AirMech is fast paced, competitive and FAIR free to play! Practice solo, or jump into coop or even pvp modes. 1v1, 2v2, or 3v3 plus the army you build to fight alongside you. Either command from above, dogfight with other players, or wreck things on the ground in mech mode.
User reviews: Very Positive (3,464 reviews)
Release Date: Nov 8, 2012

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Early Access Game

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Play for free, keep your stuff! No resets at the end of Beta!

All purchases and unlocks are permanent. We call it Beta because we're still adding some pretty big features, but so far we have:


- Training and Solo play - for learning how to play, or casual fun
- Coop and PvP Matchmaking - quickly get matched against others
- Custom games and rules - when you want total control
- Player driven economy - didn't need that drop? Sell it to other players!
- Quests with ingame rewards - like Achievements, but better
- Leveling, progression, unlocks - level yourself, your AirMechs, expand your army
- NOT "pay2win" at all - check our reviews or ask players ingame
- Global chat, Factions, parties - integrated directly into the core UI
- Crafting system - added due to player demands
- VIP/Premium for LIFE with any purchase - because we're cool like that

Carbon Games is a small indie developer that is funded by YOU the players. That's why we are very reactive to giving players what they want to help the game grow in a positive direction. Learn more about Carbon here: https://www.carbongames.com/about.html
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Recommended By Curators

"An interesting mix of DOTA-style and strategy games with arcade "Desert Strike" style action. Fair f2p model."
Read the full review here.

Recent updates View all (43)

September 26

Patch 29207 - Oktoberfest Toast to TotalBiscuit!



Hail To The King, Baby
We are honored to add TotalBiscuit to the roster of AirMech Pilots. He also earned a skin design through referrals, and he'll be picking his favorite mech once we exit beta, but for now we'll make due with his Tophat and beautiful chiseled face.

If you have been following TotalBiscuit's personal updates about his health, you're aware of his battle with colon cancer. He talks about it in detail here. He asked that we direct people to the Colon Cancer Alliance to learn more about what you can do for prevention and detection, or to make a donation.

New AirMech Event, and Gothic Osprey

This marks the first time we celebrate Oktoberfest in AirMech! The massive fair in Germany is now celebrated around the world in many different ways, but the most important thing about it is FUN! There's usually beer too, if your local laws are ok with that kind of thing. You'll find a nice selection of Oktoberfest themed treats to collect for a limited time.

We're also continuing our path of trying to get Gothic Variants of all the AirMech classes released as that's one of the most requested (and most purchased) skins. Gothic Osprey has landed, also giving our first "black" colored Osprey, quite a contrast to the typical skins for that mech!

Major Change to Server Selection

This patch also includes new code for estimating connections to game servers. We've been focusing on this the past week, making as many changes as we could just on the server side of things, but the final pieces required some client changes. Then, after we're sure most of the clients have patched, we'll flip the final switch on the server and (fingers crossed) get much more accurate data for what player performance will be on servers, and everyone should have better games as a result.

We'll be reviewing data over the next week to see how these changes are working out. Nothing is ever finished in AirMech until it's working right, so hang in there while we work the bugs out. We are confident this is the right path, and we have more insight into the strange cases that would let some players sneak into games they shouldn't be in.

Definitely leave us feedback in the forums, and keep reading threads there for updates as we work on it!

Updates
  • TotalBiscuit Pilot released (Legendary, Level 15)
  • Oktoberfest event and content!
  • Gothic Osprey released!
  • extensive patch on matchmaking and server connectivity systems
  • display historical latency data on the world map ui
  • block players with no good server connectivity from entering online matches
  • require player invites to share compatible server regions
  • updating latency detection system for better
  • add lagging player's name to game server 'waiting' message
  • added new 'fun stat': Darkness
  • new part Gothic Core (for collectors who have earned the Gothic Badge)
  • added option to hide the in game orders menu
  • automatic diamond roll when you are in game with gold vip status!

Bug Fixes
  • fix (enable) vote kicking in custom games
  • some adjustments to squad movement to reduce unit groups getting hung up/stuck
  • no longer clear party chat history on each map change
  • add messaging when linking an email account
  • fixed "attach email" funtion, you can try again now

Balance Changes
  • AirMech turn rate while firing increased (kind of a big deal)
  • Seeker missile lifetime decreased a bit
  • Aegis fire rate increased by 50%
  • Frank now has -6% Air Speed (not displaying right, but trust us)

You can also discuss this update in the official Carbon forums: http://airme.ch/p29207 (and yes you can log in with your Steam account)

22 comments Read more

August 23

Patch 28323 - Matchmaking Overhaul with New Lobbies!



