AirMech is fast paced Action RTS that can be played like Dota or Starcraft--you can battle on the ground or command from the skies! Practice solo, or jump into coop or even pvp modes. 1v1, 2v2, or 3v3 plus the army you build to fight alongside you.
User reviews: Very Positive (4,226 reviews)
Release Date: Nov 8, 2012

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Play for free, keep your stuff! No resets at the end of Beta!

All purchases and unlocks are permanent. We call it Beta because we're still adding some pretty big features, but so far we have:


- Training and Solo play - for learning how to play, or casual fun
- Coop and PvP Matchmaking - quickly get matched against others
- Custom games and rules - when you want total control
- Player driven economy - didn't need that drop? Sell it to other players!
- Quests with ingame rewards - like Achievements, but better
- Leveling, progression, unlocks - level yourself, your AirMechs, expand your army
- NOT "pay2win" at all - check our reviews or ask players ingame
- Global chat, Factions, parties - integrated directly into the core UI
- Crafting system - added due to player demands
- VIP/Premium for LIFE with any purchase - because we're cool like that

Carbon Games is a small indie developer that is funded by YOU the players. That's why we are very reactive to giving players what they want to help the game grow in a positive direction. Learn more about Carbon here: https://www.carbongames.com/about.html
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Play AirMech

Free to Play

Buy Airmech Prime

Jump right into the action with AirMech Prime to gain instant access to the all AirMech classes, a huge selection of Units, and a host of other goodies!

 

Recommended By Curators

"An interesting mix of DOTA-style and strategy games with arcade "Desert Strike" style action. Fair f2p model."
Read the full review here.

Recent updates View all (45)

January 24

Update #196 - Balance and Stability Fixes

A maintenance patch for you this time, fixing some bugs reported by the community, and some additional cleanup work continued from the previous patch.

But there's a ton of balance changes! More hard work from the AirMech Council taking your suggestions, debating them in their secret enclave, and passing up the sacred numbers to the Carbon team. Love the changes? Thank them! Hate the changes? Leave (polite) feedback in the forums--your voice does get heard!

General Updates:
- updated level up UI to not show for spectators
- quest icons added for new Saucer quests
- collection sets updated

Bug Fixes:
- fixed mouse wheel scrolling on mail UI
- fix for Alienware Bundle promo art
- fixed "Next Level" text overlapping shoulder buttons on Endgame screen
- fix the main menu not always clearing after MP game
- fix for inbox/outbox transitions
- fix missing pfx on Liberty Booster
- fix Double XP promo placement

Balance Changes:
- Warthog weapon increased from 50 to 60
- Neo move speed while firing penalty decreased by 10%
- Neo Cloak energy efficiency increased by 20%
- Neo Cloak energy soak from damage removed
- Neo ground DPS increased from 210 to 230
- Bucky missile accuracy increased
- Angel carry capacity decreased from 2660 to 2360
- Removed air speed reduction while healing on Osprey
- Arty blast falloff radius decreased from 2.5 - 7 to 1.5 - 6
- Archy blast falloff radius increased from 1.5 - 3.5 to 2 - 3.5
- Arty shot damage decreased from 130 to 100
- Archy shot damage decreased from 130 to 100
- Bertha kinetic damage decreased from 200 to 180
- Bertha shot damage decreased from 225 to 202
- Joker movement speed increased from 7 to 8
- Baloom weapon increased from 75 to 100
- Baloom shot damage decreased from 750 to 650
- Baloom move speed increased from 10 to 13
- Baloom carry weight increased from 850 to 1200
- Fixer mine disarm time decreased from 5 to 3
- Patcher mine disarm time decreased from 8 to 4
- Ratchet mine disarm time decreased from 8 to 5
- Honeypot mine disarm time decreased from 5 to 4
- SkyEye hit points increased from 275 to 650
- SkyEye vision range increased from 26 to 32
- SkyEye radar range increased from 26 to 32
- SkyEye build cost decreased from 5000 to 1500
- SkyEye build time decreased from 8 to 4

1 comments Read more

January 17

Update #195 - Ultimate Invasion

We have THREE new Ultimates for you this patch, and one of the most requested skins: BlackOps Warthog! And a new cosmetic Unit variant: the Beppo Probe! Yes, the stuff of legends has come to life and roams the battlefield. Beware!

