AirMech is fast paced Action RTS that can be played like Dota or Starcraft--you can battle on the ground or command from the skies! Practice solo, or jump into coop or even pvp modes. 1v1, 2v2, or 3v3 plus the army you build to fight alongside you.
User reviews: Very Positive (4,420 reviews)
Release Date: Nov 8, 2012

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Play for free, keep your stuff! No resets at the end of Beta!

All purchases and unlocks are permanent. We call it Beta because we're still adding some pretty big features, but so far we have:


- Training and Solo play - for learning how to play, or casual fun
- Coop and PvP Matchmaking - quickly get matched against others
- Custom games and rules - when you want total control
- Player driven economy - didn't need that drop? Sell it to other players!
- Quests with ingame rewards - like Achievements, but better
- Leveling, progression, unlocks - level yourself, your AirMechs, expand your army
- NOT "pay2win" at all - check our reviews or ask players ingame
- Global chat, Factions, parties - integrated directly into the core UI
- Crafting system - added due to player demands
- VIP/Premium for LIFE with any purchase - because we're cool like that

Carbon Games is a small indie developer that is funded by YOU the players. That's why we are very reactive to giving players what they want to help the game grow in a positive direction. Learn more about Carbon here: https://www.carbongames.com/about.html
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Play AirMech

Free to Play

Buy Airmech Prime

Jump right into the action with AirMech Prime to gain instant access to the all AirMech classes, a huge selection of Units, and a host of other goodies!

 

Recommended By Curators

"An interesting mix of DOTA-style and strategy games with arcade "Desert Strike" style action. Fair f2p model."
Read the full review here.

Recent updates View all (53)

February 28

Update #203 - Live Long and Prosper

Our pricing experiment continues! As you may have noticed, we're running a test where all the Kudos prices for things have been dramatically reduced. Do new players enjoy it more when they can more easily unlock units, mechs, and parts? We'll find out I guess! Note that during this test we have disable rebuying and selling these things on the Market. But feel free to take advantage of it and complete your collections--and let your friends know this is a great time to get their collections started.

We felt it would be nice to make a card in honor of Leonard Nimoy after his passing. We call it live long and prosper, as he did. The card will be available for a limited time and then retired.

Plus, and I hope you're sitting down, we have just added Orange Contrails to the Shop--try to contain yourself! Apologies for not offering the full range of colors earlier, we're going through and trying to correct that. There's also Blue if that's your thing, and we added a more common version of the MeMo Pad called simply the Kill Pad, so we can make the MeMo one Ancient.

Nicholas has been hard at work improving various particle effects (on top of making those sweet new contrails and tracers) and Matt has been busy tearing the guts out of the level loading. We've been investing considerable effort getting the game ready to be able to send maps down from the server. Which doesn't sound that interesting until you hear that Dan has been spending more time getting the Editor in shape! Watching Matt and Dan work on this stuff is like two sides of a bridge that are going to meet in the middle. I'm super excited that we're almost there!

To top it all off, a ton of balance changes have been handed down from the AirMech Council. See the details below, but I think we're getting to a good spot reacting to player feedback with the recent patches. Still reading? Be sure to follow us on Twitter, where you might catch a glimpse of the new AirMech in development....

General Updates:
  • Collectable Live Long and Prosper card in memory of Leonard Nimoy
  • Kill Pad Pet added to the shop, counts up your kills
  • MeMo Pad is now Ancient, can only be made by crafting
  • Orange Contrails added to the Shop
  • Blue Contrails added to the Shop
  • right-clicking bot difficulty now cycles the other way
  • new Hangar background art (work in progress)
  • missile debris tweaks
  • tweaks to artillery shell particle effects
  • updated impact particles for bombs
  • neutral unit spawns changes on Duel
  • more work on in game editor/sandbox mode
  • new destruction effects for some AirMechs (Striker and Helix) when on the ground

