AirMech is fast paced Action RTS that can be played like Dota or Starcraft--you can battle on the ground or command from the skies! Practice solo, or jump into coop or even pvp modes. 1v1, 2v2, or 3v3 plus the army you build to fight alongside you.
User reviews: Very Positive (5,698 reviews) - 91% of the 5,698 user reviews for this game are positive.
Release Date: Nov 8, 2012

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Play for free, keep your stuff! No resets at the end of Beta!

All purchases and unlocks are permanent. We call it Beta because we're still adding some pretty big features, but so far we have:

- Training and Solo play - for learning how to play, or casual fun
- Coop and PvP Matchmaking - quickly get matched against others
- Custom games and rules - when you want total control
- Player driven economy - didn't need that drop? Sell it to other players!
- Quests with ingame rewards - like Achievements, but better
- Leveling, progression, unlocks - level yourself, your AirMechs, expand your army
- NOT "pay2win" at all - check our reviews or ask players ingame
- Global chat, Factions, parties - integrated directly into the core UI
- Crafting system - added due to player demands
- VIP/Premium for LIFE with any purchase - because we're cool like that

Carbon Games is a small indie developer that is funded by YOU the players. That's why we are very reactive to giving players what they want to help the game grow in a positive direction. Learn more about Carbon here:
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Recommended By Curators

"An interesting mix of DOTA-style and strategy games with arcade "Desert Strike" style action. Fair f2p model."
Read the full review here.

Recent updates View all (65)

September 20

Update #219.1 - Pirate Week and Bonus Diamonds!

Avast! It's a Pirate life for me! ...and you! For one week only we have a mess of Pirate themed goodies. Pet Parrots and Pirate Hats and...Pirate Treasure! The Pirate Crate is a prize indeed and far from a common crate. Inside lies very valuable loot! Diamonds, or lots of Diamonds? Or even the legendary Gold Parrot if you are that lucky!

There's a very special Blueprint in the Shop related to Pirate Week. It's the Shipwreck, which will allow you to uncover this magnificent lost galleon--right in your own camp! On its own it would make a wonderful centerpiece to brag about, but during our Pirate Week it has a special function. Once per day, you can search it and there's an excellent chance you will find a Pirate Crate! To maximize this benefit, make sure to collect it every day for the next week, as when the event ends it will stop producing Pirate Crates...until next year.

These Pirate Crates are not like normal crates, as pirates are not very trusting types. They require a special Key to unlock...the Skeleton Key. You can craft one using a Skull and a Key in the Nanoforge, or you can buy one directly from the Shop. If you take a peek at the loot inside the Pirate Crate I think you'll see why it requires such a special key.

It's also been a while since we've done Bonus Diamonds, and since Pirates do love treasure this is an excellent time to do one! All Diamond Pack purchases will get an extra 25% Diamonds instantly! And yes, you get more Diamonds as a referral bonus too, we wouldn't forget about that.

New Content:
  • Pirate Crate
  • Skeleton Key - can be crafted from a Skull and Key or bought
  • Pirate Hat - the classic captain's hat
  • Tricorne Hat - classic and respectable
  • Parrot - obtained from travels to exotic lands!
  • Green Parrot - a pirate's best friend
  • Gold Parrot - Pirate Crate only
  • Shipwreck - special blueprint for uncovering this in your Basecamp!


Starting this patch you'll notice some big changes--your AirMechs can now continue to level up to a cap of 20. And the Part Points have actually been removed--we've made a major balance pass on Parts, and decided to make them level based instead. This greatly simplifies selecting Parts--just pick the most powerful ones that you are high enough level to equip.

There has also been a huge balance rework of the Parts to take this new system into account. Many Parts simply have one or two positive stats, and no negatives. No more stressing out of over what Parts to equip and the overall effect on your mech. This goes along with us removing Parts from Ranked PvP (at least for now) while we experiment with progression and balance.

Ultimate've been asking for more Ultimate AirMechs, and this is our answer to that. Now you can pick any skin you want and make it Ultimate! Unless you are using an Aura, your mech will get the Ultimate glow if any Ultimate Parts are equipped. This also means that the Ultimate Striker and Ultimate Helix have been converted into Super Striker and Super Helix. For each one of those you own, you will find you have the new skin plus 5 Ultimate Parts in it's place. (and yes, you'll soon be able to sell them) After the transition we'll make them available to all players in the game Shop.

