ArcheBlade is a free to play 3D multiplayer fighting game that captures the essence of combo-based fighting games combined with unique game modes. Play as one of many characters and master your skills to become the best fighter.
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Ημερομηνία κυκλοφορίας: 25 Απρ, 2014

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19 Σεπτεμβρίου

Our current status, and our new project.

Hi guys,

This is Jin. I apologize for being so quiet in recent months, and for this sudden announcement.

It’s been about three months since our announcement of the stoppage of the development of ArcheBlade. During those three months, we sold off pretty much all the stuff in the office, canceled some service contracts, and finally moved out of our old office. After a couple of weeks without any direction, my life as a game developer seemed to be no more, and days passed by meaninglessly.

But one day I came to realize that making games was all I wanted to do, and pretty much only thing I knew how to do.
I contacted my old pals from Codebrush Games, and persuaded them to come aboard one more time. Luckily, six of them were generous enough to accept my offer.

Not long after that, we started a team named “Fakedice”.

For about two months of time period, we fully dedicated our lives to working on a new game. We’re currently at a very early stage of development, and we felt that we have a responsibility to share the news with you guys.

The game’s called DICETINY, and here it is.



DICETINY is a digital board game mixed with RPG and CCG where you use the dice and the card deck to save the world from evil monsters.

You may be wondering, why board game all of sudden? Why something so different from ArcheBlade?

Well, just as ArcheBlade started from a simple idea suggested by one of our staff, DICETINY was also no exception. After numerous brainstorming and actual testing on a physical table board, we decided that it was the most fun one out of all the ideas that were suggested, and decided that the scope of the game was something we could give a shot at considering the small size of the team.

I really hope it piques your interest and that you will like this game. We’re planning to launch a Kickstarter campaign on October 8 2014. Your help will help us tremendously to develop the game as our financial resources are still very much limited, and the project is self-funded by the team, which means no paychecks.

I also want to tell you that I’m very aware that many of you have many requests in regard to ArcheBlade. But with more than half of our former members no longer with us, our hands are tied and the future of ArcheBlade is still very much unclear.
And some of you may be upset that we're moving on to a new project, and we totally understand you, but we believe that this is our best option for the future of our team, and maybe even for ArcheBlade. (One thing I can tell you is that we’re continually looking for any way to revive the game, and hope we can someday become successful enough to make a comeback.)

That's why we're asking for your help to support us with our Kickstarter campaign.

So I hope that this announcement clarifies our current status, and I want to finish off by saying, thank you for staying with ArcheBlade. I hope we can open a new chapter through this new project and you will be part of it.

Thanks,

Jin

Edit: We've pushed back our Kickstarter campaign to October 8, 2014.

139 σχόλια Περισσότερα

27 Μαΐου

[Quick Patch] Gear Up Save Issue

Hi guys,

There will be a quick patch soon to fix the issue that resets your gears when you log out and log back in.

Sorry about the inconvenience and thank you for your cooperation in advance.
Codebrush Games

39 σχόλια Περισσότερα

Κριτικές

“...'ArcheBlade’ Not Your Average Beat Em Up”
IGM(Indie Game Magazine)

Μόλις ενημερώθηκε

Σχετικά με αυτό το παιχνίδι

  • 3D Fighting Game
    Influenced by fighting games such as Street Fighter and Tekken, the game brings more variety by adding MOBA and FPS type game modes.
  • 14 Unique Characters
    Each with unique combos and rage skills, and designed in semi-anime style, the characters in ArcheBlade are the highlights of the game. Try different characters and find the one that matches your style.
  • PvP Multiplayer
    Playing with your friends or other players online makes a fighting game twice as fun. Whether to be a team-player or a lone wolf is all up to you.
  • Maps with different game modes
    Free for all, Capture the flag, Team Deathmatch are all here. Each map has its own unique game type. Watch your surroundings as you may get hit by a train, or lose a step and fall off a bridge.
  • Rage Skills
    Each character has two distinctive rage skills. Use them in one-on-one or team situations smartly to really turn the tide of battle!
  • Gear Up your character
    Gear up to prepare yourself for battle. By gearing up, you can customize the look of your character as well as add stat boosts. There are over 500 customizations available, try them all!
  • Free to Play
    It’s free to download the game so hop in and join the game! Don’t forget to invite your friends. Playing with your friends is a good way to get yourself ready for other more skillful players online.

