AirMech is fast paced, competitive and FAIR free to play! Practice solo, or jump into coop or even pvp modes. 1v1, 2v2, or 3v3 plus the army you build to fight alongside you. Either command from above, dogfight with other players, or wreck things on the ground in mech mode.
User reviews: Very Positive (3,476 reviews)
Release Date: Nov 8, 2012

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Play for free, keep your stuff! No resets at the end of Beta!

All purchases and unlocks are permanent. We call it Beta because we're still adding some pretty big features, but so far we have:


- Training and Solo play - for learning how to play, or casual fun
- Coop and PvP Matchmaking - quickly get matched against others
- Custom games and rules - when you want total control
- Player driven economy - didn't need that drop? Sell it to other players!
- Quests with ingame rewards - like Achievements, but better
- Leveling, progression, unlocks - level yourself, your AirMechs, expand your army
- NOT "pay2win" at all - check our reviews or ask players ingame
- Global chat, Factions, parties - integrated directly into the core UI
- Crafting system - added due to player demands
- VIP/Premium for LIFE with any purchase - because we're cool like that

Carbon Games is a small indie developer that is funded by YOU the players. That's why we are very reactive to giving players what they want to help the game grow in a positive direction. Learn more about Carbon here: https://www.carbongames.com/about.html
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Recommended By Curators

"An interesting mix of DOTA-style and strategy games with arcade "Desert Strike" style action. Fair f2p model."
Read the full review here.

Recent updates View all (43)

September 26

Patch 29207 - Oktoberfest Toast to TotalBiscuit!



Hail To The King, Baby
We are honored to add TotalBiscuit to the roster of AirMech Pilots. He also earned a skin design through referrals, and he'll be picking his favorite mech once we exit beta, but for now we'll make due with his Tophat and beautiful chiseled face.

If you have been following TotalBiscuit's personal updates about his health, you're aware of his battle with colon cancer. He talks about it in detail here. He asked that we direct people to the Colon Cancer Alliance to learn more about what you can do for prevention and detection, or to make a donation.

New AirMech Event, and Gothic Osprey

This marks the first time we celebrate Oktoberfest in AirMech! The massive fair in Germany is now celebrated around the world in many different ways, but the most important thing about it is FUN! There's usually beer too, if your local laws are ok with that kind of thing. You'll find a nice selection of Oktoberfest themed treats to collect for a limited time.

We're also continuing our path of trying to get Gothic Variants of all the AirMech classes released as that's one of the most requested (and most purchased) skins. Gothic Osprey has landed, also giving our first "black" colored Osprey, quite a contrast to the typical skins for that mech!

Major Change to Server Selection

This patch also includes new code for estimating connections to game servers. We've been focusing on this the past week, making as many changes as we could just on the server side of things, but the final pieces required some client changes. Then, after we're sure most of the clients have patched, we'll flip the final switch on the server and (fingers crossed) get much more accurate data for what player performance will be on servers, and everyone should have better games as a result.

We'll be reviewing data over the next week to see how these changes are working out. Nothing is ever finished in AirMech until it's working right, so hang in there while we work the bugs out. We are confident this is the right path, and we have more insight into the strange cases that would let some players sneak into games they shouldn't be in.

Definitely leave us feedback in the forums, and keep reading threads there for updates as we work on it!

Updates
  • TotalBiscuit Pilot released (Legendary, Level 15)
  • Oktoberfest event and content!
  • Gothic Osprey released!
  • extensive patch on matchmaking and server connectivity systems
  • display historical latency data on the world map ui
  • block players with no good server connectivity from entering online matches
  • require player invites to share compatible server regions
  • updating latency detection system for better
  • add lagging player's name to game server 'waiting' message
  • added new 'fun stat': Darkness
  • new part Gothic Core (for collectors who have earned the Gothic Badge)
  • added option to hide the in game orders menu
  • automatic diamond roll when you are in game with gold vip status!

Bug Fixes
  • fix (enable) vote kicking in custom games
  • some adjustments to squad movement to reduce unit groups getting hung up/stuck
  • no longer clear party chat history on each map change
  • add messaging when linking an email account
  • fixed "attach email" funtion, you can try again now

Balance Changes
  • AirMech turn rate while firing increased (kind of a big deal)
  • Seeker missile lifetime decreased a bit
  • Aegis fire rate increased by 50%
  • Frank now has -6% Air Speed (not displaying right, but trust us)

You can also discuss this update in the official Carbon forums: http://airme.ch/p29207 (and yes you can log in with your Steam account)

22 comments Read more

August 23

Patch 28323 - Matchmaking Overhaul with New Lobbies!



