AirMech is fast paced, competitive and FAIR free to play! Practice solo, or jump into coop or even pvp modes. 1v1, 2v2, or 3v3 plus the army you build to fight alongside you. Either command from above, dogfight with other players, or wreck things on the ground in mech mode.
User reviews: Very Positive (3,834 reviews)
Release Date: Nov 8, 2012

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Play for free, keep your stuff! No resets at the end of Beta!

All purchases and unlocks are permanent. We call it Beta because we're still adding some pretty big features, but so far we have:


- Training and Solo play - for learning how to play, or casual fun
- Coop and PvP Matchmaking - quickly get matched against others
- Custom games and rules - when you want total control
- Player driven economy - didn't need that drop? Sell it to other players!
- Quests with ingame rewards - like Achievements, but better
- Leveling, progression, unlocks - level yourself, your AirMechs, expand your army
- NOT "pay2win" at all - check our reviews or ask players ingame
- Global chat, Factions, parties - integrated directly into the core UI
- Crafting system - added due to player demands
- VIP/Premium for LIFE with any purchase - because we're cool like that

Carbon Games is a small indie developer that is funded by YOU the players. That's why we are very reactive to giving players what they want to help the game grow in a positive direction. Learn more about Carbon here: https://www.carbongames.com/about.html
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Recommended By Curators

"An interesting mix of DOTA-style and strategy games with arcade "Desert Strike" style action. Fair f2p model."
Read the full review here.

Recent updates View all (43)

September 26

Patch 29207 - Oktoberfest Toast to TotalBiscuit!



Hail To The King, Baby
We are honored to add TotalBiscuit to the roster of AirMech Pilots. He also earned a skin design through referrals, and he'll be picking his favorite mech once we exit beta, but for now we'll make due with his Tophat and beautiful chiseled face.

If you have been following TotalBiscuit's personal updates about his health, you're aware of his battle with colon cancer. He talks about it in detail here. He asked that we direct people to the Colon Cancer Alliance to learn more about what you can do for prevention and detection, or to make a donation.

New AirMech Event, and Gothic Osprey

This marks the first time we celebrate Oktoberfest in AirMech! The massive fair in Germany is now celebrated around the world in many different ways, but the most important thing about it is FUN! There's usually beer too, if your local laws are ok with that kind of thing. You'll find a nice selection of Oktoberfest themed treats to collect for a limited time.

We're also continuing our path of trying to get Gothic Variants of all the AirMech classes released as that's one of the most requested (and most purchased) skins. Gothic Osprey has landed, also giving our first "black" colored Osprey, quite a contrast to the typical skins for that mech!

Major Change to Server Selection

This patch also includes new code for estimating connections to game servers. We've been focusing on this the past week, making as many changes as we could just on the server side of things, but the final pieces required some client changes. Then, after we're sure most of the clients have patched, we'll flip the final switch on the server and (fingers crossed) get much more accurate data for what player performance will be on servers, and everyone should have better games as a result.

We'll be reviewing data over the next week to see how these changes are working out. Nothing is ever finished in AirMech until it's working right, so hang in there while we work the bugs out. We are confident this is the right path, and we have more insight into the strange cases that would let some players sneak into games they shouldn't be in.

Definitely leave us feedback in the forums, and keep reading threads there for updates as we work on it!

Updates
  • TotalBiscuit Pilot released (Legendary, Level 15)
  • Oktoberfest event and content!
  • Gothic Osprey released!
  • extensive patch on matchmaking and server connectivity systems
  • display historical latency data on the world map ui
  • block players with no good server connectivity from entering online matches
  • require player invites to share compatible server regions
  • updating latency detection system for better
  • add lagging player's name to game server 'waiting' message
  • added new 'fun stat': Darkness
  • new part Gothic Core (for collectors who have earned the Gothic Badge)
  • added option to hide the in game orders menu
  • automatic diamond roll when you are in game with gold vip status!

