Hack your way through brain scrambling puzzles while maneuvering through a thumb cramping maze of enemies.
Análises de utilizadores:
No geral:
Neutras (612 análises) - 55% das 612 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 1 Ago, 2012

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Comprar A Virus Named TOM

Pacotes que incluem este jogo

Comprar A Virus Named TOM Soundtrack Edition

Contains a copy of A Virus Named TOM and the Soundtrack

 

Análises

"its clever take on puzzle gameplay is likely something you’ve never encountered; a bizarre, yet compelling hybrid"
- http://www.ign.com/articles/2012/08/02/a-virus-named-tom-review
“The most addictive co-op game we’ve played since Portal 2.”
http://pc.mmgn.com/Articles/A-Virus-Named-Tom-Preview-Co-op-Addictio
"I bought it instantly - I'm completely in love with it"
- Jerry Holkins, Penny Arcade

Steam Big Picture

Acerca deste jogo

A perfect place. A city without traffic. A dog that doesn't poop. All products of the brilliant mind of Dr. X, but hell hath no fury like a mad scientist fired by a giant corporation. In this unique action-puzzler you take control of TOM, a virus created for one purpose: revenge.

Hack your way through brain scrambling puzzles while maneuvering through a thumb cramping maze of enemies. Team up through over 50 cooperative levels in what MMGN is calling "The most addictive co-op game we've played since Portal 2." And if the over 100 levels aren't enough, you and your friends can destroy each other again and again in battle mode to determine just who is the supreme virus.

Key Features:

  • Single Player mode with over 50 levels across 6 distinct areas
  • Cooperative mode (for up to 4 players) with over 50 additional levels in which "friendships will be destroyed"
  • Battle for supreme virus-itude by battling your friends in Battle Mode
  • Evolving mechanics which ratchet up the difficulty from lollipop to soul crushing
  • An animated tale full of dark humor, malfunctioning robots, and little girl screams

Requisitos do Sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP (sp2)
    • Memory: 500MB RAM
    • Graphics:Direct X 9.0c / Shader Model 2.0
    • DirectX®:9.0c
    • Hard Drive:350 MB HD space
    Recommended:
    • Memory: 1GB RAM
    • DirectX®:10
    • Hard Drive:350 MB HD space
    • OS: Snow Leopard 10.6.8, Lion strongly recommended. 32/64-bit
    • CPU: Dual core CPU
    • Memory: 2GB RAM, 4GB RAM strongly recommended
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 350 MB HD space
    • OS: glibc 2.15+, 32/64-bit. S3TC is NOT required.
    • CPU: Dual core CPU
    • Memory: 2GB RAM, 4GB RAM strongly recommended.
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 350 MB HD space
Análises de clientes
Sistema de análises de utilizadores atualizado! Fica a saber mais
No geral:
Neutras (612 análises)
Publicadas recentemente
DAud
( 0.4 hrs em registo )
Publicada: 18 de Junho
The game works whenever it feels like. Sometimes it just gets stuck or the video goes blank. Very inconsistently too. When it happened to work, that wasn't fun either. If this didn't come in a bundle I'd be demanding my money back...
Eternal Light
( 0.3 hrs em registo )
Publicada: 11 de Junho
The puzzles are just not fun. Maybe something for a young audience.
Illyaed
( 0.4 hrs em registo )
Publicada: 5 de Junho
One puzzle type multiple levels, if you like pipe puzzles knock yourself out, otherwise stay away.
Graphics options are ♥♥♥♥.
Dj4732
( 0.5 hrs em registo )
Publicada: 24 de Maio
Unless you like breaking controllers two levels in, I can't say you'll enjoy this. Infuriating controls and unimaginative gameplay only adds to the incredibly weak story. However I did only play single player, so multiplayer might be a bit more fun.
derikxarles
( 0.3 hrs em registo )
Publicada: 1 de Maio
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
Baraklava
( 0.3 hrs em registo )
Publicada: 24 de Abril
2/10 The game literally is a virus
Khorne
( 4.2 hrs em registo )
Publicada: 24 de Março
Do you remember the hacking minigame from Bioshock? Where you had to make the water flow through the pipes? It's that, but harder. And it's the entire game. It's fine I guess. Not really my thing. Puzzle games need to be pretty great to hold my attention. Tetris. Portal. That sort of thing.
Icekitsune
( 3.9 hrs em registo )
Publicada: 20 de Março
I love it. Some people get stuck in the levels but you will get to the end. I know I tried and did not get there SO FAR. Also it gives you stratagies and helps you with puzzle games.
mkpw
( 4.4 hrs em registo )
Publicada: 2 de Março
★★★☆☆☆☆☆☆☆
It would be great successor of legendary PipeMania (it's a variation of that idea), but after a few enjoyable levels the game's difficulty skyrockets and all the fun is over.
Butch
( 4.6 hrs em registo )
Publicada: 19 de Fevereiro
Boredom.
Análises mais úteis  No geral
1 de 2 pessoas (50%) acharam esta análise útil
Não recomendado
0.1 hrs em registo
Publicada: 25 de Janeiro de 2014
Um puzzle bem fraco, lembra um pouco aqueles jogos de Encanador, mas tem uma jogabilidade um pouco estranha, sem falar que é muito facil
E enquanto as cutscenes são bem feitas até, o visual do jogo mesmo é bem feio, um fundo preto só
Achaste esta análise útil? Sim Não Engraçada
52 de 57 pessoas (91%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Não recomendado
1.7 hrs em registo
Publicada: 30 de Maio de 2014
This game is well crafted, however the mechanics are more twitch reaction based and less puzzle solving. Since the core goal is to alway solve the tile turning puzzle this becomes frustrating quickly. The developers tried to compensate by allowing the player to automatically skip levels, but this doesn't correct the core problem since the level after the one you skipped has the same problems.

