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Análisis de usuarios:
Recientes:
Muy positivos (36 análisis) - 88% of the 36 user reviews in the last 30 days are positive.
Global:
Extremadamente positivos (3,813 análisis) - El 95% de los 3,813 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 11 abr. 2012

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Comprar Legend of Grimrock

¡REBAJAS DE VERANO! La oferta termina el 4 de julio

-80%
$14.99
$2.99

Packs que incluyen este juego

Comprar Legend of Grimrock Bundle

Incluye 2 artículos: Legend of Grimrock, Legend of Grimrock 2

¡REBAJAS DE VERANO! La oferta termina el 4 de julio

 

Críticas

"Captura toda la diversión de los RPGs de la vieja escuela."
4.5/5 – GameSpy
"El equilibrio entre el combate emocionante, los complejos puzles y la exploración abierta es estelar."
8.5/10 – IGN
"Ni me acuerdo de las veces que he agitado mi puño en el aire y he gritado "¡SÍ!" tras completar un puzle."
9.5/10 – Destructoid
"Sin duda el mejor juego independiente que he jugado hasta ahora y con un precio muy muy razonable."
9/10 – Game Debate
"Absolutamente brillante."
– Rock, Paper, Shotgun

Steam Workshop

Usa el Dungeon Editor para crear nuevas aventuras y desafíos para otros jugadores. ¡Llena tu mazmorra con puzles, trampas e incluso objetos, monstruos y entornos totalmente nuevos con sonidos y gráficos personalizados!
Haz clic aquí para saber más.

Acerca de este juego

Legend of Grimrock es un juego de rol de exploración de mazmorras con alma de la vieja escuela pero tecnología moderna. Cuatro prisioneros han sido condenados a una muerte segura al ser exiliados al solitario Monte Grimrock por unos malvados crímenes que pueden o no haber cometido. Aunque sus captores no lo saben, la montaña está repleta de antiguos túneles, mazmorras y tumbas construidos por antiguas civilizaciones desaparecidas hace mucho tiempo. Si quieren volver a ver la luz del día y reclamar su libertad, este grupo de prisioneros deberá trabajar unido y descender a través de la montaña, un nivel tras otro.

El juego revive el desafío de los clásicos del rol con un combate en tiempo real altamente táctico y un movimiento basado en cuadrículas, palancas y secretos muy bien escondidos, mortíferas trampas y horribles monstruos. Legend of Grimrock prioriza los puzles y la exploración. El ingenio y la percepción del jugador son herramientas más importantes que las espadas más afiladas. Y si eres un veterano experto en recorrer mazmorras y quieres un desafío adicional, ¡prepara una buena cantidad de papel cuadriculado y prueba el Modo Clásico que desactiva el lujo del automapa! ¿Estás listo para aventurarte y desentrañar los misterios del Monte Grimrock?

Características Principales:

  • Explora una inmensa red de antiguos túneles, descubre secretos y encuentra el modo de sobrevivir a las peligrosas mazmorras del Monte Grimrock
  • Conjura hechizos con runas, crea pociones con hierbas y enfréntate a los despiadados monstruos con un amplio arsenal de armas
  • Crea un grupo de cuatro personajes y personalízalos con diferentes razas, clases, habilidades y rasgos
  • Un juego de exploración de mazmorras de pura raza con un desplazamiento basado en cuadrículas, hay miles de ellas repletas de palancas, plataformas de presión, muros correderos, cristales flotantes, altares olvidados, puertas trampa y mucho más
  • Incluye los siguientes extras digitales: un precioso manual de juego, el mapa del mundo de Legend of Grimrock, papel cuadriculado personalizado, el tema musical de Grimrock, ilustraciones de las malvadas criaturas de Grimrock y una foto del equipo de Almost Human