Two really nice gameplay additions this patch are the drop direction indicator and respawn timer. When carrying a unit, you'll now see a circle with a point on it which faces your mouse cursor direction. When you drop a unit, it will face in this direction--no more needing to shoot in empty space just to aim units! Your tanks will thank you when placing them on the front lines. The respawn timer for each player is shown over their AirMech type in the hud. A small but welcome change to many!
Two really nice gameplay additions this patch are the drop direction indicator and respawn timer. When carrying a unit, you'll now see a circle with a point on it which faces your mouse cursor direction. When you drop a unit, it will face in this direction--no more needing to shoot in empty space just to aim units! Your tanks will thank you when placing them on the front lines. The respawn timer for each player is shown over their AirMech type in the hud. A small but welcome change to many!
Two really nice gameplay additions this patch are the drop direction indicator and respawn timer. When carrying a unit, you'll now see a circle with a point on it which faces your mouse cursor direction. When you drop a unit, it will face in this direction--no more needing to shoot in empty space just to aim units! Your tanks will thank you when placing them on the front lines. The respawn timer for each player is shown over their AirMech type in the hud. A small but welcome change to many!

More Ultimates have been balanced since last patch, and this continues to be ongoing work. We've also made all AirMechs get stronger as they level up. Just a bit per level, but max level AirMechs should feel more powerful and be more of a deciding factor toward the end of the game--at least that's the plan, let us know how it works out.

General Updates:
  • added Top Maps curated list to Custom Game map browser
  • doubled the maximum Inbox size
  • increased max AirMech level (in Hangar) from 10 to 20
  • removed "Bot is Ready" tab when in Coop/PvP lobbies
  • adding rendering for the forcebox outlines in the Editor
  • added a feature for always dropping units aimed toward the mouse cursor
  • show time until respawn for all players in a game

Bug Fixes:
  • fixed PIN option for Custom games
  • fix for "failed to load remote map" in custom games
  • fixed some props not being editable on official maps
  • Xbox controller buttons will no longer be referenced in lobbies when a controller is not in use
  • fixed Pirate Warthog minigun offset when firing
  • fixed a bug which prevented script commands from spawning neutral units

Balance Changes:
  • many balance changes to Ultimates
  • rebalance parts for PvE/Coop
  • add level requirements to all parts
  • AirMech stat increases on level up increased (generally from 3 to 5%)

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September 12

Update #218 - Megaton Update

This update is something big, really big. It didn't actually start out that way, but we have had a lot of different systems we've been working on for a long time and they just happened to all come together around the same time. There's a lot to cover, so let's get to it.

Upload Custom Maps
You are now able to Publish maps from the editor and they will be added to a public map list. Anyone can play these maps currently, as we're still trying to decide if any restrictions should be put on them for new/free players. For now, have fun and enjoy, and leave feedback on what you think.

Publishing has been working for the past few days actually, and if you have the test build of the game you've been able to see player made maps inside the game. We've had a ton of fun playing these maps! I'm super excited to see how this evolves, as already in a very short time it has added something new and fresh to the game.

Currently you need Prime to Publish maps. We're going to let anyone with Silver VIP use the editor while we are in this testing phase, then decide what to do later. Also anyone can play Custom Maps for now, we may or may not want to restrict this to VIPs. Honestly we don't know, we're just going to see who plays what and listen to feedback, so let us know what you think about all this and how to charge for it.

There's also a ton of improvements made to the Map Editor itself, too much to get into here. Come find all the info on the forums!

Ultimates Rebalancing
When we originally created Ultimates, we just made them insanely powerful. And that's fun to a certain degree, but with more and more Ultimates it ends up removing any challenge at all. We've decided to do a major rebalance and bring Ultimates down to 10 to 20% better than their normal versions. They are absolutely the most powerful versions of units/items, but not in a crazy way.

We're also going to soon be removing Ultimate AirMechs. We'll be replacing them with Ultimate Parts, so you can make any AirMech Variant Ultimate. They will get the Ultimate aura if you have any of these special parts equipped. For the current Ultimate AirMechs, we'll be converting them to "Super" Variants and simply be cool skins, and you'll get a batch of Ultimate Parts for free.

And with a rebalance of Ultimates, it lets us put...

Ultimates in Unranked Games
We've decided to remove the dedicated Ultimate queue and instead just allow Ultimates in Unranked games. Since they don't affect your record anyway, there's no harm if you come up against an opponent using Ultimates. In fact, we wanted to take this even further, and provide special rewards for both winning against those using Ultimates, and even if you lose you should be rewarded for fighting against a stronger enemy with our new...

