AirMech is fast paced, competitive and FAIR free to play! Practice solo, or jump into coop or even pvp modes. 1v1, 2v2, or 3v3 plus the army you build to fight alongside you. Either command from above, dogfight with other players, or wreck things on the ground in mech mode.
User reviews: Very Positive (3,846 reviews)
Release Date: Nov 8, 2012

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Play for free, keep your stuff! No resets at the end of Beta!

All purchases and unlocks are permanent. We call it Beta because we're still adding some pretty big features, but so far we have:


- Training and Solo play - for learning how to play, or casual fun
- Coop and PvP Matchmaking - quickly get matched against others
- Custom games and rules - when you want total control
- Player driven economy - didn't need that drop? Sell it to other players!
- Quests with ingame rewards - like Achievements, but better
- Leveling, progression, unlocks - level yourself, your AirMechs, expand your army
- NOT "pay2win" at all - check our reviews or ask players ingame
- Global chat, Factions, parties - integrated directly into the core UI
- Crafting system - added due to player demands
- VIP/Premium for LIFE with any purchase - because we're cool like that

Carbon Games is a small indie developer that is funded by YOU the players. That's why we are very reactive to giving players what they want to help the game grow in a positive direction. Learn more about Carbon here: https://www.carbongames.com/about.html
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Recommended By Curators

"An interesting mix of DOTA-style and strategy games with arcade "Desert Strike" style action. Fair f2p model."
Read the full review here.

Recent updates View all (43)

September 26

Patch 29207 - Oktoberfest Toast to TotalBiscuit!



Hail To The King, Baby
We are honored to add TotalBiscuit to the roster of AirMech Pilots. He also earned a skin design through referrals, and he'll be picking his favorite mech once we exit beta, but for now we'll make due with his Tophat and beautiful chiseled face.

If you have been following TotalBiscuit's personal updates about his health, you're aware of his battle with colon cancer. He talks about it in detail here. He asked that we direct people to the Colon Cancer Alliance to learn more about what you can do for prevention and detection, or to make a donation.

New AirMech Event, and Gothic Osprey

This marks the first time we celebrate Oktoberfest in AirMech! The massive fair in Germany is now celebrated around the world in many different ways, but the most important thing about it is FUN! There's usually beer too, if your local laws are ok with that kind of thing. You'll find a nice selection of Oktoberfest themed treats to collect for a limited time.

We're also continuing our path of trying to get Gothic Variants of all the AirMech classes released as that's one of the most requested (and most purchased) skins. Gothic Osprey has landed, also giving our first "black" colored Osprey, quite a contrast to the typical skins for that mech!

Major Change to Server Selection

This patch also includes new code for estimating connections to game servers. We've been focusing on this the past week, making as many changes as we could just on the server side of things, but the final pieces required some client changes. Then, after we're sure most of the clients have patched, we'll flip the final switch on the server and (fingers crossed) get much more accurate data for what player performance will be on servers, and everyone should have better games as a result.

We'll be reviewing data over the next week to see how these changes are working out. Nothing is ever finished in AirMech until it's working right, so hang in there while we work the bugs out. We are confident this is the right path, and we have more insight into the strange cases that would let some players sneak into games they shouldn't be in.

Definitely leave us feedback in the forums, and keep reading threads there for updates as we work on it!

Updates
  • TotalBiscuit Pilot released (Legendary, Level 15)
  • Oktoberfest event and content!
  • Gothic Osprey released!
  • extensive patch on matchmaking and server connectivity systems
  • display historical latency data on the world map ui
  • block players with no good server connectivity from entering online matches
  • require player invites to share compatible server regions
  • updating latency detection system for better
  • add lagging player's name to game server 'waiting' message
  • added new 'fun stat': Darkness
  • new part Gothic Core (for collectors who have earned the Gothic Badge)
  • added option to hide the in game orders menu
  • automatic diamond roll when you are in game with gold vip status!

