L'autrefois paisible Royaume de Gorudo est menacé par une présence démoniaque. Le seul espoir pour la survie est Cyrus !
Évaluations des utilisateurs : Plutôt positive (511 évaluation(s))
Date de parution: 14 mar 2012

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Acheter Wizorb

 

Recommandé par les curateurs

"An excellent fantasy themed indie gem dripping with charmed retro flavor complete with breakout gameplay, npc interaction, magic, and boss battles."

Steam Big Picture

À propos de ce jeu

L'autrefois paisible Royaume de Gorudo est menacé par une présence démoniaque. Le seul espoir pour la survie est Cyrus, un magicien spécialisé dans un art magique secret dénommé Wizorb ! Explorez de nombreux endroits étranges, de Clover, la ville abandonnée infestée de monstres, au Château de Gorudo en passant par Cauldron Peak. Le danger guette chaque recoin donc vous devrez rester attentif et avoir des réflexes à toutes épreuves afin de survivre.

Caractéristiques :


  • Un tout nouveau jeu casse-briques situé dans un monde fantasy.
  • Utilisez votre magie pour lancer des orbes et des sorts magiques.
  • Plus de 60 niveaux situés dans 5 mondes différents.
  • Gagnez de l'or pour acheter des attraits ou aidez les citoyens à reconstruire leur maison.
  • Combats épiques contre les boss.
  • Fins multiples.
  • Animations des personnages créées par Paul Robertson.

Configuration requise

Windows
Mac OS X
    • Système d'exploitation : Windows XP ou ultérieur
    • Processeur : Processeur double cœur (Intel double cœur 2.0 GHz ou AMD Athlon X2 5200+ 2.6 GHz)
    • Mémoire vive : 1 Go de RAM
    • DirectX® : DirectX 9.0c
    • Disque dur : 250 Mo d'espace disque disponible
    • Son : Carte son compatible DirectX 9.0c
    • Système d'exploitation : Mac OS X 10.6 ou ultérieure
    • Processeur : Intel Core™ Duo ou plus rapide
    • Mémoire vive : 1 Go de RAM
    • Disque dur : 250 Mo d'espace disque disponible
    • Carte graphique : Carte comportant 128 Mo de mémoire vidéo
Évaluations intéressantes des utilisateurs
15 personne(s) sur 22 (68%) ont trouvé cette évaluation utile
11.6 heures en tout
Posté le : 2 novembre 2014
Don't be fooled by its looks.
Wizorb is off to a pleasant start with its charming pixel look reminiscent of the RPGs of the days of yore. It's miles better than most pixellated wannabe-retro indie games nowadays.
However, while it wears the RPG design on its sleeves, it's all merely eye candy.
You visit a single tiny hub town serving as little more than a place to shop for items, talk to every person once and be done with the RPG side of things. Gameplay-wise Wizorb is 95% Arkanoid/Breakout and 5% RPG. At most.
Unfortunately, the paddle action isn't the tightest either with some rooms taking a dreadfully long time to complete.
The magic system is neat with its fireballs and gusts of wind, but it runs dry quickly by giving you all options very early in the game. Maybe they should have saved some spells for later.

For the low price the developer is asking for it might even be worth a quick shot for diehard fans of the genre, but if you're here for the RPG aspect, don't bother. Also, I hate achievements that turn into huge grindfests. While I did get 100% achievements within a couple of hours, those last few hours had been spent with repeatedly grinding for money.
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
7.0 heures en tout
Posté le : 9 novembre 2014
This is a breakout style game with retro Legen of Zelda graphics that can be fun if you like these kinds of games.
I don't usually like these games but this one grew on me, if this type of game isn't you're cup of tea you may not like it, especially in the later levels when it gets very difficult.