Please scroll down if you want to know more about the game. Also join our social networking sites to get updated on the game

Facebook: https://www.facebook.com/Codebrush
Youtube: http://www.youtube.com/user/Archeblade
Twitter: https://twitter.com/CodeBrush
Google+: ArcheBlade Google+ Page

Get ready for ArcheBlade:

Based on a Korean Fantasy Novel, ArcheBlade is a free-to-play PvP-based multiplayer action game in which users can either take sides and fight against the other team or fight for themselves depending on the map. Players choose one of several characters, each with their own unique fighting style and action combos.

ArcheBlade captures the essence of combo-based fighting games like Street Fighter or Tekken combined with online multiplayer match system. Rather than pressing shortcut keys mindlessly to use skills, players need to pay close attention to their character and their opponents’ moves in order to perform combos as well as block and avoid attacks all happening in real-time. Do you like fighting games? Do you enjoy non-stop action? Are you competitive? Then this game is for you.




Select a fighter of your style! Each with unique combos and fighting style, each character brings different game to the table. Find a character that matches your style in Training and perfect your skills. Please stay tuned as we’re adding more characters in the future.





With more than 500 items available, you can customize your character to your preference. People will definitely notice you when you have items on.




From Team Deathmatch and Capture the Base to Free for All and Team Last Man Standing, each game mode has a different goal to accomplish. One more thing to remember. Always watch your surroundings when you play in a map as you may get hit by a train, or lose a step and fall off the bridge. More game modes will be added in the future so please stay tuned.

Capture the Base
Work as a team and defeat the opposing side by capturing the bases scattered around in the map. Protect your bases or teammates when they’re capturing. Be on the lookout as you are capturing, there may be someone to interrupt you right at the end.

Team Last Man Standing
The team with the most round wins will prevail. Be careful as there are no respawns during rounds. There’s nothing like being the last survivor and deliver a win for your teammates at the end while they’re all watching you.

Free for All
No more friendship, just killing. Are you the type that prefers being a lone wolf? This is just for you. The rule is simple. The one who gets the most kills wins the match. Careful though as there are wolves lurking in the shadow ready to steal your kill.

Team Deathmatch
A team with more kills wins the match. To get a kill is the biggest contribution you can make to your team here. Be a support or that guy who’s always at the very front of battle. Whatever gets kills is good for the team.

Απαιτήσεις συστήματος

    Minimum:
    • OS:Windows XP 32bit
    • Processor:Intel Core 2 Duo 1.86 GHz, AMD Athlon 64 X2 2GHz
    • Memory:2 GB RAM
    • Graphics:ATI HD3850, GTX250
    • DirectX®:9.0c
    • Hard Drive:1500 MB HD space
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:Windows 7 32/64bit
    • Processor:Intel Core i3 3GHz, AMD Phenom II X2 3GHz
    • Memory:4 GB RAM
    • Graphics:ATI HD4870, GTX460
    • DirectX®:9.0c
    • Hard Drive:1500 MB HD space
    • Other Requirements:Broadband Internet connection
Χρήσιμες κριτικές χρηστών
51 από 68 άτομα (75%) βρήκαν αυτή την κριτική χρήσιμη
4.9 ώρες στο μητρώο
Αναρτήθηκε: 18 Οκτωβρίου
In short.

This game needs way more work.

The game is no doubt pleasant. I for one who enjoys fighting games alot, this game looked like a godsend.
A 3D fighting game with normal/pleasant modes where you can slap people in the face nonstop?

Sign me up!

My first (And probably last) experience goes something like this.

I join the very first free for all arena. I decide to play as Dic (Big burly robot dwarf with shotguns for hands. Cool midrange and powerful slow close range. can sap all armor instantly which looked a little... powerful? I mean where talking about a 33% damage Area of effect here.) I didn't pay too much attention and started to play.