If you have always wanted a twitch reaction tile puzzle game, this one may be perfect for you. Otherwise you may lose interest quickly, as I did.
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27 de 30 pessoas (90%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Não recomendado
2.3 hrs em registo
Publicada: 12 de Junho de 2014
Wow. I was really surprised at how unfun the gameplay actually was. Mixing up several different gaming styles – contemplative puzzling, timers and fast-paced enemy avoidance – apparently didn't pan out that well in this case.

The gameplay's two major inspirations would appear to be Qix and Pipe Mania (or the hacking puzzle in Bioshock, shudder). Instead of drawing lines like in Qix, you navigate a grid of Pipe Mania -type puzzle parts and manually rotate them one at a time while avoiding enemies.

I kind of want to like Tom – the writing's amusing and the production's solid. However, the core gameplay just isn't fun.
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21 de 24 pessoas (88%) acharam esta análise útil
Não recomendado
1.4 hrs em registo
Publicada: 13 de Fevereiro de 2014
A brief explanation of the game: you're a virus trying to infect systems. To do that you have to redirect power through the system. You just have to rotate tiles till they form a path from the power source to your objective. Had a pretty good start but I just got bored about 3/4 of the way into the game. Doesn't know its identity, whether it wants to be a strategy game, or an action game, or both. Mechanics are sort of just all over the place. At some point it just becomes memorizing tiles. Pretty boring after a while.
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21 de 25 pessoas (84%) acharam esta análise útil
Não recomendado
2.5 hrs em registo
Publicada: 11 de Março de 2014
A Virus Named TOM is not a bad game, but the game mechanics and controls don't make this all that fun to play. It really needs a more intuitive method to rotate blocks maybe by using the left/right triggers or bumpers.
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26 de 34 pessoas (76%) acharam esta análise útil
Não recomendado
121.1 hrs em registo
Publicada: 16 de Agosto de 2014
Someone should remove the "puzzle" tag. This is definitely not in this category. Most of the time this game consists of dexterity and agility challenges.
This could have been a good puzzle game and THERE ARE pretty good puzzles in there. Sometimes.
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27 de 36 pessoas (75%) acharam esta análise útil
Recomendado
4.4 hrs em registo
Publicada: 26 de Novembro de 2013
Imagine the hacking minigame from Bioshock, except that you rotate existing tiles instead of placing existing ones. Also imagine that you control Frogger, who hand-rotates these tiles while listening to techno and dodging traffic on a highway.

If you dismiss indie games as being EITHER fast, tough-as-nails platformers OR artsy atmospheric environments, I highly encourage you to give this game a shot - this is a fine example of original gameplay that requires split-second precision and risk/reward decision making. I had beaten (not gold-medalled) the single-player campaign in about 4 hours, but don't take that as a knock against the game - I preferred to play in 10-minute intervals to give my nerves a chance to recover from the frantic pace, and I haven't played much of the other modes yet.

The soundtrack by Ian Hicks is extremely well done - 7 tracks that nicely complement the setting and gameplay that are well worth purchasing and adding to your mp3 player. The 8th, which is used in the trailer, feels out of place and I've removed it from my playlist. Recommended.

Speed and precision required: Yes

Straightforward 100%: No

Soundtrack format: DLC, mp3
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36 de 54 pessoas (67%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Não recomendado
3.1 hrs em registo
Publicada: 19 de Dezembro de 2013
This game... it has no clue what it's trying to be. There's no difficulty curve, you'll have random hard levels mixed in with middling ones. You go straight from a pure-puzzle stage to a pure-action one and there's major whiplash. Some levels require memorization as pieces are hidden, which only makes things more tedious. Controls need work too, TOM is not always responsive to slightly early arrow presses which can lead to you coming to a dead stop when you meant to move right and often even a fraction of a second can get you killed. Also, the death penalty is incredibly steep and if you're going for a gold score you might as well restart if you die even once. Which wouldn't be a problem except in levels with enemies all over the place and avoiding dying is the only real goal of the level. This game is just simply unfun to play, the art's nice, the music's alright though a bit dull after a while, but just playing this game is a chore. I couldn't even find it in myself to finish the game, I was just having that little enjoyment playing it. I'm sure there's an audience for this kind of game somewhere but it isn't me and I don't think most of the crowd that would want to play this from how it looks would be in that audience. I only got this through the humble bundle which is about the only place I'd recommend getting it from, really.
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13 de 15 pessoas (87%) acharam esta análise útil
Não recomendado
1.2 hrs em registo
Publicada: 16 de Maio de 2014
the game is fun but generic. its insanely easy up until the final section where difficulty takes on a steep learning curve and becomes nearly impossible to play. luckily by that time the maker gives you enough level skip tokens to get through and see the pointless ending. not a terrible game but not recommended.
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13 de 16 pessoas (81%) acharam esta análise útil
Não recomendado
2.0 hrs em registo
Publicada: 12 de Fevereiro de 2015
I remember that I bought this game early on and then could not play it for years because it had some kind of a bug with my hardware that made the game just turn black at random. Despite this, my excitement never waned.

Fast-forward to now when I have a new PC and this bug is gone, and I can say that this is an incredibly shallow game. Every 3-5 levels a new gimmick is thrown into the mix, but they don't really make it better so much as just turn a set of levels into something beyond the basic Pipe Dream gameplay. The biggest issue is that, unless there's some late-game revelation I never got to, the board remains roughly the same size and you're just trying to connect everything, sometimes before it all locks up and screws you on a few stages. Scoring is just based on speed, turning a puzzle into an action game if you want rewards: figure out the solution, then do it 30 seconds faster without dying.
Achaste esta análise útil? Sim Não Engraçada