Overall I recommend it since it's only $3 and if it's on sale you should buy it.
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
3.4 heures en tout
Posté le : 5 novembre 2014
This was a fun little thing. It's the classic Breakout formula with some sprinkles on the top, kind of reminicant of Arkanoid (but with magic).
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4 personne(s) sur 6 (67%) ont trouvé cette évaluation utile
2.2 heures en tout
Posté le : 31 octobre 2014
I love Breakout style games. I really want to like this one for it's RPG elements. However, the level design is frustrating and needlessly difficult. I found myself getting upset more often than enjoying it.
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5 personne(s) sur 8 (63%) ont trouvé cette évaluation utile
2.2 heures en tout
Posté le : 15 octobre 2014
Was excited to play a new take on an old game; deeply disappointed. Level design is absolute ♥♥♥♥♥♥♥♥, some levels are not difficult but rather tedious and luck based. So much potential for this game to be a fun block smasher, just ends up being frustrating. 4/10 stay away, buy another block break game that is actually worth your money.
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3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
6.9 heures en tout
Posté le : 29 septembre 2014
It's an Arkanoid clone, but with an added twist! Namely, unfulfilled promises of RPG elements and being so mind-numbingly dull you'd rather be bouncing actual balls at actual brick walls instead.
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4 personne(s) sur 7 (57%) ont trouvé cette évaluation utile
0.8 heures en tout
Posté le : 7 octobre 2014
I really tried to like this game, it was a nice idea but terrible balance in the game itself. Plus the music gets annoying as hell.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
4.0 heures en tout
Posté le : 2 janvier
fun little game :)
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2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
1.4 heures en tout
Posté le : 18 octobre 2014
Long levels and slower gameplay than other games of the genre, which can be a good or bad thing depending on the player.
Can actually see what's going on on the screen.
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2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
7.3 heures en tout
Posté le : 26 novembre 2014
A story of a wizard that becomes a breakout paddle
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2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
2.0 heures en tout
Posté le : 30 novembre 2014
The first zone of Wizorb requires you to complete twelve levels and a boss in a single sitting; if you lose all your lives or quit in the middle of it, you keep none of your hard-earned gold. Precise mouse control with left- and right-click is clearly a superior option to two-speed digital control, but the UI makes no reference to mice, instead displaying either keyboard or controller buttons. The music is droning and repetitive and doesn't stop if you alt-tab out. While these various quibbles aren't dealbreaking, the game clearly feels like a 90s era console game, but doesn't really take advantage of that fact.

On the gameplay side, hitboxes aren't nearly as clear as they should be for a genre that demands precision. Boxes, for instance, only have hitboxes on the top portion, as the ball is effectively floating off of the ground. This is probably the biggest dealbreaker, especially where enemies are likely to hover near the bottom of the level and liable to send your ball careening in a seemingly random direction.

In all, Wizorb feels like a poor PC port of a mediocre Xbox game.
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2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.1 heures en tout
Posté le : 15 février
Quite possibly the best game for value on Steam, so fun, I have spent the best part of 7 minutes on this. Quite possibly one of the best games that has potentially graced Steam itself. It is full of fun and the odd bit of banter bouncing off the walls here and there. Fun for all the family and is a great game to show off to your friends when they stay round at your house. The guy with the beard on the picture is very often cracking witty jokes here and there and making you laugh and making this game very valuable and enjoyable. My girlfriend often likes to play this game when she is horny because it is such a fulfilling game and tends to every need of the human body and mind. Great fun. Great plot. Best 7 minutes of my life I am never going to get back. A whopping 10/10
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3 personne(s) sur 6 (50%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2.1 heures en tout
Posté le : 21 décembre 2014
Wizorb iz probably the most MLG game there is to come around during the Holiday Season. It is ONLY three dollars and totally worth it. Snoop Dogg gave this game a 100/100 on Metacritic and it iz super swag too. Also, this game is sponsered by Mountain Dew, Doritos, AND Call of Duty therefore it iz the best game 2014. It will be released in 2015 thanks to Obama and his amazing presidency. The game devs told me that Snoop Dogg told them how to code this game. It will only be released on the DS Triple and the Wii U. It is also considered to be DLC for Smash 4 including Shrek and Donkey as a playable characters and Fiona as a boss. Thanks for Listening!
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
1.8 heures en tout
Posté le : 11 mars 2014
POSITIVE : If you loved ARKANOID on the NES system, this game is for you! 16-Bits graphics are pretty, the controls responds very well, the music is okay, the little addition to fight a boss after 13 levels is genius and of course, the possibility to use some magics like shooting fireballs, use wind to deviate your ball, teleport, etc. is very cool. The more you destroy blocks, ennemies, chest and more with your magical ball, the more you can give money on your destroyed village and rebuild it! RPG element with 'Arkanoid-style' game = Great!

