Moonpod's Starscape mixes old school arcade game play values with characterization and an involving plot to deepen the whole experience. With most of its crew missing and its weapons systems ruined, the space research station Aegis is all but lost.
Gebruikersrecensies: Positief (32 recensies)
Releasedatum: 27 mrt 2003
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Moonpod's Starscape mixes old school arcade game play values with characterization and an involving plot to deepen the whole experience.

With most of its crew missing and its weapons systems ruined, the space research station Aegis is all but lost. As the last remaining pilot you must help rebuild the station's defenses, acquire alien technology and create your own uniquely configured set of fighters. By mining the asteroids within the grid dimension, valuable resources can be harvested to fuel the Aegis's molecular furnace to build devastating weaponry. Within the nodes of the grid you will encounter allies to aid in the struggle to escape, uncover the terrible purpose of the evil Archnid race and learn why you and the rest of the crew were brought here.

  • Beautifully rendered 32bit colour graphics
  • 800x600 resolution
  • Thumping music sound track and sound effects
  • Five different weapon technology threads to find and research, only the first is available in the demo
  • Five different zones to explore, only the first is available in the demo and the rest are much much bigger
  • Make alliances with friendly aliens and trade technology
  • Direct and protect your space station as it fights alongside you
  • Create your own "garage" of unique space fighters tailored to your own specifications
  • Mine the asteroids, gather raw elements, research new technologies and build new items
  • Recover the missing drive components and rescue your missing crewmates before escaping "The Grid".

Systeemeisen

    • Supported OS: Windows
    • Processor: Pentium II 300 MHz or higher
    • Memory: 128Mb or more free system memory
    • Hard disk space: 100Mb
    • DirectX version: DirectX 8 or higher
    • Video: Any Hardware 3D graphics accelerator with 32Mb or more of onboard memory
    • Sound: Any DirectSound compatible soundcard
    • Controller: Any Direct compatible pad
Nuttige klantrecensies
3 van de 3 mensen (100%) vonden deze recensie nuttig
13.5 uur in totaal
Geplaatst: 11 oktober
Interesting mix of shoot'em-up bullet hell games and 4X strategy. You can explore the Universe, fight through thousands of various enemy units, research new technologies, build a lot of stuff and experience the storyline, something that 4X games usually lack. The music is awesome, too.
However, the storyline itself is somewhat shallow, character depth is nonexistent, and the game only runs at 640x480 and 800x600, forcing you to play in Windowed mode, if you have a 16:9 monitor.
Overall, it's a great game, which I played for around 30 hours outside of Steam, and 13 more hours here. It's not worth the full price of 10 dollars/euros, because it's outdated, but you should definitely grab it during the sale.
Was deze recensie nuttig? Ja Nee
3 van de 3 mensen (100%) vonden deze recensie nuttig
2.4 uur in totaal
Geplaatst: 2 november
Played this one before the days of Steam, back when the game was advertised on websites as a banner ad. A classic indie game that deserves a whole lot more attention and love than it got.

Starts off a bit slow with a bit too much dialog I'll admit, but give it time and be patient, and after a while it becomes a really addictive and fast paced action/strategy game. It's like, if Asteroids had an open-ish map where while you're fighting stuff and mining resources in one location, the enemies are doing the same in other locations and taking away your potential resources to build better ships and guns and stuff.

Also, the character art looks like something from deviantART. However, the ships and gameplay graphics look great! It has aged fairly well (but be warned that the max resolution is 800x600 with no widescreen modes!!)

More people need to know about this game. So... go play it or somethin'!
Was deze recensie nuttig? Ja Nee
7 van de 12 mensen (58%) vonden deze recensie nuttig
18.3 uur in totaal
Geplaatst: 30 juli
This is actually a really fun game at first, when you are first upgrading and manipulating your ship. You can make missile boats, blaster-based ships, you get option drones to fire when you shoot, and so on. Mining is actually somewhat interesting to fool around with early on.

It, however, gets repetitive, starting with mining, and then upgrading, and finally the combat. The final ship components cause all end-game ships to look the same, and the final boss has a stupid mechanic which requires you to either have a way more responsive ship than the game gives you, or to angle a shot in a way that gives you a generally unsatisfying win because you didn't do the high-agility maneuvers that it feels like you should do. It caps the game off with not even allowing you to have a solid victory in the final "cutscene."