Requisitos del sistema

Windows
Mac OS X
    Minimum:
    • OS:Windows XP Service Pack 3
    • Processor:Dual Core 2GHz Intel or 2.8GHz AMD
    • Memory:2 GB RAM
    • Graphics:ATI Radeon X1600 or NVIDIA GeForce 7600 or better (256MB graphics memory or more. Shader Model 3.0 needs to be supported). Minimum supported resolutions 1280x720 and 1024x768.
    • DirectX®:9.0c
    • Hard Drive:1 GB HD space
    • Sound:DirectX 9.0c compatible
    Recommended:
    • OS:Windows Vista or Windows 7
    • Processor:Quad Core 2.66GHz Intel or 3.2GHz AMD
    • Memory:4 GB RAM
    • Graphics:Graphics card supporting OpenGL 2.1 or later. ATI Radeon HD 2900 or NVIDIA GeForce 8800 or better. Shader Model 3.0 needs to be supported)
    • DirectX®:9.0c
    • Hard Drive:1 GB HD space
    • Sound:DirectX 9.0c compatible
    Minimum
    • OS: Mac OS X 10.6 (Snow Leopard) or newer
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Hard Disk Space: 1 GB HD space
    • Video Card: Graphics card supporting OpenGL 2.1 or later. (256MB graphics memory or more) Minimum supported resolutions 1280x720 and 1024x768
    Recommended
    • OS: Mac OS X 10.6 (Snow Leopard) or newer
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Hard Disk Space: 1 GB HD space
    • Video Card: ATI Radeon HD 2900 or NVIDIA GeForce 8800 or better (512MB graphics memory or more) Hard Drive:1 GB HD space
Análisis de usuarios
Se ha actualizado el sistema de análisis de usuarios. Más información
Recientes:
Muy positivos (36 análisis)
Global:
Extremadamente positivos (3,813 análisis)
Publicados recientemente
Dödskatten
( 6.9 h registradas )
Publicado el 27 de junio
Legend of Grimrock took me totally by surprise. I bought it expecting some kind of mild distraction that I would drop shortly after picking it up, but even after only a handful of hours, I'm hooked.

The gameplay is nearly identical to the dungeon crawlers of yesteryear (Eye of the Beholder, for example). And while I was never a big fan of those types of games, Grimrock is a blast to play. Exploration is entirely tile based, and simple as it may be, the grid-based format allows for some truly interesting map layouts. After the first couple of areas, it becomes quite easy to get lost, but this only adds to the experience. It's refreshing to play a game that doesn't lead you by the nose with quest markers and waypoints. "Old school" mode makes navigating the maze-like levels of Grimrock even more compelling by removing the map. The combat, at first glance, is very basic and shallow. However, like the grid-based level design, there is a certain amount of depth to be found in the enemy encounters. Since the game is so reliant on the grid system, navigating around mobs of enemies has a certain strategic feel to it. As the enemies become stronger, it becomes essential to position yourself in such a way that your back row doesn't get hit. This provides a pleasant tactical challenge to Grimrock's combat.

Where Grimrock truly shines, though, is in its puzzles. It speaks to the game's elegance, that I, a person that despises games that have puzzles for their own sake, have loved every puzzle and riddle I've come across so far. Consisting of stepping on pressure plates in the right order, pressing switches in the right way, and using certain items on objects in the level, all of Grimrock's puzzles are well-planned and well-implemented. I never encountered a puzzle that I felt like I couldn't figure out. You are always given the necessary information to progress, and the puzzles are never reduced to just random clicking hoping to get lucky. Furthermore, there are tons of hidden switches and mini-puzzles that you can find that unlock hidden treasure stashes or high quality gear. Clever thinking and careful observation are always rewarded by the game.

All of this probably sounds familiar to gamers who (unlike myself) are veterans of the old dungeon crawlers, but the presentation of the game makes it much more accessible to younger gamers and strangers to the genre. The graphics, while not mind blowing, are excellent. There is a high level of detail in all the textures. Even the enemy models are well done and interesting to look at. Additionally, the sound design is phenomenal. The ambience includes shuffling monsters, footsteps, and barely audible muttering. Combined with how dark the game is, the ambient sounds create a very creepy and foreboding atmosphere, perfect for the theme of the game. There were even a few times that I got so caught up in the sounds around me, I was startled by a previously undetected monster jumping at me from the edge of the screen.