Bug Fixes:
  • some fixes to muzzle flash effects

Balance Changes:
  • changes to radar range for many units
  • Jumper reload time decreased from 3 to 2.5
  • Joker shot damage increased from 10 to 11.32
  • Rebel armor increased from 60 to 65
  • Stinger build time decreased from 11 to 8
  • Dinger build cost decreased from 10000 to 9500
  • Dinger hit points increased from 1000 to 1100
  • Blaster Guardian shot damage increased from 3 to 4
  • Cheap unit alternate hit points modification increased from -14% to -7%
  • Cheap Bucky missile damage modification increased from -20% to -15%
  • Cheap Rebel shot damage modification increased from -20% to -15%
  • Swift Rebel move speed modification increased from +7% to +13%
  • Fine unit alternate build time modification decreased from +20% to +5%
  • Rapid Arty range modification increased from -10% to -8%
  • Neutral Credit Box recycle value decreased from 20000 to 6000

0 comments Read more

February 19

Update #202 - ZobaMech Testing?!?!

A special treat for you in this patch--the fan-favorite "ZobaMech" game mode has started to be fleshed out into an actual option in AirMech! We'll see where it goes based on feedback, potentially making custom maps and adding features. Currently you are penalized for being in the air (with damage) and everyone spawns at max level and all abilities maxed. Your Fortress will lose damage when someone on your team dies.

The Full Force cards are finally craftable! The MeMo Pad can be made by putting all of them plus some Book Glue in the Nanoforge. It's a very unique pet that required new code--it's actually a kill counter that goes up to 10.

We're continuing to move features into the ingame editor, so if you have access to the Sandbox/Editor mode be sure to give it a try!

General Updates:
  • more hearts on Heart Exhaust
  • moved custom game options near the ready button
  • Red Envelope description updated
  • add a socket to the bottom right outpost on Spiral
  • added NavMesh and wireframe buttons to the editor and initial unit placement/creation
  • make Companion Cube roll like dice pets
  • Zoba-Mech added as a Custom PvP option

Bug Fixes:
  • potential crash & desync bug fix
  • fixed striker sword idle sound loop on destruction

Balance Changes:
  • artillery deflection range changed to 10 - 26; same for all artillery units
  • change Brute to ingame level 4 required

6 comments Read more
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Steam Exclusive Offer





Two Portal themed items are now available to all Steam players:

Companion Cube - Found in the ruins of a long abandoned facility, there's something about this utilitarian cube that compels you to keep it at your side. It follows your AirMech in battle acting as a faithful companion Pet until the end! Can be equipped in a Flair slot on any AirMech.

Sentry Turret - Blueprints for this turret were found in a large underground facility in use before the War. They seem to have been designed for use against humans, so this version is equipped with armor piercing rounds to make it more viable against the robot armies used in battle today. They are light and cheap, only effective against weaker units, but you can build a lot quickly to make them useful.

About This Game

AirMech is fast paced Action RTS that can be played like Dota or Starcraft--you can battle on the ground or command from the skies! Practice solo, or jump into coop or even pvp modes. 1v1, 2v2, or 3v3 plus the army you build to fight alongside you. Either command from above, dogfight with other players, or wreck things on the ground in mech mode. Level up ingame similar to Dota style games, build your army as if you were playing an RTS, or anything in between! Team play means every player can play a role while still helping their side win.

--------

In the future, the last survivors of the Great War continue their fight with the ultimate war machine: the AirMech®. Created using lost technology, Pilots have found, salvaged, or stolen AirMechs that they use to protect the weak, or to pillage. Which side do you fight for?

AirMech® is a fast paced Action-RTS game that can be played online competitively or cooperatively. Earn Kudos and Experience in battle and unlock a wide collection of AirMechs, Pilots, Units and Items to customize your army to suit your own strategy.

Key Features:

  • Action-RTS Transformed: DotA-style gameplay with transforming robots each with their own unique stats and abilities. Fast paced action and shorter game lengths keep the battle intense!
  • Customize Your Army: Choose your AirMech and your Units to take into battle and help your team claim victory. Also unlock custom Variant AirMechs (skins) to have a unique look ingame.
  • Different Game Modes: Play PvP from 1v1 to 3v3, or play Coop vs AI. Survival mode puts up to 4 players working together to fight off incoming hordes of enemies. Challenge modes let you test your skills in time trials.
  • Control Options: Supports both mouse/keyboard and Xbox 360 gamepad. Controls can also be completely customized for personal preference.

