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和平的格魯多王國現在遭到了邪惡勢力的威脅,Cyrus 是他們唯一的希望!
發售日: 2012 年 03 月 14 日
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購買 Wizorb

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關於此遊戲

和平的格魯多王國現在遭到了邪惡勢力的威脅,他們唯一的希望只能寄託在一位精通神秘魔法「Wizorb」的魔法師 Cyrus 身上!您將從遭到怪物入侵的柯洛弗小鎮,到考爾頓山頂上的格魯多城堡過程中,探索許多奇妙的地方。在危機四伏的情況下,您需要隨時保持機警以便生存。

遊戲特色:


  • 在一個奇幻世界中體驗全新風格的打磚塊遊戲。
  • 使用您的魔杖擊球並施展多種魔法。
  • 超過 60 個關卡分佈於 5 個不同的世界中。
  • 賺取金錢購買護身符或是幫助市民重建他們的家園。
  • 史詩般的頭目決戰。
  • 多重結局。
  • 由知名 8-bit 藝術家 Paul Robertson 所繪製的人物動畫。

系統需求 (PC)

    • 作業系統:Windows XP 或更高
    • 處理器:雙核心處理器(Intel Dual Core 2.0 GHz 或 AMD Athlon X2 5200+ 2.6 GHz)
    • 記憶體:1 GB
    • DirectX®:9.0c
    • 硬碟:250 MB 硬碟空間
    • 音效卡:相容 DirectX 9.0c 之音效卡

系統需求 (MAC)

    • 作業系統:Mac OS X v10.6 或更高
    • 處理器:Intel Core™ Duo 或更快
    • 記憶體:1 GB
    • 硬碟空間:250 MB 硬碟空間
    • 顯示卡:128 MB 記憶體
具參考價值的客戶評論
12 人之中有 11 人(92%)認為這篇評論有參考價值
7.1 記錄時數
This game is very hard to love. It is one where the distinction between recommending it and saying it isn't worth it is hard. The visuals are very nice, considering they are done by paul robertson, this is a given. The gameplay itself is where the issues fall. You have magic powers, such as the ability to teleport the ball or control where it floats. While these powers are nice, the game is incredibly difficult. Blocks which need to be broken are almost always behind unbreakable objects and the further you venture into the game, the more often this occurs. If you enjoy a challenge and like brick breaking games, go for it if this game is on a good sale. I enjoyed the challenge of the game so I give it my approval, but this game is definately not for everyone.
張貼於:07 月 11 日
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10 人之中有 8 人(80%)認為這篇評論有參考價值
8.2 記錄時數
Breakout style games and I go way back. They're a ton of fun and there's something 'zen-like' in their simplicity. These types of games work well for me, in that I can zone out, turn the brain off and it serves really well to make me concentrate on that keeping that little ball moving when I need to tune out.

Wizorb fits the bill quite nicely for it's $1.49 sale price. Heck, it would suffice at its full price of $2.99 if you Breakout and Arkanoid are your thing. The game play is the same, move paddle, bounce your balls, break blocks. Wizorb gives the formula a bit of spice though by adding in magic elements and a quest mode where you try to rebuild a city. Heck, there's even boss fights, which is a pretty cool change.

I'll be honest...the RPG elements are largely kind of pointless. You get fireballs and 'wind' that doesn't do a whole heck of a lot. The village bit you're saving up to rescue? You'll finish that off right quick. But, that's okay. As I said, these elements are here for flavor and nothing more. The core gameplay, the important part, is straight up breakout, challenging, and a lot of fun.
張貼於:06 月 28 日
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7 人之中有 6 人(86%)認為這篇評論有參考價值
6.1 記錄時數
Arkanoid/Breakout clone with a fantasy story. The presentation is great (just the repeated music will eventually get on your nerves) and the controls are flawless. For the price a really great little game if you like(d) Breakout.
張貼於:09 月 4 日
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3 人之中有 3 人(100%)認為這篇評論有參考價值
17.9 記錄時數
Wizorb is a Breakout style game that combines the familiar gameplay with RPG elements. How does this interesting combination work together? Quite well, actually. While there are very apparent flaws in the game at some moments, as a whole, Wizorb is worth the asking price of $2.99 USD.

While RPG elements are present, there is no real "story" to speak of. Simply put, you're a Wizard who uses paddleball magic to defeat monsters. Neat! By earning a high score and killing enemies, you are awarded with gold (GP). This gold can be used to purchase charms - such as triple balls, a magnet, double damage, and more - that are lost upon death, extra lives, and donations to rebuild Tarot Village. Gold is very plentiful in the game, making affording these things practically a non-issue. While this is not a flaw, it removes some thinking from the game.