The game isn't perfect (there is no actual music aside from the title theme, the lack of combat animations may seem silly to some, and the distribution of gear is a bit questionable), but all in all, this is a fantastic dungeon crawler that everyone should try.
¿Es útil? No Divertido
ManWich
( 27.0 h registradas )
Publicado el 26 de junio
I thought at first that the simple grid based navigation and 90 degree view transitions would have been a hindrance to immersion. I was completely wrong. The navigation makes this game what it is, and you spend a lot of time figuring out the right combination of moves to avoid obstacles and conquer the AI. The game is tough as well, and one of the first in a long time where I found myself forced to explore beyond save points, then reload the save points to actually progress (albeit, mostly due to running out of food or mana). Give this a try if you want a new RPG experience.
¿Es útil? No Divertido
savvym
( 4.1 h registradas )
Publicado el 25 de junio
Excellent game which requires you to think otherwise you can not get easily through enemies. You would mostly want attack one enemy at time, as getting surrounded leads to quick death of your 4 heroes. At the start you can choose your own three classes: fighter, rogue & mage and there are also races which make some advantages over others. I let it by default. Game is very similar to old M&M. Movement is chess-like, only step by step. Your party occupies one square, you can get trapped, you need to figure out the way out and solve puzzles (read your puzzle & try to understand its meaning & use instinct for solving). The game is though pretty simple to understand and I can only recommend the game to every RPG player who likes strategy, chess or puzzles.
¿Es útil? No Divertido
Wojciu
( 17.6 h registradas )
Publicado el 25 de junio
Amazing music, amazing graphic, amazing puzzles, amazing game :)
¿Es útil? No Divertido
Redking
( 34.5 h registradas )
Publicado el 25 de junio
Oldschool but updated RPG. Great mechanics if somewhat repetitive, but the puzzel keep it fresh, though sometimes frustrating.
¿Es útil? No Divertido
Gospel
( 22.6 h registradas )
Publicado el 21 de junio
As someone who grew up with JRPGs instead of American PC RPGs, I am not overwhelmed with a sense of nostalgia playing this game, but I enjoyed it immensely none the less. It is richly atmospheric and a joy to explore.
¿Es útil? No Divertido
Flatline
( 364.9 h registradas )
Publicado el 20 de junio
Puzzles like Portal, feeling like your favourite RPG. Editor better than anything. Both Grimrock 1 & 2 are among teh best games ever for me.
¿Es útil? No Divertido
The Bizarre Hermit
( 26.0 h registradas )
Publicado el 19 de junio
Addicting as ♥♥♥♥.
I have a huge boner for Dungeon Crawlers like these.
More please.
¿Es útil? No Divertido
Old Gregg
( 23.3 h registradas )
Publicado el 18 de junio
I’ve just completed the game in 24 hours and now I feel I should write a review about my experience.

*INTRO*
First of all, I never thought these games would be my type, and I didn’t even know that it was a ‘tile based’ so when I got into the game I was like ‘oh it’s like this is it?’ but as I brought the game I persevered with it, and actually found myself enjoying it.
Also I want to state that I’m not a reviewer so don’t expect some top of the line review, I’m dumb as ♥♥♥♥ and can’t form a sentence properly so please don’t hurt me. :)

*PUZZELS*
The puzzles weren’t too difficult but as it got towards the end of the game they just became annoying, As in the starts is all about the combat with a few puzzles, but towards the end it just seems to be all puzzles and some of them are really needless, (Spoiler Warning Start) For example when you fight the end boss, you need to go to a portal, which the game never tell you too (I looked up a guide) and this takes you to a place where you get the weapon that can damage the boss, but instead of the game just letting you get the weapon you have to go through 2 puzzles the get 2 keys, they’re easy puzzles but it’s just seems really pointless and tedious, then when you think you have the weapon nooooooo, the game give you a fire elemental to fight which I swear down has 4x more health than the others, then after you defeat that guy there is yet another puzzle which is really cryptic just like 50% of the other puzzles towards the end, this part was just a little rant but I feels like you reading this needs to know. (Spoiler End)
RATING: 5/10
Fun and no so challenging to begin with but annoying and pointless towards the end at times

*COMBAT*
The combat I found to be fun but rather difficult and challenging at times, especially towards the end, and I can’t stress that enough, the end 2 levels are really challenging.
You will find yourself just kiting enemies and walking around them ‘tactically’ most of the time, but they seem to ‘pre-fire’ there attacks as soon as you move like they know the tile which you’re going to land on, which isn’t a bad thing otherwise you wouldn’t get hit at all.
It’s all really well balanced and fun, one of the strong point of the game in my opinion.
RATING: 9/10
Fun and balanced but not perfect

*STORY*
(Spoiler Warning I Think)
The story in my opinion is well crafted, you’re a prisoner that gets thrown into a dungeon, and sometimes someone will speak to you in your dreams, there are a bunch of scrolls scattered around of the stories of other prisoners, and that’s all there is to say really, there is a surprise at the end :)
RATING: 7/10
Well crafted, but it’s not in your face so it doesn’t seem like there is one for 70% of the game.