Bug Fixes
  • fix (enable) vote kicking in custom games
  • some adjustments to squad movement to reduce unit groups getting hung up/stuck
  • no longer clear party chat history on each map change
  • add messaging when linking an email account
  • fixed "attach email" funtion, you can try again now

Balance Changes
  • AirMech turn rate while firing increased (kind of a big deal)
  • Seeker missile lifetime decreased a bit
  • Aegis fire rate increased by 50%
  • Frank now has -6% Air Speed (not displaying right, but trust us)

You can also discuss this update in the official Carbon forums: http://airme.ch/p29207 (and yes you can log in with your Steam account)

23 comments Read more

August 23

Patch 28323 - Matchmaking Overhaul with New Lobbies!



You might have heard we launched AirMech on Xbox 360 recently--the launch went amazingly smooth! With that out of the way, we really wanted to merge the new Matchmaking systems into PC (called Party2) which changes a whole bunch of things. We intended to do that before launching Xbox, but it was just too much work at the time.

As the PC version was always intended to be the main version of the game with all the latest features and content, it became super important to finish moving the one system that was more advanced on Xbox back to PC, so from here we can go forward with the latest and greatest code.

This is the first of a series of patches, and the focus is mainly to test the new Matchmaking. If you haven't been following the Canary updates, here's a summary:

  • To make a Party, first pick the game type in the Play menu, then Invite players into the empty slots. If you don't invite anyone, it will find others for you.
  • Your Party will stay together after you finish a game! You'll be placed back in a lobby after you win or lose a match.
  • There are no Party leaders--if you don't like someone in your Party, you should leave and create a new Lobby
  • If all humans on one side of a match leave, the game will end! This is something we really wanted for a long time.
  • To change your loadout in the Lobby, right or left click your own name
  • To change modes (parts/units/etc) right click the AirMech image
  • To change bot difficulty, click the bot "name" at the top (Solo 1v1 doesn't have this, but will be fixed next patch)
  • Ignore the prompts for gamepad and click the Queue and Ready buttons as needed. Queue means "get in the matchmaking line" and once all players are found you will be give the option to Ready up

We aren't sure how bug-free the new systems are, but that's what Beta is for. Definitely give us feedback about what is working, what need improving, anything you want in the forums. We really didn't want to continue fixing the old broken system of Party1, so now that we have moved to Party2 we are much more open to expanding and improving it.

Updates:
  • Updates to AI behaviors for Survival modes with some tweaks to later waves
  • Added two unit wide formations to unit group movement!
  • Gothic Saucer has been added (and on sale for a limited time)
  • Moon Festival Cards are dropping, and all 4 can be crafted into a Mooncake Box using the Nanoforge
  • Moon Rabbit and Mooncake are available for a limited time
  • Part points have been increased for mk1->mk4 parts, from +1 to +2 per rarity level
  • Updated some of the secure points for Twin Peaks and Salt
  • Play Menu and Matchmaking UI have been updated
  • Main Menu music will now cycle through 4 different songs from the FLA original soundtrack!
  • Simple has been updated with some new art assets and renamed “Dust”
  • Fixers can now have orders assigned to them
  • Autobuilder (if enabled) will now build abilities as well as units
  • Add faction name to in game UI when teammate is in a common faction - drives new stats!
  • Increase view distance when in free-cam mode

Bug Fixes:
  • Fixed a bug on Spiral where the Striker could get out of the level
  • Fixed a bug where the chat window would go offscreen while in spectate mode
  • Fixing an issue with sonyas sliding long distances when placed next to units
  • Fix Saucer deathray damage when paused
  • Fixed issues with secure locations on some outposts on Salt
  • Fixed messaging on mail send failures due to mail banned accounts
  • Fixed chat issues with embedded links
  • Some fixes to replay playback
  • bugfix so recently destroyed airmechs don't 'block' additional shots
  • some fixes to position reconciliation (position snapping) of your AirMech in online games

Balance Changes:
  • Turn off AirMech collision damage against fences

5 comments Read more
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Steam Exclusive Offer





Two Portal themed items are now available to all Steam players:

Companion Cube - Found in the ruins of a long abandoned facility, there's something about this utilitarian cube that compels you to keep it at your side. It follows your AirMech in battle acting as a faithful companion Pet until the end! Can be equipped in a Flair slot on any AirMech.