Overall, a good 75% of a game marred by an overly repetitive final zone. If you don't mind this, and the late 90s graphics, go ahead and get it! It's actually pretty fun, reminiscent of Asteroids with an upgradeable ship and uh, better graphics, though still a far cry from anything you'd call "modern."
Was deze recensie nuttig? Ja Nee
8 van de 10 mensen (80%) vonden deze recensie nuttig
28.1 uur in totaal
Geplaatst: 11 november 2013
Awesome game. Makes for a decent 4X style game. Can't really expand your ownings, but can research and ugprade equipment, explore the place, mine materials to improve your odds.
Very very fun, got 21 hours into it and a year later I'm coming back to play some more!
Was deze recensie nuttig? Ja Nee
6 van de 7 mensen (86%) vonden deze recensie nuttig
5.4 uur in totaal
Geplaatst: 30 januari
I have seen this game ten years ago. I bought it about five years ago from a non-Steam service and promptly lost the ability to play it. I saw it up on a flash sale and promptly bought it. It is a testament to the game that it's imagery stayed prominent for so long with me. Either way, the game is SPAZ before SPAZ existed. Do not buy it expecting the same polish from a game with a decade of tech advancement inbetween. That said, it's a fun romp through space mining resoruces, builing tech and blasting aliens.
Story is shaping up decent for the first hour of game too. We'll see where it goes.
Was deze recensie nuttig? Ja Nee
5 van de 6 mensen (83%) vonden deze recensie nuttig
0.3 uur in totaal
Geplaatst: 25 juni
Even without the underlying story of fighting aliens, it's surprisingly fun to just shoot at asteroids and collect minerals.
Was deze recensie nuttig? Ja Nee
2 van de 2 mensen (100%) vonden deze recensie nuttig
0.4 uur in totaal
Geplaatst: 21 november 2010
This older game is a more modern take on the classic Asteroids platform. Shoot asteroids, suck up all the resources, use those resources for research and development against aliens, yes aliens!

It's showing it's age with the limited 2D art styles, but as a quick and easy pick-up-and-play for only US$10, it's quite worth the price of admission, especially with the sheer availability you will have on Steam.
Was deze recensie nuttig? Ja Nee
1 van de 1 mensen (100%) vonden deze recensie nuttig
Geplaatst: 29 september 2011
Fun game, a little like Space Rangers with a little star control 2 mixed in.
Was deze recensie nuttig? Ja Nee
3 van de 5 mensen (60%) vonden deze recensie nuttig
1.0 uur in totaal
Geplaatst: 23 maart
Interesting Bosconian / Asteroids space-mining crossover.
Was deze recensie nuttig? Ja Nee
1 van de 2 mensen (50%) vonden deze recensie nuttig
7.9 uur in totaal
Geplaatst: 5 januari 2011
Insanely addictive top-down space shooter which reminds me of Armada for the Dreamcast. I'm completely taken with this simple yet fun game. I love the leveling up mechanics, and though grinding meteors for minerals can get tiresome, the combat is challenging enough to make it worthwhile.
Was deze recensie nuttig? Ja Nee
1 van de 4 mensen (25%) vonden deze recensie nuttig
14.8 uur in totaal
Geplaatst: 19 december 2013
This was a lot of fun, well designed. Too short.
Was deze recensie nuttig? Ja Nee
2 van de 9 mensen (22%) vonden deze recensie nuttig
0.2 uur in totaal
Geplaatst: 8 maart 2013
Don't buy.

- Lots of controller lag
- Only refreshes at about 30fps.
- Joystick support is terrible (no analog support)
Was deze recensie nuttig? Ja Nee
1 van de 8 mensen (13%) vonden deze recensie nuttig
25.6 uur in totaal
Geplaatst: 11 augustus
Basically Starscape is somewhat fun, and I played through it a long time before I got it on steam, then I played half through and the past days I finished it. The game has nice mechanics, but it is repetitive. The story could be interesting, but somehow isn't really in the end.

There are only 2 things which really bother me about it.
1: The resolution is limited to 800x600, which brings a lot of problems on newer hardware, and that resolution even bothered me way back then.

2: There are achievements for finishing the game on Easy, Normal and Hard. As opposed to common sense, finishing hard does not give the other 2 achievements as well, so you'd need 3 playthroughs to get all achievements, which is ridiculous.
If someone has endgame saves for easy and normal, please take a look at the discussion section of this game, it'd be cool to have thos 3 saves here so the achievements could be achieved properly.

