This is a top down retro style dungeon crawler along the lines of an old DOS dungeon crawler with random dungeons, random enemies and everything will kill you. The art style is nice, but really too many games are doing retro. As a game, Hack, Slash, Loot is not fun, it doesn't just feel unfair, but it feels more difficult than fun. You can pick a class or have it random. You can pick a mission / quest or randomly do one. Either way everything is random.
The controls don't feel that good. Everything is grid and turn based. You can use arrow keys to walk around and arrow keys to push into an enemy and attack. You can attack diagonally, but that would mean using the mouse, which is fine if you're using a mouse. You can mouse click square by square to move too. If there are no enemies, you can mouse click to move several tiles. But its all turn based. You go once, the 'active' enemies all need to go before you move. You all go one by one, you don't have 10 units of movement and enemies have 6 moves of unit. You all go 1 space at a time. I had to explain this, because there are other games that feature more movement spaces or real time movement.
The levels generated don't feel balanced, its either you vs 100 or its you + 100 allies vs 1. But hey random is random. This is jut really unpolished. A lot of games would have an easy level first even if its random, but an easy level to get your feet wet so you can get some items. Not this game. Sometimes the only door to go from the start leads to a room laughably full of enemies.
You end up having to bottleneck to survive half a dozen enemies. Luckily the enemy AI is smart enough to go around and flank you on the other side of the room. Not always of course. Most of the time the bottle-necking works well enough, but the attacks miss.... a lot. I could understand enemy attacks missing, for game balance or at least having enemy attacks do minor damage when you just start out. Not this game.
The classes don't even feel that balanced. The melee classes seem to by far be the best. Especially the knight which, just doesn't seem to die at all. It slaughters everything. It may sound fun, but the catch is, there's such little depth to this game that it becomes a chore trying to find the next level to the quest. I'm bored long before I die. The range classes have a difficult task ahead of them, because of 'fog of war,' you don't see what's in a room until you open the door. When you open the door, there are enemies in there and rooms never seem to be large enough to kill enemies before they pile on you and murder you.
Its just not fun, a lot of monotony, room full of enemies, fall back to bottleneck. As the knight you can just run from room to room and not even stop to face enemies, because its just a waste of time. The game is so shallow that you reach your peak pretty quick.
Not just that, some different dungeon graphics would have been nice, its all blue. Every screen shot is blue. I feel like I saw everything the game has to offer within 10 minutes let alone the time I played it for. To top it off, there is no save, but maybe the game expects you to die before you'll ever save. I can't recommend Hack, Slas, Loot. Luckily I bought it for $1, but otherwise there are plenty of free dungeon crawlers out there.