*GRAPHICS*
I think the Graphics in the game are really good, but im one of the few people that couldn’t care less if a game looks good or not, but what you see in the screenshots is what you get so judge for yourself :)
RATING: Judge for yourself/10

*MECHANICS*
Here I will just go over a few things in the game which I will bullet point
- Sleeping
The sleeping is a really neat feature to get your characters health back, you will find yourself sleeping a lot be careful where you’re sleeping is safe as you can get attacked and it WILL scare the ♥♥♥♥ out of you.

- Magic/Spellcasting
In my opinion this is okay at best, to cast a spell you have to right click the wand and you get 9 tiles of symbols, and you have to click the right combination of symbols to cast a certain spell, and as you can imagine in combat this can be annoying, but there are some useful spells and you find yourself getting faster as casting as the game progresses.

- Food
There is a ‘survival’ aspect to this game as you have to keep your characters fed, but this really isn’t a problem, as the game throws food at you left right and centre and I never found myself running out, at the end of the game all my characters were full food and I had 2 crates (8x2=16 slots) of food items.

There’s probably a few things I’ve missed in this review but I don’t usually review games to this extent unless I feels they deserve it and this one took me by surprise so it does, and also I’m not a reviewer, so if you’ve got this far then thank you for reading, I hope my review helped you decide to buy it or not, if you have bought it and you like it then I hope you enjoy as much as I do :)

OVERALL: 8/10
¿Es útil? No Divertido
Yupa
( 24.8 h registradas )
Publicado el 18 de junio
good game
¿Es útil? No Divertido
Análisis más útiles  En los últimos 30 días
A 26 de 28 personas (93%) les ha sido útil este análisis
Recomendado
5.9 h registradas
Publicado el 5 de junio
I recommend the game to people who like puzzle type games. Personally I didn't enjoy it and stopped playing in level 4. I can see the appeal for other people though.
¿Te ha sido útil este análisis? No Divertido
A 6 de 6 personas (100%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
Recomendado
23.3 h registradas
Publicado el 18 de junio
I’ve just completed the game in 24 hours and now I feel I should write a review about my experience.

*INTRO*
First of all, I never thought these games would be my type, and I didn’t even know that it was a ‘tile based’ so when I got into the game I was like ‘oh it’s like this is it?’ but as I brought the game I persevered with it, and actually found myself enjoying it.
Also I want to state that I’m not a reviewer so don’t expect some top of the line review, I’m dumb as ♥♥♥♥ and can’t form a sentence properly so please don’t hurt me. :)

*PUZZELS*
The puzzles weren’t too difficult but as it got towards the end of the game they just became annoying, As in the starts is all about the combat with a few puzzles, but towards the end it just seems to be all puzzles and some of them are really needless, (Spoiler Warning Start) For example when you fight the end boss, you need to go to a portal, which the game never tell you too (I looked up a guide) and this takes you to a place where you get the weapon that can damage the boss, but instead of the game just letting you get the weapon you have to go through 2 puzzles the get 2 keys, they’re easy puzzles but it’s just seems really pointless and tedious, then when you think you have the weapon nooooooo, the game give you a fire elemental to fight which I swear down has 4x more health than the others, then after you defeat that guy there is yet another puzzle which is really cryptic just like 50% of the other puzzles towards the end, this part was just a little rant but I feels like you reading this needs to know. (Spoiler End)
RATING: 5/10
Fun and no so challenging to begin with but annoying and pointless towards the end at times

*COMBAT*
The combat I found to be fun but rather difficult and challenging at times, especially towards the end, and I can’t stress that enough, the end 2 levels are really challenging.
You will find yourself just kiting enemies and walking around them ‘tactically’ most of the time, but they seem to ‘pre-fire’ there attacks as soon as you move like they know the tile which you’re going to land on, which isn’t a bad thing otherwise you wouldn’t get hit at all.
It’s all really well balanced and fun, one of the strong point of the game in my opinion.
RATING: 9/10
Fun and balanced but not perfect

*STORY*
(Spoiler Warning I Think)
The story in my opinion is well crafted, you’re a prisoner that gets thrown into a dungeon, and sometimes someone will speak to you in your dreams, there are a bunch of scrolls scattered around of the stories of other prisoners, and that’s all there is to say really, there is a surprise at the end :)
RATING: 7/10
Well crafted, but it’s not in your face so it doesn’t seem like there is one for 70% of the game.