Honor System
Shortly after we patch, we will be rolling out the new Honor System. This is our way of taking a look at the balance of a particular matchup, and deciding if extra recognition is needed. We take the total number of Ultimate Points your opponents are using, and use that plus some other data to determine how many Honor Points you will be awarded. We think this will be between 1 and 3 per game.

We will also be awarding a small amount of Honor for winning Ranked games. You won't get any Honor for losing a Ranked PvP match, as it should be evenly matched. We've actually gone a step further and while we are testing changes to the balance of Ultimates and Parts, we're making Parts do nothing in Ranked PvP matches. (Ultimates are of course banned from Ranked games as always)

Speaking of PvP, we've also made quite a few changes to the menus there...

PvP Menu Rework
The PvP menus have been reworked to accommodate some changes to Ranked and Unranked play. PvP will have 3 game types: Ranked, Unranked, and Custom. Currently we have removed 3v3 lobbies so we can focus on 2v2 which we feel is the most balanced way to play the game.

If you want to play 3v3, you can still create a Custom game at the bottom of the PvP menu. In fact, you should really check out the new Custom games where you can…

Play Custom Maps!
You can now play maps Published by other players! We can't say for sure that what you will find in the player made maps will be balanced, or finished--or even work right--but we've already had a ton of fun playing maps that you all have uploaded.

We expect there will be some bugs, but this is our "alpha" release of the ability to play maps made by other players without having to jump through hoops of copying files around by hand. Want to see more maps made by a player? Right click their name in the list of maps, it should show you all the maps they have Published.

General Updates:
- updates to the PvP Play menus
- new Samson icon
- Weapon stat renamed to Armor Piercing
- added a "No Parts" custom game option
- making infantry set to the capture order when dropped with cargo operation
- added options to the Edit and View drop-down boxes
- added map preview screenshot to custom map files
- added pause/resume shortcuts for Sandbox mode
- allow placing terrain by holding left click and dragging, right click to clear tilse

Bug Fixes:
- fix for loading custom maps in Solo lobbies
- fix for Neo Missile Jammer affecting non-guided missiles
- fix for Deathray sound effects on some Saucer skins
- fixed group select not working when fuel is empty
- fix for missile streamers not appearing in the Shop
- fix for launching the Map Editor from the basecamp
- fix for AI being disabled on custom maps
- fix for player profile card remaining open when declining a friend request
- fix for Grinder appearing invisible (or extremely thin) when revived by Necro
- fixed Warthog head antenna not scaling for hats/heads
- fixes for overlapping elements in the endgame screen
- block invalid characters from being used in map names
- fixing a loading issue for trigger events with spaces on actions
- fixed the desync when attempting to play custom maps in multiplayer

Balance Changes:
- SAM move speed increased from 2.5 to 3.5

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Steam Exclusive Offer

Two Portal themed items are now available to all Steam players:

Companion Cube - Found in the ruins of a long abandoned facility, there's something about this utilitarian cube that compels you to keep it at your side. It follows your AirMech in battle acting as a faithful companion Pet until the end! Can be equipped in a Flair slot on any AirMech.

Sentry Turret - Blueprints for this turret were found in a large underground facility in use before the War. They seem to have been designed for use against humans, so this version is equipped with armor piercing rounds to make it more viable against the robot armies used in battle today. They are light and cheap, only effective against weaker units, but you can build a lot quickly to make them useful.

About This Game

AirMech is fast paced Action RTS that can be played like Dota or Starcraft--you can battle on the ground or command from the skies! Practice solo, or jump into coop or even pvp modes. 1v1, 2v2, or 3v3 plus the army you build to fight alongside you. Either command from above, dogfight with other players, or wreck things on the ground in mech mode. Level up ingame similar to Dota style games, build your army as if you were playing an RTS, or anything in between! Team play means every player can play a role while still helping their side win.


In the future, the last survivors of the Great War continue their fight with the ultimate war machine: the AirMech®. Created using lost technology, Pilots have found, salvaged, or stolen AirMechs that they use to protect the weak, or to pillage. Which side do you fight for?

AirMech® is a fast paced Action-RTS game that can be played online competitively or cooperatively. Earn Kudos and Experience in battle and unlock a wide collection of AirMechs, Pilots, Units and Items to customize your army to suit your own strategy.

Key Features:

  • Action-RTS Transformed: DotA-style gameplay with transforming robots each with their own unique stats and abilities. Fast paced action and shorter game lengths keep the battle intense!
  • Customize Your Army: Choose your AirMech and your Units to take into battle and help your team claim victory. Also unlock custom Variant AirMechs (skins) to have a unique look ingame.
  • Different Game Modes: Play PvP from 1v1 to 3v3, or play Coop vs AI. Survival mode puts up to 4 players working together to fight off incoming hordes of enemies. Challenge modes let you test your skills in time trials.
  • Control Options: Supports both mouse/keyboard and Xbox 360 gamepad. Controls can also be completely customized for personal preference.

