A single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters.
User reviews:
Overall:
Mixed (630 reviews) - 48% of the 630 user reviews for this game are positive.
Release Date: 5 Apr, 2012

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About This Game

There are dark places in the world inhabited by evil denizens. Places filled with danger and foreboding where no ordinary man would dare to journey. However, there are a few who are willing to risk death in the name of good, in the name of justice, in the name of.. valuable loot!

Hack, Slash, Loot is a single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters, and most importantly, plunder valuable treasures. With a new dungeon created every game you can be sure that no two playthroughs will ever be the same. Boasting easy to master controls you'll be adventuring in no time, but there is still enough depth to challenge the most hardened of adventurers.

Key Features

  • 32 characters to unlock and play
  • Six distinct quests requiring different tactics to beat
  • Thousands of items, monsters, and dungeon features
  • Streamlined roguelike gameplay with a modern control scheme
  • Cute retro stylings, daemon ogres have never looked so quaint
  • Hacking!
  • Slashing!!
  • Looting!!!

System Requirements

Windows
Mac OS X
    • OS:Windows XP, Vista, 7
    • DirectX®:dx50
    • Hard Drive:10 MB HD space
    • OS:OS X 10.4, or later
    • Hard Drive:10 MB HD space
Customer reviews
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Overall:
Mixed (630 reviews)
Recently Posted
Jayfinity
1.5 hrs on record
Posted: 21 August
I'm seeing a lot of reviews that the game is bad, due to it's previous glitches and the difficulty, I think it deserves a chance from first impressions.

I must say the game gets annoying due to the fact that the difficulty is off the charts on the last levels of the main quest, I can't say of the other quests but they probably play in a similar matter.

Well, since the last fix it seems everything's pretty well off, it seems the game won't be updated any longer.

I noticed the game was lacking good instructions, I don't see any guides around, and well, to be honest, the forum had a few tips and so on, about the controls, the game isn't really difficult to play but there are a few keyboard keys that are pretty crucial to know, , a bit later, I'm going to make a game instruction guide for the keyboard buttons, and whatever is necessary to know before playing the game, as I found some information archived, since the author took out the instructions from the how to page and replaced the video with a youtube one and entirely removed the instructions, pretty much throwing the player into a deathpit.

My reccomendation to get the best experience possible for this small game: adjust the visual aspect of the game and remove the tooltips from the main menu.

Get the characrer mods for the game (I think they were made by the author...although some users do have custom ones I found like pokemon.) in the game's forum (named chat area for some reason.)

(They're in a zip, get the file, extract them into the save data folder, I kept the mod files in case he links expire...)

Last but not least, play as the mantis from the mod, that character will make you want to play the game more.