*GRAPHICS*
I think the Graphics in the game are really good, but im one of the few people that couldn’t care less if a game looks good or not, but what you see in the screenshots is what you get so judge for yourself :)
RATING: Judge for yourself/10

*MECHANICS*
Here I will just go over a few things in the game which I will bullet point
- Sleeping
The sleeping is a really neat feature to get your characters health back, you will find yourself sleeping a lot be careful where you’re sleeping is safe as you can get attacked and it WILL scare the ♥♥♥♥ out of you.

- Magic/Spellcasting
In my opinion this is okay at best, to cast a spell you have to right click the wand and you get 9 tiles of symbols, and you have to click the right combination of symbols to cast a certain spell, and as you can imagine in combat this can be annoying, but there are some useful spells and you find yourself getting faster as casting as the game progresses.

- Food
There is a ‘survival’ aspect to this game as you have to keep your characters fed, but this really isn’t a problem, as the game throws food at you left right and centre and I never found myself running out, at the end of the game all my characters were full food and I had 2 crates (8x2=16 slots) of food items.

There’s probably a few things I’ve missed in this review but I don’t usually review games to this extent unless I feels they deserve it and this one took me by surprise so it does, and also I’m not a reviewer, so if you’ve got this far then thank you for reading, I hope my review helped you decide to buy it or not, if you have bought it and you like it then I hope you enjoy as much as I do :)

OVERALL: 8/10
¿Te ha sido útil este análisis? No Divertido
A 8 de 11 personas (73%) les ha sido útil este análisis
6 personas han encontrado divertido este análisis
Recomendado
1.4 h registradas
Publicado el 8 de junio
i got the ♥♥♥♥ scared out of me by a spider and i had no further desire to escape this dungeon
¿Te ha sido útil este análisis? No Divertido
A 4 de 4 personas (100%) les ha sido útil este análisis
Recomendado
56.3 h registradas
Publicado el 11 de junio
Legend of Grimrock aims to give players an old school dungeon crawl experience which harkens back the old Dungeon Master games, and it does an admirable job doing that. . Legend of Grimrock is a faithful addition to the genre, yet gives it a modern level of accessibility. This is a great dungeon crawler for new players to get introduced to the genre as well as for veterans to relive the nostalgic goodness of the old dungeon crawlers.

All the ingredients that made Dungeon Master so great are here. The game has a simplistic presentation on the surface, but with a fairly deep level of gameplay underneath. The party begins with nothing, and the player must explore the dungeon and find items that will help the party survive including weapons, armor, and even food. Everything takes place in real time where the player must click each party member’s action buttons for the party members to attack with either melee, ranged, or magic attacks. Starving characters take severe penalties on their ability to fight, and the food meter is always ticking. This gives some level of urgency to find food to keep your party effective throughout the game. The player can make the game as difficult as desired by options like increasing the power of monsters (mobs), turning on ironman mode, or even turning off auto-mapping and bringing out the graph paper (now that’s old school!).

Besides combat with the horde of mobs crawling around the multilevel dungeon, players will be engaged with the many puzzles obscuring the player from progression further into the dungeon or from finding the many secrets that the dungeon holds. The game does a decent job of rewarding the player for problem solving. There is always some hidden room or passage that may hold a useful item that will help the player. Item distribution and progression is somewhat flawed, though. You’ll often come across items that are obsolete the moment you find them because you found something much better already.

There are three classes to choose from (fighter, rogue, and mage). Each class has a unique set of skills that the player can spend skill points on to develop the characters. You can come up with some interesting builds that suit your playstyle. You can have characters specialize in certain melee weapons or ranged weapons, you can have characters play more defensive with skills such as armor and dodge, or you can also have characters specialize in unarmed combat for some “kung fu” action. The magic system may feel somewhat clumsy at first and takes some getting used to. It is faithful to an old school feel, though, and an interesting system that gets away from a mundane menu system that is typical of spell systems. There may be some balance issues that make some attributes and skills more desirable than others, but just about any build you can think of is viable enough to complete the game.