You'll probably notice a bunch of UI tweaks and improvements. All part of our ongoing process to make the UI much better. Many of the things in this patch relate to organization of the UI, preparing us to dig down and next get into updating things like the Hangar and Lobby with some long overdue changes. Bit by bit, closer and closer to feeling good about exiting beta!

As you probably know, AirMech is also available on Xbox as AirMech Arena. As part of our ongoing efforts to support that platform, we made a lot of performance optimizations to the game which should also benefit PC players. Some of these things could create bugs, which is why this recent patch/test cycle was quite long. We feel things are in a good spot but we won't know for sure until we have a full patch in the live build. If bugs pop up, they are easy to fix--let us know about them though! Crashes or desyncs are key for us to know about, though most of that is automated--just make sure you restart the game at least once after any of those events happen to you.

Lots of smaller things that have been requested for a while are in this patch, such as the "Do Not Disturb" mode which you can turn on by hovering over your player picture in the lower left. Currently it lasts just an hour while we test it out. You can also now add friends by typing their name into the Friends search box in the Friends panel. Try it out!

Note that we are switching over to the number of released patches instead of the raw version number so it's easier to follow the progress of AirMech. Hard to believe update 200 is coming soon!

General Updates:
- BlackOps Warthog released! And yes it looks amazing.
- Ultimate Shooter is here for all your long range annihilation wishes
- Ultimate Jackal now available as a general purpose terror unit
- Ultimate Probe is, well, what do you think it is?
- Beppo Probe is science gone horribly wrong (it's craftable soon!)
- make using Nanoforge plans have the same usage flow as other items
- new UI at the top for using Auto-Deploy (for game modes that support it)
- add more fortress bunkers to maps (chasm, salt, sandrim)
- performance updates and improvements!
- party invites message the gamemode now
- added an initial 'do not disturb' system (hover over player portrait)
- cleared out a few choke points on Sandrim
- add '250 Diamonds' Nanoforge recipe (2000 Diamonds + Diamond Tester = 8x 250 Diamonds)
- add support for rarity colored content link tags (crate descriptions)
- new alternate units: Hellstorm Devastator, Fine Shooter, Goliath Aggressor
- bunkers added to close outposts on Crater
- removed Diamond Roll (3 Pack) from Level 100 quest

Menu Updates:
- top menu bar now useable in all areas including Lobby
- home menu now has Message of the Day and completed Quests shortcut
- patchnotes now shown on homepage until they are read
- can now invite Friends from the Friends menu (type in name)
- shortcut to bring up Promos from menu home (by request)
- leaderboards is now a floating menu like the others
- Faction Charter now links to the Field Guide when used
- mail UI redesigned with controller support

Bug Fixes:
- fix bug with guardian filtering in new inventory UI
- fix sales price displays in some currencies
- fixes to Void AirMech skin rendering
- bug fix for spectators cycling loadout slots and accessing chat
- fix firing animations and rates of turrets placed on pads
- a number of fixes related to the content 'try out' mode
- many fixes for the Quest Log
- fixed issues on Spiral and Chasm where AirMechs would dip below kill plane
- fixed an issue where units wouldn't path to top Outpost on Spiral
- fix for units pathing to the wrong side of the middle outpost on Chasm
- fix spectator unit count symbols to also count fliers
- bug fix for loadout/part saving not working
- fixed a bug where units following paths will not trigger mines
- fixed endgame stats not appearing after a completed solo match
- fix for latency warning tooltip being replaced by a recently viewed tooltip
- fixed Ultimate Moneymaker and Ultimate Generator having wrong scale/animations when being auto-deployed
- fixed Drop icon not showing up at end of game
- fixed an issue where AirMech could get stuck when transforming on Salt
- fixed Ultimate Boost status icons not hiding

Balance Changes:
- make Hero better at healing AirMechs
- more coming after the patch is live/stable

4 comments Read more
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Steam Exclusive Offer





Two Portal themed items are now available to all Steam players:

Companion Cube - Found in the ruins of a long abandoned facility, there's something about this utilitarian cube that compels you to keep it at your side. It follows your AirMech in battle acting as a faithful companion Pet until the end! Can be equipped in a Flair slot on any AirMech.

Sentry Turret - Blueprints for this turret were found in a large underground facility in use before the War. They seem to have been designed for use against humans, so this version is equipped with armor piercing rounds to make it more viable against the robot armies used in battle today. They are light and cheap, only effective against weaker units, but you can build a lot quickly to make them useful.