System Requirements

    Minimum:
    • OS:Windows Vista
    • Processor:Core 2 Duo
    • Memory:2 GB RAM
    • Graphics:8800 GT
    • DirectX®:9.0c
    • Hard Drive:500 MB HD space
    • Sound:Yes
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:Windows 7
    • Processor:Intel i5 (quad core or better)
    • Memory:4 GB RAM
    • Graphics:8800 GT
    • DirectX®:10.0
    • Hard Drive:2 GB HD space
    • Sound:Yes
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
7 of 8 people (88%) found this review helpful
4.3 hrs on record
Posted: February 7
Early Access Review
AirMech it's actually a pretty cool blend between "classic RTS" and "new ARTS". Think of it like a Dota-like game where you have control of your creeps and you can actually produce said units and issue orders to them.
Mix a 1v1, 2v2, 3v3 RTS skirmish where you only control your AirMech and produce units but not buildings, with an ARTS where you play objective gaming, capturing key buildings to expand your controlled territory and overrun your enemy until you destroy their stronghold.

The game has an amazing soundtrack, the music complements the fast paced gameplay. Each AirMech has a diferent playstyle based on their unique abilities both in ground form and air form, and those can be enhanced based of the Pilot of your choice, who by his or her own, has their own stats to push even further the abilities of your AirMech, your loadout choice or compensate for it's flaws.

It's an amazing strategy game with a little twist of "I take action by my own and make things happen". Godammit, it's even Free to Play and by the time of this review weights less than 400mb. It's definitely worth a shot.
Was this review helpful? Yes No Funny
7 of 11 people (64%) found this review helpful
2 people found this review funny
55.6 hrs on record
Posted: January 28
Early Access Review
Great game, A mix of Transformers and Dota, though needs more ultimate units. Otherwise, great game
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
58.0 hrs on record
Posted: February 3
Early Access Review
Great free game! It's not pay-to-win like most free games, it has a competitive community, and the community is great. The developers are active, as well. The game is constantly changing from patch to patch, which keeps things interesting because you can keep on developing new strategies while they change up old ones.

Would definitely recommend.

9.5/10
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
60.3 hrs on record
Posted: February 5
Early Access Review
And extremely fun game that combines PvP with a tower offense and defense-like combat system where you control units from your mech that has the ability to transition from air, to ground form. Transitioning lets you target different enemies. With a variety of different mechs and units, and a player market, the fun never spoils.
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
1 person found this review funny
20.4 hrs on record
Posted: February 10
Early Access Review
Its fun, its free, and not pay to win. These are what it takes for a free to play game to get a positive review from me, and this game easily passes that test.

A little about the game:

Think MOBA like, only you choose what creeps you spawn, what those creeps do, and where to place those creeps. Sure you're a giant flying transformer (air and ground modes for every mech) but placing units tactically will win you the game. There is a great deal of strategy involved.

Additionally, there is a GREAT tutorial that goes over everything.

All in all, a refreshing new look on MOBAs in a market flooded with LoL and DOTA clones.

10/10, well worth the $0 it will cost you to try it.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
13.7 hrs on record
Posted: February 24
Early Access Review
awesome!!!
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
2 people found this review funny
19.5 hrs on record
Posted: February 24
Early Access Review
This game is good go play it

Q: why would we believe you?
A: I'm from the internet.

Q: Ok I'll check it out.
..
..
..
Q: WOW WHY HJAVENT IT REIWDW TRGIS GAME NEFORE ITS SO AWESOME I CANT THINK OR TYPREW CLEARLY ANYMORE BEACUJSE NO SLEEP ONLY AIRMECH
Was this review helpful? Yes No Funny
3 of 6 people (50%) found this review helpful
0.5 hrs on record
Posted: February 19
Early Access Review
Essentially a pay to win.

Well, let's get this straight, this is another game just like League of Legends where you have to play tons of games just to unlock a single character for your playstyle.

You start with a very basic Airmech that deals no damage compared to the others. Once you get the Airmech(s) you want and the characters, you will see that you are now stomping noobs. I played early Alpha and the only gamemode I played was survival until it got boring. PvP wasn't fun without friends.

I only reccommend this game because it is a good for a free to play game that actually strives for a good user expierence that doesn't have dead devolpers.

