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+ coherent graphic style
+ funny animations
+ many loving details
+ good effects
+ hilarious cutscenes
+ lovingly designed game world
+ sympathetic hero duo
+ easy begin
+ Levels are increasingly difficult
+ fair checkpoints
- annoying trial and error sections
+ coherent noises
+ good music
+ built varied
+ diving, racing and air passages
+ many details
+ some tricky obstacle course
+ cleverly hidden extras
+ final puzzle in each section
- but the little challenging fails
+ around 15 hours playtime
+ plenty of levels and worlds
+ unlockable costumes
- only campaign game mode
Rayman Origins lives up to its name. After all, who thought the times of great exploits were already long history of Rayman, who has well wrong. Even if he was satisfied in recent years with small guest roles in the Raving Rabbids, he could never give up the Adventurer life completely.
Apart from that, this is a pixel perfect port of an inspired and downright wonderful platformer. Rayman features and ashamed competition with its visual design. The creativity that makes rinsed through every square inch of the canvas Mario feel like a stage adaptation of a washing machine manual.
In addition, Rayman Origins is comfortable in its two dimensions, where the only concession to the third subtle parallax. It's hysterical original Sonic levels in Sonic Generations feel insecure and incoherent.
The very first thing you notice when firing up Origins, is its stunning presentation. The opening cutscene does more than just set the stage for the loose and light story that Rayman and Friends save the Glade of Dreams from the invasion nightmares looks set.
It also sets a tone for the entire experience, skillfully demonstrate the elements of rhythm, the touch all aspects of the game. Everything from the crisp / vivid graphics at the start / complex music merges together to create a complete experience that is better than the sum of its parts.
All levels are united by a deceptively simple goal: collect the small number of Electoons. Some will be hidden in areas that others won by collecting the hundreds of yellow Lums.
Many of them are easy to reach, others fly from bubbling platforms of both rewards and guide functions. King Lums an air of urgency and demand precision, double the value of other Lums you collect for a short time. Skull coins are worth 25 Lums and require the most nimble fingers and sharpest eye. To beat a level, you do not need to collect every Lum, but it is so tight, would you consider starting again if you miss one.
Rayman Origins is a deceptively challenging game. Although it is out starts simply enough, the difficulty curve moves at a constant, gradual recovery. Later levels twisted death traps with swinging radial saws equipped, spike-covered monsters, and crashing lightning storms.
But none of it ever feels cheap; you are always in control and the feeling of stinging through this artfully placed hazards makes for an extremely rewarding experience.
You must never about having to repeat entire levels over and over again, either the game's generous use of checkpoints, take care, thanks. The difficulty is - tangible and threatening - but there is nothing artificial about it.
Even after you've completed the objectives necessary to finish the story, there are still considerable challenges for you to tackle.
Revisiting stages allows you to attempt speed run goals and each world features a forced scrolling stage, unlocked only after you've attained sufficient Electoons, which in turn opens up the secret
Ubisoft has indisputably crafted a delightful, playful, occasionally exhilarating platformer.
Its a great experience and anybody with a love for 2D platform games will feel the same.
Score: 86 / 100
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