizarre, yet compelling hybrid"
- http://www.ign.com/articles/2012/08/02/a-virus-named-tom-review
“The most addictive co-op game we’ve played since Portal 2.”
http://pc.mmgn.com/Articles/A-Virus-Named-Tom-Preview-Co-op-Addictio
"I bought it instantly - I'm completely in love with it"
- Jerry Holkins, Penny Arcade

Steam Big Picture

Acerca de este juego

A perfect place. A city without traffic. A dog that doesn't poop. All products of the brilliant mind of Dr. X, but hell hath no fury like a mad scientist fired by a giant corporation. In this unique action-puzzler you take control of TOM, a virus created for one purpose: revenge.

Hack your way through brain scrambling puzzles while maneuvering through a thumb cramping maze of enemies. Team up through over 50 cooperative levels in what MMGN is calling "The most addictive co-op game we've played since Portal 2." And if the over 100 levels aren't enough, you and your friends can destroy each other again and again in battle mode to determine just who is the supreme virus.

Key Features:

  • Single Player mode with over 50 levels across 6 distinct areas
  • Cooperative mode (for up to 4 players) with over 50 additional levels in which "friendships will be destroyed"
  • Battle for supreme virus-itude by battling your friends in Battle Mode
  • Evolving mechanics which ratchet up the difficulty from lollipop to soul crushing
  • An animated tale full of dark humor, malfunctioning robots, and little girl screams

Requisitos del sistema

PC
Mac
Linux
    Mínimo:
    • SO: Windows XP (SP2)
    • Memoria: 500 MB de RAM
    • Gráficos: Gráfica compatible con DirectX 9.0c y Shader Model 2.0
    • Versión de DirectX®: 9.0c
    • Disco Duro: 350 MB de espacio libre
    Recomendado:
    • Memoria: 1 GB de RAM
    • Versión de DirectX®: 10
    • Disco Duro: 350 MB de espacio libre
    • OS: Snow Leopard 10.6.8, Lion strongly recommended. 32/64-bit
    • CPU: Dual core CPU
    • Memory: 2GB RAM, 4GB RAM strongly recommended
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 350 MB HD space
    • OS: glibc 2.15+, 32/64-bit. S3TC is NOT required.
    • CPU: Dual core CPU
    • Memory: 2GB RAM, 4GB RAM strongly recommended.
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 350 MB HD space
Análisis útiles de usuarios
A 2 de 2 personas (100%) les ha sido útil este análisis
0.6 h registradas
Publicado: 13 de Octubre
Este juego es un puzzle basado en la primicia tecnológica de un virus que va infectando diversos gadgets del mundo moderno. Es el típico acertijo de ir formando el camino para dar continuidad a un flujo (sean trenes, luces, agua). Hasta el momento me ha gustado, no se me han presentado bugs.
¿Te ha sido útil este análisis? No
A 5 de 5 personas (100%) les ha sido útil este análisis
5.6 h registradas
Publicado: 6 de Octubre
My Take: Think Pipe Mania and Tron Lightcycle. Redirect the virus' infection by rotating the circuits while dodging the anti-virus countermeasure drone spiders. Elements such as locked circuits and red game over blocks get thrown in later. Eventually, you get to a point where it's solely based on timing your moves around the spiders. Tedious.

Graphics: The character and level design are simple, but worked for what they are. The little cutscenes follow an art style reminiscent of what you would see on Cartoon Network in the mid 90's, just not as good. Also the resolution is locked at 1280x720 so if you switch the settings to 1980x720, you get a horrible border all the way around the screen.

Sound: So little going on here that the only thing worth mentioning is the respawn noise is annoying.

Music: Surprisingly solid with a track or two I'd actually listen to outside the game.

Controls: Simple enough bindings, you've got directional controls, glitch drop, and circuit rotation. The game recommends the controller, but you can honestly make do with the keyboard. I couldn't tell any difference in the gameplay between the two.

Did I Finish It: No.

Will I Finish It: Eventually, but I'm so irritated with the later levels, I'm taking an indefinite break.