You might have heard we launched AirMech on Xbox 360 recently--the launch went amazingly smooth! With that out of the way, we really wanted to merge the new Matchmaking systems into PC (called Party2) which changes a whole bunch of things. We intended to do that before launching Xbox, but it was just too much work at the time.

As the PC version was always intended to be the main version of the game with all the latest features and content, it became super important to finish moving the one system that was more advanced on Xbox back to PC, so from here we can go forward with the latest and greatest code.

This is the first of a series of patches, and the focus is mainly to test the new Matchmaking. If you haven't been following the Canary updates, here's a summary:

  • To make a Party, first pick the game type in the Play menu, then Invite players into the empty slots. If you don't invite anyone, it will find others for you.
  • Your Party will stay together after you finish a game! You'll be placed back in a lobby after you win or lose a match.
  • There are no Party leaders--if you don't like someone in your Party, you should leave and create a new Lobby
  • If all humans on one side of a match leave, the game will end! This is something we really wanted for a long time.
  • To change your loadout in the Lobby, right or left click your own name
  • To change modes (parts/units/etc) right click the AirMech image
  • To change bot difficulty, click the bot "name" at the top (Solo 1v1 doesn't have this, but will be fixed next patch)
  • Ignore the prompts for gamepad and click the Queue and Ready buttons as needed. Queue means "get in the matchmaking line" and once all players are found you will be give the option to Ready up

We aren't sure how bug-free the new systems are, but that's what Beta is for. Definitely give us feedback about what is working, what need improving, anything you want in the forums. We really didn't want to continue fixing the old broken system of Party1, so now that we have moved to Party2 we are much more open to expanding and improving it.

Updates:
  • Updates to AI behaviors for Survival modes with some tweaks to later waves
  • Added two unit wide formations to unit group movement!
  • Gothic Saucer has been added (and on sale for a limited time)
  • Moon Festival Cards are dropping, and all 4 can be crafted into a Mooncake Box using the Nanoforge
  • Moon Rabbit and Mooncake are available for a limited time
  • Part points have been increased for mk1->mk4 parts, from +1 to +2 per rarity level
  • Updated some of the secure points for Twin Peaks and Salt
  • Play Menu and Matchmaking UI have been updated
  • Main Menu music will now cycle through 4 different songs from the FLA original soundtrack!
  • Simple has been updated with some new art assets and renamed “Dust”
  • Fixers can now have orders assigned to them
  • Autobuilder (if enabled) will now build abilities as well as units
  • Add faction name to in game UI when teammate is in a common faction - drives new stats!
  • Increase view distance when in free-cam mode

Bug Fixes:
  • Fixed a bug on Spiral where the Striker could get out of the level
  • Fixed a bug where the chat window would go offscreen while in spectate mode
  • Fixing an issue with sonyas sliding long distances when placed next to units
  • Fix Saucer deathray damage when paused
  • Fixed issues with secure locations on some outposts on Salt
  • Fixed messaging on mail send failures due to mail banned accounts
  • Fixed chat issues with embedded links
  • Some fixes to replay playback
  • bugfix so recently destroyed airmechs don't 'block' additional shots
  • some fixes to position reconciliation (position snapping) of your AirMech in online games

Balance Changes:
  • Turn off AirMech collision damage against fences

5 comments Read more
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Steam Exclusive Offer





Two Portal themed items are now available to all Steam players:

Companion Cube - Found in the ruins of a long abandoned facility, there's something about this utilitarian cube that compels you to keep it at your side. It follows your AirMech in battle acting as a faithful companion Pet until the end! Can be equipped in a Flair slot on any AirMech.

Sentry Turret - Blueprints for this turret were found in a large underground facility in use before the War. They seem to have been designed for use against humans, so this version is equipped with armor piercing rounds to make it more viable against the robot armies used in battle today. They are light and cheap, only effective against weaker units, but you can build a lot quickly to make them useful.

