I played through this game and i was unsure at first, if i should recommend it or not, because it´s mediocre. But the game got me for many hours and even with so many minor issues and a low replay value, i recommend this game. I overall rate this game 2,7/5
What is Wizorb?
Imagine a mix between Arkanoid and The Legend of Zelda, so it´s a Break Out Adventure. You need nearly 5 hours to play through the game and 20 hours, to get the achievements.
The graphic looks very good and have this nostalgic NES-Style. Not totally authentic, but close enough to the NES-Graphics to count this as a NES-Styled game.
The level design is awesome. There are a lot of figures, made out of bricks, like the ninja with purple, white, red and black bricks you see above in the screenshots.
The music is nice, but too boring for retro gamers and too crappy for casual gamers.
This is the mayor down for this game and the main reason, why i was unsure, if i should recommend this or not.
- It´s a really hard question, for which type of gamers this game is. It´s tagged as a retro game, but for a retro game, it´s too easy (i even fell asleep in some stages). It´s also tagged as a casual game, but for that, the game is too frustrating. And it is tagged as an arcade game, but getting a high score is unsatisfying (i explain it later). So this game is not suitted for the gamers, it was meant to be for.
- You can choose between keyboard, gamepad or mouse controlls, but only mouse controlls are recommended. Mouse controlls are a lot smoother and faster, than keyboard and gamepad controlls. Some of the later worlds can´t be played with keyboard or gamepad, because the ball is way too fast for that slow movement. Arkanoid and hundreds of Arkanoid clones (even freeware titles) had a way better gameplay.
- The enemys (except bosses) are... just moving objects. They can´t be called enemys, because they only move back and forth. There is no reason, to kill innocent creatures.
- The game has no persistent rules. For example the "Back to the Map" option. This option says, you lose all your progress, which is just partially true. You buy an upgrade in a shop and you keep it after exiting the world. If you lose a life in a level, you lose your upgrade and if you quit the world after that, your upgrade is still lost. So you keep the progress or progressloss in that point... but if you quit the world, you lose all the money and keys you got and lost. So here, you lose your progress. It´s kind of confusing and frustrating for the wrong reasons. A good retro game should be frustrating, because of the gameplay, not because of farming (wasting of time to expand gameplay time) or bad thoughtout options. If you lose all your upgrades and want them back, you have to play at least stage 1 and 3 to get all of them back, which take up to 2 hours, for some upgrades, which you lose after losing just a life, which can happen very fast. The worst farming frustration i have ever seen in my life. For such long worlds (12 Levels and 1 boss fight) permanent upgrades are needed and no temporary upgrades like these.
- The lives are nearly worthless and i don´t understand, why there is an option to buy them. After completing the game on hard, i still had 50 lives left and never bought a single live.
- Using and getting keys is frustrating too. In world 4 there are 2 more doors, than there are keys in this world, so you have to farm keys in world 3, to get more of them, because there is 1 more key, than there are doors. Playing 2 hours, just to play another hour in another world to get everything in there? That´s a waste of time. Why is there no option to buy key´s? Such an option is needed, not something like lives. Who thought, this could be a good idea?
- Getting an highscore is not satisfying for 2 reasons. First of all, the game has a Max Score and not a highscore. Not too bad (pacman has a max score too), but the problem is, that it´s too easy to get the maximum with just a bit training and there are hundreds of players, who already maxed out the score, so there is no best player for a world, there are too many. If you get to the top of that, you know, it´s nothing special, because many others already did it too. That´s unsatisfying. Second, the game has no persistent rules for the points. In 4/5 worlds, you get a max score and there are no random effects in these worlds, but in World 2 there a fairy in it, which drops random objects. If you want the highest score, you have to play the world over and over again and hope, that you are lucky. So the best players for world 2 are just lucky people, who got lucky enough to get enough valuable drops. No skill is needed to get a high score there, just luck. For a satisfying high score, you have to get points for your skills and not random events.
- There is no reason to play the hard difficulty, for other reasons, than the achievement. The only difference between easy and hard is the difficulty itself. Not more points, no special endings, noting. It´s just a bit harder.
In conclusion, the game is worth this low price, even with so many issues. There are way worse games for way more money. The game has low replay value, but ~20 hours of nostalgic break out fun is more than enough for just a few bucks. With some mayor improvements, this game can be a real gem.