The perfect mix of action, exploration and story with screen-filling bosses, unique platforming elements, and innovative puzzles.
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매우 긍정적 (평가 31 개) - 100% of the 31 user reviews in the last 30 days are positive.
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출시 날짜: 2012년 5월 31일

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Ys Origin 구매

 

게임에 대해

Ys I & II로부터 700년 전, Ys의 대지는 파괴되기 직전에 놓여 있었습니다. 악마들은 떼지어 도래하였고, 대지를 다스리던 쌍둥이 여신들은 그들의 백성들과 함께 지상으로부터 구름 속으로 도망쳤습니다. 그러나 악마들은 끈질겼고, 거대한 탑을 세우며 그 뒤를 쫓았습니다. 지상에 번졌던 전투는 하늘에서 두번째 막을 올리기 시작했습니다.

이러한 혼란 속에 어느날 밤 여신들이 사라졌고, Ys에서는 그들을 찾을 수 없었습니다. 그들이 있을만한 곳은 악마의 탑밖에는 없었습니다.

기사와 마법사들의 탐색대가 급히 조직되어 이 사라진 여신들을 되찾기 위해 지상으로 파견되었습니다. 이 대원들 중에는 견습 기사 Yunica Tovah와 근심 가득한 마법사 Hugo Fact가 있었습니다.

이것이 그들의 이야기입니다. 혹은 적어도, 그들 각각의 기억입니다.

Ys: The Ark of Napishtim과 더욱 발전된 Ys: The Oath in Felghana에서 처음 선보였던 게임플레이 요소들을 기초로 더욱 확장한 Ys Origin은, 다양한 플레이 스타일과 Ys 세계관에서 처음 선보이는 요소들을 추가하여 공식을 완성합니다. 'Metriod 스타일의 요소들과 복잡하고 다양한 이야기를 가진 아케이드 느낌의 플래포머 RPG'로 가장 완벽히 설명되는 Ys Origin은 액션과 탐험, 스토리의 완벽한 조화를 만들어냅니다. 복잡한 인공지능을 지닌, 화면을 가득 채운 보스들과 독특한 플래포밍 요소들, 혁신적인 퍼즐들 그리고 깊게 빠져드는 미스터리가 이 아주 다양한 종류의 고전 Ys 던전 속에서 당신을 기다립니다.

당신은 얼마나 오랫동안 악마의 탑에서 버틸 수 있을까요...?

주요 특징:

  • 최초로 영어를 공식 지원합니다.
  • 스토리 모드에서 사용 가능한 세명의 캐릭터과 다른 모드들을 통해 해제 가능한 추가 요소들(그리고 캐릭터들?).
  • 가벼운 플레이어들을 위한 "매우 쉬움" 부터 진정한 Ys 전문가들을 위한 "악몽" 까지의 다섯가지 난이도.
  • 보스 전투 실력을 자랑하고 싶은 이들을 위한, 해제 가능한 "Time Attack"과 "Boss Rush" 모드.
  • 해제 가능한 Arena Mode는 독특한 게임플레이 보상을 위해 많은 수의 적들과 싸우는 플레이어들에게 알맞습니다.
  • 40가지가 넘는 독특한 Steam 도전 과제, Steam 클라우드 지원과 치열한 수많은 순위표들.
  • 완벽한 와이드 화면 지원과 세밀한 조정이 가능한 고해상도 그래픽.
  • 표준 키보드와 마우스 설정만큼이나 사실상의 모든 USB 게임패드를 지원하는, 완전히 수정 가능한 컨트롤.

시스템 요구 사항

    Minimum:
    • OS:XP
    • Processor:Pentium III / 1 GHz
    • Memory:1 GB RAM
    • Graphics:64 MB VRAM, 3D accelerator compatible w/ DirectX 9.0c
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:Compatible with DirectX 9.0c
    Recommended:
    • OS:XP, Vista, 7, 64-bit compatible
    • Processor:Pentium4 / 1.3 GHz or higher
    • Memory:1 GB RAM
    • Graphics:64 MB VRAM, 3D accelerator compatible w/ DirectX 9.0c
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:Compatible with DirectX 9.0c
Customer reviews
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Recent:
매우 긍정적 (평가 31 개)
Overall:
압도적으로 긍정적 (평가 1,279 개)
Recently Posted
pepsimanvsjoe
( 26.2 시간 기록 )
게시 일시: 2016년 5월 26일
When you think of action-RPGs you probably think of Diablo, Torchlight, and all those other games where a player’s worth is measured in the loot that they acquire. Monsters are essentially piñatas that when killed will explode into an array of multi-colored pieces of equipment. After spending so much time on games such as these, my mind dulls to the point where I stop caring about saving the world, or performing some heroic and death-defying feat. All I really want to do is look at numbers rise. I need an intervention. I need to refocus. I need Ys Origin.

