A nice little indie production that creates an alloy of traditional JRPG and puzzle solving in the spirit of games such as Solstice for the NES.
The exploration and puzzle solving all takes place inside the massive space ship. As a maintenance droid the player possesses no weapons to defend himself and has to overcome adversity by problem solving and navigation skills. Some of the jumping puzzles can be agrevating but nothing that feels unfair.
The combat system comes into play whenever a security door or an opponent needs to be hacked. The electronic avatar of the player character Asimov possesses the capability to attack the security measures of the system he hacks. Over the course of his adventures he rescues a vide range of avatars that has lost their robotic bodies. They complement Asimovs Jack-of-all-Trades skills with their specialities.
There is not much innovation about the combat compared to some of the more popular Japanese RPGs out there but it does it job well and achieves enough strategic depth for the entertainment value in a product of this size.
The way the game is set up it is possible to solve many puzzles forcefully by hacking most of the opposition making the actual puzzle solving alot easier. A welcome function for players that dont favour jumping skills or the puzzles them selves.
Playtime is between 5 to 15 hours depending on how thorough the ship is searched.