The visuals are what you’d expect from a dungeon crawler made in 2012. The ambient sounds, with the footsteps and growl of mobs on the other side of doors, walls, or around corners, create a spooky and claustrophobic atmosphere. It does a good job of immersing you in the dungeon and keeping an eye over your shoulder to make sure you’re not being creeped up on by anything.

This is a cool game that I highly recommend to anyone who is a fan of dungeon crawlers and especially the old Dungeon Master series. This is also a good introduction to dungeon crawlers for those new to them. Get this game.

A Warning to those who suffer from Arachnidphobia. The spiders in this game are creepy as hell.
¿Te ha sido útil este análisis? No Divertido
A 3 de 4 personas (75%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
44.8 h registradas
Publicado el 11 de junio
Reminds me of Games like Lands of Lore 1 and Stonekeep wich i played back in the 90s and it proved to me DungeonCrawling is still alive and kickin !
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
17.6 h registradas
Publicado el 25 de junio
Amazing music, amazing graphic, amazing puzzles, amazing game :)
¿Te ha sido útil este análisis? No Divertido
A 2 de 4 personas (50%) les ha sido útil este análisis
Recomendado
17.2 h registradas
Publicado el 7 de junio
Insanely good dungeon crawler and puzzle game.
¿Te ha sido útil este análisis? No Divertido
Análisis más útiles  Global
A 28 de 31 personas (90%) les ha sido útil este análisis
Recomendado
12.4 h registradas
Publicado el 18 de marzo de 2013
Legend of Grimrock es un Dungeon Crawler de la vieja escuela que encantará tanto a los nostálgicos como a todo amante del indie en general. Hay una gran diversidad de enemigos y opciones en su jugabilidad y, lo mejor de todo, la gran cantidad de divertidos y diversos puzzles repartidos por cada uno de los rincones de estas mazmorras.

Su precio llama más que la atención y el hecho de poder jugar el estilo hardcore sin el automapeado y las grandes oportunidades que ofrece su editor de escenarios, hacen de este juego en uno de los grandes juegos indies del momento, ofreciendo horas y horas de diversión, combates y auténticos quebraderos de cabeza con los puzzles. Verás muchas veces en pantalla “Game Over” pero cada uno se puede convertir en una experiencia de aprendizaje. ¿Primera lección? Guarda siempre la partida… ¡y a disfrutar!

Análisis completo: http://tecnoslave.com/analisis-legend-of-grimrock/
¿Te ha sido útil este análisis? No Divertido
A 15 de 16 personas (94%) les ha sido útil este análisis
Recomendado
46.4 h registradas
Publicado el 8 de octubre de 2015
Nos encontramos ante un RPG del subgénero Dungeon Explorer con una sólida jugabilidad clásica, reviviendo y actualizando la esencia de Eye of the Beholder, un juego que en la época de los 90 creó escuela y fue seguido por Ultima Underworld, lanzado al mercado al año siguiente... mucho ha llovido desde entonces y ningún juego se había atrevido a regresar a ese estilo hasta ahora...

Así que el juego "no es para todo el mundo" ya que tiene unas mecánicas que podríamos considerar desfasadas o antiguas para los cánones actuales... y ese es justo su gran atractivo, los que sabemos apreciarlo nos encontramos con una experiencia novedosa (yo no jugué a sus precursores) y pasado el escollo de sus mecánicas, en cuanto aprendemos a movernos no deja de darnos alegrías.

La historia carece de florituras, con unas pocas imagenes conceptuales nos meten en el papel, somos 4 prisioneros cuya condena es ser olvidados en una vieja mazmorra, así que el objetivo es simplemente huir. Técnicamente es perfecto, nos movemos por un escenario siempre delimitado y con baldosas iguales, nuestro movimiento al igual que la cámara, va por pasos, aunque no se trata de un juego por turnos esto ayuda a que los puzzles en ocasiones se resuelvan sincronizando nuestro movimiento, además movemos a los 4 personajes al mismo tiempo como si fuera uno solo, pero cada uno tiene bastantes opciones de personalización, no solo raza, sino armas y habilidades. Se puede mover la cámara libremente pero es más estética que práctica ya que no se hace nunca necesaria. Gráficamente es muy resultón y se moverá bien en casi cualquier PC, especialmente vistosos los efectos de luces y las mágias. Un punto muy positivo es que es intuitivo, no hay puzzles que no se resuelvan con lógica, cuando la situación nos puede es bueno recurrir a los papiros que hayamos encontrado anteriormente ya que nos dan pistas, de igual forma los combates se resuelven siempre con paciencia (y "bailando") antes que con fuerza bruta, y tenemos un mapa que si aprendemos a interpretar (además podemos añadirle notas) también nos ayuda mucho. No es un camino de rosas pero tampoco deberíamos pasar demasiado tiempo en resolver cualquier puzzle, además casi siempre tenemos más de una zona para visitar.