All you really need to know about the Ys Series is that everyone fights with an un-matched level of veracity. Imagine a thousand buzz-saws being shot out of a thousand cannons, and everything they shred also gets set on fire. When the series was still very young, the early games required the player to kill monsters by running at them and striking either of their sides. In a way the later games such as Ys Origin are an extension of this basic design. In the interest of balance, the improved controls and maneuverability means players have to contend with more intense battles. A plethora of difficulty settings assist the player in finding a level of challenge that suits them. The hardest settings deliver an experience akin to a 2D shooter, where the entire screen is flooded with death.

As you’d expect from the title, Ys Origin establishes the roots of the series. Fans will quickly note all of the references to the first entry, which include characters, events, and even boss-battles. In fact, the entirety of the game takes place in Darm Tower, which is essentially where most of Ys 1 also took place. Still, aside from the boss-battles none of this is particularly exciting. This game was originally released in late 2006, and even with the update to Steam, an option to skip cut-scenes was never developed. The dialogue is fairly good, but the story is very traditional and there are certain events that have to be sat through. The time spent outside of combat, tends to be really dull.

There are three playable characters in this game and each of them has a different fighting style, a few unique bosses to contend with, and their own path in the story. Yunica Tovah is the token cute-girl-with-a-big-axe. Her companions and adversaries are quick to point out her lack of magic ability, but I can’t tell the difference, when she’s summoning firebirds that lay everything to waste. Hugo Fact on the other hand is all about the spells, though his style of play can best be described by the classic arcade shooter Mercs. Expect to run & gun your way through the tower if you play as this wizard. Big brother Toal Fact is unlocked after beating the game with either of the other two characters. His fighting style resembles Wolverine. Basically you go pork or bacon on enemies and claw your way to success. Each adventure should take around six or seven hours to complete, although this can be slightly effected by the difficulty setting.

Darm Tower is a lot like Dracula’s Castle in that the forces of evil can shape it to fit their whims. I’m absolutely certain that when I scoured this tower in the first game I did not have to deal with swimming through flooded corridors, jumping over spike-traps, and dealing with that always-necessary lava level. Each level has a theme and by the second or third you’ll figure out everything you need in order to progress. This adventure is almost entirely linear; however you’re free to backtrack in case you missed anything. Unfortunately even though you get some cool powers like the ability to double-jump there really aren’t any instances where you can go back to prior areas to find items you couldn’t get to earlier. This is the same case for all three playable characters, so once you learn the layout, all you have to focus on is the methods for dealing with the demons.

The combat is by far the greatest aspect of the Ys series, and the same can be said for this entry. All fights move quickly and multiple types of foes all attacking at once is a regular occurrence. To keep things fair the demons have a “tell” when they’re about to attack (they blink white for half a second). Also, while all demons are capable of hitting very hard, as long as you’re exploiting weaknesses they go down just quickly. If you’re not doing enough damage, usually a level-up will balance things out, and a second or third might even make you slightly overpowered. Still, don’t expect to grind through bosses as experience points drop to about one per kill, which will force you to move on. The boss-battles in this game are especially great, probably among the best in the series. At first I was worried that every boss was going to be a weak-point mashing affair, but each encounter is varied and just awesome. Some demons like The Creeper are not only relentless but can also induce serious headaches by healing themselves in mid-battle. Unlike a few of the other Ys entries there also aren’t any herbs, potions, or elixirs that can be purchased to bail you out. But hey, all this difficulty adds to that feeling of accomplishment.

Replay value in Ys Origin is certainly high. After completing the game with all three characters you’re given access to the time-attack, arena mode, and bonus shop. The time-attack is a boss-rush where you can face off against any or all of the major demons for the possibility of a spot on the leaderboards. Arena mode has you dealing with waves upon waves of monsters, if you survive you can use the points you earn to buy prizes from the bonus shop. You can always head back to the tower and attempt the harder difficulties as well. There are plenty of achievements and getting them all practically requires that you master the game.

Really there’s not a whole lot that can be said about Ys Origin. There’s no hidden meaning to be found and this is not some life-reaffirming experience that I could write thirty pages on. This is simply an excellent action-RPG that despite being more than a few years old it still contends with among the best the genre has to offer. On the other hand if your experience with the genre has never gotten beyond breaking open monsters and collecting all the armors, swords, and belts they were stowing in their nether regions, then steer clear. This game keeps it focused and judges the player entirely on their ability to evade and strike, luck isn’t a factor in the slightest.
toddy
( 152.1 시간 기록 )
게시 일시: 2016년 5월 21일
happy 10th birthday ys origin