Sentry Turret - Blueprints for this turret were found in a large underground facility in use before the War. They seem to have been designed for use against humans, so this version is equipped with armor piercing rounds to make it more viable against the robot armies used in battle today. They are light and cheap, only effective against weaker units, but you can build a lot quickly to make them useful.

About This Game

AirMech is fast paced, competitive and FAIR free to play! Practice solo, or jump into coop or even pvp modes. 1v1, 2v2, or 3v3 plus the army you build to fight alongside you. Either command from above, dogfight with other players, or wreck things on the ground in mech mode. Level up ingame similar to Dota style games, build your army as if you were playing an RTS, or anything in between! Team play means every player can play a role while still helping their side win.

--------

In the future, the last survivors of the Great War continue their fight with the ultimate war machine: the AirMech®. Created using lost technology, Pilots have found, salvaged, or stolen AirMechs that they use to protect the weak, or to pillage. Which side do you fight for?

AirMech® is a fast paced Action-RTS game that can be played online competitively or cooperatively. Earn Kudos and Experience in battle and unlock a wide collection of AirMechs, Pilots, Units and Items to customize your army to suit your own strategy.

Key Features:

  • Action-Strategy Reimagined: DotA-style gameplay with transforming robots each with their own unique stats and abilities. Fast paced action and shorter game lengths keep the battle intense!
  • Customize Your Army: Choose your AirMech and your Units to take into battle and help your team claim victory. Also unlock custom Variant AirMechs (skins) to have a unique look ingame.
  • Different Game Modes: Play PvP from 1v1 to 3v3, or play Coop vs AI. Survival mode puts up to 4 players working together to fight off incoming hordes of enemies. Challenge modes let you test your skills in time trials.
  • Control Options: Supports both mouse/keyboard and Xbox 360 gamepad. Controls can also be completely customized for personal preference.

System Requirements

    Minimum:
    • OS:Windows XP
    • Processor:Pentium 4
    • Memory:2 GB RAM
    • Graphics:8800 GT
    • DirectX®:9.0c
    • Hard Drive:100 MB HD space
    • Sound:Yes
    • Other Requirements:Broadband Internet connection
    • Additional:System specs are temporary, gathering more data.
    Recommended:
    • OS:Windows 7
    • Processor:Core 2 Duo
    • Memory:4 GB RAM
    • Graphics:8800 GT
    • DirectX®:9.0c
    • Hard Drive:200 MB HD space
    • Sound:Yes
    • Other Requirements:Broadband Internet connection
    • Additional:System specs are temporary, gathering more data.
Helpful customer reviews
55 of 69 people (80%) found this review helpful
1,332.2 hrs on record
Posted: October 26
Early Access Review
Played the game for about 2 years. there have been a ton of improvements done to the game over that time. The reviews that say this game is Pay to Win is laughable at best, and lazy in it's truth. The game is kudos based (given for playing the game, win or lose) All units (even the big cool ones...), parts, most pilots and items are able to be purchased with Kudos. The premium currency is diamonds, which are only for cosmetics. period. Thats it. And there are even survey's to get free diamonds without spending a dime.

The gameplay has undergone several revises since its Alpha inception. The Matchmaking has been redone to help people in lower populated areas find games. The matchmaking servers rememeber your "lag" or lack of connectivity to specific servers, and removes them from your server list if they get to be unplayable. There are multiple modes to play, solo, coop, pvp, survival, challenge. You can replay this game a lot. And while there are some wait times, they pale in comparison to games like League of Legends, with 1 hour queue times for a game.