You might have heard we launched AirMech on Xbox 360 recently--the launch went amazingly smooth! With that out of the way, we really wanted to merge the new Matchmaking systems into PC (called Party2) which changes a whole bunch of things. We intended to do that before launching Xbox, but it was just too much work at the time.

As the PC version was always intended to be the main version of the game with all the latest features and content, it became super important to finish moving the one system that was more advanced on Xbox back to PC, so from here we can go forward with the latest and greatest code.

This is the first of a series of patches, and the focus is mainly to test the new Matchmaking. If you haven't been following the Canary updates, here's a summary:

  • To make a Party, first pick the game type in the Play menu, then Invite players into the empty slots. If you don't invite anyone, it will find others for you.
  • Your Party will stay together after you finish a game! You'll be placed back in a lobby after you win or lose a match.
  • There are no Party leaders--if you don't like someone in your Party, you should leave and create a new Lobby
  • If all humans on one side of a match leave, the game will end! This is something we really wanted for a long time.
  • To change your loadout in the Lobby, right or left click your own name
  • To change modes (parts/units/etc) right click the AirMech image
  • To change bot difficulty, click the bot "name" at the top (Solo 1v1 doesn't have this, but will be fixed next patch)
  • Ignore the prompts for gamepad and click the Queue and Ready buttons as needed. Queue means "get in the matchmaking line" and once all players are found you will be give the option to Ready up

We aren't sure how bug-free the new systems are, but that's what Beta is for. Definitely give us feedback about what is working, what need improving, anything you want in the forums. We really didn't want to continue fixing the old broken system of Party1, so now that we have moved to Party2 we are much more open to expanding and improving it.

Updates:
  • Updates to AI behaviors for Survival modes with some tweaks to later waves
  • Added two unit wide formations to unit group movement!
  • Gothic Saucer has been added (and on sale for a limited time)
  • Moon Festival Cards are dropping, and all 4 can be crafted into a Mooncake Box using the Nanoforge
  • Moon Rabbit and Mooncake are available for a limited time
  • Part points have been increased for mk1->mk4 parts, from +1 to +2 per rarity level
  • Updated some of the secure points for Twin Peaks and Salt
  • Play Menu and Matchmaking UI have been updated
  • Main Menu music will now cycle through 4 different songs from the FLA original soundtrack!
  • Simple has been updated with some new art assets and renamed “Dust”
  • Fixers can now have orders assigned to them
  • Autobuilder (if enabled) will now build abilities as well as units
  • Add faction name to in game UI when teammate is in a common faction - drives new stats!
  • Increase view distance when in free-cam mode

Bug Fixes:
  • Fixed a bug on Spiral where the Striker could get out of the level
  • Fixed a bug where the chat window would go offscreen while in spectate mode
  • Fixing an issue with sonyas sliding long distances when placed next to units
  • Fix Saucer deathray damage when paused
  • Fixed issues with secure locations on some outposts on Salt
  • Fixed messaging on mail send failures due to mail banned accounts
  • Fixed chat issues with embedded links
  • Some fixes to replay playback
  • bugfix so recently destroyed airmechs don't 'block' additional shots
  • some fixes to position reconciliation (position snapping) of your AirMech in online games

Balance Changes:
  • Turn off AirMech collision damage against fences

5 comments Read more
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Steam Exclusive Offer





Two Portal themed items are now available to all Steam players:

Companion Cube - Found in the ruins of a long abandoned facility, there's something about this utilitarian cube that compels you to keep it at your side. It follows your AirMech in battle acting as a faithful companion Pet until the end! Can be equipped in a Flair slot on any AirMech.

Sentry Turret - Blueprints for this turret were found in a large underground facility in use before the War. They seem to have been designed for use against humans, so this version is equipped with armor piercing rounds to make it more viable against the robot armies used in battle today. They are light and cheap, only effective against weaker units, but you can build a lot quickly to make them useful.