It was enjoyable. You fight against people with different class and it all ends up into one big pile of fighting.

Then problem #1 Shows up.

A Renoah Class is playing. Wait 2. No 3 renoah's. I wonder what is going on here and keep playing.

Okay. When you play fighting game. Is it fun to play as the ♥♥♥♥♥♥♥ spamming long ranged attacks and fleeing like a coward? I mean do you like it when you invite someone to a street fighter match, And the only thing they do is non-stop doing Hadoukens up in front of you?.

Renoah does just that to PERFECTION.

You fight and they shoot from afar. Picking off you kills stealing the last hits with a powerful sniper shot and run away like a coward. Which is just that. That is the whole class.
She can also simply press a dainty button (Q or F for skills) And snipe everyone in the map from above dealing about 30% of you hp in one swoop.

This means. Example. You fight in a brawl. Ahah, everyone is injured. And then you get this Mark on your head. Everyone has it. Everyone panics. And seconds later 3 out of the five players are dead. Sniped without a chance to block or dodge.

All the kills go to the Renoah player.

Then i noticed how annoying the point system was.

For a fighting game. You can't simply add a last hitting system. You just cannot do that. Otherwise killstealing always happens where some guy comes in, lands a final strike and steals all your point (3 points for kill 1 for assist 1 point is not enough tribute to the player who has been killstealed.)

So instead of making a polished scoring system Like in Warthunder or Hawken where the percentage of damages, the number of hits dealt and the last blow are all calculated into fair amounts of points for everybody.
You get this game. With a severely unpolished pointing system making you grit your teeths in anger at some ranged classes.
(Ranged attacks should not even happen unless it is limited, I mean this is a fighting game we are speaking of here, Fighting.)

It's only scratching the surface as you realize that out of all 20 or so characters available. People seem to pick the same ones again and again. I cannot confirm this as i have only played for four hours. But for all this gameplay time, i believe i have only seen a third of the classes in the game. And only a quarter of the classes were used and overused like crazy.

Then what angered me next was the Valle class and items.

One of the most overused classed (And also mascot of the game) Is Valle. Which is a beefy 3000 Hp mastodon wielding a hammer. Which isn't so bad in itself, Wouldn't it be for abilities and items. One of them making her recover all her health points almost instantly making it the strongest healing method in the game. Along with invulnerability.
We aren't talking a 5 second invulnerability. We are talking about 20 SECONDS of invincibility.

The Valle can simply disregard most damages directed to her and spin to win.

In fact. Most overused classes are either long ranged or Spinners making it atrociously annoying to play against.

It is counterable. In fact, you can counter it often. But the simple act of FIGHTING against something so badly detailed as a 360 degree spam is Not pleasant. In fact you hate it. You hate fighting these people. Spamming and running away, Being cowards when you notice that every single methods of attacks are over the top insanely strong and whereas there is a very weak real defense mechanic other than walking away where you raise an easily bustable shield as people can strike behind you canceling it instantly.

Not only that. But people can also entirely heal themselves via potions. In fact you can simply outmatch anyone by spamming potions which are buyable items in the game.

Either sweat profusely playing this game or buy them with your credit card.

These concepts beats what a fighting game stands for.

A fighting game stands on what the definition of the word fight should be. It's a brutal brawl where people fight with combos and cunning to outwit their opponents. Instead people are paying to get an edge in battle and looking for guides on the internet to find out ''Which class is the most broken class''

It sucks, Because i had fun with this game. Some parts in this game i was really enjoying myself. Getting triple kills and such and just being badass with a giant robot dwarf.

But when i face such a bad system of gameplay where people spam the best options, you know there is some heavy class fixing to be done. And i don't know if they are fixing it or just adding stuff to compensate.

Anywho. Most of the umbalance is BEATABLE. Renoah's can easily be squished if you chase them forever, other classes need a little bit of blocking and thinking, where some others like valle and another class i will get to soon will simply make you hate this game.

The last bit of complaint on my part is the community.