The game that is free to play allows the basic gameplay without "VIP" access. Basically, allows you all the things VIP gets, with the exception of diamonds. And even then VIP is only $5 to get if you choose it. The basic gameplay doesnt hold back any content, without VIP however, and you can still experience a very good game.

All in all, the game is worth it in my opinion. It has been around for 2+ years, just got a contract with Ubisoft to release the Xbox version of it, and is growing. Worth the time if you like RTS/MOBA style games.



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21 of 26 people (81%) found this review helpful
19.9 hrs on record
Posted: October 28
Early Access Review
Still not believing that people can come up with so many MOBA-inspired games and manage to do different things.

AirMech is a game that puts you in the role of a pilot controlling one of the most powerful war machines ever created - AirMechs, combat robots capable of transforming into fighter jets. Sounds familiar? Not surprised. But this time around, there is only very little of these, so you are instead of fighting the enemy head-on ordered to lead a sizable army in such a way you'll manage to destroy the enemy fortress while keeping the one you own alive, capturing outposts along the way to get more and more advantages.

Nothing too original there, as you may see. What truly matters is the combat system and equipment system - because that's the REAL fun here.

The combat system seems basic at first, but gets more complex later. Your AirMech is the equivalent of a typical MOBA hero - Has a main attack, runs around, gets XP and upgrades to get abilities. However, it's not only that, but also a RTS general unit and a fighter jet. Pressing space at any time will, if you have enough energy, jump you into fighter mode. That way you can't attack ground units (exception to the Warthog's praised ability) and can't be attacked by them if AA isn't their base ability, but can attack AirMechs in their jet mode. And vice versa, of course. The air mode also allows you to pick up friendly units, either from the ground or from any of your outposts if you build them yourselves, and drop them elsewhere. You can even give orders to them that way - except for most infantry units. These guys are just too dumb.

But that isn't all. In your typical MOBA, you also have creeps, right? Well no worries, these guys are here as well. The thing is: They aren't the main non-player combat force; Your own troops are.

Each player has eight slots for units he/she uses on the battlefield. There's quite a range of them, from infantry and tanks to APC's, AA tanks and Buildings. Each unit is highly different from others, which changes its role on the field, be it the capability to direct other troops, drop infantry on death, repair or even suicide in order to explode. I highly recommend taking a look at that store - a proper unit setup can do quite a lot. Alongside with that, there are buildings to be used as well - usually increasing either your unit capacity or giving you money to buy these units with over time. And turrets, don't forget about turrets.

Every building can then be placed on a socket, which is exactly what it sounds like - a socket. In some cases, it only provides bonuses to have your building on a socket, in other cases it's a requirement to place them there. Units, on the other side, have the ability to interact with outpost, where infantry can get up on them and capture them while machinery can be placed on doorsteps in order to block off entrances. You can also pick things up and repair and rearm them above outposts as well as you can repair and rearm your own AirMech there. Last but not least, outposts provide another exit point for your production queue.

Now, maps in this game are very little of, but their quality is undoubtable. They provide both linear advances and chokepoints and flanking possibilities, coupled with the placement of neutral units all over the place. I still managed to find a couple faults in the designation of spawn areas, though, but these are small things.

There are several gamemodes right now - 2v2, 3v3, Coop 2v2/3v3, CTF-style gamemode and Survival. But the devs are not done yet - planned SP campaign is not a bad idea. However, there are some server problems here and there - the 2v2 and 3v3 multiplayers have a lack of servers. Devs solved the problem by enabling only one at a time, which might come as bit unconvenient, but I guess it's okay as the game is still technically in Early acces.

