AirMech is fast paced, competitive and FAIR free to play! Practice solo, or jump into coop or even pvp modes. 1v1, 2v2, or 3v3 plus the army you build to fight alongside you. Either command from above, dogfight with other players, or wreck things on the ground in mech mode.
User reviews: Very Positive (3,173 reviews)
Release Date: Nov 8, 2012

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Early Access Game

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Play for free, keep your stuff! No resets at the end of Beta!

All purchases and unlocks are permanent. We call it Beta because we're still adding some pretty big features, but so far we have:


- Training and Solo play - for learning how to play, or casual fun
- Coop and PvP Matchmaking - quickly get matched against others
- Custom games and rules - when you want total control
- Player driven economy - didn't need that drop? Sell it to other players!
- Quests with ingame rewards - like Achievements, but better
- Leveling, progression, unlocks - level yourself, your AirMechs, expand your army
- NOT "pay2win" at all - check our reviews or ask players ingame
- Global chat, Factions, parties - integrated directly into the core UI
- Crafting system - added due to player demands
- VIP/Premium for LIFE with any purchase - because we're cool like that

Carbon Games is a small indie developer that is funded by YOU the players. That's why we are very reactive to giving players what they want to help the game grow in a positive direction. Learn more about Carbon here: https://www.carbongames.com/about.html
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Recommended By Curators

"An interesting mix of DOTA-style and strategy games with arcade "Desert Strike" style action. Fair f2p model."
Read the full review here.

Recent updates View all (42)

August 23

Patch 28323 - Matchmaking Overhaul with New Lobbies!



You might have heard we launched AirMech on Xbox 360 recently--the launch went amazingly smooth! With that out of the way, we really wanted to merge the new Matchmaking systems into PC (called Party2) which changes a whole bunch of things. We intended to do that before launching Xbox, but it was just too much work at the time.

As the PC version was always intended to be the main version of the game with all the latest features and content, it became super important to finish moving the one system that was more advanced on Xbox back to PC, so from here we can go forward with the latest and greatest code.

This is the first of a series of patches, and the focus is mainly to test the new Matchmaking. If you haven't been following the Canary updates, here's a summary:

  • To make a Party, first pick the game type in the Play menu, then Invite players into the empty slots. If you don't invite anyone, it will find others for you.
  • Your Party will stay together after you finish a game! You'll be placed back in a lobby after you win or lose a match.
  • There are no Party leaders--if you don't like someone in your Party, you should leave and create a new Lobby
  • If all humans on one side of a match leave, the game will end! This is something we really wanted for a long time.
  • To change your loadout in the Lobby, right or left click your own name
  • To change modes (parts/units/etc) right click the AirMech image
  • To change bot difficulty, click the bot "name" at the top (Solo 1v1 doesn't have this, but will be fixed next patch)
  • Ignore the prompts for gamepad and click the Queue and Ready buttons as needed. Queue means "get in the matchmaking line" and once all players are found you will be give the option to Ready up

We aren't sure how bug-free the new systems are, but that's what Beta is for. Definitely give us feedback about what is working, what need improving, anything you want in the forums. We really didn't want to continue fixing the old broken system of Party1, so now that we have moved to Party2 we are much more open to expanding and improving it.

Updates:
  • Updates to AI behaviors for Survival modes with some tweaks to later waves
  • Added two unit wide formations to unit group movement!
  • Gothic Saucer has been added (and on sale for a limited time)
  • Moon Festival Cards are dropping, and all 4 can be crafted into a Mooncake Box using the Nanoforge
  • Moon Rabbit and Mooncake are available for a limited time
  • Part points have been increased for mk1->mk4 parts, from +1 to +2 per rarity level
  • Updated some of the secure points for Twin Peaks and Salt
  • Play Menu and Matchmaking UI have been updated
  • Main Menu music will now cycle through 4 different songs from the FLA original soundtrack!
  • Simple has been updated with some new art assets and renamed “Dust”
  • Fixers can now have orders assigned to them
  • Autobuilder (if enabled) will now build abilities as well as units
  • Add faction name to in game UI when teammate is in a common faction - drives new stats!
  • Increase view distance when in free-cam mode

