Don't let other reviews fool you, Tales from Space: When Mutant Blobs Attacks
bears only a superficial resemblance to Katamari Damacy
. Whereas the later could be described as the ultimate chill game full of wacky Japanese humor, this is more of a traditional puzzle-platformer based around using your weird mutant blob powers to avoid ever-present death. "Eating" is only present as a way to bypass roadblocks in your quest to get from point A to point B.
First of all, check the amount of time I've spent into this game and divide that by two: that's a good estimate on the amount of time you'll invest. I'm a completionist who spent way too much effort trying to complete some of the more frustrating jumps, hence why it's over five hours. Check with other reviewers if you don't believe me: Tales from Space: When Mutant Blobs Attacks
is quite short, undoubtedly the shortest game for me to complete in my library. Compounding this problem is how little there is for you to do: apart from the jumping around and a dive move, you only have three
gameplay mechanics. Shoulder buttons control the Magnetize and the Telekinesis powers, and on certain stages you gain rocket powers. The game is imaginative enough in finding enough challenges for these abilities but compared to other products from Lunchbox Games
(and particularly Guacamelee
), this seems incredibly limited.
Enjoyment of the actual product is a mixed bag. On one hand, I really
want to congratulate the person in charge of the physics engine. From the soft physics of your mutant blob to the inertia produced by your rocket travels to the orbiting of magnetic bodies, everything feels
great. If there's a failing, it'd be in the actual platforming. 97% of the time it works fine (if not a bit floaty); it's that last 3%, the jumps required for some of the hidden blob friends that are simply ♥♥♥♥♥♥♥♥. It's so frustrating looking over the solution online, know what you have to do, then fail repeatedly because the theory doesn't follow practice. I'm not going to downvote a game for a couple of ♥♥♥♥♥♥♥♥ jumps but it needs to be said that some platforming depends on ridiculous edge-of-platform running jumps that simply don't work, or a "magnetized-bouncy-super-high-jump" technique... Yeah, this review doesn't make it easy for the prospective buyer to understand so let's just leave it at "♥♥♥♥♥♥♥♥ jumps".
This game is both easier and more frustrating than Guacamelee
. Those who've played the lucha libre Metroidvania will get to reexperience the furious shoulder button pressing extravaganza needed to bypass treacherous areas all over again. Puzzle-wise you have your blob use its telekinesis powers to move platforms around, the solution to which shouldn't take more than a few minutes to discover. There's very little replay value because the game offers so very little in the first place: Tales from Space: When Mutant Blobs Attacks
has the least amount of Achievements in my library and only offers a leaderboard in terms of additional content.
I never paid any monies for this product, having won it off the Steam winter auction at a little over 1000 gems. I'd say its value comes more as an interesting physics engine for a blobby protagonist than as a puzzle-platformer anyways. Don't pay more than five dollars for it and you shouldn't regret anything. It's not bad
or anything, just unsatisfying. You could say that it still left me hungry.