Bug Fixes
  • fix (enable) vote kicking in custom games
  • some adjustments to squad movement to reduce unit groups getting hung up/stuck
  • no longer clear party chat history on each map change
  • add messaging when linking an email account
  • fixed "attach email" funtion, you can try again now

Balance Changes
  • AirMech turn rate while firing increased (kind of a big deal)
  • Seeker missile lifetime decreased a bit
  • Aegis fire rate increased by 50%
  • Frank now has -6% Air Speed (not displaying right, but trust us)

You can also discuss this update in the official Carbon forums: http://airme.ch/p29207 (and yes you can log in with your Steam account)

23 comments Read more

August 23

Patch 28323 - Matchmaking Overhaul with New Lobbies!



You might have heard we launched AirMech on Xbox 360 recently--the launch went amazingly smooth! With that out of the way, we really wanted to merge the new Matchmaking systems into PC (called Party2) which changes a whole bunch of things. We intended to do that before launching Xbox, but it was just too much work at the time.

As the PC version was always intended to be the main version of the game with all the latest features and content, it became super important to finish moving the one system that was more advanced on Xbox back to PC, so from here we can go forward with the latest and greatest code.

This is the first of a series of patches, and the focus is mainly to test the new Matchmaking. If you haven't been following the Canary updates, here's a summary:

  • To make a Party, first pick the game type in the Play menu, then Invite players into the empty slots. If you don't invite anyone, it will find others for you.
  • Your Party will stay together after you finish a game! You'll be placed back in a lobby after you win or lose a match.
  • There are no Party leaders--if you don't like someone in your Party, you should leave and create a new Lobby
  • If all humans on one side of a match leave, the game will end! This is something we really wanted for a long time.
  • To change your loadout in the Lobby, right or left click your own name
  • To change modes (parts/units/etc) right click the AirMech image
  • To change bot difficulty, click the bot "name" at the top (Solo 1v1 doesn't have this, but will be fixed next patch)
  • Ignore the prompts for gamepad and click the Queue and Ready buttons as needed. Queue means "get in the matchmaking line" and once all players are found you will be give the option to Ready up

We aren't sure how bug-free the new systems are, but that's what Beta is for. Definitely give us feedback about what is working, what need improving, anything you want in the forums. We really didn't want to continue fixing the old broken system of Party1, so now that we have moved to Party2 we are much more open to expanding and improving it.

Updates:
  • Updates to AI behaviors for Survival modes with some tweaks to later waves
  • Added two unit wide formations to unit group movement!
  • Gothic Saucer has been added (and on sale for a limited time)
  • Moon Festival Cards are dropping, and all 4 can be crafted into a Mooncake Box using the Nanoforge
  • Moon Rabbit and Mooncake are available for a limited time
  • Part points have been increased for mk1->mk4 parts, from +1 to +2 per rarity level
  • Updated some of the secure points for Twin Peaks and Salt
  • Play Menu and Matchmaking UI have been updated
  • Main Menu music will now cycle through 4 different songs from the FLA original soundtrack!
  • Simple has been updated with some new art assets and renamed “Dust”
  • Fixers can now have orders assigned to them
  • Autobuilder (if enabled) will now build abilities as well as units
  • Add faction name to in game UI when teammate is in a common faction - drives new stats!
  • Increase view distance when in free-cam mode

Bug Fixes:
  • Fixed a bug on Spiral where the Striker could get out of the level
  • Fixed a bug where the chat window would go offscreen while in spectate mode
  • Fixing an issue with sonyas sliding long distances when placed next to units
  • Fix Saucer deathray damage when paused
  • Fixed issues with secure locations on some outposts on Salt
  • Fixed messaging on mail send failures due to mail banned accounts
  • Fixed chat issues with embedded links
  • Some fixes to replay playback
  • bugfix so recently destroyed airmechs don't 'block' additional shots
  • some fixes to position reconciliation (position snapping) of your AirMech in online games

Balance Changes:
  • Turn off AirMech collision damage against fences

5 comments Read more
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Steam Exclusive Offer





Two Portal themed items are now available to all Steam players:

Companion Cube - Found in the ruins of a long abandoned facility, there's something about this utilitarian cube that compels you to keep it at your side. It follows your AirMech in battle acting as a faithful companion Pet until the end! Can be equipped in a Flair slot on any AirMech.