System Requirements

    • OS:Windows Vista
    • Processor:Intel i3
    • Memory:2 GB RAM
    • Graphics:8800 GT
    • DirectX®:9.0c
    • Hard Drive:1 GB HD space
    • Sound:Yes
    • Other Requirements:Broadband Internet connection
    • OS:Windows 7/8/10
    • Processor:Intel i5 (quad core or better)
    • Memory:4 GB RAM
    • Graphics:GTX 660 or Radeon 7970
    • DirectX®:11.0
    • Hard Drive:2 GB HD space
    • Sound:Yes
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
57 of 68 people (84%) found this review helpful
1 person found this review funny
708.1 hrs on record
Posted: September 24
Early Access Review
This used to be my favorite game. I've played it since 2011. I met the developers at PAX when they only had a tiny corner in someone else's booth. I was so excited when new patches came out and I bought all sorts of silly flair because I loved supporting the developers of such a great game. Over the past year or so things have taken an odd turn. Entire new ranges of unnecessary and overpriced sub-items are available that modify your mechs. Now they have de-powered the silly just-for-fun mechs as some kind of cash grab and made the parts available to play in PVP, this looks an awful lot like pay to win. This makes me sad.

There is also the continuous state of beta that makes little sense. The developers announced they were less than a month from being done with beta 2 years ago. No one has any idea what the roadmap for this game is, but as it stands the developers feel they can change core mechanics on paid-for items at will. I will not be spending any more money on this game if that is the lack of respect I can expect from Carbon.

I may not be some Youtuber but I promoted this game to my friends and clan with vigor over the past 4 years. That also stops now. I can no longer, in good conscience, recommend this game to anyone.
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18 of 25 people (72%) found this review helpful
6.5 hrs on record
Posted: September 14
Early Access Review
AirMech is a wonderful blend of a futuristic cybernetic real time strategy and an overhead dual stick shooter. For me I like dual stick shooters and real time strategies, so this game felt like a joy to play. Then you throw in, single player, cooperative play and player vs player, there's a lot here for everyone to enjoy. It controls like a dual stick shooter, left stick to move, right stick to shoot. There are mouse controls for those without a 360 controller. Since you are an air mech, you can transform from a jet or helicopter by pressing the left trigger to a giant towering robot. On the ground you're much slower, but you can fight the ground troops with ease. Then if you need to get across the map or fight enemy aircraft, simply transform and fly there. You can buy upgrades during a match, but you'll need to pick them up from one of your bases. Different mechs have different weapons and abilities like a sword or bombs, but without powering up abilities they feel pretty useless compared to guns.

The object of each game is to take the opposing player's (or bot's) home base. Its just that simple. Like a MOBA (multiplayer online battle arena). Your home base generates computer controlled fodder troops. These troops will automatically seek out other bases and take them over. So if there is an abandon base on a map, they're sure to find it, but if there's a tank guarding the base, they're sure to die trying to take it.

Each base requires four troops to capture it. These four troops then guard it from turrets on the top. If the enemy's fodder troops come, they'll just be mowed down. They just walk into their doom. Everything gives your mech experience to level up during the match.

When you get low on health or low on fuel, just fly back to one of your bases. Each base is somewhat different and has a different amount of healers and refueling devices. The more devices, the faster you'll be healed and refueled. If you run out of fuel, you'll fly slower. Using your shield and extra abilities will drain fuel, but I can't say that I used it that often. You can even pick up a unit, hover over a base and refill the unit's health. If you can't make it back to a base, change to your robot form to slowly refuel. Its a nice system. If you die, you're out of the game for X amount of seconds before you respawn at your home base. You can speed up the time by one second for 2,000 or so credits. Credits are your in match currency.

Since this is a real time strategy, you'll also be building and leading units to victory. You can pick them up, move them around, select them to command where they go. These units along with your upgrades require time to build them. Once they've been built, you pick them up at a local base, and put them on the ground, one at a time. It doesn't matter what base you pick up your units, just that its one of your bases. The units don't heal themselves like you can. Instead you'll have to rely on specific healing units that will recharge health of nearby allies. Each unit requires credits to manufacture them and their upkeep. So if you don't have enough credits to support a large army, you will need to drop a unit into a base to recycle it before you'll be allowed to make a new unit.