About This Game

AirMech is fast paced Action RTS that can be played like Dota or Starcraft--you can battle on the ground or command from the skies! Practice solo, or jump into coop or even pvp modes. 1v1, 2v2, or 3v3 plus the army you build to fight alongside you. Either command from above, dogfight with other players, or wreck things on the ground in mech mode. Level up ingame similar to Dota style games, build your army as if you were playing an RTS, or anything in between! Team play means every player can play a role while still helping their side win.

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In the future, the last survivors of the Great War continue their fight with the ultimate war machine: the AirMech®. Created using lost technology, Pilots have found, salvaged, or stolen AirMechs that they use to protect the weak, or to pillage. Which side do you fight for?

AirMech® is a fast paced Action-RTS game that can be played online competitively or cooperatively. Earn Kudos and Experience in battle and unlock a wide collection of AirMechs, Pilots, Units and Items to customize your army to suit your own strategy.

Key Features:

  • Action-RTS Transformed: DotA-style gameplay with transforming robots each with their own unique stats and abilities. Fast paced action and shorter game lengths keep the battle intense!
  • Customize Your Army: Choose your AirMech and your Units to take into battle and help your team claim victory. Also unlock custom Variant AirMechs (skins) to have a unique look ingame.
  • Different Game Modes: Play PvP from 1v1 to 3v3, or play Coop vs AI. Survival mode puts up to 4 players working together to fight off incoming hordes of enemies. Challenge modes let you test your skills in time trials.
  • Control Options: Supports both mouse/keyboard and Xbox 360 gamepad. Controls can also be completely customized for personal preference.

System Requirements

    Minimum:
    • OS:Windows Vista
    • Processor:Core 2 Duo
    • Memory:2 GB RAM
    • Graphics:8800 GT
    • DirectX®:9.0c
    • Hard Drive:500 MB HD space
    • Sound:Yes
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:Windows 7
    • Processor:Intel i5 (quad core or better)
    • Memory:4 GB RAM
    • Graphics:8800 GT
    • DirectX®:10.0
    • Hard Drive:2 GB HD space
    • Sound:Yes
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
62 of 70 people (89%) found this review helpful
3 people found this review funny
900.2 hrs on record
Posted: December 29, 2014
Early Access Review
AirMech is, without a doubt, the best game I have ever played.

AirMech is an Action RTS set in the near future. Following a power war that destroyed nearly all global infrastructure, society has collapsed and a tiny fraction of humanity survives. The most skilled of them pilot the transforming vessels that caused this war, the AirMechs. These hybrids of planes and mechs are capable of causing destruction unparalleled by any other combat vehicle and then transforming to escape, pickup reinforcements, order a few light vehicles to attack, and return to continue the mayhem.

The basic gameplay of AirMech revolves around using one of nine different transforming mechs to carry around and order eight types of units that the player has taken into battle to capture outposts which serve as deploy points for new units and refuel stations for your airmech, as well as increasing the amount of units that you can field at a time and increasing the rate at which the credits used to purchase units are accumulated. Your ultimate goal is to destroy the enemy fortress while of course preventing the destruction of your own.

AirMech has been called a MOBA, but I think it far more accurate to think of AirMech as an RTS where your cursor can itself damage and be damaged by enemy units. This mechanic allows in AirMech for gameplay and strategy to occur that is not found in any other game. Destroy the enemy airmech, and they'll be unable to route reinforcements to the outpost that you're attacking until they get back in. You'll be able to stage a surprise assault elsewhere that they won't be able to deal with until they respawn. Destroying the enemy airmech greatly expands your tactical options and adds a new layer of strategy to RTS.

There are nine AirMechs in the game. The Striker is an all around mech good at most tasks but inferior in almost all of them to some more specialized mech. The Helix is slow but great for ferrying units around and forcing enemy AirMechs to GTFO. The Bomber is great for killing clumped units like that jackal rush some hunk of cheese is throwing at you, while the Warthog specializes at taking down high health units one unit at a time and surviving long enough to do it. The Saucer is a versatile yet paper thin mech that can destroy large number of enemy units using its death ray or exploit a negligible amount of anti-air and turn the enemy armies to your side. The Osprey specializes in healing your units and is great for defending outposts that are under attack. The Neo is used to stage ambushes using its cloaking abilities and can slow enemy movement and prevent enemy mechs from escaping using its stasis blast. The Paladin is used to strength unit clusters using its attack, defense, and speed auras. Lastly, the Angel is used to snipe enemy units from a distance and then escape before you can be destroyed.