So yeah, with those flaws and after all this time it's jut not worth 10€ anymore. If it's ever on sale again you might consider grabbing it if the points above don't put you off.
Was deze recensie nuttig? Ja Nee
0 van de 6 mensen (0%) vonden deze recensie nuttig
6.8 uur in totaal
Geplaatst: 29 januari 2012
Ah Starscape... what's not to love?

Space shooter? Nice.

Physics based handling? Not bad.

Upgradable ship designs? Pretty good!

Lots of semi-interesting characters with a less than vomit-inducing plot? Not great, but it could be worse.

So... what's not to love? Why's this a thumbs down vote?

Well... here's the rub: the handling on your ships is very realistic, but it's slow and clunky. I'm alright with that, normally. It requires some planning of momentum and some good piloting to be competent, and that's fine.

The problem is that the boss battles aren't designed for the controls nor the physics of the game. They assume perfect, pristine, pin-point keyboard turning in rapid order. I'm fine with that if the interface made such a realistic possibility. Unfortunately, starscape's boss battles are like waltzing into the olympics' figure skating event wearing cross country skiis.

It doesn't matter how good you are, the controls simply flat out SUCK for trying to fight the bosses, and player skill seriously only has a very small amount to do with it. Someone with godlike reflexes could theoretically get through in a few tries, but most of your boss battles involve being expected to start moving out of the way before a boss even begins to box you in, without knowing when or where that attack will come from. If your ship were even remotely possible to be set up to cope with that, great, but it's not.

Keyboard turning and physics-based thrust maneuvering simply doesn't work for the style of bosses that Starscape throws at you.

The rest of the game is fun and fine, a few minor nitpicks here and there, but it's good overall... but the act-ending bosses are mandatory, and they suck HARD. I don't mean "it's difficult", I mean it in the sense of "this is one of the worst design decisions I've ever seen anyone ever make... did they even play test this to see if it was fun?".

Any fun you get from the game will be sucked dry as soon as you're stuck in a boss battle, and since the controls and interface flat out aren't up to the task of fighting the bosses, it's going to make you pull your hair out over it. I highly advise staying the hell away from Starscape just in general. Unless you're a masochist, then go right ahead.

Anyway, to stress it again, there's a difference between "difficult" and "bad design and poor UI/controls". Having a piss poor interface does not equate to "difficulty", it just equates to being BAD.




Final Verdict:

Not worth it, even if it's on sale for $1. You'll probably break a keyboard that cost more than $1, even if you don't have a history of such, and are a pretty mellow person normally. While the game has lots of really good points to it, and does a lot of stuff very well, it's flaws are gamebreaking. When you put more effort into fighting the game's interface than you do fighting the boss, the game's a bust.


Score: About 35%. It has some really good stuff, but the flaws are devastating and overpower any potential the game had.
Was deze recensie nuttig? Ja Nee
1 van de 9 mensen (11%) vonden deze recensie nuttig
3.5 uur in totaal
Geplaatst: 29 juni 2013
This is the kind of game where, if they had more of a budget, they could've done really well with. Buuut it's just too repetitive now. Not enough features at all.

Fun story: I actually played the demo of this waaay back when it first came out. At the same time as Massive Assault (which as we all know is a game I absolutely love). I really wanted to get it back then, so I got it on Steam when I heard it existed. While it's not that great a game, I have zero regrets on the matter!
Was deze recensie nuttig? Ja Nee
16.1 uur in totaal
Geplaatst: 16 juli 2013
It's fine. It's fun. It's retro. It's fine retro fun. Just give it a try.
Was deze recensie nuttig? Ja Nee
8.8 uur in totaal
Geplaatst: 4 juli 2011
75/100
Was deze recensie nuttig? Ja Nee
23.0 uur in totaal
Geplaatst: 2 oktober 2011
DirectX 8, 800x600 maximum. The UI is a bit clunky, too. Gameplay is fun and interesting, supports many different kinds of tactics. If you enjoyed Star Control II, or EV Nova, I suspect you would enjoy this game.
Was deze recensie nuttig? Ja Nee
11.3 uur in totaal
Geplaatst: 7 oktober 2011
Surprising depth of travel and customizations. Customize the weapons on the space station and have it back up your customized ship. Only single player. Tough learning curve on controls. You can see how the graphics are. Well worth 5 bucks. Ten? Maybe, if its your style.
Was deze recensie nuttig? Ja Nee
6.7 uur in totaal
Geplaatst: 29 september 2011
its suprisingly deep and fun!
Was deze recensie nuttig? Ja Nee