The once peaceful Kingdom of Gorudo is threatened by an evil presence. The only hope for salvation is Cyrus!
User reviews: Mostly Positive (466 reviews)
Release Date: Mar 14, 2012

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Recommended By Curators

"An excellent fantasy themed indie gem dripping with charmed retro flavor complete with breakout gameplay, npc interaction, magic, and boss battles."

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About This Game

The once peaceful Kingdom of Gorudo is threatened by an evil presence. The only hope for salvation is Cyrus, a wizard versed in a secret magic art called Wizorb! Explore many strange places from the derelict monster infested town of Clover to Gorudo Castle atop Cauldron Peak. Danger lurks around every corner so you'll need to keep your wits about you and have quick reflexes in order to survive.

Key features:

  • An all-new block-breaking game set in a fantasy world.
  • Use your magic wand to bounce the orb and cast various magic spells.
  • Over 60 levels in 5 different Worlds.
  • Earn gold to buy charms or to help the citizens rebuild their homes.
  • Epic boss fights.
  • Multiple endings.
  • Character animation by Paul Robertson.

System Requirements

Mac OS X
    • OS:Windows XP or later
    • Processor:Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
    • Memory:1 GB RAM
    • DirectX®:9.0c
    • Hard Drive:250 MB HD space
    • Sound: DirectX 9.0c compatible sound card
    • OS:Mac OS X v10.6 or later
    • Processor:Intel Core™ Duo or faster
    • Memory:1 GB RAM
    • Hard Drive:250 MB HD space
    • Graphics:128 MB space
Helpful customer reviews
4 of 4 people (100%) found this review helpful
21.5 hrs on record
Posted: October 27
I played through this game and i was unsure at first, if i should recommend it or not, because it´s mediocre. But the game got me for many hours and even with so many minor issues and a low replay value, i recommend this game. I overall rate this game 2,7/5

What is Wizorb?
Imagine a mix between Arkanoid and The Legend of Zelda, so it´s a Break Out Adventure. You need nearly 5 hours to play through the game and 20 hours, to get the achievements.

The Graphics:
The graphic looks very good and have this nostalgic NES-Style. Not totally authentic, but close enough to the NES-Graphics to count this as a NES-Styled game.

The level design is awesome. There are a lot of figures, made out of bricks, like the ninja with purple, white, red and black bricks you see above in the screenshots.

The Music:
The music is nice, but too boring for retro gamers and too crappy for casual gamers.

The Gameplay:
This is the mayor down for this game and the main reason, why i was unsure, if i should recommend this or not.
  • It´s a really hard question, for which type of gamers this game is. It´s tagged as a retro game, but for a retro game, it´s too easy (i even fell asleep in some stages). It´s also tagged as a casual game, but for that, the game is too frustrating. And it is tagged as an arcade game, but getting a high score is unsatisfying (i explain it later). So this game is not suitted for the gamers, it was meant to be for.

  • You can choose between keyboard, gamepad or mouse controlls, but only mouse controlls are recommended. Mouse controlls are a lot smoother and faster, than keyboard and gamepad controlls. Some of the later worlds can´t be played with keyboard or gamepad, because the ball is way too fast for that slow movement. Arkanoid and hundreds of Arkanoid clones (even freeware titles) had a way better gameplay.

  • The enemys (except bosses) are... just moving objects. They can´t be called enemys, because they only move back and forth. There is no reason, to kill innocent creatures.

  • The game has no persistent rules. For example the "Back to the Map" option. This option says, you lose all your progress, which is just partially true. You buy an upgrade in a shop and you keep it after exiting the world. If you lose a life in a level, you lose your upgrade and if you quit the world after that, your upgrade is still lost. So you keep the progress or progressloss in that point... but if you quit the world, you lose all the money and keys you got and lost. So here, you lose your progress. It´s kind of confusing and frustrating for the wrong reasons. A good retro game should be frustrating, because of the gameplay, not because of farming (wasting of time to expand gameplay time) or bad thoughtout options. If you lose all your upgrades and want them back, you have to play at least stage 1 and 3 to get all of them back, which take up to 2 hours, for some upgrades, which you lose after losing just a life, which can happen very fast. The worst farming frustration i have ever seen in my life. For such long worlds (12 Levels and 1 boss fight) permanent upgrades are needed and no temporary upgrades like these.

  • The lives are nearly worthless and i don´t understand, why there is an option to buy them. After completing the game on hard, i still had 50 lives left and never bought a single live.