There are nearly 70 types of units in the game, ranging from infantry, the only unit type that can capture and occupy outposts, to light vehicles useful for fast assaults on enemy outposts and a variety of cheese strats revolving around massing a couple dozen of them and sending them all to destroy the enemy fortress, to tanks, the mainstays of your armies, to anti-air built for the express purpose of destroying the enemy airmech, to healing units for all of you turtles, to a variety of turrets (most of which aren't useless, especially the T45... don't use it, even though you'll feel like it, it's bad, just save yourself some grief, resist the temptation and don't do it, whatever you do don't do it!). Also in the mix are bombs that your airmechs can drop on the enemy units, mines, and artillery to deal with those pesky turtles. The game also features roughly 30 different pilots to provide large stat boosts to your airmech in exchange for some downside along with a host of items and parts, which provide smaller boosts to your airmech. This host of combinations of mechs, units, pilots, parts, and items allows you to play almost any way you feel like. I don't think that there's a play style that isn't supported in AirMech, the possibilities you have are virtually endless.

Some might worry about AirMech being a pay to win game. These worries are not entirely unjustified given how many other games have gone down this path. AirMech, however, stays clear of it, employing the best free to play model I have yet seen in any game. The premium currency, diamonds, can only be used to purchase cosmetics, kudos, XP, and drop boosts, things on the player market, and ultimate items that cannot be used in PvP. Everything that affects the PvP game can only be purchased with kudos, excepting items that player put up on the player market. A 10 minute match will earn you roughly 150 kudos, and most things in the game cost anywhere from 500 to around 3600 kudos. The grind in the game is thus very light, almost non-existent compared to most other "Non Pay to Win" games out there such as League of Legends or Warframe. Don't want the grind? Purchase AirMech Prime for $20 USD, which will unlock every unit and AirMech in the game, refunding you kudos on anything that you already owned. Purchasing diamonds in AirMech also gives you more value comparatively than in app purchases in other games, with $5 giving you enough to buy 1-3 skins, depending on the skins, and $10 being enough to buy 4-11 skins, once again depending on the skins. Try seeing how much you can get from that much in LoL... I can tell you that it will be quite a bit less.

The community in AirMech is arguably the best in online gaming. Our global chat is full of people eager to answer questions, and it is rare to go half an hour without someone doing a giveaway known as a diamond roll, where someone spends 500 diamonds (Around a dollar in value) to start a diamond giveaway, where one random entrant will receive 360 diamonds and another 60. Recently the developers have implemented Black Diamond Rolls, which cost 5000 diamonds (around $10) and multiply the amount of recipients of diamonds by 10 compared to a normal roll. This variety too is surprisingly common. On what other game will people spend $10 to give away stuff to random players of the game? The AirMech community is simply amazing.

What truly makes AirMech the greatness that it is is the developers. Carbon, a small studio of nine devs have worked tirelessly on AirMech for 3 and a half years. Their dedication is simply amazing, from working on Christmas Eve to get a patch out to hanging out in chat to answer player's questions to crafting the game to be free to play even though a pay to win game would likely have gotten them much more money. These developers work harder than just about any other developer you'll find and have done everything to make a fair game where you could spend a day grinding and be able to create a competitive loadout, where it doesn't matter in pvp if you've spent $5, or $140, or $600, or $0. Fostering the creation of a community where every day dozens of dollars are given away to random people through diamond rolls. Carbon is one of those few developers, and AirMech one of those few games where you can spend over a hundred and forty USD and not feel bad, for with AirMech Carbon has earned it. Few developers have put so much effort into creating such a fair gameplay experience, and a fun one, and few games have communities as friendly, helpful, and generous as that of AirMech. To say that AirMech is a game which you will probably have fun playing and which you could probably justify shelling out $5 for is like saying that if you want to live it's probably a good idea to breathe. AirMech is an experience like no other with devs virtually unparalleled in dedication. I wholeheartedly recommend it, and encourage you to help carbon out by buying a thousand diamonds or two, not because it's necessary, but because Carbon has deserved it with the experience that they've crafted.