Before you begin, you can chose from your inventory of units to assign them into a nine unit menu. So if you've got two-hundred units to chose from, you can only use nine types per match. These units are soldiers, vehicles, mechs, turret guns, cash generators, mines and so on. Everything that you'd expect from a real time strategy. You can also select your pilot, air mech and equipment for your mech.

The different pilots each have different pros and cons. The default pilot Hawk has 10% credits, 5% credits earned, 5% unit build speed at the cost of 3% unit damage resistance and 7% air mech attack power. Each pilot has beautiful art work and there's something that fits your play style. You'll even find Youtubers as pilots done in the same beautiful artwork. I guess its a way to thank them for their publicity.

The game does a great job of introducing you to the game without punching you in the face that there are micro transactions in the way of diamonds. It lets you get completely through the fifteen challenge tutorial. Each challenge is a quick tutorial you'll blow through in no time. There are even star rankings, so you can return for better ratings, but its so simple there's no need to other than experience and gold called kudos.

Leveling up unlocks new parts, pilots, mechs and units that you still need to buy with gold (kudos). Its an easy system like every other gold (kudos) and experience system. To keep things interesting the achievements (quests) in game will also give you a bonus of gold for accomplishing them. Things like destroying ten tanks in a single match. You can even spend diamonds to get gold and experience boosters for those that don't like the grind, but really the grind is the game of chess that AirMech is. Every match feels enjoyable, not just that but every match feels fast paced, unlike other MOBAs that can last usually an hour. I'm no fan of MOBAs, I often get bored long before the match ends. They feel like true grinds, while AirMech is enjoyable because its not truly a MOBA.

There are different air mechs to buy, either with default gold or if you want something unique you can purchase premium versions. It doesn't look like there is any difference in statistics between the gold bought air mechs and their premium diamond counter-parts. The only difference is visual. You will look cool when flying your neon gothic helix helicopter or your BlackOps helix helicopter instead of your standard gold bought helix helicopter. Cosmetics are good way of doing micro transactions. However, I can still diamond buy an premium osprey helicopter without being a level 8 to unlock the default osprey helicopter.

You can gold buy enhancements for your air mech and equip them in the hanger before you go into battle. Each piece of equipment that you put on takes up part points. To keep things balanced each mech only has so many part points. So do you want a fantastic shield or do you want several good upgrades instead? The choice is yours and you can have fun buying and tweaking your mech to your hearts desire.

There are several play options, solo where you play by yourself in either skirmishes of 1 vs 1, 1 vs 2, 1 vs 3, 2 vs 2, 2 vs 3, 3 vs 3 or a survival facing waves of enemies defending your home base. Survival turns into a tower defense game. The three survival maps are built in spirals allowing for multiple access points into the map. You'll need to cover them all if you're going to survive all the way through. You can also redo the challenges and tutorial in solo play.

In player vs player you and an ally compete in 2 vs 2 matches and this is where it becomes a grind. It is a drastic departure from the fun and joy of playing against even a difficult computer opponent. Humans know what wins a match and how to keep from losing. This results in some matches that took me around two hours, before someone gave up. I'm ready to throw in the towel at twenty minutes during each match. I'm not willing to go back and play again, due to how dull and monotonous it is. Its not a knock against this game, so much as its a knock against all MOBAs. I just can't invest the time in one sitting for something that begins to feel like work.

Since this is a competitive game, there's an area where you can just watch players play live. Its got an elegant filter that you can quickly find the type of match you're looking for. It lets you learn tactics without having to look up guides or watch videos, not to mention scout future opponents. Its a nice touch that keeps everything in game.I watched several matches to see things play out to understand what works and what doesn't.

I ended up having a lot of fun without spending anything.
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11 of 16 people (69%) found this review helpful
58.9 hrs on record
Posted: September 13
Early Access Review
A very unique MOBA offering PvP or PvE in mecha genre.

Very fair Premium vs Free to play without off balancing the ingame experience.
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6 of 7 people (86%) found this review helpful
1 person found this review funny
5.9 hrs on record
Posted: September 21
Early Access Review
Very solid and innovative ARTS with actual RTS for a change! Almost feels like a WC3 custom map more than anything since you have a Hero / transformer plane and also an army to command (in a limited sense). The balance between hero and army is really well done, especially since the transformer is the only real air unit. Its a real shame it isnt more popular!
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19 of 32 people (59%) found this review helpful
3 people found this review funny
0.1 hrs on record
Posted: September 13
Early Access Review
Remember Herzog Zwei on Sega? Pepperidge Farm remembers.
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