your cutscenes are still long af and I wish you were oath in felghana but you alright
Furry
( 51.1 시간 기록 )
게시 일시: 2016년 5월 17일
♥♥♥♥in awesome. The Ys games are some of best arpg's when it comes to gameplay and controls (not counting the first games). Responsive and quick. Not for the unskilled pleb.
esq
( 12.9 시간 기록 )
게시 일시: 2016년 5월 11일
Fun and fast paced gameplay. Fantastic soundtrack and charming characters.
Landstalker
( 65.1 시간 기록 )
게시 일시: 2016년 5월 11일
Incredible game
ParselMaster
( 13.4 시간 기록 )
게시 일시: 2016년 5월 10일
This is, so far, one of the most satisfying action games that I have played in recent years. It is deceptively simple in its mechanisms, but it adds layers of different components and tricks as time goes on. The gameplay is intense, but strategic. The music is equally intense. The game rewards you the faster you cut down foes by rewarding additional XP per hit, but that counter will decrease as time goes on; this encourages you to keep progressing. The boss-fights are intriguing, and are (deservingly) much more difficult than the enemies around them. This requires a more tactical approach than just mashing buttons; you may end up dead before you can blink if you don't pace yourself. The platforming elements require timing and focus.

Your mileage may vary on a few of these next details, but I think that they are good to note. The game doesn't force you through several of the immersion-breaking and random overworld fetch-quests that can detract from other JRPGs, but at the cost of no overword (that I have seen) to explore. I see it as a pro for this particular game as the world around the tower is a wasteland rather than a varied environment to explore. Due to the facts that the game only appears to take place in a tower, that it is an action game based on a relatively simple to use combat system, and that the game is fast-paced, I suspect that some playing this would tire quickly. Play on Nightmare difficulties for getting the most out of the game: truly exhilarating boss-fights.

All in all, an excellent game that I recommend highly.
Ellipse
( 13.3 시간 기록 )
게시 일시: 2016년 5월 7일
Cute anime girl beats up monsters and does flips n ♥♥♥♥, I like it. No idea about the story, skipped everything, never beat it either. Bailed after a few days of play, so honestly, it might be ♥♥♥♥. Still, it's probably like two pennies now.
Xenrathe
( 15.9 시간 기록 )
게시 일시: 2016년 5월 4일
This little gem of an ARPG doesn't do a whole lot but what it does, it does extremely well.

The story & setting are similar to the likes of Dredd and/or The Raid: Redemption in that this game takes place in a single tower. You start on the first floor as one of three characters (only two initially unlocked) and fight your way up, to deal with the baddie at the top. Along the way you can appreciate some awesome...

[1] Boss fights. The Ys series is known for its boss fights and these are no exception. They're tough, without ever feeling cheap.

[2] Pacing. The game typically involves 2 or 3 floors of regular enemies (who can be quite challenging!) between each boss fight. You'll usually need to explore these thoroughly in order to find the key to the boss and any equipment upgrades. Yet these intermediate sections don't overstay their welcome. And it's entirely possible to run through them if needed.

[3] Polish. The camera works. The controls work. The game provides proper feedback. Everything feels smooth and responsive, which makes the game a joy to play purely at the tactile level.

[4] The music. Ys music is awesome.

On these strengths, I give the game a thumbs up. If you like old-school ARPGs, this one is sharp and sleek. It'll provide about 10-15 hours of gameplay for the first playthrough. If you really like it, it's then got two other characters as well as boss attack / timed modes (though, big surprise!, the leaderboard is dominated by cheaters).

Do keep in mind, however, that this game doesn't offer as varied an experience as other RPGs. Gear progression is strictly linear. Though each boss and its levels have different environmental themes (sand, lava, etc), there's ultimately not much variety in setting. You certainly aren't doing any globe-trotting. The story is serviceable, rather than inspired. So know what you're getting into.