About This Game

AirMech is fast paced, competitive and FAIR free to play! Practice solo, or jump into coop or even pvp modes. 1v1, 2v2, or 3v3 plus the army you build to fight alongside you. Either command from above, dogfight with other players, or wreck things on the ground in mech mode. Level up ingame similar to Dota style games, build your army as if you were playing an RTS, or anything in between! Team play means every player can play a role while still helping their side win.

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In the future, the last survivors of the Great War continue their fight with the ultimate war machine: the AirMech®. Created using lost technology, Pilots have found, salvaged, or stolen AirMechs that they use to protect the weak, or to pillage. Which side do you fight for?

AirMech® is a fast paced Action-RTS game that can be played online competitively or cooperatively. Earn Kudos and Experience in battle and unlock a wide collection of AirMechs, Pilots, Units and Items to customize your army to suit your own strategy.

Key Features:

  • Action-Strategy Reimagined: DotA-style gameplay with transforming robots each with their own unique stats and abilities. Fast paced action and shorter game lengths keep the battle intense!
  • Customize Your Army: Choose your AirMech and your Units to take into battle and help your team claim victory. Also unlock custom Variant AirMechs (skins) to have a unique look ingame.
  • Different Game Modes: Play PvP from 1v1 to 3v3, or play Coop vs AI. Survival mode puts up to 4 players working together to fight off incoming hordes of enemies. Challenge modes let you test your skills in time trials.
  • Control Options: Supports both mouse/keyboard and Xbox 360 gamepad. Controls can also be completely customized for personal preference.

System Requirements

    Minimum:
    • OS:Windows XP
    • Processor:Pentium 4
    • Memory:2 GB RAM
    • Graphics:8800 GT
    • DirectX®:9.0c
    • Hard Drive:100 MB HD space
    • Sound:Yes
    • Other Requirements:Broadband Internet connection
    • Additional:System specs are temporary, gathering more data.
    Recommended:
    • OS:Windows 7
    • Processor:Core 2 Duo
    • Memory:4 GB RAM
    • Graphics:8800 GT
    • DirectX®:9.0c
    • Hard Drive:200 MB HD space
    • Sound:Yes
    • Other Requirements:Broadband Internet connection
    • Additional:System specs are temporary, gathering more data.
Helpful customer reviews
57 of 63 people (90%) found this review helpful
7.6 hrs on record
Early Access Review
-
Click for Gameplay Trailer - Preview
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+ DotA and Robots
+ Survival - Tower Defence
+ Fair F2P Model
+ Hundreds of Modifications
+ PvP, Coop/PvE/Solo
+ Strategy and Action Mix

- sometimes laggy

AirMech shares simple fun mechanics: swiftly transform between a aircraft and a mech, construct bases, and build and transport units around the map to attack the enemy base.
Learning these things is quick and easy, because the controls make ordering any one of over 60 types of tanks, mechanized foot soldiers, and other specialized units simple. Directing the units with the D-pad to stand guard, advance on an enemy base, or patrol an area can be a little tedious, as it requires you to assign the unit’s task before it’s deployed or fly over to it and pick it up off the ground to change its assignment.
A tutorial is available in the menu, but by default you’re immediately dropped into the much more interesting Challenge mode. Over 15 single-player levels, it effectively trained me to building units and taking down opponents.
There are 2 Modes. Skirmish requires a balanced loadout of units to push across the map to the enemy base, and can be played with up to three players on each team. Survival has up to four players and feel like tower defence.
The item store is a part of AirMech Arena. You can buy units, pilots, AirMechs, skins, and other items. While most AirMechs and units can be purchased with the earnable Kudos, other stuff require at least some form of payment. You can buy many things with Kudos, and didn’t feel I was in pay to win model.

like moba, pilots don’t have a special role, or special abilities. each pilot is different by a small bonus.
firepower, mech speed or building units. AirMech is simple but action packed game play.
i like AirMechs. a game with lot of fun! still early access!


Thanks for reading! If you Like my Review, give me a Thumbs up in Steam (not the youtube video).
I make this for the Community and your help is greatly appreciated :)
Posted: September 30
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
21.8 hrs on record
Early Access Review
If you love DoTA and real time strategy/real time tactics game (Age of Empire, Command and Conquer, Empire at War, Battle Realms), you would love this one.

This game is a perfect hybrid between action/MOBA game and RTS/RTC game; putting MOBA first, RTS/RTC second.