NEGATIVE : The level design is somewhat boring if there's just one or two blocks that cannot be touched due to unbreakable blocks or walls. Patience is recommended. Save system is somewhat dull... You must proceed from Level 1 to 12 AND fight a boss without QUIT or SAVE. If you do that, you lost EVERYTHING... In all, a pretty good game! 7.5/10
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61 personne(s) sur 93 (66%) ont trouvé cette évaluation utile
6.5 heures en tout
Posté le : 19 janvier 2014
I really, really tried to like this game. I love the graphical style and Breakout type of gameplay; I was hoping that this would be an evolution of it. It's not. It's slow and monotonous.

You begin in a broken town. In order to rebuild, you must go into the dungeons, earn money and donate it to the townspeople. The dungeons are different environments such as a forest, castle and mine; all are presented beautifully in an elegant SNES anime style. The style is so pretty in fact, that this was the main draw to buy the game.

The gameplay is close to the classic Arkanoid/Breakout style. You have a paddle at the bottom of the screen that keeps a ball bouncing around on the 'table', there are bricks on the table you must break which hold gold and various powerups or conditions that weaken your paddle. Once you break all the bricks with the ball: you win the level. If you let the ball fall out of the bottom you lose a life, once all lives are gone you restart the world unless you buy a continue with the gold you're using to rebuild the town or buy items. There are also stores in some of the levels, bonus areas to get extra lives and items, and spells that help you speed up the process of breaking the blocks.

The problem with the game is that it doesn't deviate from the Breakout formula enough, so if you've ever played one of them then you've played a very close version of this game; and it has the same problems.

Once you've broken most of the bricks in a level, the ball tends to just bounce around missing the bricks that it's been missing since the beginning of the level; especially the bricks in the corners. This is supposed to be solved with your spells, which allow you to change the angle of the ball mid-movement, a fireball spell that lets you shoot up from your paddle, and a few spells that allow you to set the ball where you want. This works for the first dungeon and that's about it. In later levels there are unbreakable blocks, blocks that take many hits to destroy, and barriers that slow your progression through levels to an eye-gouging crawl.

It's just boring. If you've scrolled to the bottom of this review for a score, it's boring/out of 10.
I wish I could tell you that the graphics are enough to purchase the game, but it's just a bore.

Please don't waste your money or time.
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22 personne(s) sur 27 (81%) ont trouvé cette évaluation utile
7.1 heures en tout
Posté le : 11 juillet 2014
This game is very hard to love. It is one where the distinction between recommending it and saying it isn't worth it is hard. The visuals are very nice, considering they are done by paul robertson, this is a given. The gameplay itself is where the issues fall. You have magic powers, such as the ability to teleport the ball or control where it floats. While these powers are nice, the game is incredibly difficult. Blocks which need to be broken are almost always behind unbreakable objects and the further you venture into the game, the more often this occurs. If you enjoy a challenge and like brick breaking games, go for it if this game is on a good sale. I enjoyed the challenge of the game so I give it my approval, but this game is definately not for everyone.
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18 personne(s) sur 23 (78%) ont trouvé cette évaluation utile
7.7 heures en tout
Posté le : 22 août 2013
Wizorb is basically an Arkanoid/Breakout clone. It's pretty decent, but like other games in this genre, the devs like to design maps where your powers are of limited use (typically placing blocks behind indestructible objects), and thus you spend several minutes trying to get that one last block.

