Cut-throat multiplayer running game that pits 4 players against each other, locally and/or online. Run, jump, swing around, and use devious weapons and pick-ups to knock opponents off-screen!
User reviews: Overwhelmingly Positive (8,641 reviews)
Release Date: Aug 26, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“In Early Access we can see the community's favourite levels, features, characters, and their biggest concerns, then focus on those.
Would you like more Level Workshop support? More official weapons? A character workshop? Let us know!”

Approximately how long will this game be in Early Access?

“Until mid-2015”

How is the full version planned to differ from the Early Access version?

“The full version will have more content, less bugs, and will be free to play locally. Everyone who buys the game during Early Access will keep all functionality they have in the game.

The free version of SpeedRunners is available now on Steam! Search for SpeedRunners Party Mode!”

What is the current state of the Early Access version?

“Gameplay features are all in and set! Play online or local multiplayer, single-player, and check out 10,000 created levels in the user-level workshop!
We're improving network code, fleshing out the leagues and progression system, working on redesigning the UI, adding more playable characters, and a lot more!”

Will the game be priced differently during and after Early Access?

“The final game will cost more or less the same, and local multiplayer is out there officially for free.
We do intend to sell character skin packs.”

How are you planning on involving the Community in your development process?

“We read EVERYTHING that comes in! Everyone in the office is active on the forums, and chats to fans in Steam messenger all the time. Your reviews and comments and messages come up in conversation every day.”
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Recommended By Curators

"SpeedRunners is Mario Kart on foot, basically. Race your friends and destroy them with powerups. Tons of fun but it's early access and a bit buggy."

Recent updates View all (96)

August 31

r43: Main Menu Overhaul, New Music, Practice Mode [live]



Hi everyone!

We've got another update for you today, and it's a big one! r43 adds two new music tracks, a solo-run practice mode and has the main menu focusing on some cool community stuff! There's also a ton of gameplay, XP and editor improvements, so check out the full list below!

Release log for r43:

Overhauled the Main Menu with a focus on the Community:
* There's a dedicated 'Updates' box, with important information
* Added a 'featured content' box, where we highlight cool stuff, like youtube videos
* Added a dedicated box to the King of Speed tournament
* Animated the background a bit
* Level Select: the workshop list will show the level your opponent voted on, making it easier for you to vote on the same map, even if you are not subscribed to it

New Music!
* Added 2 new music tracks, played randomly
* They're 'work in progress', and will get a quality-upgrade later

Added a Practice Menu:
* Has an option to quickly set up match against bots
* Or, allows you to run any map all by yourself

Gameplay:
* Tweaked the camera movement, focusing more on the player in the lead
* New artwork for the Shockwave, also changed the functionality a bit
* The Shockwave should work a lot better and more consistent now
* Doing quick turns with the grappling hook is a bit more forgiving with regards to which buttons you press
* The golden hook-grab should feel a tiny bit more elastic now
* Added a little swing ceiling in Prototype2
* Improved some graphical feedback on gameplay events, like when you hook misses or is blocked
* If you shoot a golden hook into a box, the box will be destroyed
* Fixed a minor checkpoint issue in Casino
* Made lethal spikes/lasers look different from non-lethal ones
* Fireballs explode when they hit eachother
* Reduced Handicapped-frozen time from 1.5 to 1.0 seconds
* Superboost now also works when Frozen
* You can now only trigger Triggers (with a bomb or fireball) that have Switches connected to them
* Made Sherlock Bones and Doctor Smart fit the collision shape better.

Improved feedback in the XP System:
* The post-game screen is a lot quicker now,
* and better communicates how many points you scored and for what
* Added some in-game popups that tell you when you did a cool thing, like a Triple Freeze

Editor:
* Massive framerate improvements
* Improved the camera movement
* Press "I" to give yourself an item, during playtest
* Shows the HUD during playtest
* Disallowed moving box-selected Actors out of the levelBounds

Bugs:
* Fixed a bug that caused the game not to start up sometimes
* Fixed a bug where sometimes you would teleport upon landing
* Fixed a desync issue causing the sudden death explosions to appear at the start of a round
* Fixed some crashes and bugs in the editor, specifcally when switching themes
* Fixed a bug which caused the item-box in the HUD to be stuck in its animation sometimes
* Fixed a bug where your vote for a workshop map sometimes didnt register
* Restored functionality where a newly subscribed level automatically shows up in the level list
* The "Recently played with" steam list is now also filled if you are not a lobby host
* The sudden death start stinger is now treated as music in terms volume.