This is the sort of community that would put LoL and CoD kids to shame.
Where everyone acts like they are hot stuff and insulting you after they beat you. Acting like a spoiled brat, Making silly faces in the chat.

The community is horrible. I mean you don't want to spar and fight with these jerks? They don't even know what GG stands for! It is bad mannered and childish and you should stay away from the chat box.

My raging point was when i played against this weird Thor-looking knight. (I did not check the name i was too busy deleting Archeblade from my library)

Which can easily go past your shield by throwing his weapons behind you and the most irritating part is that he can simply push you back whenever you strike him. Which means that you cannot. CANNOT. make a combo on the man. He stops your combo. His passive, Prevents you, From hitting him.

You have trouble HITTING HIM.

It insults the concept of fighting. This game INSULTS the concept of fighting,

It is a game where you must spam, cower and cheap your way to victory. Every single TIME. Standing against what the word FIGHTING stands for.

So no. I do not recommend this game to people wishing for a fighting experience. You will not get it here.

You will not enjoy this game unless you play the cheap way. I tried playing fair and i have failed.

I will not give it a score. Just consider my words.

-Pro's

-Smooth fighting mechanics.
-Decent mapmaking, SummerIsland really enjoyable amongst them.
-Lots of choices of characters.
-Easy to reach character content.

-Cons
-Players would rather pick the best characters possible only to win. Making online interaction repetitive as you fight the same classes over and over again.
-Outright stupidly overpowered abilities varying from each character making the game unfair to play.
-So many minor mistakes destroys the spirit of what is meant to be a fighting game.
-Toxic community Over-abusing the games potion items and skills.

Side note: This a four hours in game review. Maybe one day i might come back and change my mind.
Do not take these words as true or false about the game. Make your own opinion out of this review and you don't have to believe what is written here. Maybe this game is better than what i think of it at the momment.

It's worth a try. Maybe you will like it.

I sure didn't...
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23 από 30 άτομα (77%) βρήκαν αυτή την κριτική χρήσιμη
1.1 ώρες στο μητρώο
Αναρτήθηκε: 29 Οκτωβρίου
Pretty nice game :3 But for take cute char - you need buy dlc :D Not bad graphic and gameplay <3 That game not only for anime fans :3
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7 από 9 άτομα (78%) βρήκαν αυτή την κριτική χρήσιμη
56.0 ώρες στο μητρώο
Αναρτήθηκε: 15 Οκτωβρίου
Archeblade what a great idea this game was, reminds me of smash bros but in a PvP MMO styled arena and with Anime characters.

I would have loved to see this game go further in development, I came here after the development had already met it's end and I already think thats a true shame because this game had so much potential.

Even whats left this game is easly one of my currently most valued games to kill time on.

Archeblade is run by the comunity now server wise so you can useually find games with good ping for you.

Highly recomend trying Archeblade it's a good game.
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9 από 13 άτομα (69%) βρήκαν αυτή την κριτική χρήσιμη
276.7 ώρες στο μητρώο
Αναρτήθηκε: 2 Οκτωβρίου
Great game and very addicting but a lot of hackers and no more patches
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9 από 14 άτομα (64%) βρήκαν αυτή την κριτική χρήσιμη
9.6 ώρες στο μητρώο
Αναρτήθηκε: 13 Οκτωβρίου
Anime, fighting, PvP, free. I like it, try it for your own opinion.
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13 από 24 άτομα (54%) βρήκαν αυτή την κριτική χρήσιμη
2.1 ώρες στο μητρώο
Αναρτήθηκε: 9 Οκτωβρίου
Kawaii game with kawaii booties!
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7 από 13 άτομα (54%) βρήκαν αυτή την κριτική χρήσιμη
0.9 ώρες στο μητρώο
Αναρτήθηκε: 18 Οκτωβρίου
Game with great potential

Completly unbalanced
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3 από 7 άτομα (43%) βρήκαν αυτή την κριτική χρήσιμη
0.6 ώρες στο μητρώο
Αναρτήθηκε: 18 Οκτωβρίου
dont talk ♥♥♥♥ bout my waifu
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2 από 5 άτομα (40%) βρήκαν αυτή την κριτική χρήσιμη
1.1 ώρες στο μητρώο
Αναρτήθηκε: 29 Σεπτεμβρίου
I really don't know what to say about this. I like the gameplay and the design of some of the characters, but at the same time there's too few of them and when put to public play on servers, gameplay can get frustrating. And I am talking about the kind of frustrating that is worst then facing an over-fed enemy champion in a MOBA game frustrating.

