Wizorb is a Breakout style game that combines the familiar gameplay with RPG elements. How does this interesting combination work together? Quite well, actually. While there are very apparent flaws in the game at some moments, as a whole, Wizorb is worth the asking price of $2.99 USD.
While RPG elements are present, there is no real "story" to speak of. Simply put, you're a Wizard who uses paddleball magic to defeat monsters. Neat! By earning a high score and killing enemies, you are awarded with gold (GP). This gold can be used to purchase charms - such as triple balls, a magnet, double damage, and more - that are lost upon death, extra lives, and donations to rebuild Tarot Village. Gold is very plentiful in the game, making affording these things practically a non-issue. While this is not a flaw, it removes some thinking from the game.
Why is this game called "Wizorb"? There are also magic elements. You can cast fireballs to help kill monsters and destroy blocks, summon gusts of wind to direct your ball, and set your ball on fire to add penetration. Unfortunately, I largely ignored these mechanics as I did not really need them - there are no stages or puzzles that require clever use of magic, they merely make the game easier. You are limited in your magic use by a "mana" pool, preventing the game from getting too easy.
There are four worlds in the game each containing 12 stages and a boss fight - there are additional bonus levels besides this. My playthrough on Normal took about 4 hours, someone who is actually good at these games could probably finish it in 2 or 3. However, earning a certain high score on a level awards you with a "star" for that world, giving something to work towards. There is also a Hard difficulty.
While the game is quite short, the uniqueness of the experience makes it worth it. The stages are - for the most part - well designed. I felt as though the later stages became too long and had too many invulnerable blocks, though it was still enjoyable. There are a few "cheap" things in the game such as instant-death, however they are sparse enough to not ruin the enjoyment too much. You can also only have one save file at a time even across multiple difficulties, which is unfortunate.
What is the final summary of Wizorb?
-A combination of Breakout and RPG elements creates a unique experience.
-For completionists, replayability is present in high-scores, a leaderboard, and Steam achievements
-Clever stage design
-A low asking price; $2.99 USD, perhaps $0.70 USD when a sale occurs
-Gold is too plentiful, removing some of the decision making involving what to spend it on
-Stages later grow too long and have "cheap" elements
-Magic, while neat, is not required to be used for any levels other than the final boss. This is a missed opportunity
-Bosses are not too interesting
-Fairly short, the first playthrough will likely only take 2-4 hours
With these aspects considered, I recommended Wizorb.