Sentry Turret - Blueprints for this turret were found in a large underground facility in use before the War. They seem to have been designed for use against humans, so this version is equipped with armor piercing rounds to make it more viable against the robot armies used in battle today. They are light and cheap, only effective against weaker units, but you can build a lot quickly to make them useful.

About This Game

AirMech is fast paced, competitive and FAIR free to play! Practice solo, or jump into coop or even pvp modes. 1v1, 2v2, or 3v3 plus the army you build to fight alongside you. Either command from above, dogfight with other players, or wreck things on the ground in mech mode. Level up ingame similar to Dota style games, build your army as if you were playing an RTS, or anything in between! Team play means every player can play a role while still helping their side win.

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In the future, the last survivors of the Great War continue their fight with the ultimate war machine: the AirMech®. Created using lost technology, Pilots have found, salvaged, or stolen AirMechs that they use to protect the weak, or to pillage. Which side do you fight for?

AirMech® is a fast paced Action-RTS game that can be played online competitively or cooperatively. Earn Kudos and Experience in battle and unlock a wide collection of AirMechs, Pilots, Units and Items to customize your army to suit your own strategy.

Key Features:

  • Action-Strategy Reimagined: DotA-style gameplay with transforming robots each with their own unique stats and abilities. Fast paced action and shorter game lengths keep the battle intense!
  • Customize Your Army: Choose your AirMech and your Units to take into battle and help your team claim victory. Also unlock custom Variant AirMechs (skins) to have a unique look ingame.
  • Different Game Modes: Play PvP from 1v1 to 3v3, or play Coop vs AI. Survival mode puts up to 4 players working together to fight off incoming hordes of enemies. Challenge modes let you test your skills in time trials.
  • Control Options: Supports both mouse/keyboard and Xbox 360 gamepad. Controls can also be completely customized for personal preference.

System Requirements

    Minimum:
    • OS:Windows XP
    • Processor:Pentium 4
    • Memory:2 GB RAM
    • Graphics:8800 GT
    • DirectX®:9.0c
    • Hard Drive:100 MB HD space
    • Sound:Yes
    • Other Requirements:Broadband Internet connection
    • Additional:System specs are temporary, gathering more data.
    Recommended:
    • OS:Windows 7
    • Processor:Core 2 Duo
    • Memory:4 GB RAM
    • Graphics:8800 GT
    • DirectX®:9.0c
    • Hard Drive:200 MB HD space
    • Sound:Yes
    • Other Requirements:Broadband Internet connection
    • Additional:System specs are temporary, gathering more data.
Helpful customer reviews
8 of 10 people (80%) found this review helpful
210.0 hrs on record
Posted: November 15
Early Access Review
"Early Access" review, as such it is subject to change as the game progresses.



I love AirMech and hate that I cannot recomend it.

AirMech is an interesting mix of MOBA and RTS elements with cool mechs and interchangeable pilots that add different stat bonuses.

You have Creeps that scurry across the map similar to a MOBA, but you capture outposts and use those to build units to either defend or attack, similar to an RTS.

There is a solo mode, co-op, and pvp. My experience is primarily in solo mode due to the exact reasons I cannot recomend this game.

Solo mode itself is limited to 60 minutes a day unless you upgrade your account to Silver VIP, purchasing Gold VIP or Prime will accomplish this as well.


Now then, to those "reasons" I hinted towards earlier. Carbon has designed AirMech without any form of lag compensation. Before the ping limit was added, if you joined a game with more than 150 ping you would cause screen freezes for everyone in the match.

Higher ping would cause dramatically worse freezes. For years, Carbon has said they are working on it and looking for a solution... Well, they found their solution. Carbon has added a rather low ping limit which limits high ping players strictly to solo play, you can not even have a private match with friends.

If your ping is affected by said ping limit, you will see this every time you log in: http://steamcommunity.com/sharedfiles/filedetails/?id=342205076

FYI I'm based in the US

Carbon devs do not see this as an issue and act as if they do not care. I have been told that no games compensate for ping above 200 and that I should find another game after asking them about issues with ping, long before there was a limit.