When I first started up the game and played the tutorial as Valle, the giant hammer-wielding girl knight, I was liking how the gameplay felt at first. It feels and plays a lot like another 3D MOBA I've liked and played: SMITE. Though this game as the welcome additon of some hack-and-slash spectacle fighter elements with comboing light & heavy attacks adding a bit of change from other MOBAs I've played.

However, there are too few characters to have much of a variety. The characters have some interesting abilities that I found to my liking, but the game's current roster is a bit to small to keep matches mixed up with wondering what your opponent's team is going to have on it. The thing with League of Legends or SMITE is that they have enough characters that you won't have a clear idea of who your opponent is going to playing as. You could be facing the ever lovable Garen who spins-to-win or the greatly despised Teemo and his minefield of shrooms. It was always a toss-up at who you were going to face when you joined a blind match. But Archeblade's roster has only a tiny 14 characters to choose from, meaning that you will likely face the same old faces. I don't know if the roster is going to continue to grow or not, but it does need more.



Despite this, my sadness of a lack of characters can be tolerable...but annoying machanics on the other hand, can't...



As I said before, the spectacle fighter element of combos is a welcome addition to a MOBA, which usually only have one basic attack. However, there is one part of this hack-and-slash that pretty much killed the game for me: the air-juggling and flinching. For those who don't know what these are, I'll explain.

Air-juggling is the technique of keeping your opponent airborne for extended periods of time while beating the snot out of them. It's fun to deal this out, but extremely annoying to be on the receiving end. Having a champion on a team that can perform this ability in limiting cooldown periods, can be a game changer when facing an opponent who is normally overpowering your team.
Having an ENTIRE TEAM that has that ability in spammable amounts is just annoying. Seriously; EVERY character has the ability to air-juggle as their (Light, Heavy) attack combo. If one or two characters had this ability and had some kind of cooldown in-between would be great and add to the strategy. But with a team spamming the air-juggling, prepare to have a lot of cheap deaths by bouncing helplessly above your opponents.

The other thing is flinching. This is where your character reels back after being hit and it cancels your ability to attack, block, or even move, leaving you vunerable to more attacks. And it happens EVERY time you are hit. This means you can't do anything at all when you are ganged up on by two or more opponents.



Sorry guys, I really wanted to like this game, but the overly spammable air-juggling and horrible flinching mechanics are too much for me to find matchs enjoyable.
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2 από 5 άτομα (40%) βρήκαν αυτή την κριτική χρήσιμη
10.6 ώρες στο μητρώο
Αναρτήθηκε: 10 Οκτωβρίου
A KickStarter game.

https://www.kickstarter.com/projects/346990097/project-archeblade-0

Archeblade was a game with massive goals. It looked, and sounded amazing. Sadly though the project fell through only because of one simple fact, they had no one to market the game. It's still somewhat alive, not a broken game really at all. You can't hack the game at all to my knowledge, just map a key to register it to the debug console. Which...Works...In..Multiplayer.. Oh well. The game's graphics are very decent and so are the characters, they had a mind to atempt to go for something very forwarded to a Japanese fighter styled game. To me it felt like Mortal Combat meets Call of Duty. There's shotguns, snipers, pistols and revolvers, don't forget the katanas, bows and arrows, magic and more. It's a very fun game with tons of hours of replay ability even more so for the fact you can't one wolf it. The team games absolutely require the need for cooperative action. The good news is that it's not forced so dramatically that you need a good team to win. Not at all, just keep to your combos and help your team. It's like a game of Domination. Sadly though this game was scrubbed, all because of poor marketing.... Even though I love the game dearly, expect the community to die off very soon.
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2 από 5 άτομα (40%) βρήκαν αυτή την κριτική χρήσιμη
23.2 ώρες στο μητρώο
Αναρτήθηκε: 27 Οκτωβρίου
I just happened to find this game lying somewhere at "F2P", "Most Popular" filter, looked at the details, and started to download. As I was waiting for the download to be finished, my fingers went to different parts of the keyboard, exciting myself at what I just watched at the trailers and gameplay pictures. Well, I just can't help it since I'm a fan of anime style arts and graphics (I just play too much from it).