DIFFICULTY RECOMMENDATION: Ys games can be tough, but provide a variety of difficulties to compensate. This one has very easy, easy, medium, hard, and nightmare. I, personally, wouldn't recommend ANYONE play below medium. If you don't want a challenge, then play a different game. As a veteran gamer, I chose to start on hard. A good choice. Challenging, but never insurmountable. I had to look up only one boss fight - mostly because I misunderstood a mechanic. When I did the boss attack mode on medium after, I beat most fights on my first try. I wouldn't recommend Nightmare for your first playthrough. It'll be tough to learn the fights while simultaneously worrying about timing, aim, and movement.
TouragE
( 8.3 시간 기록 )
게시 일시: 2016년 5월 1일
I'm stronk but I can't kill the turtles =/ feelsbadman
FLeX
( 52.2 시간 기록 )
게시 일시: 2016년 4월 30일
10/10 play it.
C9 Star Player
( 18.9 시간 기록 )
게시 일시: 2016년 4월 30일
8/10 Great art style and fluid gameplay
videogamemasterzach
( 1.5 시간 기록 )
게시 일시: 2016년 4월 29일
very good game its fun and country to what some say is repetitive a very intresting and creative experience
Zerunuik
( 20.6 시간 기록 )
게시 일시: 2016년 4월 26일
This game is extremely underrated. Go and buy it!!!!!
Phayzon
( 9.5 시간 기록 )
게시 일시: 2016년 4월 21일
A Succint Review:
Good story
Good character playability variety
Well designed levels
Well designed shootyshooty smackyslashy combat
Boss fights are fantastic
It all takes place in one tower, so replayability feels.... dead
Final King
( 12.9 시간 기록 )
게시 일시: 2016년 4월 20일
An amazing prequel to the Ys series, which uses many mechanics from Oathe in Felghana and pits you against the classic Ys bosses with 3 playable characters. A must play for any Ys fan
gahram
( 19.1 시간 기록 )
게시 일시: 2016년 4월 17일
Awesome prequel. This is what happened before Y's 1... kinda got me thinking that Adol is Hugo's decendant or something. Anyway. game is very nicely made. another one that proves you dont need the most advanced graphics to be a good game. This is like a Triforce.... A harmonious union of Gameplay, story and graphics. Otherwise known as... a video game.
hotdog Ɛݙ 🐝 Bzzz
( 32.6 시간 기록 )
게시 일시: 2016년 4월 17일
People will argue whether this or Felghana is the better game and nobody is actually wrong because they're both great.
<<Accelerator>>
( 14.5 시간 기록 )
게시 일시: 2016년 4월 13일
Damn one of the best action JRPG what i ever played....i'm really happy what i'm bought something from YS series, guys its not waste of money. Try and play that cool game, with good story!
sseymour85
( 67.6 시간 기록 )
게시 일시: 2016년 4월 10일
A fun little action/RPG to kill time with, especially if you are a fan of the series as a whole. The music is good and the graphics are good for a game that was developed over ten years ago. Only problem is that the game is repetitive and that there is not much difference in gameplay if you are playing multiple playthroughs Still a solid game nonetheless

9/10
Most Helpful Reviews  In the past 30 days
10명 중 10명(100%)이 이 평가가 유용하다고 함
추천
26.2 시간 기록
게시 일시: 2016년 5월 26일
When you think of action-RPGs you probably think of Diablo, Torchlight, and all those other games where a player’s worth is measured in the loot that they acquire. Monsters are essentially piñatas that when killed will explode into an array of multi-colored pieces of equipment. After spending so much time on games such as these, my mind dulls to the point where I stop caring about saving the world, or performing some heroic and death-defying feat. All I really want to do is look at numbers rise. I need an intervention. I need to refocus. I need Ys Origin.

All you really need to know about the Ys Series is that everyone fights with an un-matched level of veracity. Imagine a thousand buzz-saws being shot out of a thousand cannons, and everything they shred also gets set on fire. When the series was still very young, the early games required the player to kill monsters by running at them and striking either of their sides. In a way the later games such as Ys Origin are an extension of this basic design. In the interest of balance, the improved controls and maneuverability means players have to contend with more intense battles. A plethora of difficulty settings assist the player in finding a level of challenge that suits them. The hardest settings deliver an experience akin to a 2D shooter, where the entire screen is flooded with death.

As you’d expect from the title, Ys Origin establishes the roots of the series. Fans will quickly note all of the references to the first entry, which include characters, events, and even boss-battles. In fact, the entirety of the game takes place in Darm Tower, which is essentially where most of Ys 1 also took place. Still, aside from the boss-battles none of this is particularly exciting. This game was originally released in late 2006, and even with the update to Steam, an option to skip cut-scenes was never developed. The dialogue is fairly good, but the story is very traditional and there are certain events that have to be sat through. The time spent outside of combat, tends to be really dull.

There are three playable characters in this game and each of them has a different fighting style, a few unique bosses to contend with, and their own path in the story. Yunica Tovah is the token cute-girl-with-a-big-axe. Her companions and adversaries are quick to point out her lack of magic ability, but I can’t tell the difference, when she’s summoning firebirds that lay everything to waste. Hugo Fact on the other hand is all about the spells, though his style of play can best be described by the classic arcade shooter Mercs. Expect to run & gun your way through the tower if you play as this wizard. Big brother Toal Fact is unlocked after beating the game with either of the other two characters. His fighting style resembles Wolverine. Basically you go pork or bacon on enemies and claw your way to success. Each adventure should take around six or seven hours to complete, although this can be slightly effected by the difficulty setting.

Darm Tower is a lot like Dracula’s Castle in that the forces of evil can shape it to fit their whims. I’m absolutely certain that when I scoured this tower in the first game I did not have to deal with swimming through flooded corridors, jumping over spike-traps, and dealing with that always-necessary lava level. Each level has a theme and by the second or third you’ll figure out everything you need in order to progress. This adventure is almost entirely linear; however you’re free to backtrack in case you missed anything. Unfortunately even though you get some cool powers like the ability to double-jump there really aren’t any instances where you can go back to prior areas to find items you couldn’t get to earlier. This is the same case for all three playable characters, so once you learn the layout, all you have to focus on is the methods for dealing with the demons.