My score for this game: 6.5/10
Helpful? Yes No Funny
Harambe
0.3 hrs on record
Posted: 17 August
Product received for free
Before I played:
\\ _
   \( ͡° ͜ʖ ͡°)
    < ⌒ヽ
   /   へ\
   /  / \\
   レ ノ   ヽ_つ
  / /
  / /|
 ( (ヽ
 | |、\
 | 丿 \ ⌒)
 | |  ) /
`ノ )  Lノ
After I played:
/フフ         ム`ヽ
/ ノ)         ,) ヽ
/ |  ( ͡° ͜ʖ ͡°)ノ⌒(ゝ._,ノ
/ ノ⌒7⌒ヽーく  \ /
丶_ ノ 。   ノ、 。|/
   `ヽ `ー-'_人`ーノ
    丶  ̄ _人'彡)
Helpful? Yes No Funny
HawaiiSnowman
31.0 hrs on record
Posted: 12 August
Product received for free
This game is actually fun, a lot of people say its crap because they like *miss* *miss* *miss*, then die, dont just give up on the game yet YOU NEED MORE (Insert undertale word thingy here). The game is insanely tough, 102 deaths and 1 win, but after my first win, I felt like I accomplished something. Because you step out of the door and get killed in seconds, doesn't mean the game is a piece of trash. It takes a while to get used to the system, but if you master it, you have a higher chance of winning.
Helpful? Yes No Funny
Faires
4.0 hrs on record
Posted: 28 July
"Missing hits the Film of the Book"
Helpful? Yes No Funny
OldSchoolRPGs
47.9 hrs on record
Posted: 28 June
I have a decent amount of time on this game so I feel I can comment. This game is rough. The graphics are good, the fighting is fun, but the RNG is terrible. Very few runs are winnable in this game and it takes a helluva lot of luck to win. There are so many better Rouge-likes out there nowadays that this game shouldn't even be on your radar. Take your pick, anything is probably better than this.
Helpful? Yes No Funny
SJW Killjoy
0.2 hrs on record
Posted: 26 June
i know rougelikes are partially luck based but this is just too much.
Helpful? Yes No Funny
SaucyTart
4.9 hrs on record
Posted: 23 June
Honestly, the game is bad. It is, but it's also fun.
For the $1 I paid for it in the Humble Bundle, it was worth it.
I would never pay more.
Helpful? Yes No Funny
clawman2200
18.3 hrs on record
Posted: 22 June
One of my favorite rogue-type games. It's an oldie now, but it's pretty straight forward with not many twists in it. There is a huge random element in it on what you get from items. Some of them are uber-powered and some of them are horrible. The graphics are a nice old-school pixel style and the controls are simple.
Helpful? Yes No Funny
sinecostan
0.5 hrs on record
Posted: 7 June
Got this as part of a HIB (roguelike). This probably isn't worth anyone's time - there are better roguelikes out there and this one plays painfully randomly and painfully slowly.
Helpful? Yes No Funny
A Talented Bear
0.9 hrs on record
Posted: 3 June
This game looks to be a traditional rogue like, but only offer three-ish classes that don't even cover the basic trinity (knight, rogue, mage). People complain about RNG, but honestly thats just part of the game. My main issues with the game were the complete lack of a list of controls or menu system. You have to learn the controls from an external website, there is no way of learning them in game. The diaglogue systemis clunky and only displays the past 3 actions. If you want a more indepth much more varied rogue like try Stone soup. Google it. Its completely free, much more complex and in depth, and personally much more fun. Avoid this.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 4 people (50%) found this review helpful
Recommended
31.0 hrs on record
Posted: 12 August
Product received for free
This game is actually fun, a lot of people say its crap because they like *miss* *miss* *miss*, then die, dont just give up on the game yet YOU NEED MORE (Insert undertale word thingy here). The game is insanely tough, 102 deaths and 1 win, but after my first win, I felt like I accomplished something. Because you step out of the door and get killed in seconds, doesn't mean the game is a piece of trash. It takes a while to get used to the system, but if you master it, you have a higher chance of winning.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
184 of 210 people (88%) found this review helpful
6 people found this review funny
Not Recommended
8.5 hrs on record
Posted: 4 November, 2014
For a brief moment I couldn't decide whether this game is just too hard or game design is severely flawed.

Now I've come to a conclusion - this game is VERY flawed. It's pure RNG, even the knowledge you gain by trying to beat it will be countered by incredible randomness.

It doesn't give you a sense of progression, you either get lucky or not.
Was this review helpful? Yes No Funny
240 of 292 people (82%) found this review helpful
46 people found this review funny
Not Recommended
32.8 hrs on record
Posted: 27 October, 2014
As of this writing, 49% of the reviews for this game are positive. This is frankly, to me inexplicable as this is the worst game in my library of 90 so far. What makes this game obnoxiously bad, egregiously terrible is that it has surface appeal. It deceives the experienced player of roguelikes into thinking that strategic and thoughtful play will be rewarded if one can intuit the subtle rules of the game. Don't waste your time. There is no depth of gameplay here. For example, you find a potion. Will it hurt you or heal you? It's random. It might give you a permanent defect. Or it might heal you. There is no way to tell unless you drink it. Intelligent decision making in this game amounts to not wasting a precious minute of your life on this cynical trap created by a soulless programmer whose only goal was to part you from your hard earned money. It is one of the most offensively designed games I ever played in my life. I am passionate in my hatred of this game. Good day sir or madam.
Was this review helpful? Yes No Funny
118 of 134 people (88%) found this review helpful
3 people found this review funny
Not Recommended
2.4 hrs on record
Posted: 12 November, 2014
Alright, I tried to like this game, I really did. Normally I can get some enjoyment out of rogue-like or rogue-lite games. Hard games are fine. Games like Demon's Souls or Dark Souls? Great fun. But Dark Souls has a design philosophy that makes sense. If you die, it's your own fault. You're punished for your own failures. But this game? It's basically just a coin flip that determines whether you win a fight or not. You're punished for things you have no control over.

I think the biggest point of failure is the lack of a maximum health stat. Sure health is there, but the problem is it is finite, and can only be replenished by picking up a random enchantment from a scroll or potion or what have you. And keep in mind that it's random whether or not you find a scroll and random again whether or not this scroll will heal you. It could even be detrimental and hurt you instead. Basically if you get unlucky and take too much damage in combat? You're hooped. You have no chance. The point of health in most games is to give you a chance to survive even if you get unlucky.

