This game is what revived ARPGs for me. Fast paced combat, enough story to keep you mildly invested, and multiple characters to help fit more than one type of playstle. Ys Origin has many [noticible] flaws and successes, most of which make it the game it is today.
3 Playable characters- We have your battle axe wielding berserker-style teenager, your snooty mage, and your "Git gud and unlock me" Character. Each one plays differently because of movement, magic skills, or how well they can manage themselves in, what I like to call, "crisis" situations (instances where you end up in a terrible spot and thinking/reacting fast is your only means of survival".
Jumping- FINALLY, A GAME WHERE I CAN PLAY AN RPG, FIGHT IN REAL TIME, AND JUMP!!!! Moving in 3 dimensions makes platforming puzzles and combat reach another level of challenging.
Puzzles- Puzzles are NEVER stupidly difficult and one particular puzzle can actually be solved without getting a "mandatory" upgrade nearby as 2 of the 3 characters. Puzzles are more meant to keep you from "completely" blitzing through the game.
Story- Story is spaced out enough that it will never wholely interrupt your climb through the tower, but will still be there to keep you interested
Boss Fights- Probably the crowning achievement of Ys games, the boss fights will almost ALWAYS let you have a ton of fun on any difficulty (Yes, even people like me who are frustrated on higher difficulties still enjoy Nightmare mode/Inferno mode for Oath in Felghana). The fact that most of them keep the same pace, or even speed up a bit near the end of the fight, keeps the adrenaline pumping and makes victories that much sweeter.
Difficulty select- You can't change once you start...but at the beginning there are multiple difficulties for the casual/hardcore masochist in all of us. Very Easy mode for the people who just want to beat the game, all the way up to Nightmare for the people who want to be challenged/punished for slightly better unlockable rewards.
Music- FOR THE LOVE OF EVERYTHING SACRED AND DEMONIC IN ALL WORLDS, THIS MUSIC IS AMAZING :L I am a SLAVE to the soundtracks in Ys games! Fanboying aside....we DO have many memorable tracks and a few that may put you to sleep (I'm looking at you 2nd sector >.<) but the tracks are all VERY good standalone....just not always for extended periods of time. The BGM will be the same for the ENTIRE time you are in a sector/until you enter a boss area, so get used to them.
Combat playstyles- Each character can only really play one way...turning trash mob combat into tedium when you are a few levels shy of doing any real damage to enemies. Trash mobs WILL eventually turn into beat-em up sections if you need to go level grinding for any reason.
Level to Damage scaling- You will get new armor and be able to upgrade your weapon as you play through the game but at the same time your level is just as dependant on your damage. If you are even 2 levels shy of where you "should be" you will do little to no damage. You will literally get a small damage/defense spike around certain levels just so you keep up, a pattern present in Ys: Oath in Felghana as well. The same applies to having a weapon too low level. I was at the 3rd boss of the game as the 1st playable character and I noticed I could barely do 2 damage to the guy. Turns out, I missed an upgrade partway through the tower section I was in; because the MOMENT I got it the boss was taking normalized damage again. Upgrade (as a result) are NOT optional, which may kill the game for you if you are playing on Hard/Nightmare and you are going in blind.
Glitches- The game is relatively glitch-free from my 160-170 hours on record, but occasionally you will witness things like falling through a floor during an attack or clipping into things that stay relatively solid. Nothing too bad, but it did hurt a little getting to the true final boss and falling through the floor RIGHT as I pulled out my nuke move.
Upgrades- Remember how I said upgrades "should" be optional in places? This is where the game has the potential to be a real deal breaker for some. Most RPGs have proven that treasure chests are relatively optional unless something you NEED is in them. Ys: Origin loves planting things that make not getting OHKO'd/combat even remotely possible late game IN treasure chests and then giving you free reign to ignore them. This is not a complaint, but this HAS halted/slowed the progress of a few people Ive helped out on the forums. You should ALWAYS go for chests you see...even if it looks like a pain in the butt to get if you want to have a decent time above Easy mode.
Overall, I give this an 8/10, its EASILY one of my favorite games (especially out of my Steam Library) but even I can see where this game would ♥♥♥♥ someone off.