The combat is by far the greatest aspect of the Ys series, and the same can be said for this entry. All fights move quickly and multiple types of foes all attacking at once is a regular occurrence. To keep things fair the demons have a “tell” when they’re about to attack (they blink white for half a second). Also, while all demons are capable of hitting very hard, as long as you’re exploiting weaknesses they go down just quickly. If you’re not doing enough damage, usually a level-up will balance things out, and a second or third might even make you slightly overpowered. Still, don’t expect to grind through bosses as experience points drop to about one per kill, which will force you to move on. The boss-battles in this game are especially great, probably among the best in the series. At first I was worried that every boss was going to be a weak-point mashing affair, but each encounter is varied and just awesome. Some demons like The Creeper are not only relentless but can also induce serious headaches by healing themselves in mid-battle. Unlike a few of the other Ys entries there also aren’t any herbs, potions, or elixirs that can be purchased to bail you out. But hey, all this difficulty adds to that feeling of accomplishment.

Replay value in Ys Origin is certainly high. After completing the game with all three characters you’re given access to the time-attack, arena mode, and bonus shop. The time-attack is a boss-rush where you can face off against any or all of the major demons for the possibility of a spot on the leaderboards. Arena mode has you dealing with waves upon waves of monsters, if you survive you can use the points you earn to buy prizes from the bonus shop. You can always head back to the tower and attempt the harder difficulties as well. There are plenty of achievements and getting them all practically requires that you master the game.

Really there’s not a whole lot that can be said about Ys Origin. There’s no hidden meaning to be found and this is not some life-reaffirming experience that I could write thirty pages on. This is simply an excellent action-RPG that despite being more than a few years old it still contends with among the best the genre has to offer. On the other hand if your experience with the genre has never gotten beyond breaking open monsters and collecting all the armors, swords, and belts they were stowing in their nether regions, then steer clear. This game keeps it focused and judges the player entirely on their ability to evade and strike, luck isn’t a factor in the slightest.
이 평가가 유용한가요? 아니요 재미있음
3명 중 3명(100%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
추천
152.1 시간 기록
게시 일시: 2016년 5월 21일
happy 10th birthday ys origin

your cutscenes are still long af and I wish you were oath in felghana but you alright
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
추천
15.9 시간 기록
게시 일시: 2016년 5월 4일
This little gem of an ARPG doesn't do a whole lot but what it does, it does extremely well.

The story & setting are similar to the likes of Dredd and/or The Raid: Redemption in that this game takes place in a single tower. You start on the first floor as one of three characters (only two initially unlocked) and fight your way up, to deal with the baddie at the top. Along the way you can appreciate some awesome...

[1] Boss fights. The Ys series is known for its boss fights and these are no exception. They're tough, without ever feeling cheap.

[2] Pacing. The game typically involves 2 or 3 floors of regular enemies (who can be quite challenging!) between each boss fight. You'll usually need to explore these thoroughly in order to find the key to the boss and any equipment upgrades. Yet these intermediate sections don't overstay their welcome. And it's entirely possible to run through them if needed.

[3] Polish. The camera works. The controls work. The game provides proper feedback. Everything feels smooth and responsive, which makes the game a joy to play purely at the tactile level.

[4] The music. Ys music is awesome.

On these strengths, I give the game a thumbs up. If you like old-school ARPGs, this one is sharp and sleek. It'll provide about 10-15 hours of gameplay for the first playthrough. If you really like it, it's then got two other characters as well as boss attack / timed modes (though, big surprise!, the leaderboard is dominated by cheaters).

Do keep in mind, however, that this game doesn't offer as varied an experience as other RPGs. Gear progression is strictly linear. Though each boss and its levels have different environmental themes (sand, lava, etc), there's ultimately not much variety in setting. You certainly aren't doing any globe-trotting. The story is serviceable, rather than inspired. So know what you're getting into.

DIFFICULTY RECOMMENDATION: Ys games can be tough, but provide a variety of difficulties to compensate. This one has very easy, easy, medium, hard, and nightmare. I, personally, wouldn't recommend ANYONE play below medium. If you don't want a challenge, then play a different game. As a veteran gamer, I chose to start on hard. A good choice. Challenging, but never insurmountable. I had to look up only one boss fight - mostly because I misunderstood a mechanic. When I did the boss attack mode on medium after, I beat most fights on my first try. I wouldn't recommend Nightmare for your first playthrough. It'll be tough to learn the fights while simultaneously worrying about timing, aim, and movement.
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Most Helpful Reviews  In the past 90 days
3명 중 3명(100%)이 이 평가가 유용하다고 함
추천
78.1 시간 기록
게시 일시: 2016년 3월 26일
Ys Origin tells a wonderful and engaging story about a group of heroes that journey to a war torn world below to find their missing Dieties.