8/10 ( for a free to play granted the devolpers need money somehow :D)

I understand that the devolpers need money, but I just dislike how unfun the PVP can be sometimes against really high level players or people who have payed to get ahead.

Want a free game to have fun with over school break or vacation to play with your friends? Airmech is the answer.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
13.2 hrs on record
Posted: February 21
Early Access Review
good game i love how well the combat is also you get so much customization in this game!!
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1 of 2 people (50%) found this review helpful
45.2 hrs on record
Posted: February 21
Early Access Review
First and most important for those who want to try this game for free:

I've been rather wary of early access games, however after trying this one out for a few days I bought the "Airmech Prime." pack, which got much more than I was looking for in terms of cosmetics, and saved me a lot of time in unlocking units. So far the payment model is good; In the three or four days I played before I bought the game I was able to unlock enough units types for my army to experiment with a couple playstyles for free. If you do buy money you can unlock not only cosmetics, but ultimate versions of regular mechs and units to use in for matches where you fight the computer, so there are tangible benefits to gameplay for single player and co-operative play,
For PVP, if you can earn enough points through co-operative play and high scores in the tutorial challenges, you will be able to get a lot out of the game without having to pay at all, which is great for those of us who paid money because that means there's a bigger community, so I encourage you to try it if you're interested in a new spin on MOBA/DoTA gameplay and Real Time Strategy.

The gameplay itself; Pros and Cons.

Pros:

Two comprehensive tutorial modes: the tutorial itself and the challenges, the latter of which challenges your basic gameplay skills and helps you earn in-game experience for unlocks.

Great fast paced base building and unit management with a good mix of static defenses and units.

A good base capture mechanic that gives a great back and forth feel to skirmish mode.

TRANSFORMING MECHA armed with POWER SWORDS, DEATH RAYS, MINIGUNS, CLAWS, Commanding ROBOT ARMIES in a dystopian future earth. Fantastic.

Cons.

Skirmish AI is laughably easy and needs customization. I hope they add adjustable AI difficulty.

Either due to the small size of the community, or matchmaking issues in the beta, expect LONG waits if you just want a random pvp match. This is no issue if you invite someone from the lobby chat into the game, but it is very frustrating if no one in chat feels like taking your invite. This is one of the biggest issues for me playing this game and needs to be fixed by improvements to the matchmaking and lobby systems, which could encourage more people to que for random matches. OR by allowing players and parties to que for multiplayer matches while playing a singleplayer or coop game, which would eliminate the tedium of waiting for opponents to join the que.

Overall:

Airmech is great game with a wonderful style, and can be enjoyed by oneself casually, with friends, or with enemies! Play it, and encourage the developers to stick with the very fair pricing they have kept up till now. It's worth the 10 USD starter pack as of now and as they add more features the 20 Dollars I invested is increasingly worth it provided the developer keeps improving on the solid gameplay mechanics. But hey! You can play for free, so hop in and do battle with us!
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
20.6 hrs on record
Posted: February 21
Early Access Review
best free 2 play ever
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
4.1 hrs on record
Posted: February 23
Early Access Review
Lot's of fire power available. Resources are almost infinite. Easy to create vast army of bots. A bit difficult to control or select group of bots though. Most parts are available for sale using real cash. If you like command and conquer, this is similar or better.
Was this review helpful? Yes No Funny
3 of 6 people (50%) found this review helpful
1 person found this review funny
14.6 hrs on record
Posted: February 17
Early Access Review
One of the funest rts`s on and offline
Pros-
Runs Great
Addictive
Constant Events
Quick and good multiplayer games
Cons
Some Pay to win features
To a certaint extent(sometime) their isn`t people playing Around you so you might have high ping(like at night or early)
Was this review helpful? Yes No Funny
81 of 96 people (84%) found this review helpful
7.6 hrs on record
Posted: September 30, 2014
Early Access Review
-
Click for Gameplay Trailer - Review
-
+ DotA and Robots
+ Survival - Tower Defence
+ Fair F2P Model
+ Hundreds of Modifications
+ PvP, Coop/PvE/Solo
+ Strategy and Action Mix