After finished downloading, loading the game, so on and so forth, I tried the tutorial, which is my very first step of the game. Good thing is that everything basic about the game is specified. Though on the hand, only Valle was the available character to be played at the Tutorial Section (Note: If you are not familiar with other characters, you can try practicing them in the Training Section, but I still suggest that the game must add Select Character feature to the Tutorial Section to gather more players).

To the good side of the game. It was worth trying it; the graphics, the concept, almost everything. I just said "cool", "amazing", "awesome", etc. Even if I don't have the right words to elaborate how good the game is, just my folks seeing me play it on the long run, intensely focused on the game, and trying to get my attention away from the keyboard, mouse, and the monitor, is the very proof that this game is rightfully labeled as "Popular".

As for the bad side, one of the essentials of a multiplayer online game, is the ping. I always narrow my sights at the Ping Row, seeing if there's an available room that matches mine. Though expectedly, it's an understandable thought that this game is setting its players' base at an international level, which consists of different connection. That's the only dissatisfaction that I had with the game. Others? Well, let me elaborate you some things to ease your mind from narrowing your view about the game.

Firstly, the characters:

1. Renoah
-Best in long range combats with a skill capable of hitting all players in the field, away from their view or not.
-Disadvantage at melee combat situations.

Remark/s: If you're going to complain about the character always running away from your range (when you're melee) while hitting you with endless blasts of bullets, just focus on how can you get near her. She's actually very vulnerable towards punches, so you don't have to worry about her vitality while you're near her (If you can't grasp the concept, then just shut your yap!).

2. Valle/Tiac/Dan
-Advantage at melee combats with a skill capable of absorbing all amounts of damage at a certain duration of time.
-Helpful in any team raids which is the skill of healing HP at a certain radius (Valle).

Remark/s: If you want a basic all-rounder character, I think they are best choices, especially Valle (Keeps yourself alive for a long time, if you know what I mean). Also, they're character set with that of a tank, capable of absorbing any damage (their vitality status is high). They are recommendable for beginners.

3. Renny/Renny F.
-Good at melee and mid-range combats with a skill capable of revivng again at a certain point.

Remark/s: Melee combos? Try them. They are capable of going here and there at a certain range. I like their costumes too. My favorite characters so far (LOL).

4. Hyde/Gaspar/Dic
-All-rounder character; good in ambushing and escaping (Hyde).
-Helpful in team raids in terms of armor recovery (Dic).
-Plants trap to kill or reduce vitality of enemies (Hyde and Gaspar).

Remark/s: Planning on evasive attacks? I prefer Hyde for it. As for luring enemies to team kills, I prefer Gaspar and Dic.

5. Elika/Elrath/Ridika/Sewon
-Best at melee combats.
-Capable of mountful melee combos.
-Semi-tank capable (Sewon).

Remark/s: I have a bit difficulty for them. Aside from them popular at FFA matches, they're somewhat a handful when caught at melee. So if you want melee characters, I think they're the best choices.

6. Cezanne
-Good at mid-range combats.
-Disadvantage at evasive actions.

Remark/s: If you want mid-range character, this is the best choice and the only choice so far. I haven't played this character in real matches, that's why this is the only thing I can say.

Next is the system:

1. Kill-point System
-1 kill = 3 points : 1 assist = 1 point

Remark/s: I think many players of this game find this pointing system annoying, though it's just understandable. Try to get the points as high as possible. If you the will to complain, then turn it to determination and earn those points. Remeber that 1 point of assist is better than getting nothing at all at the entire match.