I would absolutely reccommend this game. The gameplay mechanics are pretty well developed and the game itself has quite a bit more depth than I had initially believed.
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4명 중 3명(75%)이 이 평가가 유용하다고 함
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5.5 시간 기록
게시 일시: 2016년 4월 10일
Fun and appropriately challenging button masher hack'n'slash, but gets very repetitive very quick.

It has incredible music, so it saves this from getting a negative recommendation.
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Most Helpful Reviews  In the past 180 days
8명 중 8명(100%)이 이 평가가 유용하다고 함
3명이 이 평가가 재미있다고 함
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32.7 시간 기록
게시 일시: 2016년 2월 10일
유명 게임인 이스 시리즈의 시작이 되는 내용을 다룬 게임으로

처음부터 선택할 수 있는 2명의 캐릭터에 숨겨진 캐릭터 하나의 시나리오로 구성되어 있습니다.

시리즈의 원류에 해당해서 게임자체는 스토리적인 부분에 집중했다고 볼수도 있겠지만

시나리오 볼륨 자체가 작은 편인데 스토리의 큰 부분은 괜찮아 보이지만

진행간에 인물들의 대사가 단순해서 3회차 째에는 대사하나하나 읽는 게 지겨웠습니다.

스토리의 볼륨이 작아 게임 플레이 타임이 짧아지는 걸 말이 세명이지

게임의 내용자체는 똑같은 걸 세번 반복하게 한 수준이라 1회차때 플레이하면서 느낀 좋았던 인상을 다 날려버렸네요.

그 외에 게임 자체는 그래픽도 나온 시기를 생각하면 괜찮은 수준이고,

액션 RPG로서의 보스의 패턴을 공략 하는 것 같은 전투의 액션 적인 부분에서도 괜찮았습니다.

개인적으로는 이스 시리즈의 팬이 아닌 이상은 3회차 모두를 플레이 하기 보다는

기본 캐릭터 둘 중 맘에 드는 캐릭 하나와 숨겨진 캐릭터로 2회차만 플레이 하기를 권장합니다.
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3명 중 3명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
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26.6 시간 기록
게시 일시: 2016년 1월 8일
옛 이스이터널의 향기를 느낄 수 있는 작품.
아돌이 안나온다는 것이 아쉽지만 아돌의 모험 몇백년전의 이야기이니 넘어가자.

그때나 지금이나 팩트가문이 민폐구만!
아돌이 이스대륙을 모험할때 피나는 그에게 홀딱 빠졌지만 레아는 아돌에게 눈길도 안주던 이유가 있었음!

자신이 이스 시리즈의 팬이고, 팔콤식 2d 알피지의 팬이라면 해봐야할 작품.
하나 아쉬운점이라면 캐릭 3개가 같은 진행을 하기 때문에 계속 이어서 플레이하면 질린다는 점...
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37명 중 20명(54%)이 이 평가가 유용하다고 함
19명이 이 평가가 재미있다고 함
추천
0.2 시간 기록
게시 일시: 2016년 2월 7일
팔콤이 제작한 JRPG 게임 Ys Origin입니다.

제목 그대로 YS의 기원을 다룬 게임이라기에 큰 기대를 품고 세계적 강간의 도시인 제주도가 배경이거나 성수대교가 무너지는 장면 및 IMF 사태가 나오는 줄 알고 구매해봤는데 대한민국 14대 대통령을 뜻하는 이니셜의 YS가 아니였더군요.

스팀 상점 페이지에 설명된 게임의 시간적 배경이 YS의 생몰년월일인 1927년 12월 20일 ~ 2015년 11월 22일까지가 아닌 난데없는 YS 시리즈로부터 700년 전이라고 쓰여져 있는 것을 보고 눈치를 챘어야 했는데...

그러므로 저처럼 제목만 보고 대한민국 14대 대통령을 다룬 게임을 기대하신 분들은 구매를 고려해주시길 바랍니다.
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25명 중 17명(68%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
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22.3 시간 기록
게시 일시: 2016년 2월 26일
For god sakes those who say this game is not recommeded I don't know if you are a freaking person.

Glad this is overwhelmingly positive reviews the game deserves it.
Hope all Y's Games will be on steam and sale or not definitely worth the penny.

The excuses for negative reviews

No pauses in boss battles (just like online games) so don't bother on your keyboard to press it all because it is disabled in this game
Super overwhelming challenging bosses (another reason for negative reviews just because it is not an easy RPG that you always love doesn't mean its already negative? ergh !?
The infamous unskippable cutscenes ! (the most stupid reason for negative reviews) One guy there give this a negative just because its unskippable and did not play the game. Wtf!? Insane humanity is nowaday. BAW GAWD ! help us.