Should You Buy It: Only if the concept interests you, snag it in a bundle or if you see it for 80% or less.
¿Te ha sido útil este análisis? No
A 3 de 3 personas (100%) les ha sido útil este análisis
3.6 h registradas
Publicado: 3 de Octubre
The idea is interesting and puzzles seem to be interesting for a while too, but it became fast just a boring chore and hard. Can't tell why exactly, but simply did not seem interesting enough to play more. If you like fast puzzling and memorizing trails through a maze, go for it, else, play some puzzle game.
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
5.4 h registradas
Publicado: 18 de Octubre
actually , this game is so funny and needs brain :D
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
1.7 h registradas
Publicado: 18 de Octubre
Mixed feelings,
requires some dexterity and quick reaction,
can be very challenging or fun.
¿Te ha sido útil este análisis? No
8.7 h registradas
Publicado: 16 de Octubre
This game is kinda fun
¿Te ha sido útil este análisis? No
4.3 h registradas
Publicado: 18 de Octubre
A really interesting action-puzzle game with wonderful little mechanics, however later puzzles get so convoluted that a walkthrough is necessary to all but the best of puzzle solvers.
¿Te ha sido útil este análisis? No
A 2 de 2 personas (100%) les ha sido útil este análisis
1.7 h registradas
Publicado: 19 de Agosto
Hablemos de mecanica de juegos, devs. Quieren?. Bueno, ya que estan, podrian explicar a todos los que compraron su juego cómo jugarlo.
Particularmente no tengo nada en contra con los puzzle games ya que basicamente te ponen en una situacion donde tenes que PENSAR, cosa que no muy a menudo lo hacemos en una era donde le damos mas importancia a las graficas y otros aspectos subjetivos. Pero hay un limite muy agudo entre un puzzle game dificil por diseño y otro que practicamente (sin intencion) es frustrante.
A Virus Named TOM es un juego inspirado en Plumber, uno muy divertido y que pone a prueba reflejos y la capacidad de planificacion a contrarreloj y la idea (intenta) plasmarse con algunos toques diferentes, pero esos toques *diferentes* hacen que arruine la experiencia en si.
Un juego puede ser *malo* desde el apartado grafico, pero brilla por la jugabilidad (punto el cual pasa muy desapercibido por el primer punto), este es un claro ejemplo del caso contrario: bonito pero no acompaña la mecanica. Girar las cuadriculas consume tiempo del que deberia, los puzzles dan saltos de dificultad casi abismales y los objetivos del mismo son una total falacia al concepto dado por Plumber.
¿Me estuve divirtiendo? NO. Y por esa razon ninguno, bajo ninguna circustancia, deberia comprar/jugar este titulo.
¿Te ha sido útil este análisis? No
A 1 de 3 personas (33%) les ha sido útil este análisis
1.8 h registradas
Publicado: 16 de Julio
Exelente juego!
¿Te ha sido útil este análisis? No
A 0 de 3 personas (0%) les ha sido útil este análisis
1.6 h registradas
Publicado: 29 de Junio
Puede llegar a tener buena pinta viendo las cutscenes, pero es una ♥♥♥♥♥♥.
¿Te ha sido útil este análisis? No
A 30 de 33 personas (91%) les ha sido útil este análisis
1.7 h registradas
Publicado: 30 de Mayo
This game is well crafted, however the mechanics are more twitch reaction based and less puzzle solving. Since the core goal is to alway solve the tile turning puzzle this becomes frustrating quickly. The developers tried to compensate by allowing the player to automatically skip levels, but this doesn't correct the core problem since the level after the one you skipped has the same problems.

If you have always wanted a twitch reaction tile puzzle game, this one may be perfect for you. Otherwise you may lose interest quickly, as I did.
¿Te ha sido útil este análisis? No
A 17 de 18 personas (94%) les ha sido útil este análisis
2.3 h registradas
Publicado: 12 de Junio
Wow. I was really surprised at how unfun the gameplay actually was. Mixing up several different gaming styles – contemplative puzzling, timers and fast-paced enemy avoidance – apparently didn't pan out that well in this case.

The gameplay's two major inspirations would appear to be Qix and Pipe Mania (or the hacking puzzle in Bioshock, shudder). Instead of drawing lines like in Qix, you navigate a grid of Pipe Mania -type puzzle parts and manually rotate them one at a time while avoiding enemies.

I kind of want to like Tom – the writing's amusing and the production's solid. However, the core gameplay just isn't fun.
¿Te ha sido útil este análisis? No
A 11 de 13 personas (85%) les ha sido útil este análisis
1.2 h registradas
Publicado: 16 de Mayo
the game is fun but generic. its insanely easy up until the final section where difficulty takes on a steep learning curve and becomes nearly impossible to play. luckily by that time the maker gives you enough level skip tokens to get through and see the pointless ending. not a terrible game but not recommended.
¿Te ha sido útil este análisis? No
A 7 de 7 personas (100%) les ha sido útil este análisis
100.4 h registradas
Publicado: 16 de Agosto
Someone should remove the "puzzle" tag. This is definitely not in this category. Most of the time this game consists of dexterity and agility challenges.
This could have been a good puzzle game and THERE ARE pretty good puzzles in there. Sometimes.
¿Te ha sido útil este análisis? No
A 5 de 5 personas (100%) les ha sido útil este análisis
6.4 h registradas
Publicado: 8 de Agosto
Nobody likes having their ideas stolen. For Dr. X, it's more than just a clever invention, but his entire livelihood being taken away by a mega corporation, framing and imprisoning him in the process just to make it abundantly clear what a bunch of greedy pricks they are. Unfortunately, they forgot about a little virus named Tom, who's about to turn their billion dollar company into a pile of rubble, one computer at a time.