Bug Fixes:
  • Fixed a bug on Spiral where the Striker could get out of the level
  • Fixed a bug where the chat window would go offscreen while in spectate mode
  • Fixing an issue with sonyas sliding long distances when placed next to units
  • Fix Saucer deathray damage when paused
  • Fixed issues with secure locations on some outposts on Salt
  • Fixed messaging on mail send failures due to mail banned accounts
  • Fixed chat issues with embedded links
  • Some fixes to replay playback
  • bugfix so recently destroyed airmechs don't 'block' additional shots
  • some fixes to position reconciliation (position snapping) of your AirMech in online games

Balance Changes:
  • Turn off AirMech collision damage against fences

4 comments Read more

July 12

AirMech v27424 - Return of the Beta Bundle! Now with Beta Striker! Free upgrade for existing owners!



Beta Bundle is back! After much discussion and negotiation, we have settled on the contents and price to re-release the Beta Bundle for players as we near the end of Beta. All existing owners get free upgrades to the new content, including the amazingly awesome Beta Striker, the second generation of the Alpha Striker. The price is high, at $75, but was arrived at by looking at the price of the Beta Bomber on the Player Market for completed sales. It's average price would be over $45 USD, so adding a second exclusive variant, actually makes this a great deal. And it can only go up in value from here.

Balance! We've been saving up a lot of balance changes for after the tournament, along with a number of changes to attempt to make the game more accessible for new players. Something that might give an initial shock is the reduction of movement speeds in the air. We need to slow these down to give us the headroom to increase lag tolerance. Proportionally, they should all be the same as they were before, and some of the carry speeds should be a bit better.

Pay close attention to the global changes to AirMechs below. They have always had a reduction in damage vs units to balance them out a bit, and we're reducing this value which will make them a lot more deadly vs units. There will be a domino effect here, changing the survivability of almost every unit vs AirMechs. The auto-repair changes are also quite drastic, so make sure you try it out.

Updates
  • Beta Bundle released! Needs to be purchased ingame.
  • Alpha Bundle owners receive special pricing for the Beta Bundle!
  • Beta Striker awarded to existing Beta Bundle owners on login
  • Wooden Zeppelin is the newest Diamond VIP bonus reward
Balance Changes
All AirMechs
  • Lunchboxes on Outposts now are a shield like the Fortress (should work better)
  • remove auto-repair when moving/firing
  • 100% increase to auto-repair rate (after 3 seconds of not moving/firing)
  • note that auto-repair rate is doubled in ground mode (always been this way)
  • reduce all air movement speeds by 10%
  • tweaked carry values for heavy loads to reflect new movement speed
  • increase damage vs units by 30%
  • decrease recharge rate over Outposts by 8%
  • increase turning responsiveness of various AirMechs
Bomber
  • increase Air DPS by 4%
  • increase Melee DPS by 20% (Melee does not get the +30% buff)
  • increase Armor by 7%
  • decrease Fuel use for Bombs by 30%
Neo
  • increase Air DPS by 7%
Angel
  • Increase transform to air speed by 10%
  • Increase pistol Piercing damage by 10%
Units
  • Assassin Melee Damage increased by 33%
  • Assassin Build Time reduced by 33%
  • Assassin Movement Speed increased by 11%
  • Joker HP decreased by 4%
  • Joker Piercing Damage increased to 20 from 5
  • Joker DPS reduced by 25%
  • Zipper Piercing Damage doubled
  • Tango Piercing Damage doubled
  • Jackal Piercing Damage increased by 17%
  • Longhorn/Gemini/Goliath/Devastator Movement Speed decreased by 22%
  • Longhorn/Gemini turret rotation speed reduced by 22%
  • Goliath/Devastator turret rotation speed reduced by 17%
  • Grinder rear weak spot added (it is a tank after all)
  • Dinger HP increased 33%
  • Bucky Accuracy increased 33%
  • Seeker missile damage reduced 9%
  • Seeker and T99 missile lifetime reduced 6%
  • T45 Build Time reduced by 25%
  • T45 Build Cost reduced 17%
  • T45 HP reduced 17%
  • VaultBox HP increased 50%
  • Bombs Build Time increased 14%
  • Bombs Cost increased 9%
  • Bombs Carry Weight reduced by 30%
  • Bombs Damage reduced by 7%
  • Bombs Upkeep increased to 1 (from 0)
Outposts
  • recharge rate decreased (last patch)
  • energy capacity increased (last patch)
  • Armor increased to 50 from 35

13 comments Read more
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Steam Exclusive Offer





Two Portal themed items are now available to all Steam players:

Companion Cube - Found in the ruins of a long abandoned facility, there's something about this utilitarian cube that compels you to keep it at your side. It follows your AirMech in battle acting as a faithful companion Pet until the end! Can be equipped in a Flair slot on any AirMech.