- sometimes laggy

AirMech shares simple fun mechanics: swiftly transform between a aircraft and a mech, construct bases, and build and transport units around the map to attack the enemy base.
Learning these things is quick and easy, because the controls make ordering any one of over 60 types of tanks, mechanized foot soldiers, and other specialized units simple. Directing the units with the D-pad to stand guard, advance on an enemy base, or patrol an area can be a little tedious, as it requires you to assign the unit’s task before it’s deployed or fly over to it and pick it up off the ground to change its assignment.
A tutorial is available in the menu, but by default you’re immediately dropped into the much more interesting Challenge mode. Over 15 single-player levels, it effectively trained me to building units and taking down opponents.
There are 2 Modes. Skirmish requires a balanced loadout of units to push across the map to the enemy base, and can be played with up to three players on each team. Survival has up to four players and feel like tower defence.
The item store is a part of AirMech Arena. You can buy units, pilots, AirMechs, skins, and other items. While most AirMechs and units can be purchased with the earnable Kudos, other stuff require at least some form of payment. You can buy many things with Kudos, and didn’t feel I was in pay to win model.

like moba, pilots don’t have a special role, or special abilities. each pilot is different by a small bonus.
firepower, mech speed or building units. AirMech is simple but action packed game play.
i like AirMechs. a game with lot of fun! still early access!


Sorry for my bad english. This is my review account, because the low playtime.
Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
Your help is greatly appreciated :)

My Curator Page:Sub
My Steam Group:GameTrailers and Reviews
My YouTube Channel:Steam Reviews
Was this review helpful? Yes No Funny
69 of 80 people (86%) found this review helpful
2 people found this review funny
922.5 hrs on record
Posted: December 29, 2014
Early Access Review
AirMech is, without a doubt, the best game I have ever played.

AirMech is an Action RTS set in the near future. Following a power war that destroyed nearly all global infrastructure, society has collapsed and a tiny fraction of humanity survives. The most skilled of them pilot the transforming vessels that caused this war, the AirMechs. These hybrids of planes and mechs are capable of causing destruction unparalleled by any other combat vehicle and then transforming to escape, pickup reinforcements, order a few light vehicles to attack, and return to continue the mayhem.

The basic gameplay of AirMech revolves around using one of nine different transforming mechs to carry around and order eight types of units that the player has taken into battle to capture outposts which serve as deploy points for new units and refuel stations for your airmech, as well as increasing the amount of units that you can field at a time and increasing the rate at which the credits used to purchase units are accumulated. Your ultimate goal is to destroy the enemy fortress while of course preventing the destruction of your own.

AirMech has been called a MOBA, but I think it far more accurate to think of AirMech as an RTS where your cursor can itself damage and be damaged by enemy units. This mechanic allows in AirMech for gameplay and strategy to occur that is not found in any other game. Destroy the enemy airmech, and they'll be unable to route reinforcements to the outpost that you're attacking until they get back in. You'll be able to stage a surprise assault elsewhere that they won't be able to deal with until they respawn. Destroying the enemy airmech greatly expands your tactical options and adds a new layer of strategy to RTS.

There are nine AirMechs in the game. The Striker is an all around mech good at most tasks but inferior in almost all of them to some more specialized mech. The Helix is slow but great for ferrying units around and forcing enemy AirMechs to GTFO. The Bomber is great for killing clumped units like that jackal rush some hunk of cheese is throwing at you, while the Warthog specializes at taking down high health units one unit at a time and surviving long enough to do it. The Saucer is a versatile yet paper thin mech that can destroy large number of enemy units using its death ray or exploit a negligible amount of anti-air and turn the enemy armies to your side. The Osprey specializes in healing your units and is great for defending outposts that are under attack. The Neo is used to stage ambushes using its cloaking abilities and can slow enemy movement and prevent enemy mechs from escaping using its stasis blast. The Paladin is used to strength unit clusters using its attack, defense, and speed auras. Lastly, the Angel is used to snipe enemy units from a distance and then escape before you can be destroyed.