As a Prime player, being told to find a different game by a lead dev after asking a question was off putting but I continued to play because I love the game.

Now in addition to all of the above, there are massive FPS drops that can only be fixed by changing video settings and this fix is only temporary, the drops will start again the next time the game is launched. Even the lobby is affected now, but that goes away once chat is hidden.

I have to lower my antialiasing to 0 and then bring it back up to 4 to stop the drops. Originally the devs blamed it on a bug with certain unit skeletons, and it has not been fixed. This began when Carbon started preparing AirMech for its Xbox 360 release and changed every UI in the game. Mind you my computer is above recomended requirements.

After all that has happened, my love for the game is wearing thin. I find myself not logging in to have fun but out of habbit to collect daily rewards. I can no longer play with my friends because Carbon has deemed the internet in my area unworthy.
Was this review helpful? Yes No
5 of 7 people (71%) found this review helpful
17.5 hrs on record
Posted: November 7
Early Access Review
Great Game its a mix of MOBA and RTS, its well done making it the first i've seen of its Kind.

- Gameplay is Steadily Paced

- Soundtrack is Awesome

- Cashshop is only for Cosmetics and Credits/XP Boost, but even then you can get a drop while playing.

All around its a fun game and to anyone that wants to try something new, give Airmech a shot you won't be dissapointed, its especially fun with friends.
Was this review helpful? Yes No
2 of 3 people (67%) found this review helpful
34.4 hrs on record
Posted: November 15
Early Access Review
Fast paced real time strategy game. A mixed genre of Dota and AoE type games, maybe? I don't know, but I loved it. Yeah, the matchmaking needs to get better. The community is not that big, so you get to play people that are too strong. With the new updates, there are problems with the servers... I almost gave it a NOT RECOMMENDED, but the game is good. It is not a pay to win. Of course you get certain advantages if you pay for the prime account, but it is a one time deal, and all of the stuff you buy with money are for looks. The items that give you advantages can be bought with game currency, wich is not hard at all to get, only takes a little time. I unlocked pretty much everything I wanted playing a couple of weeks. Of course, if you want nice Skins and BS you will have to pay. Just like paying for Guns in CS GO... again, AWESOME

Changed:
Now I don't recommend the game, because for some time I have not been able to connect to any servers. I am from South America, and it sucks. At least if they had LAN conection or something, but it is a shame that more people won't know this game. I don't believe it will hurt them economically if they launch a LAN version. BS. More people will know the game, and more people will support it if they knew it. The Devs are probably not as smart.
Was this review helpful? Yes No
5 of 9 people (56%) found this review helpful
24.4 hrs on record
Posted: November 7
Early Access Review
This is a fast paced almost stratergy type game where you wage war against otyher player in mechg warfare to destroy there main base. I'd rate airmech a 6/10 because of dynamic play styles along with interesting play styles, this comines into an interesting user experience. Although it lacks in many feilds such as map design and balance along with player skill matching and a major lack of john snow. This is why i beleve that this game deserves a 6/10

~John Snow
Was this review helpful? Yes No
5 of 10 people (50%) found this review helpful
231.3 hrs on record
Posted: November 15
Early Access Review
Awesome Moba Strategy game with the feeling of Transformers and Gundam. Great community with Great Mods. You should definetly try it out. Note: They havent updated the Gameplay Screenshots in a VERY long time. Probably around 1 Year. So if you want to see some gameplay. Consider downloading the game and try for yourself. As most of the videos are outdated. Because Carbon Updates Airmech maybe a 1-4 times in a month.

9.5/10 Please correct my grammar if i have spelled something wrong. Ty
Was this review helpful? Yes No
4 of 8 people (50%) found this review helpful
840.2 hrs on record
Posted: November 19
Early Access Review
My favorite game in my Library.
If you you wonder why play AirMech. You'll know why.