AirMech is easier to get start with than DoTA. I personally had to familiarize myself with DoTA for much longer time than with this game. It plays as the usual MOBA game, but with a twist: you gain control of one hero, and there's also the usual creep, but not only that, you can build units to support you in battle. And along the way you have to gain control of neutral and enemy buildings, where you could take your units from there (just like RTS/RTC game), before you crush the enemy's HQ.

There's almost no pay to win elements in this game. Most of the stuff are buyable with in-game cash, even the cosmetics. There are a few units and additional bonus which may need a bit grinding though. The maps are enough to pose different challenges.

I can't find any big downside in this game except maybe for the AI difficulties. The first three difficulties ("Trainer", "Basic", "Beginner") are really enjoyable, but beyond that it could be extremely frustrating. Especially if they start to spam you with tanks. That's almost unstoppable.

8.5/10. Play this game with friends or random strangers. The size is only about 600 MB - worth to try!
Posted: September 28
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1 of 2 people (50%) found this review helpful
13.6 hrs on record
Early Access Review
Awesome game. This is an Action-RTS game. Do battle on a map for control, supply and position. You can give your units orders like defend, attack, follow - but you don't micro manage them. Instead you control (WASD) the airmech commander unit which is much more powerful than the typical unit on the map. You can support your troops in battle from either land or the air in your transforming mech. In air mode you can pick-up and transport units quickly around the map for well-timed assaults on control points. Airmechs come into each battle with a load-out which determines the units they can build, their abilities, various buffs - as well as cosmetic aspects. If you are playing multiplayer 2v2 or more, then you'll have other airmech teammates and you can synergize your choice of airmech and loadout. Some airmechs are better suited for fast build times, or defensive strategies, while others are better utilized by being in the thick of combat.

This game has an excellent tutorial and introduces the game with solo-played challenges which teach the basic concepts then allows you to practice them until your confident enough to start playing any number of the standard game modes on offer. Solo or coop survival mode where you attempt to survive waves of enemy units, or 2v2, 3v3 multiplayer vs other players. The various modes keep the game fun both for casual players who want to play coop and more competitive players who want match-making ranked competitve play.
Posted: September 28
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1 of 2 people (50%) found this review helpful
162.2 hrs on record
Early Access Review
One of the most orignal games of the MOBA generation. A weak MOBA with a big stress on strategy, like starcraftr, you have units, but like a typical MOBA, you only control one hero or "mech". With plenty of units and new patches coming out all the time, balance is always maintained. Best of all, its free! Completely free, play enough and you can have everything (Except for cosmetics) that the game offers. Overall: Try it, its free! 9/10
Posted: September 30
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1 of 2 people (50%) found this review helpful
43.7 hrs on record
Early Access Review
Just getting into it but so far so good. Think it'll suit a controller best and that'll probably show in PVP but fun little game built on a miz of Z Steel Soliders and maybe Total Annihilation from the 90's.
Posted: October 2
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1 of 2 people (50%) found this review helpful
3.5 hrs on record
Early Access Review
This game is very fun/addictive. Only thing it needs is boobs. 9.5/10
Posted: October 11
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1 of 2 people (50%) found this review helpful
22.1 hrs on record
Early Access Review
AirMech is a F2P MOBA-RTS hybrid that brings tons of fast-paced action and hours of fun.

With its pretty artstyle and interesting charcters/units, AirMech puts the player in the boots of several AirMech pilots, each with their different bonuses and downfalls.

The AirMechs themselves are the in-game player avatars, each one fills a different role and all of the AirMechs can, as the name suggests, switch between a air-mode and a mech-mode.
The AirMechs are all balanced, as long as you know what you're doing there's always a chance to crush your opponents and avoid defeat!

The RTS aspect of the game features the construction of defenses, resource buildings and special units. Creeper units spawn regularly, all creepers move to secure outposts which in return weakens the enemy fortress shield, allowing players and creep alike to destroy it.

Oh and all of the AirMechs are obtainable through the standard in-game currency (Kudos), no need for premium currency nor hours of frustrating grinding as you can earn the same rewards offline versus bots as you do versus other players online.

I'm sure many of you would avoid F2P games due to the risk of playing something that is "Pay2Win", no need to worry about that with AirMech; the premium currency (Diamonds) can only buy you cosmetic items and super-units that are restricted to PvE Co-Op/Survival action.

