Speedrunners is a 2D-sidescroller that mixes in some elements of speed-platforming, combat-racing, and modern MOBA-lite games. It plays like something you may find as a minigame mode in a Mario Party
The matches are played as a footrace through 2D circuit maps where the object is to get so far ahead of your opponents that they fall of the edge of the map. There are boosts and grappling hooks you must learn to use effectively on each map to move quickly. There are also pick-ups like rockets and freezing laser beams to add that right touch of chaos to the races.
You have the option to play custom matches with bots, or with local players for good-old-time couch coop with your friends. There are both quick match and ranked match options for automatic online matchmaking. The ranked match mode has a progression system and point leaderboards.
Most of the variety in the game comes from the various maps. And the workshop means infinite possibilities for maps. Some users have already created some pretty interesting maps. There are also many characters to choose from, with several of them being crossovers from other games. They seem to have differing animations but no differences in abilities.
The graphics are pretty much what you would expect from a modern 2D-sidescroller. The music and sounds fit the style of the game; and I believe there is a community guide available that shows you how to easily integrate your own music into the game. The controls are fluid and intuitive; I personally used a controller and thought the controls were pretty optimal. Lastly, I didn’t experience any glitches or crashing… although some people have reported crashing on certain workshop maps.
The game does what it does well, undoubtedly. There is, however, a lack of variety of game modes currently in the Early Access stage of this game. But, with the workshop and the ease of modding of this game, there is definitely a bright future ahead for Speedrunners. I look forward to seeing what else is added to the game in the future.