The graphics have a charming old school 8-bit look, and are well-animated. The music is... forgettable.

The speed of the paddle is defaulted to 1. I highly recommend changing that to 3 when starting, or you will quickly find the ball outpaces you. Even then, it doesn't move fast enough.

Despite being marked as having full controller support, it didn't recognize my PS2 controller, but Joy2Key solves that, as usual. You'd think mouse control would work well, but for some reason the paddle actually moves slower than using a keyboard, thus mice are less than ideal.

I think the biggest problem with the game is how much potential was wasted. It presents some cool RPG-like features like walking around in town and gathering cash to buy stuff, but most purchases do little for you. It would have been awesome if you could gain levels and gain permanent items, and actually feel a gradual progression of becoming stronger. But as usual, one death and you're back to square one. And of course there's the near non-existent story.

The best quality of the game is perhaps how inexpensive it is - less than $1 on a sale. Is it worth it? Well considering I finished in about an 3 hours with little replay value, it's... hard to say. If I had more fun I'd easily recommend it. I'd be willing to bet I could find, or even make a Breakout clone that could hold my attention better.
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26 personne(s) sur 40 (65%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
5.3 heures en tout
Posté le : 10 mars 2014
☺ Beautiful Presentation.
☺ Classic 'Breakout' gameplay.

☹ Quite Short.
☹ Classic 'Breakout' gameplay.

The presentation of Wizorb is superb, every time I boot it up it feels like I've just stuck a cartridge into the SNES - both the visuals and the sound hit their mark (unlike the orb which is still bouncing around aimlessly). You play as a mighty Wizard who's immense magic power seems to transform him into a...stick. Well, a paddle. Seeing that his next feat of insurmountable power is conjuring a little floating orb, this isn't as useless as it sounds.

The game at it's heart is a breakout style brick breaking game where you rebound a ball using a small paddle you control into the targets until none remain. Although there are a couple of spells such as engulfing your ball in flames to pass through multiple blocks or subtly altering its direction with a breath of wind, they really don't do all that much to change up the game and crucially, don't always stop you from the dreaded 'last brick standing' challenge of rebounding around the level for a few minutes until you get lucky enough to hit that last, stubborn brick.

You're tasked with helping a small village rebuild as you venture out and defeat monsters and destroy targets of varying shapes and sizes (I'm not quite sure what great threat a bush is to the already destroyed village, but its your task to crush them into leafy pulps!). The highlight to the gameplay is the boss battles, which is a neat little twist that see's you fighting a much tougher enemy that has a few skills of their own - it's just a shame this sort of thing wasn't the norm, as other enemies simply act as mobile targets.

I played the game with a mouse (the clicky kind, not the squeaky kind) and found the controls to be smooth and responsive, although I did get a slight stutter now and then - nothing that impacted the gameplay, but it did come close.

It's hard to recommend Wizorb to all but the biggest Breakout fans as it just doesn't offer that much compared to other brick breaking games, despite the wonderful presentation. If you're a fan though, its a fair price for what's on offer.
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29 personne(s) sur 48 (60%) ont trouvé cette évaluation utile
10.5 heures en tout
Posté le : 26 novembre 2013
This game is supposed to be a modern day arkanoid with rpg elements, however the rpg part is too little and the brick breaking is too much. The most annoying part is trying to hit those last bricks that the ball just wont go to, level after level, which basically makes you feel like you are wasting your time. Would mainly recommend to retro-arkanoid fanatics only. I wish I had gotten a warning about this before getting it, so I am giving out a warning to you instead.
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10 personne(s) sur 13 (77%) ont trouvé cette évaluation utile
4.4 heures en tout
Posté le : 8 décembre 2012
An excellent fantasy themed indie gem dripping with charmed retro flavor complete with breakout gameplay, npc interaction, magic, and boss battles to boot.
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