So all in all about my opinion so far is here. If you have something to point out, feel free to point. I'm all eyes and ears. If possible, we should support this game. Also, I look forward for more contents incoming for this game (If there are any, then "YAY!" it is). If I were you, I'd definitely try this game. Explore and see for yourself what I see here. For players who are here already, I look forward into playing you in a single room.
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1 από 3 άτομα (33%) βρήκαν αυτή την κριτική χρήσιμη
1.4 ώρες στο μητρώο
Αναρτήθηκε: 30 Σεπτεμβρίου
Not sure exactly what this games about but its not great. ITs kind ok concept but the combo systems are pretty ridiculous and latency is not great on most of the servers. Trying to hard to be a sexy version of already good games like Chilvary. On top of the fact it seems very poorly balanced, you playing against players significantly higher then you are with no way filter that out, at least if your a new player you want to fight people learning the game just like you.

It's your typical money grab clone, the only good thing I can say is its at least not "Pay2Win" that I could see. I dunno. Just... move a long. You are better off playing Dota2 or Smite, the ladder system isn't as broken and imbalanced and you'll have a less stress time playing.

the very least they could do is add a AI system to battle against so you can practice things like positioning or chaining because its really hard to do so in a real fight. Tutorial is very lack luster. It gives you the really really basic info which 99% of the gaming community already understands by just standing around pressing buttons, at least they could do is do a tutorial that will help you learn combos or how your "favorite champion"

Otherwise its basically a Street Fighter meets Chilvary with a sorta Dota / League of legends type champion system.
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Note: This game is no longer in development as it was halted 2 months after the game officially released. However there are a few community servers still running as of writing though most aren't online 24/7.

ArcheBlade is a competitive online multiplayer action game. Using a variety of characters, you fight against other players using a combination of attacks and skills to gain money to buy cosmetics.

The controls are simple enough, you have the usual WASD movement, block, and attack by initiating a handfull of combos using the left and right mouse buttons. Some attacks also require the CTRL key to be held at some point. Other than combos, each character has two single-button Rage skills which use a seperate metre that builds up as you fight; like Street Fighter.

While there are clear fighting game elements, its gameplay is more akin to Action MMORPGs such as Dragon Nest than your typical fighting game like Tekken and Street Fighter. Each attack animation is long and drawn out and each successive attack does their own thing, similar to skills in most Action MMORPGs with the difference being a timing requirement. So for example, a typical LMB LMB RMB chain would do a Attack -> Attack -> Skill combo. As far as I could tell, none of these skills could be cancelled so if you miss, you're stuck on an animation. There's also no parry/counter system so most of the combat is around keeping distance, baiting attacks and stun locking.

Obviously, you need to perform your combinations at the right time for it register which can be a problem on most servers due to latency. Living in the United Kingdom, I've found a few 50ms to 100ms servers to play on, all of which felt somewhat laggy. Most inputs took a noticeable time to register and it's hard to know if an attack would land as hitboxes are all over the place and don't seem to map accurately between the attack animation and target. With this, you often end up activating random attacks and missing your target as they skip across the map. For a game selling itself as a fighting game, it's a major problem and is mainly why I don't recommend this game.

Balance-wise, there are clear favourites and avoids in the community but for the time I've played, I can't say for myself how balanced each character is as they require in-game currency to unlock (though there is a "try before you buy" training mode against bots). There's also premium currency but that's no longer an option, instead discounted DLC is available which just buys everything in the market.

There are definitely different play styles among the characters where some can be good at one-on-ones, hit-and-run, group combat and ranged combat. There are some issues though with balance. Some skills are just generally better than others. For example, one of the ranged characters has a Rage skill which shoots an unavoidable laser at every opponent on the map taking out more than a third of their shield or health. Also as most characters are limited to close combat, running away from battle to grab health is also often way too easy.

Being a game that just released before it was abandoned, variety is also lacking. There's only 3 maps that the community seem to play: Deathmatch, Team Deathmatch and Capture, and other than unlocking characters there's really no other gameplay-changing aspect to the game. Everything else is purely cosmetic and even then there's not much there.