But more amazing features are waiting for you outside of battling - the game has a decent community system with rankings, levels, clans, chat badges and even in-game player market much similar to the one Steam has, except you pay only in Diamonds - a premium currency. As well as that there are drops you can find after matches - special versions of units with some basic changes - some sacrifice armor to get speed, others get more health but lower speed etc. All this can be sold on the market so you can get more diamonds yourslef - which you can then use to buy something else even outside the market, regardless of whether you ever bought anything for the game. Also, there are private trades available - so you can always give something you don't need or use to friends. Found that feature very convenient.

The other currency is Kudos - all the important stuff can be bought for that. However, you will not be able to buy cosmetics or ultimate units - a version of certain 'meta' units and buildings with very little downsides and extreme upsides. Or ultimate pilots - same deal there.

Another thing is the equipment system. Players can have several loadouts, each with a different AirMech class, unit composition, pilot, special parts and improvements and cosmetics, upon which you can count stuff like team color, pets, flails and even AirMech skins. There are only few of the AirMech types, but each is very unique and features a different set of abilties as well as a different set of available equipment parts. The parts use a level system - you have a certain part capacity you can use to give your AirMech more specializated capabilities, which increases as you level up. Of course, the more drastic the effect of the part is, the more drastic is the part capacity and price going to be. Pilots are then another way to specialize your AirMech - they, however, affect more than just your AirMech.

In conclusion, here's another F2P game worth giving a shot. It's not going to be any kind of revolutionary craziness, but it's rock solid and won't let you down on what it promises to bring.
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5 of 7 people (71%) found this review helpful
17.5 hrs on record
Posted: November 7
Early Access Review
Great Game its a mix of MOBA and RTS, its well done making it the first i've seen of its Kind.

- Gameplay is Steadily Paced

- Soundtrack is Awesome

- Cashshop is only for Cosmetics and Credits/XP Boost, but even then you can get a drop while playing.

All around its a fun game and to anyone that wants to try something new, give Airmech a shot you won't be dissapointed, its especially fun with friends.
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5 of 8 people (63%) found this review helpful
24.4 hrs on record
Posted: November 7
Early Access Review
This is a fast paced almost stratergy type game where you wage war against otyher player in mechg warfare to destroy there main base. I'd rate airmech a 6/10 because of dynamic play styles along with interesting play styles, this comines into an interesting user experience. Although it lacks in many feilds such as map design and balance along with player skill matching and a major lack of john snow. This is why i beleve that this game deserves a 6/10

~John Snow
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2 of 3 people (67%) found this review helpful
210.0 hrs on record
Posted: November 15
Early Access Review
"Early Access" review, as such it is subject to change as the game progresses.



I love AirMech and hate that I cannot recomend it.

AirMech is an interesting mix of MOBA and RTS elements with cool mechs and interchangeable pilots that add different stat bonuses.

You have Creeps that scurry across the map similar to a MOBA, but you capture outposts and use those to build units to either defend or attack, similar to an RTS.

There is a solo mode, co-op, and pvp. My experience is primarily in solo mode due to the exact reasons I cannot recomend this game.

Solo mode itself is limited to 60 minutes a day unless you upgrade your account to Silver VIP, purchasing Gold VIP or Prime will accomplish this as well.


Now then, to those "reasons" I hinted towards earlier. Carbon has designed AirMech without any form of lag compensation. Before the ping limit was added, if you joined a game with more than 150 ping you would cause screen freezes for everyone in the match.

Higher ping would cause dramatically worse freezes. For years, Carbon has said they are working on it and looking for a solution... Well, they found their solution. Carbon has added a rather low ping limit which limits high ping players strictly to solo play, you can not even have a private match with friends.

If your ping is affected by said ping limit, you will see this every time you log in: http://steamcommunity.com/sharedfiles/filedetails/?id=342205076

FYI I'm based in the US

Carbon devs do not see this as an issue and act as if they do not care. I have been told that no games compensate for ping above 200 and that I should find another game after asking them about issues with ping, long before there was a limit.