There's additional classes that you can unlock, but the game is so entranced with being obtuse that it doesn't tell you at all how to unlock them. I unlocked one somehow and the game didn't even inform me that I had. I only found out when I returned to the main menu and found another class just sitting there.
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84 of 99 people (85%) found this review helpful
22 people found this review funny
Not Recommended
19.9 hrs on record
Posted: 11 March, 2015
The game in a nutshell:

*Miss*
*Miss*
*Miss*

**Dead**

Buy a couple of dice. It will be cheaper and WAY more fun than this game.
And the chances of getting a desired number on said dice are accurate, as oppossed to this game's RNG.

RNG (random number generator) is an important part in roguelikes. It's not, however, the ONLY meaningful part.
This is the game's worst sin. it's completely random. In good roguelikes, there's a lot of strategy and thought. Randomness can screw you up, but usually, a good player can turn the tides.
Not in hack, slash, loot. Frankly it's like someone saw the success of rogue-lites and jumped the wagon without actual knowledge of what makes a roguelike/lite a good game.

Protip: it's NOT randomness what makes a roguelike good. Randomness is just one of the ingredients.
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61 of 69 people (88%) found this review helpful
7 people found this review funny
Not Recommended
7.4 hrs on record
Posted: 21 March, 2015
This game is stupid-hard, and not even in a good way. There's no depth to the mechanics; it's just one RNG-driven slap-fight after another. Every once in a while I play it again just to remind myself why I never play it.

If you want something that's really hard but rewarding, go play Monster Hunter, Dark Souls, or something by Edmund McMillen.
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84 of 107 people (79%) found this review helpful
9 people found this review funny
Not Recommended
6.5 hrs on record
Posted: 26 October, 2015
"Hack, Slash, Loot" is an overpriced waste of time. What could of been a cute little roguelike is purely an only-RNG based mess of a game that has you rely only on luck. There is maybe only one mission you can play through the longest since it has easier enemies but even then the game is all luck based. There is no real progression here, and there is nothing in this game worth mentioning as a positive. You can get dozens of far superior and cheaper roguelikes (E.G Dungeons of Dredmore, Tales of Maj'Eyal) and you can just find a bunch of free rogue likes anywhere, with a thousand times the quality.

This game is worthless.
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130 of 180 people (72%) found this review helpful
2 people found this review funny
Not Recommended
1.9 hrs on record
Posted: 23 January, 2014
Meh...everything in this game is random. Everything. From the level generation to attacking and being attacked. You could literally die from the first rat you fight if your random luck is bad enough. I started one game where I spawned, opend the first door , and was greeted with about 7 enemies that swarmed me from the surrounding rooms. All of which got to take shots at me while I had to focus on one hoping I could get some quick kills. Of course I "Missed" about the first 4 turns I had so the game lasted 12 seconds before I died. It is basiclaly just a game of chance that you hope you will acquire some fantastic weapon, or gear randomly and you hopefully don't get hit every time you have to fight something before you can hit them. You can't really run away from anything unless you get a double move item.

It's just not that good and I wouldn't recommend it to roguelike fans at all. There is little to no "skill" involved in this game, and you will see no progression in which you feel like you are getting better at the game. If you like playing games that can only be beaten by having a lucky day, thengo for it. If you want a challenge and feel like you beat something based on skill...don't bother.

Idle this game for the cards if you happened to buy it in some crap bundle and don't even bother playing it while you do that.
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54 of 62 people (87%) found this review helpful
3 people found this review funny
Not Recommended
3.8 hrs on record
Posted: 18 December, 2014
A good roguelike is characterized by providing you limited resources and abilities, but presenting situations where your choices among those resources and abilities are generally meaningful and significant to your survival and progress. Hack, Slash, Loot does not understand this, limiting options to the point where the game may as well be a linear corridor occasionally blocked off by an enemy or a small numeric increase. I cannot stress how disappointed I am that I gave this developer my money.
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143 of 209 people (68%) found this review helpful
2 people found this review funny
Not Recommended
2.2 hrs on record
Posted: 25 November, 2013
Hack, Slash, Loot is a simple dungeon crawling roguelike that keeps everything minimal: the graphics are low resolution, the characters are limited, the story is basic. However, this is not its weakness. The gameplay can be awkward with the mouse, and bearable with the keyboard. What ruins it the most though, is the awful game mechanics where constant misses send your character to the grave randomly, and most of the times prematurely. Sadly, it fails to entertain even those looking for some casual retro fun.
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