  • Using and getting keys is frustrating too. In world 4 there are 2 more doors, than there are keys in this world, so you have to farm keys in world 3, to get more of them, because there is 1 more key, than there are doors. Playing 2 hours, just to play another hour in another world to get everything in there? That´s a waste of time. Why is there no option to buy key´s? Such an option is needed, not something like lives. Who thought, this could be a good idea?

  • Getting an highscore is not satisfying for 2 reasons. First of all, the game has a Max Score and not a highscore. Not too bad (pacman has a max score too), but the problem is, that it´s too easy to get the maximum with just a bit training and there are hundreds of players, who already maxed out the score, so there is no best player for a world, there are too many. If you get to the top of that, you know, it´s nothing special, because many others already did it too. That´s unsatisfying. Second, the game has no persistent rules for the points. In 4/5 worlds, you get a max score and there are no random effects in these worlds, but in World 2 there a fairy in it, which drops random objects. If you want the highest score, you have to play the world over and over again and hope, that you are lucky. So the best players for world 2 are just lucky people, who got lucky enough to get enough valuable drops. No skill is needed to get a high score there, just luck. For a satisfying high score, you have to get points for your skills and not random events.

  • There is no reason to play the hard difficulty, for other reasons, than the achievement. The only difference between easy and hard is the difficulty itself. Not more points, no special endings, noting. It´s just a bit harder.

In conclusion, the game is worth this low price, even with so many issues. There are way worse games for way more money. The game has low replay value, but ~20 hours of nostalgic break out fun is more than enough for just a few bucks. With some mayor improvements, this game can be a real gem.
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1 of 1 people (100%) found this review helpful
7.0 hrs on record
Posted: November 9
This is a breakout style game with retro Legen of Zelda graphics that can be fun if you like these kinds of games.
I don't usually like these games but this one grew on me, if this type of game isn't you're cup of tea you may not like it, especially in the later levels when it gets very difficult.

Overall I recommend it since it's only $3 and if it's on sale you should buy it.
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1 of 1 people (100%) found this review helpful
3.4 hrs on record
Posted: November 5
This was a fun little thing. It's the classic Breakout formula with some sprinkles on the top, kind of reminicant of Arkanoid (but with magic).
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1 of 2 people (50%) found this review helpful
11.6 hrs on record
Posted: November 2
Don't be fooled by its looks.
Wizorb is off to a pleasant start with its charming pixel look reminiscent of the RPGs of the days of yore. It's miles better than most pixellated wannabe-retro indie games nowadays.
However, while it wears the RPG design on its sleeves, it's all merely eye candy.
You visit a single tiny hub town serving as little more than a place to shop for items, talk to every person once and be done with the RPG side of things. Gameplay-wise Wizorb is 95% Arkanoid/Breakout and 5% RPG. At most.
Unfortunately, the paddle action isn't the tightest either with some rooms taking a dreadfully long time to complete.
The magic system is neat with its fireballs and gusts of wind, but it runs dry quickly by giving you all options very early in the game. Maybe they should have saved some spells for later.

For the low price the developer is asking for it might even be worth a quick shot for diehard fans of the genre, but if you're here for the RPG aspect, don't bother. Also, I hate achievements that turn into huge grindfests. While I did get 100% achievements within a couple of hours, those last few hours had been spent with repeatedly grinding for money.
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2.2 hrs on record
Posted: October 31
I love Breakout style games. I really want to like this one for it's RPG elements. However, the level design is frustrating and needlessly difficult. I found myself getting upset more often than enjoying it.
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0.6 hrs on record
Posted: November 25
It's dank, yo.
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7.3 hrs on record
Posted: November 26
A story of a wizard that becomes a breakout paddle
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16 of 21 people (76%) found this review helpful
7.1 hrs on record
Posted: July 11
This game is very hard to love. It is one where the distinction between recommending it and saying it isn't worth it is hard. The visuals are very nice, considering they are done by paul robertson, this is a given. The gameplay itself is where the issues fall. You have magic powers, such as the ability to teleport the ball or control where it floats. While these powers are nice, the game is incredibly difficult. Blocks which need to be broken are almost always behind unbreakable objects and the further you venture into the game, the more often this occurs. If you enjoy a challenge and like brick breaking games, go for it if this game is on a good sale. I enjoyed the challenge of the game so I give it my approval, but this game is definately not for everyone.
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7 of 10 people (70%) found this review helpful
17.2 hrs on record
Posted: July 20
Quick review:

Short Verdict: Recommended if you like arkanoid and RPG theme. Don't expect anything awesome. Has a lot of room for improvement. It was a disappointment compared to what I was expecting, but still a good game!