About This Game

AirMech is fast paced, competitive and FAIR free to play! Practice solo, or jump into coop or even pvp modes. 1v1, 2v2, or 3v3 plus the army you build to fight alongside you. Either command from above, dogfight with other players, or wreck things on the ground in mech mode. Level up ingame similar to Dota style games, build your army as if you were playing an RTS, or anything in between! Team play means every player can play a role while still helping their side win.

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In the future, the last survivors of the Great War continue their fight with the ultimate war machine: the AirMech®. Created using lost technology, Pilots have found, salvaged, or stolen AirMechs that they use to protect the weak, or to pillage. Which side do you fight for?

AirMech® is a fast paced Action-RTS game that can be played online competitively or cooperatively. Earn Kudos and Experience in battle and unlock a wide collection of AirMechs, Pilots, Units and Items to customize your army to suit your own strategy.

Key Features:

  • Action-Strategy Reimagined: DotA-style gameplay with transforming robots each with their own unique stats and abilities. Fast paced action and shorter game lengths keep the battle intense!
  • Customize Your Army: Choose your AirMech and your Units to take into battle and help your team claim victory. Also unlock custom Variant AirMechs (skins) to have a unique look ingame.
  • Different Game Modes: Play PvP from 1v1 to 3v3, or play Coop vs AI. Survival mode puts up to 4 players working together to fight off incoming hordes of enemies. Challenge modes let you test your skills in time trials.
  • Control Options: Supports both mouse/keyboard and Xbox 360 gamepad. Controls can also be completely customized for personal preference.

System Requirements

    Minimum:
    • OS:Windows XP
    • Processor:Pentium 4
    • Memory:2 GB RAM
    • Graphics:8800 GT
    • DirectX®:9.0c
    • Hard Drive:100 MB HD space
    • Sound:Yes
    • Other Requirements:Broadband Internet connection
    • Additional:System specs are temporary, gathering more data.
    Recommended:
    • OS:Windows 7
    • Processor:Core 2 Duo
    • Memory:4 GB RAM
    • Graphics:8800 GT
    • DirectX®:9.0c
    • Hard Drive:200 MB HD space
    • Sound:Yes
    • Other Requirements:Broadband Internet connection
    • Additional:System specs are temporary, gathering more data.
Helpful customer reviews
54 of 58 people (93%) found this review helpful
7.6 hrs on record
Early Access Review
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Click for Gameplay Trailer - Preview
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+ DotA and Robots
+ Survival - Tower Defence
+ Fair F2P Model
+ Hundreds of Modifications
+ PvP, Coop/PvE/Solo
+ Strategy and Action Mix

- sometimes laggy

AirMech shares simple fun mechanics: swiftly transform between a aircraft and a mech, construct bases, and build and transport units around the map to attack the enemy base.
Learning these things is quick and easy, because the controls make ordering any one of over 60 types of tanks, mechanized foot soldiers, and other specialized units simple. Directing the units with the D-pad to stand guard, advance on an enemy base, or patrol an area can be a little tedious, as it requires you to assign the unit’s task before it’s deployed or fly over to it and pick it up off the ground to change its assignment.
A tutorial is available in the menu, but by default you’re immediately dropped into the much more interesting Challenge mode. Over 15 single-player levels, it effectively trained me to building units and taking down opponents.
There are 2 Modes. Skirmish requires a balanced loadout of units to push across the map to the enemy base, and can be played with up to three players on each team. Survival has up to four players and feel like tower defence.
The item store is a part of AirMech Arena. You can buy units, pilots, AirMechs, skins, and other items. While most AirMechs and units can be purchased with the earnable Kudos, other stuff require at least some form of payment. You can buy many things with Kudos, and didn’t feel I was in pay to win model.

like moba, pilots don’t have a special role, or special abilities. each pilot is different by a small bonus.
firepower, mech speed or building units. AirMech is simple but action packed game play.
i like AirMechs. a game with lot of fun! still early access!


Thanks for reading! If you Like my Review, give me a Thumbs up in Steam (not the youtube video).
I make this for the Community and your help is greatly appreciated :)
Posted: September 30
Was this review helpful? Yes No
36 of 46 people (78%) found this review helpful
17.7 hrs on record
Early Access Review
7/10

This game is fun and very addictive, I recommend this game to those who love strategy games and have a high level of patience. Thats because this game becomes devastatingly hard when your ping reaches 300 and above. Other than that, you can still enjoy the game by playing the solo vs, solo survival, coop with friends close to your area, etc. which almost covers up the whole lag issues. But still, I'm waiting for those issues to be fixed, because this game only becomes very playable when you dont experience lag during your game. Ofc you wouldn't want to see your team losing just because of lag right?