Sentry Turret - Blueprints for this turret were found in a large underground facility in use before the War. They seem to have been designed for use against humans, so this version is equipped with armor piercing rounds to make it more viable against the robot armies used in battle today. They are light and cheap, only effective against weaker units, but you can build a lot quickly to make them useful.

About This Game

AirMech is fast paced, competitive and FAIR free to play! Practice solo, or jump into coop or even pvp modes. 1v1, 2v2, or 3v3 plus the army you build to fight alongside you. Either command from above, dogfight with other players, or wreck things on the ground in mech mode. Level up ingame similar to Dota style games, build your army as if you were playing an RTS, or anything in between! Team play means every player can play a role while still helping their side win.

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In the future, the last survivors of the Great War continue their fight with the ultimate war machine: the AirMech®. Created using lost technology, Pilots have found, salvaged, or stolen AirMechs that they use to protect the weak, or to pillage. Which side do you fight for?

AirMech® is a fast paced Action-RTS game that can be played online competitively or cooperatively. Earn Kudos and Experience in battle and unlock a wide collection of AirMechs, Pilots, Units and Items to customize your army to suit your own strategy.

Key Features:

  • Action-Strategy Reimagined: DotA-style gameplay with transforming robots each with their own unique stats and abilities. Fast paced action and shorter game lengths keep the battle intense!
  • Customize Your Army: Choose your AirMech and your Units to take into battle and help your team claim victory. Also unlock custom Variant AirMechs (skins) to have a unique look ingame.
  • Different Game Modes: Play PvP from 1v1 to 3v3, or play Coop vs AI. Survival mode puts up to 4 players working together to fight off incoming hordes of enemies. Challenge modes let you test your skills in time trials.
  • Control Options: Supports both mouse/keyboard and Xbox 360 gamepad. Controls can also be completely customized for personal preference.

System Requirements

    Minimum:
    • OS:Windows XP
    • Processor:Pentium 4
    • Memory:2 GB RAM
    • Graphics:8800 GT
    • DirectX®:9.0c
    • Hard Drive:100 MB HD space
    • Sound:Yes
    • Other Requirements:Broadband Internet connection
    • Additional:System specs are temporary, gathering more data.
    Recommended:
    • OS:Windows 7
    • Processor:Core 2 Duo
    • Memory:4 GB RAM
    • Graphics:8800 GT
    • DirectX®:9.0c
    • Hard Drive:200 MB HD space
    • Sound:Yes
    • Other Requirements:Broadband Internet connection
    • Additional:System specs are temporary, gathering more data.
Helpful customer reviews
23 of 26 people (88%) found this review helpful
5.4 hrs on record
Early Access Review
AirMech is a beautiful mix of an action game and an RTS.

You, the player, take control of a Mech that can walk or fly, has multiple powerful weapons, and looks badass. As this Mech, you can either shoot at the enemy yourself, or create units (such as tanks, trucks, AA guns) to do it for you.

-Single player and multiplayer for up to 6 people.
-The game is really easy to learn and play. Matches are easy to set up and join too.
-You can customize the game alot. Multiple different Mechs and tons of units for you to put on the field.
-Simple, yet really nice, smooth, graphics.
-You get good framerates and minimal lag while playing.
-Lots of maps and different playstyles give the game a high replay value.
-Short games, meaning you can play one or two in your spare time.

While the game kinda has a pay to win feel to it, it's quite easy to get good stuff a little while in.
I'd recommend checking this one out.



Posted: April 12
Was this review helpful? Yes No
23 of 28 people (82%) found this review helpful
17.7 hrs on record
Early Access Review
7/10

This game is fun and very addictive, I recommend this game to those who love strategy games and have a high level of patience. Thats because this game becomes devastatingly hard when your ping reaches 300 and above. Other than that, you can still enjoy the game by playing the solo vs, solo survival, coop with friends close to your area, etc. which almost covers up the whole lag issues. But still, I'm waiting for those issues to be fixed, because this game only becomes very playable when you dont experience lag during your game. Ofc you wouldn't want to see your team losing just because of lag right?