That's about it for Archeblade. A game that showed a lot of promise but sadly died prematurely.
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Αναρτήθηκε: 24 Οκτωβρίου
Interesting concept, poor realization.

Awkward and clunky controls - most of the times the block doesn't work + each hero seemed to have a prefered combo to deal dmg (for example space+LMB+LMB) so you hardly even used anything else + each attack causes a relatively long animation that can't be cancelled which is not a con per se, but I found it pretty hard to understand when it was complete

Not so great graphics

Limited hero pool - heroes are not that many in general + you get to choose only 1 hero at the beginning, the others you have to pay for (either real money or in game currency - you can also buy everything (heroes + skins) for 10$). You can try all of them in practice though.

Console-like menu screens

Looking at my playtime this is obviously a first impression so take it as you wish, but I don't think i'll likely play this game again.
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6.4 ώρες στο μητρώο
Αναρτήθηκε: 2 Οκτωβρίου
Another 3D fighting game, another time to screw things up with a poorly written review by myself. This game is most likely the first fighting game I've ever reviewed so take this with a grain of salt.

Lets start with the game itself. ArcheBlade is a three dimensional, ffa (free-for-all) fighting game, one that I've recently found. The game is in my opinion a 3D, third-person, highly skill based Mortal Combat (I know that Mortal Combat takes a lot of skill as well). ArcheBlade is (dumb moment, you have been warned) free-to-play, but if a person wants to get all 14 characters early or get the all access pack you need to pay a petty amount of money (9,99€ for the all access pack).

And since I've mentioned the characters, lets get to them for a while. As stated before there are a total of 14 playable characters, each with their own playstyle and combos. At the start of the game the player will recieve a total of 3000 Meceta (gold) to buy characters. You can only buy two since each character costs abut 1400 Meceta, which in my opinion is somewhat boring, seeing as it takes quite some time to get enough Meceta points to buy another character.

Moving on to gameplay. As I stated before, ArcheBalde requires a whole lot of skill, something that will be noticed when playing your first online match. There are no crosshairs that helps with aiming (except with one character whose name alway eludes me), no way to if an opponent is within range of your attacks, nothing that will help you if you are new to the game. It is with this I came to the conclusion that this is a an experiance based game, seeing as the only way to get better at this game is by actually playing it ,unlike most games nowadays which are based on the over-powered items you've recieved.

Now you may think: "Wow, no bad things to mention. That's amazing!" There are a few things I've noticed with this game, albeit not many since I've haven't playd for that long *sniff*. The first thing is that there is no matchmaking, as stated by so many others before me, meaning that you need to find an appropriate server yourself, which can re♥♥♥♥ in joining a server on which you've got <500 ping. Another thing that I noticed is that some maps appear to be bugged (can't remember thier names though), which sort of ruined for a friend of mine when he was playing. The third thing might have been server specific, but I'm bring it up just in case it wasn't, and that was a bugged mini-map. Normally the player icon and enemy icons should be on the mini-map, but when I played they were in the middle of the screen instead.

So all in all, this is a game I recomend to those that enjoy ffa, pvp action in a sort of MOBA style, best enjoyed when playing with a couple of friends of the same skill. And one last note: this is not a p2w game as other reviewers have stated, a statement on which I agree.

Hope you found this useful and have a nice day.
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Αναρτήθηκε: 5 Οκτωβρίου
Looks good, Feels cool, but is actually pretty boring

Gameplay isn't really that "Omg wow it's never seen before new!"

There are better games out there, I wouldn't waste my time with this.
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67.4 ώρες στο μητρώο
Αναρτήθηκε: 18 Οκτωβρίου
Game for those who like to play mmo
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26.5 ώρες στο μητρώο
Αναρτήθηκε: 18 Οκτωβρίου
This game is awesome! Im glad it was for free. The people who like anime,3D,and fighting, this is the greatest game recommended for you. <3
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0.8 ώρες στο μητρώο
Αναρτήθηκε: 26 Οκτωβρίου
nice strategy game like it
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1.0 ώρες στο μητρώο
Αναρτήθηκε: 19 Οκτωβρίου
The devs decided to drop thiis game, so it's over. move alnoe
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