Now to move on why this game is highly recommeded

Great music nostalga soundtrack - Yup the feels sometimes I stop grinding and going to my inventory to listen some piece of great music.
Grinding/Lvl up/Mobs- The least best on this game for me but still an awesome dungeon crawler game.
3 Playable characters- Not like other ys games this is the most polish and well made ys gamer ever (for me) !
Godlike badass bosses-The boss from start to finish is insanely hard even in very easy difficulty. You must study the bosses power and trick to beat them takes time and patient to beat all bosses. Special mention the boss fight music is insanely badass. Downloaded ys origin OST ! download it too if you want . :)
Story/Art/Graphics- Well written amazing art nostalga graphics. Not just that the story slighty change when you play a different a character.
Overall Gameplay Experience- Amazing one of the best JRPGs that I've ever played the best Ys game ever. I love dungeon crawling I love the dungeon challenges and mostly I love the search party crew. If you don't like challenges,trial and error and nostalgic feeling then stay out of this game.


11/10 One of the best games I've played.
Price is just about right but recommeded buying it on sale or not :)

Still hoping all ys game will be on steam. :3

Sorry for my english and grammar I'm an asian please spare me :D
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7명 중 6명(86%)이 이 평가가 유용하다고 함
추천
97.9 시간 기록
게시 일시: 2016년 2월 9일
Just about everything important is well made in this game. The gameplay is satisfying with its RPG elements, action based combat and simple platforming, the soundtrack is absolutely great and fitting for the gameplay, the main characters are surprisingly interesting and the bosses offer plenty of challenge, really requiring you to learn their patterns and time your attacks correctly especially on higher difficulties. Even the story has its moments despite never being invasive, and the graphics are pleasant enough in all their simplicity. My only slight gripe with the game comes from its few heavily compressed animated cutscenes which could've looked smoother.

The game will initially take you about 8-12 hours to finish, but it has three different characters with different storylines and slightly different events, and I strongly suggest that you take the time to finish the game with every character if you want to get the most out of it and its story. As such, the replay value is strong especially if you're going for achievements which the game is almost designed for with its multiple difficulties, unlockables and the boss rush mode where you fight all the bosses of the game in a marathon setting. If going for full completion though, the replay value eventually depletes and the process turns into more of a grind towards the end of it.

The combat consists of slashing and blasting through numbers of enemies with a combination of regular and special attacks while jumping around platforms and structures, avoiding enemy hits and collecting the currency and temporary power ups that they drop, all while the speedy and melodic soundtrack is playing at the background. Most of the depth and challenge comes from the tried and true mechanic of dodging and timing, which is very apparent in the several boss fights the game will throw at you. On harder difficulties you'll have to retry several times to get the patterns down properly, and while you can overlevel yourself by one or two levels with some extra grind to make many bosses noticeably more doable, in boss rush you have no such luxury. On the other hand if you just want to sit back and chill, the game has easier difficulties as well.

Overall, YS Origin is a simple but solid ARPG that I can recommend to anyone.
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6명 중 5명(83%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
추천
159.6 시간 기록
게시 일시: 2016년 1월 11일
Ys Origin is an outstanding game. As an action/adventure, it lets you crawl run through dungeons with awesome music and big, bad bosses. The combat is fast-paced and satisfying, so much that you may want to grind even if you don't have to. Bosses range from challenging to hard, though you can choose them to be pushovers or soulcrushingly difficult depending on the difficulty level.

The clear main focuses of the game are combat and boss battles, both of which are amazingly well done. In higher difficulties, bosses don't just get more health and damage; their abilities work differently and have shorter recovery times.

Compared to Oath in Felghana, Origin has three playable characters in story mode, bonus modes such as arena, and is overall more polished, though it's a little more linear and less RPG-y.

Hacking and slashing monsters has never been so much fun before.
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3명 중 3명(100%)이 이 평가가 유용하다고 함
추천
27.3 시간 기록
게시 일시: 2015년 12월 12일
This game has enlightened me to one of the most amazing game series ever @_@
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3명 중 3명(100%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
추천
44.4 시간 기록
게시 일시: 2015년 12월 28일
As a native French speaker, the girl speaking French with the Japanese accent at the beginning of the game gets me every time. 10/10. Would listen to Frenchanese again.
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5명 중 4명(80%)이 이 평가가 유용하다고 함
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13.7 시간 기록
게시 일시: 2016년 1월 13일
Recomended for peoples that wants an old school fast paced action game.
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9명 중 6명(67%)이 이 평가가 유용하다고 함
2명 중 2명(100%)이 이 평가가 유용하다고 함
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24.8 시간 기록
게시 일시: 2015년 12월 3일
Just beat my third Ys game. Prior to this I beat Ys: The Oath in Felghana and Ys VI: The Ark of Napishtim.
Thus ends the modern Ys games on Steam. Seriously bring more of these games on here!