Como todo tiene sus pegas, este juego tampoco se libra, aparte de lo comentado de su originalidad que se puede volver contra nosotros si buscamos algo más acorde a estos tiempos, podemos decir que la música es monótona, es bastante buena eso sí, y muchas veces nos encontramos con simple sonido ambiental, pero a la hora de la verdad apenas hay melodías y efectos sonoros, también puede ser algo frustrante que a la hora de morir pasan unos segundos sin poder recargar la partida y esto cuando morimos varias veces seguidas se hace pesado, y por último que se trata de un juego realmente largo, quizá demasiado para lo "poco" que ofrece ya que estamos siempre metidos en la misma ambientación, pero sinceramente pienso que terminarlo recompensa bastante.
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Publicado el 26 de agosto de 2014
Aún no he acabado el juego pero como veo que está en un Humble Bundle voy a recomendarlo para cualquiera que busque un juego de recorrer dungeons a la vieja escuela. Pero cuando digo vieja escuela lo digo en serio: al estilo Eye of Beholder y similares. De hecho incluso se maneja con el WASD y QE para girar.

¿Qué han hecho con este juego? Pues tan simple como complejo: coger todo lo que había en aquellos y juegos y trasladarlo a las nuevas tecnologías con unos gráficos actualizados pero la misma jugabilidad. Y lo han hecho muy bien porque también han trasladado la dificultad. Si juegas en modo difícil y sin mapa automático espero que tengas paciencia y sangre fría para no perderte cuando se te eche un monstruo encima (y que encuentres la brújula, que anda por los primeros niveles). Yo la verdad no le eché tanta moral como para jugar sin mapa.

Los puzzles están bien. Por el momento (voy en el cuarto nivel) son más o menos sencillos una vez le coges la mecánica al juego. Los monstruos siguen un patrón de movimiento igual al del grupo del jugador: por cuadrícula. Esto hace que cuando te enfrentas a un monstruo sea relativamente sencillo calcular su patrón y si tienes espacio darle una buena somanta. Pero cuando te encierran en una sala con monstruos que salen de varios sitios tienes que ser un buen bailarín para no quedar encerrado en una esquina.

La magia y la alquimia, al igual que casi todo en el juego, la tendrás que ir descubriendo mediante pergaminos. Siguiendo la estela de la vieja escuela te explican lo justo para ir tirando para el fondo del dungeon.

En cuanto a la historia... pues la verdad es que no hay. A ver, sí, te cuentan que manejas a un grupo de reos que han sido condenados a Grimrock y que si pueden encontrar la salida son libres. Cuando echas a dormir la primera vez una voz te dice que debes llegar al final. Y claro: no te queda otro remedio. Pero vamos: ni historia de los personajes, ni personalidades, ni nada. Por ahí no rasques que no sacarás nada destacable.

He dejado para el final lo que, desde mi punto de vista, convierte a Grimrock en una pequeña y sorprendente joya: el editor de dungeons. Tan fácil de usar que mucha gente se ha animado a hacer módulos que puedes descargar desde el propio juego. Y hay algunos que incluso han introducido modos de historia, con personajes que se comunican contigo y todo. Estoy hablando en concreto del 'The wine merchant's basement' que ahora mismo me tiene más enganchado incluso que el juego original. He visto por ahí que hay una adaptación de 'Eye of Beholder' y otro de 'La tumba de los horrores' (un módulo clásico de D&D). Vamos, que si te gusta el estilo de juego aquí tienes metralla para rato.

Lo dicho: si te gustaban los juegos clásicos de 'dungeon crawler' y está de oferta o en un Bundle yo no me lo pensaría. Es un buen juego que cumple lo que promete y un poco más.
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