Painkiller: Recurring Evil is the last "stand-alone expansion pack"/"fan sequel" for Painkiller. It feels like it's a sequel to Painkiller Redemption for sure, feeling like it was made by fans. And it was also released in 2012, 8 years after original Painkiller, not being ashamed of milking it today with that old engine. At least this is the last one. There is no multiplayer, just single player horde gameplay of 5 levels.
Technically, it didn't bug or crash on me so much, but there were still some loading times being long and performance issues here and there. Widescreen is still supported, yes.
Sotry continues Resurrection plotline, wehre Bill killed one angel and got a sword. Which was stolen by Samael angel immeditly and so Bill is going to kill him. And well, there is only text. And after that there is only sucky ending. Well, two of them. You either have done nothing or got killed. It's all decided with your usual "choose your ending" on final levels, just like most games when "multiple ending" was fancy. You just choose two samey "good" or "evil" path. Yes, seriously.
Anyway, at least game itself is better than Redemption. Mostly because instead of reusing DM maps, makes of Redemption actually created five of their own. They are kinda generic, I am sure they reuse same models from previous titles, but they look nice. Like, foggy graveyard. Even if graveyard is generic by now. But hey, at least that Aztec temple is pretty cool.
And fights themselves got better. Because instead of having to kill 1000 monsters, you have to kill 600 on average. Hm, that description on store page about "6000 in total" isn't true, don't worry. It's still on really dragged side.
And yes, it's still horde-based, there is still times when you will just have to bunnyhop around and shoot rocket. But at least it uses better variety of monsters. And levels themselves aren't always open-space, it's more often a hallway. Second level was quite interesting at that, a highway littered with cars. They not only make space more complex, but can be blown up, damaging enemies nearby.
Not to say that it's any less dumb though. It still spawns at you more enemies than usually expected in Painkiller. And it still drags every room on. And bosses have so much HP that you may mistake them for puzzle bosses. And are lame.
At least carot cards are easier to get. Well, easier to get at least some. As much as you want to bother.
And well, the point is, it's not as terrible as previous two offers, but it's still in "it sucks" category. Like, bringing absolutely no weapons or monsters. Actually, seeing how you play Bill, you still only get Painkiller weapons, no new one from Ressurection. The only difference would be messed up weapons slots. Why even. And well, you will be bored while playing this. It's still a cash-in.
At least it's a good thing that it was the last cash-in. After that a remake of original Painkiller came out, with story reboot. Which is still better than the "expansion packs" Painkiller franchise was getting. Maybe we will see some sane sequel soon, who knows.
Anyway. It's not the worst but It's dragged. It brings nothing new in gameplay. It doesn't shine by itself. It still keeps that horde gameplay that has too many enemies to fit into Painkiller mechanics. There is still fun to be found though, by itself, to be honest. Like from simple mod for Painkiller. But it just feels like a waste of time. People who played original don't have to bother, people new to Painkiller should play original game.