There are nearly 70 types of units in the game, ranging from infantry, the only unit type that can capture and occupy outposts, to light vehicles useful for fast assaults on enemy outposts and a variety of cheese strats revolving around massing a couple dozen of them and sending them all to destroy the enemy fortress, to tanks, the mainstays of your armies, to anti-air built for the express purpose of destroying the enemy airmech, to healing units for all of you turtles, to a variety of turrets (most of which aren't useless, especially the T45... don't use it, even though you'll feel like it, it's bad, just save yourself some grief, resist the temptation and don't do it, whatever you do don't do it!). Also in the mix are bombs that your airmechs can drop on the enemy units, mines, and artillery to deal with those pesky turtles. The game also features roughly 30 different pilots to provide large stat boosts to your airmech in exchange for some downside along with a host of items and parts, which provide smaller boosts to your airmech. This host of combinations of mechs, units, pilots, parts, and items allows you to play almost any way you feel like. I don't think that there's a play style that isn't supported in AirMech, the possibilities you have are virtually endless.

Some might worry about AirMech being a pay to win game. These worries are not entirely unjustified given how many other games have gone down this path. AirMech, however, stays clear of it, employing the best free to play model I have yet seen in any game. The premium currency, diamonds, can only be used to purchase cosmetics, kudos, XP, and drop boosts, things on the player market, and ultimate items that cannot be used in PvP. Everything that affects the PvP game can only be purchased with kudos, excepting items that player put up on the player market. A 10 minute match will earn you roughly 150 kudos, and most things in the game cost anywhere from 500 to around 3600 kudos. The grind in the game is thus very light, almost non-existent compared to most other "Non Pay to Win" games out there such as League of Legends or Warframe. Don't want the grind? Purchase AirMech Prime for $20 USD, which will unlock every unit and AirMech in the game, refunding you kudos on anything that you already owned. Purchasing diamonds in AirMech also gives you more value comparatively than in app purchases in other games, with $5 giving you enough to buy 1-3 skins, depending on the skins, and $10 being enough to buy 4-11 skins, once again depending on the skins. Try seeing how much you can get from that much in LoL... I can tell you that it will be quite a bit less.

The community in AirMech is arguably the best in online gaming. Our global chat is full of people eager to answer questions, and it is rare to go half an hour without someone doing a giveaway known as a diamond roll, where someone spends 500 diamonds (Around a dollar in value) to start a diamond giveaway, where one random entrant will receive 360 diamonds and another 60. Recently the developers have implemented Black Diamond Rolls, which cost 5000 diamonds (around $10) and multiply the amount of recipients of diamonds by 10 compared to a normal roll. This variety too is surprisingly common. On what other game will people spend $10 to give away stuff to random players of the game? The AirMech community is simply amazing.

What truly makes AirMech the greatness that it is is the developers. Carbon, a small studio of nine devs have worked tirelessly on AirMech for 3 and a half years. Their dedication is simply amazing, from working on Christmas Eve to get a patch out to hanging out in chat to answer player's questions to crafting the game to be free to play even though a pay to win game would likely have gotten them much more money. These developers work harder than just about any other developer you'll find and have done everything to make a fair game where you could spend a day grinding and be able to create a competitive loadout, where it doesn't matter in pvp if you've spent $5, or $140, or $600, or $0. Fostering the creation of a community where every day dozens of dollars are given away to random people through diamond rolls. Carbon is one of those few developers, and AirMech one of those few games where you can spend over a hundred and forty USD and not feel bad, for with AirMech Carbon has earned it. Few developers have put so much effort into creating such a fair gameplay experience, and a fun one, and few games have communities as friendly, helpful, and generous as that of AirMech. To say that AirMech is a game which you will probably have fun playing and which you could probably justify shelling out $5 for is like saying that if you want to live it's probably a good idea to breathe. AirMech is an experience like no other with devs virtually unparalleled in dedication. I wholeheartedly recommend it, and encourage you to help carbon out by buying a thousand diamonds or two, not because it's necessary, but because Carbon has deserved it with the experience that they've crafted.

AirMech is simply a masterpiece.
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70 of 88 people (80%) found this review helpful
1 person found this review funny
1,597.1 hrs on record
Posted: October 26, 2014
Early Access Review
Played the game for about 2 years. there have been a ton of improvements done to the game over that time. The reviews that say this game is Pay to Win is laughable at best, and lazy in it's truth. The game is kudos based (given for playing the game, win or lose) All units (even the big cool ones...), parts, most pilots and items are able to be purchased with Kudos. The premium currency is diamonds, which are only for cosmetics. period. Thats it. And there are even survey's to get free diamonds without spending a dime.