Why is this game called "Wizorb"? There are also magic elements. You can cast fireballs to help kill monsters and destroy blocks, summon gusts of wind to direct your ball, and set your ball on fire to add penetration. Unfortunately, I largely ignored these mechanics as I did not really need them - there are no stages or puzzles that require clever use of magic, they merely make the game easier. You are limited in your magic use by a "mana" pool, preventing the game from getting too easy.

There are four worlds in the game each containing 12 stages and a boss fight - there are additional bonus levels besides this. My playthrough on Normal took about 4 hours, someone who is actually good at these games could probably finish it in 2 or 3. However, earning a certain high score on a level awards you with a "star" for that world, giving something to work towards. There is also a Hard difficulty.

While the game is quite short, the uniqueness of the experience makes it worth it. The stages are - for the most part - well designed. I felt as though the later stages became too long and had too many invulnerable blocks, though it was still enjoyable. There are a few "cheap" things in the game such as instant-death, however they are sparse enough to not ruin the enjoyment too much. You can also only have one save file at a time even across multiple difficulties, which is unfortunate.

What is the final summary of Wizorb?
Pros:
-A combination of Breakout and RPG elements creates a unique experience.
-For completionists, replayability is present in high-scores, a leaderboard, and Steam achievements
-Magic
-Clever stage design
-A low asking price; $2.99 USD, perhaps $0.70 USD when a sale occurs

Cons:
-Gold is too plentiful, removing some of the decision making involving what to spend it on
-Stages later grow too long and have "cheap" elements
-Magic, while neat, is not required to be used for any levels other than the final boss. This is a missed opportunity
-Bosses are not too interesting
-Fairly short, the first playthrough will likely only take 2-4 hours

With these aspects considered, I recommended Wizorb.
張貼於:04 月 6 日
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2 人之中有 2 人(100%)認為這篇評論有參考價值
2.6 記錄時數
Wizorb is a Breakout inspired game that introduces themes and elements typically found in RPGs such as worlds / areas more commonly found in adventure games, boss fights, the utilisation of magic as a special move mechanism and the ability to purchase items to help you during the game. It won't go down as a groundbreaking release in gaming history, but that is not its intent; it is simply meant to be a fun game to play and burn some time with. At this it succeeds, and for £1.99 standard price Wizorb represents good value and is well worth purchasing.
張貼於:03 月 27 日
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86 人之中有 56 人(65%)認為這篇評論有參考價值
6.5 記錄時數
I really, really tried to like this game. I love the graphical style and Breakout type of gameplay; I was hoping that this would be an evolution of it. It's not. It's slow and monotonous.

You begin in a broken town. In order to rebuild, you must go into the dungeons, earn money and donate it to the townspeople. The dungeons are different environments such as a forest, castle and mine; which are presented beautifully in an elegant 2D anime style. So pretty in fact that this was the main draw for me to buy the game.

The gameplay is close to the classic Arkanoid/Breakout style. You have a paddle at the bottom of the screen that keeps a ball bouncing around on the 'table', there are bricks on the table you must break which hold gold and various powerups or conditions that weaken your paddle. Once you break all the bricks with the ball: you win the level. If you let the ball fall out of the bottom you lose a life, once all lives are gone you restart the world unless you buy a continue with the gold you're using to rebuild the town or buy items. There are also stores in some of the levels, bonus areas to get extra lives and items, and spells that help you speed up the process of breaking the blocks.

The problem with the game is that it doesn't deviate from the Breakout formula enough, so if you've ever played one of them then you've played a very close version of this game; and it has the same problems.

Once you've broken most of the bricks in a level, the ball tends to just bounce around missing the bricks that it's been missing since the beginning of the level; especially the bricks in the corners. This is supposed to be solved with your spells, which allow you to change the angle of the ball mid-movement, a fireball spell that lets you shoot up from your paddle, and a few spells that allow you to set the ball where you want. This works for the first dungeon and that's about it. In later levels there are unbreakable blocks, blocks that take many hits to destroy, and barriers that slow your progression through levels to an eye-gouging crawl.

It's just boring. If you've scrolled to the bottom of this review for a score, it's boring/out of 10.
I wish I could tell you that the graphics are enough to purchase the game, but it's just a bore.

Please don't waste your money or time.
張貼於:01 月 19 日
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