The developers themselves, Carbon Games, are a very chill bunch of guys and gals, promoting fair and fun gameplay for all AirMech players.
Even the overall community is very noob-friendly and casual, you will see many people just casually chatting, inviting people to games for some fun etc.


Overall my only complaint is that right now there's only about 8 AirMechs, i'm going to assume that the devs will add more to increase variation in the game etc.

If you have the time, i truly recommend trying this out. Be warned though, it's highly addictive!
Posted: October 16
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1 of 2 people (50%) found this review helpful
26.6 hrs on record
Early Access Review
good game
Posted: October 16
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2 of 4 people (50%) found this review helpful
66.4 hrs on record
Early Access Review
When "Dota meets Command&Conquer" plus mech looks like "Transformers",

10/10
Posted: September 26
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2 of 4 people (50%) found this review helpful
9.4 hrs on record
Early Access Review
Dis game haz mechs.

Not bunnies though. No bunnies here, just mechs. Unless joo count dis bunny, den it has one bunny + mechs which equals... something. I dun do that math stuff very well.

Did I mention these mechs can fly? Dey is like Optimus Bunnies, transformin' to hop den waggin' dem fluffer tails to fly.

Or not, cause dat's not a real thing. Iz just a fictitious example of something that can change n' do other things.

Dis game has mechs.
Posted: October 1
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2 of 4 people (50%) found this review helpful
4.4 hrs on record
Early Access Review
Defanitely worth downloading.
Posted: October 14
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1 of 3 people (33%) found this review helpful
73.2 hrs on record
Early Access Review
transrz in a nut ser
Posted: September 27
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1 of 4 people (25%) found this review helpful
9.5 hrs on record
Early Access Review
I hate this game because is a BIG PAY TO WIN, so, if you like pay to win...
Posted: September 27
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0 of 2 people (0%) found this review helpful
36.3 hrs on record
Early Access Review
Would've recommended it about a year ago, now it's pretty stupid. PvP is dominated by the tactic of tank spamming down the middle. Oh and the PvE has the worst A.I. possible, they're almost always a complete dud. You get rewarded immensely by either winning a tournament or making Let's Play's on YouTube to get the developers to kiss your ♥♥♥ with tons of diamonds.
Posted: October 2
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0 of 2 people (0%) found this review helpful
9.2 hrs on record
Early Access Review
Played about 4 hours, absolutely best MOBA concept I have seen yet.

Does not kick people if they have 1000 ping, and you will suffer if you have under 2000 ping. Specifically in matchmaking there is an issue with people who have fluctuating ping, anywhere above 100, will cause the server to stop until it catches up, effectively pausing to resync for everyone who has a lower ping. This could end up DOUBLING or TRIPLING game length based on how bad their connection is. Hopefully this is fixed but it is a troubling fact.
Posted: October 3
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0 of 2 people (0%) found this review helpful
2.9 hrs on record
Early Access Review
Dear Airmech,

Thanks for getting FLA to do your soundtrack. I've never heard cooler music while being forced to read the musings of little boys discussing ♥♥♥♥♥♥ (word that starts with "ray" and ends with "ping") each other.

"Airmech". What a title. Inspired. By farts.
Posted: October 10
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0 of 2 people (0%) found this review helpful
0.1 hrs on record
Early Access Review
would love this game if i didnt get a error saying it shot its self in the foot again?
Posted: October 11
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1 of 5 people (20%) found this review helpful
0.1 hrs on record
Early Access Review
WTF GAMER
Posted: September 24
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0 of 3 people (0%) found this review helpful
19.2 hrs on record
Early Access Review
Piece of ♥♥♥♥ matchmaking. I had a wonderful first day on it, but now the waiting times are amazingly long and the matchmaking is just ♥♥♥♥♥♥♥♥. I have 25-50 matches on my account and i'm up against people who do nothing else than playing this game apparently. I asked and some of them said they've had 1800 matches so far. 18 f**king hundred.
Posted: October 20
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2 of 8 people (25%) found this review helpful
16.4 hrs on record
Early Access Review
Pay2win s**t. Usual thing.

There is no strategy, just buy best units you money allows you and spam them like there is no tomorrow. If you could afford better units than your opponent, you'll win.
Posted: October 9
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