The gameplay has undergone several revises since its Alpha inception. The Matchmaking has been redone to help people in lower populated areas find games. The matchmaking servers rememeber your "lag" or lack of connectivity to specific servers, and removes them from your server list if they get to be unplayable. There are multiple modes to play, solo, coop, pvp, survival, challenge. You can replay this game a lot. And while there are some wait times, they pale in comparison to games like League of Legends, with 1 hour queue times for a game.

The game that is free to play allows the basic gameplay without "VIP" access. Basically, allows you all the things VIP gets, with the exception of diamonds. And even then VIP is only $5 to get if you choose it. The basic gameplay doesnt hold back any content, without VIP however, and you can still experience a very good game.

All in all, the game is worth it in my opinion. It has been around for 2+ years, just got a contract with Ubisoft to release the Xbox version of it, and is growing. Worth the time if you like RTS/MOBA style games.



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43 of 49 people (88%) found this review helpful
53.5 hrs on record
Posted: January 6
Early Access Review
Free2Play without unfair purchases. Very interesting spin on the real-time strategy gameplay.
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123 of 193 people (64%) found this review helpful
1 person found this review funny
13.8 hrs on record
Posted: January 5
Early Access Review
If This game was a potato it would be a good potato
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71 of 105 people (68%) found this review helpful
1 person found this review funny
213.4 hrs on record
Posted: November 15, 2014
Early Access Review
"Early Access" review, as such it is subject to change as the game progresses.

Edit- 12/20/2014
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The frame rate drops mentioned below have been resolved with a recent update. However ping restrictions remain, even for private co-op games. The popup displayed below has also been removed.
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I love AirMech and hate that I cannot recomend it.

AirMech is an interesting mix of MOBA and RTS elements with cool mechs and interchangeable pilots that add different stat bonuses.

You have Creeps that scurry across the map similar to a MOBA, but you capture outposts and use those to build units to either defend or attack, similar to an RTS.

There is a solo mode, co-op, and pvp. My experience is primarily in solo mode due to the exact reasons I cannot recomend this game.

Solo mode itself is limited to 60 minutes a day unless you upgrade your account to Silver VIP, purchasing Gold VIP or Prime will accomplish this as well.


Now then, to those "reasons" I hinted towards earlier. Carbon has designed AirMech without any form of lag compensation. Before the ping limit was added, if you joined a game with more than 150 ping you would cause screen freezes for everyone in the match.

Higher ping would cause dramatically worse freezes. For years, Carbon has said they are working on it and looking for a solution... Well, they found their solution. Carbon has added a rather low ping limit which limits high ping players strictly to solo play, you can not even have a private match with friends.

If your ping is affected by said ping limit, you will see this every time you log in: http://steamcommunity.com/sharedfiles/filedetails/?id=342205076

FYI I'm based in the US

Carbon devs do not see this as an issue and act as if they do not care. I have been told that no games compensate for ping above 200 and that I should find another game after asking them about issues with ping, long before there was a limit.

As a Prime player, being told to find a different game by a lead dev after asking a question was off putting but I continued to play because I love the game.

Now in addition to all of the above, there are massive FPS drops that can only be fixed by changing video settings and this fix is only temporary, the drops will start again the next time the game is launched. Even the lobby is affected now, but that goes away once chat is hidden.

I have to lower my antialiasing to 0 and then bring it back up to 4 to stop the drops. Originally the devs blamed it on a bug with certain unit skeletons, and it has not been fixed. This began when Carbon started preparing AirMech for its Xbox 360 release and changed every UI in the game. Mind you my computer is above recomended requirements.

After all that has happened, my love for the game is wearing thin. I find myself not logging in to have fun but out of habbit to collect daily rewards. I can no longer play with my friends because Carbon has deemed the internet in my area unworthy.
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28 of 35 people (80%) found this review helpful
19.9 hrs on record
Posted: October 28, 2014
Early Access Review
Still not believing that people can come up with so many MOBA-inspired games and manage to do different things.

AirMech is a game that puts you in the role of a pilot controlling one of the most powerful war machines ever created - AirMechs, combat robots capable of transforming into fighter jets. Sounds familiar? Not surprised. But this time around, there is only very little of these, so you are instead of fighting the enemy head-on ordered to lead a sizable army in such a way you'll manage to destroy the enemy fortress while keeping the one you own alive, capturing outposts along the way to get more and more advantages.