  • Nice retro graphics
  • Fun arkanoid with solid 8-bit RPG theme
  • Even has some generic story going on
  • Good BGM

  • Low replay value, since replaying a level means it's gonna be exactly the same, even the drops from bricks
  • Should be able to collect power-ups from destroyed bricks (you just get them by buying them, lose them when you die and can't buy a second of the same power-up to use it if you die)
  • Most enemies are just basically the same, just with different graphics
  • You end up not using magic as much as desired
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3 of 3 people (100%) found this review helpful
2.2 hrs on record
Posted: October 15
Was excited to play a new take on an old game; deeply disappointed. Level design is absolute ♥♥♥♥♥♥♥♥, some levels are not difficult but rather tedious and luck based. So much potential for this game to be a fun block smasher, just ends up being frustrating. 4/10 stay away, buy another block break game that is actually worth your money.
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4 of 6 people (67%) found this review helpful
4.1 hrs on record
Posted: June 24
This is a fun game as far as Breakout-clones go, but I didn’t think it was anything special. I checked it out because some of the animations were done by Paul Robertson, but it wasn’t his usual style, and there wasn’t that much animation either. I guess it would have been more fun if I was into these games, but I found that it quickly got boring for me. I still played it to the end though, but only on easy mode.
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9 of 16 people (56%) found this review helpful
8.2 hrs on record
Posted: June 28
Breakout style games and I go way back. They're a ton of fun and there's something 'zen-like' in their simplicity. These types of games work well for me, in that I can zone out, turn the brain off and it serves really well to make me concentrate on that keeping that little ball moving when I need to tune out.

Wizorb fits the bill quite nicely for it's $1.49 sale price. Heck, it would suffice at its full price of $2.99 if you Breakout and Arkanoid are your thing. The game play is the same, move paddle, bounce your balls, break blocks. Wizorb gives the formula a bit of spice though by adding in magic elements and a quest mode where you try to rebuild a city. Heck, there's even boss fights, which is a pretty cool change.

I'll be honest...the RPG elements are largely kind of pointless. You get fireballs and 'wind' that doesn't do a whole heck of a lot. The village bit you're saving up to rescue? You'll finish that off right quick. But, that's okay. As I said, these elements are here for flavor and nothing more. The core gameplay, the important part, is straight up breakout, challenging, and a lot of fun.
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1 of 1 people (100%) found this review helpful
1.5 hrs on record
Posted: September 27
Whilst the premise of a Wizard who turns himself into a orb to attack his enemies by smacking into them is pretty novel for a breakout clone, the execution of the game is somewhat lackluster. There are better breakout type games out there. But the biggest problem, I think, is the music. It's... mind numbing. And in a game that demands some level of concentration, that's a problem.
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1 of 1 people (100%) found this review helpful
1.9 hrs on record
Posted: September 11
Arkanoid clone with added magic? Sounds awesome! Sadly the result falls far from my expectations. Installation requires additional packages and restarts, gameplay (or physics?) is far from intuitive, some levels badly designed. Would not have played this long if I had acquired the trading cards earlier.
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1 of 1 people (100%) found this review helpful
1.5 hrs on record
Posted: September 22
It's Arkanoid with a 16-bit RPG theme. If you like Arkanoid and don't hate 16-bit RPGs, you'll like this!

It turns out I hate Arkanoid and don't like 16-bit RPGs. I found the city-building metagame tiresome and distracting from the actual brick-breaker part of the game, and the brick-breaker just frustrated me. Not my thing.
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1 of 1 people (100%) found this review helpful
2.8 hrs on record
Posted: August 8
if there was a thumbs sideways button thats what i would rate it i think. its ok but v simple
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1 of 1 people (100%) found this review helpful
2.4 hrs on record
Posted: August 12
Breakout ad nauseam. Some levels can last at least 5 minutes. Very little variety.
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1 of 1 people (100%) found this review helpful
11.6 hrs on record
Posted: July 4
This is a fairly fun throwback to the block-breaking games of the past. Pixel graphics and 8-bit sound complete the retro experience, with cards and achievements to add some modern meta-game. Some of the achievements help to motivate for a little bit of replayability, but you're unlikely to get all of them unless you really like this style of game. All in all it's worth a go, but little to keep you playing once you've played a couple of times.
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2 of 3 people (67%) found this review helpful
8.2 hrs on record
Posted: August 12
Such a fun and simple game. The price is well worth the experience! Low 5 out of 5 Matt faces!
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2 of 3 people (67%) found this review helpful
6.9 hrs on record
Posted: September 29
It's an Arkanoid clone, but with an added twist! Namely, unfulfilled promises of RPG elements and being so mind-numbingly dull you'd rather be bouncing actual balls at actual brick walls instead.
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