A Virus Named Tom is something like a pimped out Pipe Mania. Guiding Tom through computer mainframes, you need to redirect the flow of the hack by twisting panels until the infection has spread across the entire board. Simple in theory, but in execution it becomes quite an elaborate challenge once anti-hack bugs, hidden and unmovable tiles, and the intricate maze designs start to pile on more and more things to keep track of. One of the most impressive things about AVNT is how it balances these elements into a gradual but brisk increase in difficulty. Rarely did I feel overwhelmed by any of the mechanics, instead rather impressed with myself that I was able to solve what initially appear to be incredibly involved puzzles. It's constantly rewarding and satisfying to progress, even with the surprisingly long single player story (which doesn't take into account the entire separate coop campaign which I've yet to even dip into).

As a puzzle game, A Virus Named Tom resides pleasantly in the realm of the best pick up and play arcade classics. It's challenging and enjoyable whether in short bursts or drawn out sessions as you try to attain a gold medal on every level, and never once managed to outstay its welcome for me however long I spent with it. It also features a fantastic electronic soundtrack, and some rather charming and humorous cutscenes which somehow manage to make mass hysteria and deconstruction feel lighthearted and amusing. Really, if a game can't sell itself to you with a dog that doesn't poop, I don't even know what more there is to say.
¿Te ha sido útil este análisis? No
A 2 de 2 personas (100%) les ha sido útil este análisis
2.5 h registradas
Publicado: 6 de Julio
This game is a puzzle game. Except, the puzzles aren't difficult, just time consuming. But it has enemies, so it's sort of an action game! Except the enemies are predictable, and being hit by one only serves to reduce the time remaining that you have to solve the particular puzzle until you 'run out of energy'. At which point you need to start the 'puzzle' over again. This game then quickly devolves into two kinds of levels:

1. Long and boring puzzle levels where enemies are hardly a threat, and sometimes pieces of the puzzle are obscured so you either have to rely on memorization or gueswork.

2. Insultingly simple puzzles that are only made 'difficult' by a pointless overabundance of enemies, which, due to the fact that you are limited by a grid, are impossible to dodge unless you literally wait for the perfect timing, jump in, rotate pieces of the puzzle, and jump out before you get hit and waste your time.

Wasting your time is the name of the game, here. This game is not a puzzle game, nor an action game, nor a game in any sense of the word. It is a time waster, in the purest sense. Buying it is, predictably, a waste of time.
¿Te ha sido útil este análisis? No
A 2 de 2 personas (100%) les ha sido útil este análisis
9.9 h registradas
Publicado: 7 de Julio
A solid puzzle game with fun co-op and competitive multiplayer to go along with loads and loads of personality. The cinematics are wonderfully realized and play out in the great retro-future aesthetic of a 1950's sci-fi movie. The game mechanics are familiar, heavily inspired by games like Pipe Dream, but there's a lot of new ideas here too. The game introduces new mechanics at a very nice pace and always keeps the player entertained with between levels email exchanges and cinematics.

A Virus Named TOM is the sort of indie game I hope to see more of, simple on the surface with hidden complexity, well designed and above all else extremely polished.

https://www.youtube.com/watch?v=xQuueKbH5D0
¿Te ha sido útil este análisis? No
A 3 de 4 personas (75%) les ha sido útil este análisis
1.7 h registradas
Publicado: 31 de Julio
First few levels are way too easy.. but other levels are almost impossible to complete! great thing are tokens, you can skip levels with thoose, but that's not enough. Anyway, this game is looking great, but the levels screwed it up.
¿Te ha sido útil este análisis? No
A 6 de 10 personas (60%) les ha sido útil este análisis
2.0 h registradas
Publicado: 3 de Agosto
The game is cool. But there's bugs which make me angry and before u do something thing about it
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
6.3 h registradas
Publicado: 21 de Mayo
That game is advertised as a puzzle game. However, most puzzles are fairly simple, and the difficulty comes from 2 additions :
- Either there are hidden tiles that force you to remember the layout, relying on rote memory rather than actually thinking about the solution.
- Or the difficulty is in the execution, where the solution is known but you have to race around enemies to execute it.

This is not a puzzle game, this is an action game. And since the controls aren't intuitive, it's not even a fun action game. The memory-based puzzles are infuriating, and the action ones can also be frustrating, because the floaty controls (with gamepad) can generate some mistakes and stupid deaths.

That's too bad, because the character design and the sound design were well done, giving Tom a fun personality. That unfortunately isn't enough to redeem the faults in the gameplay

However i do give kudos to the devs to include skip tokens, which allow you to skip puzzles that you're stuck too long on. At least you're not gonna rage against a specific level.
¿Te ha sido útil este análisis? No