AirMech is simply a masterpiece.
Was this review helpful? Yes No Funny
26 of 29 people (90%) found this review helpful
1 person found this review funny
53.5 hrs on record
Posted: January 6
Early Access Review
Free2Play without unfair purchases. Very interesting spin on the real-time strategy gameplay.
Was this review helpful? Yes No Funny
87 of 133 people (65%) found this review helpful
31 people found this review funny
13.8 hrs on record
Posted: January 5
Early Access Review
If This game was a potato it would be a good potato
Was this review helpful? Yes No Funny
17 of 20 people (85%) found this review helpful
1 person found this review funny
191.4 hrs on record
Posted: December 30, 2014
Early Access Review
I say that this game is an immense amount of fun. It's totally unique in the realm of RTS where the strategist also participates in the fight. I've played 170 hrs so far....

I think this game uses good ideas for additional strategy in the loadout decison process.
But while having to consider balancing benfits and burdens when making choices of weapons or upgrades adds to the game, I think that the developers attempt to balance upgrades with negtive affects is too sucessful.

It seems that there is nearly as much to lose in the upgrades as there is to gain. It almost negates reasons to upgrade.

There are a couple of bugs that I have noticed. The first is a strange yellow arrow that suddenly appears surrounding one of the pads at a controlled base. This causes your spawing units to not appear at the top tof the base but at the pad. Since there is no documentation regarding what could be a feature, I assume that it is something in the program reserved for future plans. Once it appears this seriously disrupts gameplay and there is no way to get rid of it except to quit and restart. Similarly, a persistent green 'patrol route' guide sometimes appears on it's own near a base and stays there for the duration of the match, annoying and distracting but harmless.

The second bug is a sudden and rapid drop in framerate. I have a machine and graphics card far above what this game requires, by multiples. Yet sometimes after playing for a while, the framerate drops severely and the game is rendered unplayable until you restart. That's no exageration, we are talking 2-3 fps

Neither issue is frequent, only occasional. I expect they will be worked out in time.

Regardless; With the starter pack, this is a bargain and then some. And while it might be DOTA like, this kicks DOTA's butt for sheer intensity.
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14 of 18 people (78%) found this review helpful
1 person found this review funny
407.9 hrs on record
Posted: January 10
Early Access Review
What can i say? This game has become my life.
Too shame i discovered this in 2013 because i was wasting my time on other games.
Play it, its not even a question. Just do it.
Was this review helpful? Yes No Funny
10 of 13 people (77%) found this review helpful
10 people found this review funny
17.9 hrs on record
Posted: January 17
Early Access Review
Dota with Transformers.

10/10 would get rekt again.
Was this review helpful? Yes No Funny
8 of 10 people (80%) found this review helpful
2 people found this review funny
31.4 hrs on record
Posted: January 17
Early Access Review
Transformers and Dota? Heres what your looking for :) Worth it!
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
64.1 hrs on record
Posted: January 20
Early Access Review
Absolutely Awesome Game! Very addicting, fun to play, friendly players, lots of cool stuff you can buy to customize your Mech and more. If you have not heard of AirMech or have and have been afraid to try it, GO TRY IT NOW!! lol Game is a lot of fun and the people who play it and support it and develop it are really friendly and always helpful. Got nothing to lose accept time (and money from buying all the COOL stuff). :)
Was this review helpful? Yes No Funny
8 of 12 people (67%) found this review helpful
10 people found this review funny
12.1 hrs on record
Posted: January 14
Early Access Review
It's like Morgan Freeman and George Clooney had a baby...

10/10 would fap again.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
7.1 hrs on record
Posted: January 21
Early Access Review
I love Airmech, it's a really fun game.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
34.8 hrs on record
Posted: January 21
Early Access Review
Ridiculously fun game. I'm telling all my friends to play, Hands down best game on earth. Love the chaos aspect of it. So many things shooting at each other. LOVE IT!!!!! U GO CARBON!!!!!!!
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1 of 1 people (100%) found this review helpful
3.7 hrs on record
Posted: January 7
Early Access Review
Absolutely gorgeous, low-req graphics. Gameplay is intuitively unique, like a cross between Starcraft and Dota. What blows my mind the most is the incredibly small 300+ MB game size!
Definitely a winner.
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1 of 1 people (100%) found this review helpful
31.1 hrs on record
Posted: January 6
Early Access Review
As you can see i've spent a little playing this game and let me start by saying I like the game. There's fewer quantity of playable characters than on other mobas and it can take quite a while to find a pvp match if you just join the queue(and when I say quite a while I mean it).
With that said,it is a mix of strategy and moba,which is a pretty cool innovation. The community, though little, is one of the most generous I've seen, giving other players the chance to win gems(in-game paid currency used for skins and such) and a pretty hands on support team. If you like moba genre and, for one reason or another,you are tired of lol & dota you'll probably enjoy this game.
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1 of 1 people (100%) found this review helpful
70.1 hrs on record
Posted: January 17
Early Access Review
This game handles free-to-play very well, and it is certainly not a pay-to-win game, basically the only thing you can get with cash in this game is cosmetic items, and honestly, I find myself buying a lot of these to deck out my airmechs and make them look cool, but another great thing about this game's economy is the pricing, you can get about 3 new airmechs for 5$ depending on how expensive they are.