Regarding the market, this game is quite a true f2p game and not pay2win. Why? It's because, so far I haven't encountered any pay2win aspects that make me want to give up on this game. I'll give one example (based on fact), there's no airmechs in this game that you can't buy using in game money, even if there are mechs that you have to buy using diamonds (you'll know it later on), they are just skins based from the original airmechs. Ofc with skins your mechs would look better in the battlefield, but only having the original mechs wouldn't hurt right? SO you have to work for it if you want to buy them using diamonds! Also, there's this feature when everytime your referral (if someone would volunteer to become your referral) levels up to rounded numbers like 10, 20, 30, etc. you will get diamonds for free, and the amount always accumulates everytime your referral level reaches the next rounded number. This game already helps you with that, your job is only to work hard. Every people get what they deserved.

P.S. The interface of this game is awesome
Posted: May 23
Was this review helpful? Yes No
12 of 15 people (80%) found this review helpful
347.9 hrs on record
Early Access Review
Fast Paced Game - Check ^^
Strategy - Check ^^
Indie - Check ^^
Action - Check ^^
RTS - Check ^^

Conclusion - This game doesn't lie, This game is easy to learn and newbie friendly Really fun. This game isn't pay to win, this game is pay to pretty. Skins are for cosmetic purposes only and the stat items can be bought with kudos which is in-game currency. Level doesn't matter that much but experience and skill is needed in this game. Friendly Community, Moderators and players. This game is the best <3 - Pisoguy
Posted: April 8
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8 of 9 people (89%) found this review helpful
8.0 hrs on record
Early Access Review
Fast paced RTS/Tower Defense hybrid. With the player piloting a transformer mech.


Most of the stuff can be earned, and what there is to buy with real money is cosmetic, mostly. While the game absolutely does want your money, it doesn't get ugly about it.

Gameplay consists of you rushing around the map doing things such as collecting units (heavy units can be given Capture or Kill orders or just dropped to guard), deploying them in position, or battling enemy forces in person. You level up your mech during battle which allows you to build upgrades for youself. In addition you can build and place turrets or artillery pieces, drop mines, bombs or even bear traps. That's before we get into the funky stuff like stealth, healing or straight up stealing enemy units.

Game modes are Solo, Co-op or PvP in 1v1, 2v2, 3v3 or Survival modes. While there is an initial learning curve, AirMech is not an extremly complex game. I'm more of a fan of turn based combat but the quick pace of AirMech suits me just fine. Your mileage may wary. You earn one type of currency, the other can be bought with real $$. You spend currency unlocking units to build, mech equipment or buying cosmetics or pets and such. You also get random drops after some battles.

What are you waiting for? Transformers (not in name/license obviously), free, good! Try it, you may not find the best game ever, but it is average at worst.
Posted: April 25
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4 of 4 people (100%) found this review helpful
62.2 hrs on record
Early Access Review
quite addicting and fun if you work hard enough you can progress quite rapidly. i also recomend playing with friends it is a fun experience which will never get old !NEVER!
Posted: June 3
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240 of 264 people (91%) found this review helpful
4,019.7 hrs on record
Early Access Review
AirMech is a free2play game available for PC and Steam. It's an RTS (Real Time Strategy) with a fast pace and fair, competitive action. You can choose between PvP, Coop/PvE/Solo (vs AI), Survival, or CTF (Capture the Flag) game modes. AirMech was inspired by a classic Sega Genesis game called Herzog Zwei. The game is still in beta (ETA: Summer 2014) so bugs are still being fixed and features are being added.

There is no pay2win involved in AirMech. You can't buy any advantage for gameplay. Everything they sell is cosmetics and collectables. This keeps the game fair and balanced for everyone. Once you've learned the game, you have just as good of a chance at winning as every other player.

AirMech is developed by CarbonGames, an indie developer with a team of about 10. With no major publisher, they're free to do what they want with the game. They're very active with the community and join us in the chat often for questions, suggestions, and other feedback.

If you like Action-RTS, come check it out for free. If you need help, ask us in the chat. My name is InsaneFirebat and I'd be happy answer any questions you have.
Posted: October 22, 2013
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