+Graphics are hugely improved over Oath (Backgrounds, attack animations, cut scenes.)
+Great Sound Track (As usual.)
+Fast and fluid combat (On par with Oath.)
+Intersting Story (Who playes this for the story anyways?)
+I can still play with 2 different characters with different play styles (Played as Yunica = Similar to Adol.)
+Challenging boss fights (Everything besides bosses are easier than Oath.)
+Nice additions to combat such as SP and that Doble Boost thing.
-Your in a tower and it's pretty linear. No towns or villages.
-Can't skip scenes (Gets more irritating near the end of game.)
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2명 중 2명(100%)이 이 평가가 유용하다고 함
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16.0 시간 기록
게시 일시: 2015년 12월 4일
Forget how Anime or cutesy it looks - this is one of the best action adventure platformers i've ever played. The combat is fast and fulfilling and the boss fights are incredibly fun and very challenging - you MUST like boss fights or else the gameplay won't have much appeal to you. The game kind of reminds me of Zelda in that you fight your way through differently themed stages/levels (dungeons/temples) with the sole objective of reaching the level's boss. Although don't go thinking that the game offers anything more than pure, fast-paced action and a lightish story.

This is the first Ys game I've played and now I'm hooked. I can see why the Ys series has a dedicated following. On to play The Oath in Felghana next!
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2명 중 2명(100%)이 이 평가가 유용하다고 함
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85.9 시간 기록
게시 일시: 2015년 12월 20일
I can't recommend this game enough, I just love it. From the music to the art to the simplistic, yet endearing story, this game is a must have for every action jrpg player.
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2명 중 2명(100%)이 이 평가가 유용하다고 함
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30.6 시간 기록
게시 일시: 2015년 12월 29일
Outside of an awful RTS spinoff on the DS Origin was my first real taste of the Ys series, and it was a taste so good I've continued to buy up all subsequent releases on PC. An action RPG comprising of three separate character journeys through a rather large and complex tower, featuring many natural obstacles and puzzles to overcome. The game is certainly challenging with a combat system that is easy to get used to and offers layers of options to your fighting. You're likely to die to each boss as you figure out the tactics, making it so satisfying when you do break through. There are few other games that have demanded so much attention and kept me hooked throughout the way that Origin has done.

You can read a full review of this game here.
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2명 중 2명(100%)이 이 평가가 유용하다고 함
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72.0 시간 기록
게시 일시: 2016년 1월 18일
Ys Origin is built on what is possibly the best ARPG engine out there, featuring fast and tense combat with responsive controls that requires a little strategic thinking. On top of that, the graphics manage to be impressively beautiful while retaining excellent system performance. The plot's pretty good, too - about as straightforward as you'd expect in a game like this, but I think the character development carries it, and the fact that there are three slightly different versions of it (one of which is unlocked by clearing the game once, has you initially fighting against the other protagonists, and includes additional plot revelations) improves replayability.

I do feel, though, like Falcom made a mistake with the difficulty levels and achievements - many mistakes, actually. For starters, SP (points for buying ability upgrades) gain rates are tied to difficulty level, and some upgrades are so exorbitantly expensive that getting the related achievements is only feasible by playing through and farming on the lowest difficulty level, which is so easy as to be boring. That's not the really crazy part, though. The crazy part is the extra outfit for one of the characters - let me say that again: it's just an alternate sprite, and an achievement to go with it - that requires beating the game at least 6 times, including 3 on nightmare difficulty, plus spending a lot of time in Arena Mode. Even if you just want to fight the unlockable optional boss, which I kinda do, you'll still have to do the 3 Nightmare runs and the grinding in Arena Mode. Now, I do have to give Falcom credit for making the higher difficulty levels challenging in ways that are a little more creative than damage dealt/taken adjustments. I already mentioned the SP gain rates (I think EXP is also affected to a lesser degree), and your special abilities have longer cooldowns, but the most noticeable difference is in the enemy AI: on higher difficulty levels, enemies will attack more frequently and aggressively, with bosses in particular saturating their lairs with hazards to your health, making the game not just more difficult, but also more exciting. Unfortunately, though, your chances of surviving still come down to experience level. A single level gain makes the difference between a boss fight you have absolutely no hope of winning and a boss fight you can probably clear with your character just barely still breathing if you practice a few times. Upgrades, of course, help too. And, remember, farming is slower on higher difficulties. What this means is that a Nightmare playthrough is basically a long, tedious grindfest punctuated by occasional intense boss battles. It doesn't help that all the dialogue, which ordinarily I'd appreciate, is all unskippable, and there's sometimes a lot of it immediately before a boss. I had been planning on getting as close to 100% completion as I reasonably could (Caress of Steel? Ha, ha, NO.), but having beating the game once with each of the three characters, including one Nightmare run, and cleared all but the last arena stage multiple times, it's gotten too repetitive, and I'm kinda sick of it now. Uninstalling for my own sanity.
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