Nothing too original there, as you may see. What truly matters is the combat system and equipment system - because that's the REAL fun here.

The combat system seems basic at first, but gets more complex later. Your AirMech is the equivalent of a typical MOBA hero - Has a main attack, runs around, gets XP and upgrades to get abilities. However, it's not only that, but also a RTS general unit and a fighter jet. Pressing space at any time will, if you have enough energy, jump you into fighter mode. That way you can't attack ground units (exception to the Warthog's praised ability) and can't be attacked by them if AA isn't their base ability, but can attack AirMechs in their jet mode. And vice versa, of course. The air mode also allows you to pick up friendly units, either from the ground or from any of your outposts if you build them yourselves, and drop them elsewhere. You can even give orders to them that way - except for most infantry units. These guys are just too dumb.

But that isn't all. In your typical MOBA, you also have creeps, right? Well no worries, these guys are here as well. The thing is: They aren't the main non-player combat force; Your own troops are.

Each player has eight slots for units he/she uses on the battlefield. There's quite a range of them, from infantry and tanks to APC's, AA tanks and Buildings. Each unit is highly different from others, which changes its role on the field, be it the capability to direct other troops, drop infantry on death, repair or even suicide in order to explode. I highly recommend taking a look at that store - a proper unit setup can do quite a lot. Alongside with that, there are buildings to be used as well - usually increasing either your unit capacity or giving you money to buy these units with over time. And turrets, don't forget about turrets.

Every building can then be placed on a socket, which is exactly what it sounds like - a socket. In some cases, it only provides bonuses to have your building on a socket, in other cases it's a requirement to place them there. Units, on the other side, have the ability to interact with outpost, where infantry can get up on them and capture them while machinery can be placed on doorsteps in order to block off entrances. You can also pick things up and repair and rearm them above outposts as well as you can repair and rearm your own AirMech there. Last but not least, outposts provide another exit point for your production queue.

Now, maps in this game are very little of, but their quality is undoubtable. They provide both linear advances and chokepoints and flanking possibilities, coupled with the placement of neutral units all over the place. I still managed to find a couple faults in the designation of spawn areas, though, but these are small things.

There are several gamemodes right now - 2v2, 3v3, Coop 2v2/3v3, CTF-style gamemode and Survival. But the devs are not done yet - planned SP campaign is not a bad idea. However, there are some server problems here and there - the 2v2 and 3v3 multiplayers have a lack of servers. Devs solved the problem by enabling only one at a time, which might come as bit unconvenient, but I guess it's okay as the game is still technically in Early acces.

But more amazing features are waiting for you outside of battling - the game has a decent community system with rankings, levels, clans, chat badges and even in-game player market much similar to the one Steam has, except you pay only in Diamonds - a premium currency. As well as that there are drops you can find after matches - special versions of units with some basic changes - some sacrifice armor to get speed, others get more health but lower speed etc. All this can be sold on the market so you can get more diamonds yourslef - which you can then use to buy something else even outside the market, regardless of whether you ever bought anything for the game. Also, there are private trades available - so you can always give something you don't need or use to friends. Found that feature very convenient.

The other currency is Kudos - all the important stuff can be bought for that. However, you will not be able to buy cosmetics or ultimate units - a version of certain 'meta' units and buildings with very little downsides and extreme upsides. Or ultimate pilots - same deal there.

Another thing is the equipment system. Players can have several loadouts, each with a different AirMech class, unit composition, pilot, special parts and improvements and cosmetics, upon which you can count stuff like team color, pets, flails and even AirMech skins. There are only few of the AirMech types, but each is very unique and features a different set of abilties as well as a different set of available equipment parts. The parts use a level system - you have a certain part capacity you can use to give your AirMech more specializated capabilities, which increases as you level up. Of course, the more drastic the effect of the part is, the more drastic is the part capacity and price going to be. Pilots are then another way to specialize your AirMech - they, however, affect more than just your AirMech.

In conclusion, here's another F2P game worth giving a shot. It's not going to be any kind of revolutionary craziness, but it's rock solid and won't let you down on what it promises to bring.
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