Regarding the market, this game is quite a true f2p game and not pay2win. Why? It's because, so far I haven't encountered any pay2win aspects that make me want to give up on this game. I'll give one example (based on fact), there's no airmechs in this game that you can't buy using in game money, even if there are mechs that you have to buy using diamonds (you'll know it later on), they are just skins based from the original airmechs. Ofc with skins your mechs would look better in the battlefield, but only having the original mechs wouldn't hurt right? SO you have to work for it if you want to buy them using diamonds! Also, there's this feature when everytime your referral (if someone would volunteer to become your referral) levels up to rounded numbers like 10, 20, 30, etc. you will get diamonds for free, and the amount always accumulates everytime your referral level reaches the next rounded number. This game already helps you with that, your job is only to work hard. Every people get what they deserved.

P.S. The interface of this game is awesome
Posted: May 23
Was this review helpful? Yes No
11 of 14 people (79%) found this review helpful
4.3 hrs on record
Early Access Review
This fast paced action real-time strategy game with a little flavour of moba, and has a little bit of everything. Flying mechs that can transform into planes and helicopters, pick up units and deploy them anywhere in the battlefield.

You have to protect your own base, and have to keep attacking at the same time by taking over these little bases around the map, your goal is to destroy the main base of the other team.

Try this game, it's free and still in beta. Although you don't really notice the last.

You can sign-up here for a free reward in the game.
Or you can simply type down uLLeticaL under the ‘Social’ tab, then ‘Who sent you?’ to collect your free reward.

Positive.
  • Free to Play.
  • Fast paced.
  • Easy to learn.

Negative.
  • Might be addicting.
Posted: September 24
Was this review helpful? Yes No
4 of 4 people (100%) found this review helpful
1.9 hrs on record
Early Access Review
AirMech is an RTS game crossed with Action/MOBA style gameplay. You control an AirMech, which can pick up, move, and order units, dogfight with other Mechs, and transform into a walking robot to get in on the ground action. It runs very smooth, even on older systems, and only takes up about 250MB of disk space.

THERE IS NO PAY2WIN, so if you're looking to buy your way up the rankings, then GTFO.

The game is still in development for PC, Xbox, Android, and more platforms in the future. The developers are indie, so they pay attention to the players. Sometimes you'll see them in chat answering questions and talking about new things. Be sure to yell at them until they know how grateful you are for producing such an awesome version of Herzog Zwei (Sega Genesis, 1989-90).
Posted: May 11
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4 of 4 people (100%) found this review helpful
21.2 hrs on record
Early Access Review
Very strategic game with good database and look. Very sleek, sharp, modern, any of these words. Its not one of those games you play for 10 minutes. It just gets you hooked to its fun gameplay and tactical side. Its best to play with a friend, in my eyes. Only one fault- Diamonds are practically a premium currency. Practically every aesthetic item and some useful are only available by Diamonds. Not a big issue though. Very good game.
Posted: September 19
Was this review helpful? Yes No
259 of 287 people (90%) found this review helpful
4,222.2 hrs on record
Early Access Review
AirMech is a free2play game available for PC and Steam. It's an RTS (Real Time Strategy) with a fast pace and fair, competitive action. You can choose between PvP, Coop/PvE/Solo (vs AI), Survival, or CTF (Capture the Flag) game modes. AirMech was inspired by a classic Sega Genesis game called Herzog Zwei. The game is still in beta (ETA: Summer 2014) so bugs are still being fixed and features are being added.

There is no pay2win involved in AirMech. You can't buy any advantage for gameplay. Everything they sell is cosmetics and collectables. This keeps the game fair and balanced for everyone. Once you've learned the game, you have just as good of a chance at winning as every other player.

AirMech is developed by CarbonGames, an indie developer with a team of about 10. With no major publisher, they're free to do what they want with the game. They're very active with the community and join us in the chat often for questions, suggestions, and other feedback.

If you like Action-RTS, come check it out for free. If you need help, ask us in the chat. My name is InsaneFirebat and I'd be happy answer any questions you have.
Posted: October 22, 2013
Was this review helpful? Yes No