As a Prime player, being told to find a different game by a lead dev after asking a question was off putting but I continued to play because I love the game.

Now in addition to all of the above, there are massive FPS drops that can only be fixed by changing video settings and this fix is only temporary, the drops will start again the next time the game is launched. Even the lobby is affected now, but that goes away once chat is hidden.

I have to lower my antialiasing to 0 and then bring it back up to 4 to stop the drops. Originally the devs blamed it on a bug with certain unit skeletons, and it has not been fixed. This began when Carbon started preparing AirMech for its Xbox 360 release and changed every UI in the game. Mind you my computer is above recomended requirements.

After all that has happened, my love for the game is wearing thin. I find myself not logging in to have fun but out of habbit to collect daily rewards. I can no longer play with my friends because Carbon has deemed the internet in my area unworthy.
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5 of 9 people (56%) found this review helpful
230.8 hrs on record
Posted: November 15
Early Access Review
Awesome Moba Strategy game with the feeling of Transformers and Gundam. Great community with Great Mods. You should definetly try it out. Note: They havent updated the Gameplay Screenshots in a VERY long time. Probably around 1 Year. So if you want to see some gameplay. Consider downloading the game and try for yourself. As most of the videos are outdated. Because Carbon Updates Airmech maybe a 1-4 times in a month.

9.5/10 Please correct my grammar if i have spelled something wrong. Ty
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4 of 8 people (50%) found this review helpful
138.5 hrs on record
Posted: October 30
Early Access Review
I enjoyed AirMech very much. Good work by Carbon. Really enjoying. Must play for RTS players.
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3 of 6 people (50%) found this review helpful
835.9 hrs on record
Posted: November 19
Early Access Review
My favorite game in my Library.
If you you wonder why play AirMech. You'll know why.

10/10
Was this review helpful? Yes No
2 of 5 people (40%) found this review helpful
23.2 hrs on record
Posted: November 8
Early Access Review
kcool
Was this review helpful? Yes No
2 of 5 people (40%) found this review helpful
6.3 hrs on record
Posted: November 8
Early Access Review
AirMech is the most AWESOME game i ever played
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1 of 3 people (33%) found this review helpful
12.4 hrs on record
Posted: November 6
Early Access Review
I reccomend this game. I disagree with the statement that it is pay to win. Purchases for ingame currentcy (diamonds) are purely cosmetic. Thanks Carbon for this really cool time killer!
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1 of 3 people (33%) found this review helpful
12.2 hrs on record
Posted: November 12
Early Access Review
it is fun for thise who are fans of transformers and strategy games!
Was this review helpful? Yes No
1 of 3 people (33%) found this review helpful
18.0 hrs on record
Posted: November 15
Early Access Review
this game is awsome i would really recomend it and its not a pay to win
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1 of 3 people (33%) found this review helpful
1.6 hrs on record
Posted: November 15
Early Access Review
Lots of stupid fun!
Was this review helpful? Yes No
1 of 3 people (33%) found this review helpful
141.5 hrs on record
Posted: November 19
Early Access Review
best game
Was this review helpful? Yes No
1 of 3 people (33%) found this review helpful
1.8 hrs on record
Posted: November 19
Early Access Review
this game is insanely fun it is Dota awesomenauts and some league of legends combined into the son which is the awesome Airmech
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1 of 3 people (33%) found this review helpful
0.6 hrs on record
Posted: November 19
Early Access Review
AWESOME!! and mind-blowing




all I can say
Was this review helpful? Yes No
1 of 3 people (33%) found this review helpful
20.9 hrs on record
Posted: November 20
Early Access Review
The best fighter game!
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0 of 1 people (0%) found this review helpful
18.9 hrs on record
Posted: October 30
Early Access Review
it's a bit like league of legend but capturing buildings and buying units
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0 of 1 people (0%) found this review helpful
28.1 hrs on record
Posted: November 9
Early Access Review
10/10 it's okay.
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