On to the gameplay, there are a wide variety of units to choose from which I think makes this game pretty interesting, I love unlocking new units and playing around with them. There are also a wide variety of airmechs, pilots and parts, each with their own advantages and disadvantages, and there is a very large amount of customization in this game, which I love.

I spend a lot of time playing this game now, and it's quite addicting, if you get this game, I would highly reccomend getting the starter kit for 10$ to get the full experience, but you should play the game a bit for yourself first to see if you yourself really like this game, because this game also does not push you into buying the premium version (Silver VIP), for example, when you have premium, you get diamonds (Cash currency) for getting cetain achievments, but if you get Silver VIP, any diamonds from achievments you would have obtained before you got Silver VIP will be stockpiled up, and you can collect all of them after getting Silver VIP. Probably one of the best parts about the starter kit is that you get enough diamonds to buy practically anything you want which is great.

Overall this is a very fun and interesting strategy game, and I would highly reccomend playing it.

After reading through this, I've realized that it almost sounds like I was payed to write this review, but I wasn't, it's just that good, Carbon Games is a great company, thank you very much for making this great game, and not being stingy with the pricing either!

10/10
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1 of 1 people (100%) found this review helpful
0.2 hrs on record
Posted: January 17
Early Access Review
what a very good game wow is so good satisfied customer 5 star holy maccaroni.
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1 of 1 people (100%) found this review helpful
83.0 hrs on record
Posted: January 22
Early Access Review
Lots of fun. Dont have to buy anything but it sure speeds things up. Matchmaking is a little slow, servers as well sometimes. Game play can be very fast if you prefer to rush your opponents forts or you can slow it down and play defensively, attacking after securing a defensive line around forts you own or have captured. excellent add-ons, units, cosmetics. Decent game, good time killer.
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1 of 1 people (100%) found this review helpful
10.9 hrs on record
Posted: January 21
Early Access Review
an rts for people who aren't good at micromanaging things

its really good tho
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1 of 1 people (100%) found this review helpful
13.2 hrs on record
Posted: January 21
Early Access Review
It's a great game and has unique gameplay; the fact that you can pick up your creeps and drop them behind enemy lines brings new tactics that are otherwise unavailable in other MOBA games. It also has great unit and character designs, with each having their own strengths, skills and weaknesses. Each Airmech (the player-controlled aircraft/combat mech) has VERY different strengths and abilities. No cookie-cutter, copy-and-paste stuff here. No sirree. This game also allows you to purchase a pack (Airmech Prime) that contains all the airmechs and a large number of units, pilots, and parts(for real money, obviously).

Free players have access to all the content in the game (with the exception of the cosmetics and very few items). Some quests give diamonds (premium currency). Now for the bad news: for free players, ALL diamonds are locked until you make a purchase with real money (5$ or more). The game does allow you to take surveys for free diamonds, but I have received a single diamond for the waste-of-time surveys even though I received in-game mail saying that I got them.

This game is pretty good, however, with very few flaws (that I've personally experienced thus far, so I cannot speak for everyone else). Obviously my only annoyance is the locked diamonds (I just want all my guys in red! That's literally all). I do, however, recommend this game to anyone who doesn't mind paying a little money. I also recommend this game to free players who don't mind the locked premium currency that "you get for free".
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1 of 1 people (100%) found this review helpful
35.6 hrs on record
Posted: January 19
Early Access Review
I love this game it's so fun.
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1 of 1 people (100%) found this review helpful
17.7 hrs on record
Posted: January 19
Early Access Review
Brilliant online or offline game 10/10 I would say!
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