10/10
Was this review helpful? Yes No
4 of 9 people (44%) found this review helpful
156.8 hrs on record
Posted: October 30
Early Access Review
I enjoyed AirMech very much. Good work by Carbon. Really enjoying. Must play for RTS players.
Was this review helpful? Yes No
0 of 1 people (0%) found this review helpful
7.0 hrs on record
Posted: November 10
Early Access Review
Super fun
Was this review helpful? Yes No
0 of 1 people (0%) found this review helpful
4.9 hrs on record
Posted: November 7
Early Access Review
a RTS for filthy casuals but hay mane it fun.











ish
Was this review helpful? Yes No
0 of 1 people (0%) found this review helpful
28.1 hrs on record
Posted: November 9
Early Access Review
10/10 it's okay.
Was this review helpful? Yes No
0 of 1 people (0%) found this review helpful
2.9 hrs on record
Posted: October 29
Early Access Review
Was this review helpful? Yes No
0 of 1 people (0%) found this review helpful
155.8 hrs on record
Posted: October 29
Early Access Review
Me say good game. Me say you play now!
Was this review helpful? Yes No
0 of 1 people (0%) found this review helpful
11.6 hrs on record
Posted: October 30
Early Access Review
good game that u only need some strategy to win. 10/10
Was this review helpful? Yes No
0 of 1 people (0%) found this review helpful
96.2 hrs on record
Posted: October 30
Early Access Review
It's fun! This is my first foray into this genre, so I don't really have much to compare it to, aside from RTS's I've played in the past. It's kind of RTS meets transformers. Where it's different from RTS is that you have full control of your "hero" but either no or only some control over the units you build, depending on what kind of unit it is. For example, you can tell your tank to attack the nearest enemy outpost, or hold position, but you can't really issue complex orders in the middle of a fight (good luck getting your units to fall back - about all you can do is pick them up and carry them to safety - maybe)
A few complaints: The controls are a bit awkward and I had to spend some time switching my keybinds around until I got them to where I felt comfortable with them. The game also restricts some of its content and ingame currency unless you pay for it (unlocking Silver VIP status or better) and without that, the game can feel kind of grindy. Completing 'quests' helps, but even with that, you might need to do 10 matches just to unlock one new unit or piece of equipment. I also ran into some UI glitches that caused the chat to disappear and become unrecoverable, and sometimes UI elements persist in the background behind other UI elements when they shouldn't.
Overall, though, I do recommend it, which is saying something if you consider that this genre isn't something I thought I'd be interested in.
Was this review helpful? Yes No
0 of 1 people (0%) found this review helpful
16.3 hrs on record
Posted: October 31
Early Access Review
Bottom line: Lots of fun. There is alot to do without spending money. The RTS adds a great amount of playability.
Was this review helpful? Yes No
0 of 1 people (0%) found this review helpful
9.8 hrs on record
Posted: November 2
Early Access Review
Lemme Fly By and ♥♥♥♥ you up will quickie!
Was this review helpful? Yes No
0 of 1 people (0%) found this review helpful
26.0 hrs on record
Posted: November 1
Early Access Review
Wow! This is a VERY fun game, especially if you have a quick reaction time. I've never seen anything like this, but here are comparable game-types that this is like:

DOTA-like tower-defense
Real-Time-Strategy with less micro-managing
Any gundam or mech-fighter-aircraft suit game
Those arcade aircraft shooter games where you move your aircraft around the screen, dodging and shooting.
Again, Starcraft II, but because you unlock units and other items as you score points from playing.

Any fan of any of the above game types NEEDS to play this game. It will one day be one of those "Yeah, everybody's played that" games. The start of a new niche.
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0 of 1 people (0%) found this review helpful
109.6 hrs on record
Posted: November 2
Early Access Review
Airmech is a unique styled moba with different aspects unique to the game unlike other mobas this game has intense games, balanced market and very friendly community this game has been if not the best game ive ever played quiting from League of Legends I dont know how ive forgotten this game since I was playing in alpha but this game has changed so much aspects unique from no other and battle style and theme is just marvelous 10/10!
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0 of 1 people (0%) found this review helpful
2.4 hrs on record
Posted: November 1
Early Access Review
Very Addictive, id give it 11/10
Was this review helpful? Yes No
0 of 1 people (0%) found this review helpful
9.0 hrs on record
Posted: November 1
Early Access Review
its a very fun game with alot of promise
Was this review helpful? Yes No