28 comments Read more

August 20

SpeedRunners SteamOS/Linux is in testing

Before you get excited about SpeedRunners listing a Linux/SteamOS build, please keep in mind it's just a test.

When you download the Linux build, it will give you the "Party Mode" demo -- the offline version of SpeedRunners designed for parties and conventions/showcases.

We are testing to see stability of that build, because it has much less dependencies (no online, no multiple controller setups, etc), and once we get the hang of it, we will proceed to port the full version to SteamOS.

Nonetheless a good first step!

13 comments Read more
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Reviews

“SpeedRunners is a fully realized idea, a great platformer, and a terrific party game that’s fun online as well.”
PCGamer

SpeedRunners, the official comic book!

Use devious weapons and tactical pickups


Play thousands of user-levels, or create your own

Learn interesting things about horses

Catch-up with SpeedRunner

Let's Plays and Impressions


About This Game

In a city filled with superheroes, getting to crimes becomes a competition on its own. Fortunately there are enough rockets, bombs, grappling hooks, spikes, and other goodies lying around -- to make the competition fun and fast. Welcome to SpeedRunners.

SpeedRunners is a 4 player competitive platformer with grappling hooks, power-ups, and interactive environments. Run, jump, swing around, fire rockets, grapple onto people to knock them off screen.

Key Features

  • 4 Player Competitive Platforming!
  • Keep up with the fastest player in-game, or fall offscreen and get eliminated!
  • Use weapons like missiles, mines and grappling hooks to screw over your friends, and make new enemies!
  • Local and online multiplayer! Can you have 2 players on a couch against 2 other players on the internet? Yes of course!
  • Bots enabled - play on your own with several AI opponents. Or put them into matches with other people!
  • A tutorial teaches you how to play
  • Controller compatible (and recommended!)
  • 9 unique maps!
  • Unique game modifiers
  • A character named Unic!
  • Full blown level editor with over 10k user created levels

What to expect in the final game


Head onto the forum and help us decide what will be the final game! Expect more maps, characters, items and game modes.

Follow the development on twitter!

System Requirements

    Minimum:
    • OS: Windows XP and up
    • Processor: 1Ghz and up
    • Memory: 1 GB RAM
    • Graphics: Dedicated video card recommended
    • Network: Broadband Internet connection
    • Hard Drive: 850 MB available space
    • Additional Notes: Best played with Xbox controller. It runs great on Macs in Virtual Windows machines. Just give it over 1GB Ram!
Helpful customer reviews
3 of 3 people (100%) found this review helpful
116.9 hrs on record
Posted: August 26
Early Access Review
Don't let your first impressions fool you! Despite its cartoony art style and Mario Kart-esque power-ups, this game has an insanely high skill ceiling and is very challenging at the higher levels. It takes quite some time to get the hang of, but when you do, it's one of the most fun and competetive indie games on Steam.
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3 of 4 people (75%) found this review helpful
14.2 hrs on record
Posted: August 8
Early Access Review
It isnt much of a unique Idea but its fun as well as the art style seems interesting...That said This isnt a pros and cons review so im just gonna say get this for $10 at most even though it is very fun I just dont feel like it fills that price gap,Then again its only a few dollars more so knock yourself out and get HOOKED *wink* *wink*
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1 of 1 people (100%) found this review helpful
23.8 hrs on record
Posted: August 17
Early Access Review
One of the best Party games ever! Heck its better then Mario party and super smash bros! Also playing with random players online is fun to and find myself playing online for hours. Probs one of the best parts of this game is playing with your friends at night. This game is still in beta and theres gonna be a lot coming soon! 69/10
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1 of 1 people (100%) found this review helpful
1 person found this review funny
17.2 hrs on record
Posted: August 28
Early Access Review
You run fast
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
4.4 hrs on record
Posted: August 28
Early Access Review
Fun party game with friends.
Was this review helpful? Yes No Funny