Gunpoint is a stealth puzzle game that lets you rewire its levels to trick people. You play a freelance spy who takes jobs from his clients to break into high security buildings and steal sensitive data.
User reviews: Overwhelmingly Positive (7,642 reviews) - 97% of the 7,642 user reviews for this game are positive.
Release Date: Jun 3, 2013

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LUNAR NEW YEAR SALE! Offer ends February 12

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$9.99
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Buy Gunpoint Special Edition

Includes the game, soundtrack, and special in-game developer commentary for every mission (optional)

LUNAR NEW YEAR SALE! Offer ends February 12

-50%
$19.99
$9.99

Buy Gunpoint Exclusive Edition

Includes the game, the soundtrack, in-game developer commentary, Making Of Gunpoint video feature, exclusive tracks by Gunpoint's composers, and the Prototype Pack (Windows only): 9 playable versions of the game from each stage of its development

LUNAR NEW YEAR SALE! Offer ends February 12

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$14.99
 

Reviews

"Every aspect of its clever design, laugh-out-loud noir story, tiny but expressive art, and moody music work harmoniously with one another."
9.0 - IGN

"The joy of Gunpoint comes from the clever ways you can make all the obstacles work to your advantage."
9.5 - Destructoid

"Gunpoint is a bracing reminder of how lovely simplicity, when exquisitely executed, can be."
9.0 - Polygon

"Good ideas, brilliantly executed, this is one of the year's best games."
9.0 - VideoGamer

"Simple but challenging, easily learned but deep and rewarding."
90% - GameFront

"An outstanding puzzle game with sharp writing, beautiful music and clever mechanics."
Joystiq

"Gunpoint is smart, creative, responsive, surprising, and possessed of an uncommon respect for the player."
Kotaku

Steam Exclusive Offer

Purchase Gunpoint from Steam and receive an exclusive Team Fortress 2 item:
The Crosslinker's Coil
Did you know: before the mercenary fashion world discovered the obvious style and mental health benefits of wearing 22 feet of powered electrical cable around your head, people once wore hatbands made from 'silk' or other barely-lethal textiles! Strange but true.

Special Edition

The Special Edition of Gunpoint includes:

  • The Soundtrack: Includes all of the game's noir-inspired spy music in high quality MP3 format.
  • Developer Commentary: When enabled, you'll find little sprites of Gunpoint's developers on every mission. Talk to us to hear a little about our thinking behind the design (Tom), the art (John), and the music (Ryan).
Caution: shooting a developer while he's talking ends his current commentary track. This kills the developer.

Exclusive Edition

The Exclusive Edition includes all of the items in the Special Edition plus:

  • The Making Of Gunpoint: a 40-minute video feature taking you through how Gunpoint developed from a one-room test game to what you play today. Featuring Gunpoint's designer playing his earliest prototypes for the first time since they were made, to great personal embarrassment and shame.
  • The Prototype Pack (Windows only): Play snapshots of Gunpoint's development at 9 different stages, including cartoony programmer art, the first conception of the hacking system, many scrapped levels, and overpowered gadgets we later cut. For hopefully obvious reasons, we can't give technical support for these.
  • Exclusive Tracks: Bonus pieces produced specially by Gunpoint's composers for this edition, mixing the game's noir style with electronic influences. Since they're not used as background music in the game, our composers took the chance to be more adventurous with these tracks.
  • The Secret Beta Access List (betas may be Windows only): adds an option in the game menu to sign up to our Secret Beta Access List. If and when future Suspicious Developments games are developed, we'll sometimes give secret beta versions only to the members of this list.

About This Game

Gunpoint is a stealth puzzle game that lets you rewire its levels to trick people. You play a freelance spy who takes jobs from his clients to break into high security buildings and steal sensitive data.

To get past security, you'll need to make creative use of your main gadget: the Crosslink. It lets you see how all the security devices in a level are wired up, and then you can just click and drag with the mouse to wire them differently. So you can connect a lightswitch to a trapdoor, then flick it when a guard walks across to make him fall through.

Key Features

  • Rewire levels to work however you want
  • Trick guards into trapping themselves or shooting each other
  • Throw yourself - and others - through plate glass windows
  • Investigate a noir-inspired story of murder and espionage over 20 missions
  • Choose what to tell your clients, including lying to trick them
  • Choose your own playstyle: quick, quiet, non-violent, no living witnesses, or any combination
  • Discover new solutions to levels that no-one else has thought of
  • Buy specialist gadgets to suit how you want to play
  • All story stuff is skippable
  • Hardest puzzles are optional
  • No bosses - everyone dies in one shot, including you

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Visa, 7 or 8
    • Processor: 2GHz
    • Memory: 1GB RAM
    • Video card: 512MB
    • DirectX®: 9.0
    • Hard Drive: 700MB HD space
    Minimum:
    • OS: OS X 10.7 or later
    • Processor: 2GHz
    • Memory: 1GB RAM
    • Video card: 512MB
    • Hard Drive: 700MB HD space
    Minimum:
    • Processor: 2GHz
    • Memory: 1GB RAM
    • Video card: 512MB
    • Hard Drive: 700MB HD space
Helpful customer reviews
222 of 225 people (99%) found this review helpful
160 people found this review funny
4.2 hrs on record
Posted: December 6, 2015
First ten minutes: Haha, what a cool concept, and it's funny!

First hour: Whoa, this is a game built on barely-coherent mechanics that would definitely appeal to someone with neurochemistry very different from my own.

Fourth hour: I just rerouted power from a lightswitch into a power socket into an elevator call button which when activated will knock out a guard patrolling near the elevator which clears the room so when I arrive the sound detector will open a door that contains a guard whose gun is linked to a different gun on a different floor so when the guard fires he'll trigger the other gun which will kill a guard defending a laptop with sensitive data which I can only reach by throwing a different switch and leaping down through a glass ceiling and knocking out the gunman guard before he can reload at which point I bolt through the vault door before it closes.
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23 of 23 people (100%) found this review helpful
21 people found this review funny
18.0 hrs on record
Posted: November 13, 2015
Punched a man 193 times
10/10
Was this review helpful? Yes No Funny
16 of 19 people (84%) found this review helpful
3 people found this review funny
4.9 hrs on record
Posted: November 2, 2015
9/10

This is a great game,but the storyline is too short.
Stealth and action mechanic is great and story has alot of comedy and humor.
Controls are easy and the soundtrack is amazing.
Also the characters and the background look cool.

You should definetly try this game out.

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8 of 8 people (100%) found this review helpful
1 person found this review funny
12.3 hrs on record
Posted: January 7
This is a great example of a incredibly well done indie game. Absolutely flawless in every aspect I can think of. From graphical representation, gameplay mechanics, level progress to humour and level design, I loved it.

You are in a role of one Richard Conway, a freelance thief, or a cat burglar (I like the way it sounds) who finds himself in a tricky position at the start of the game and has to complete all sorts of missions for his multiple employers to get himself out of the trouble, and learn some secrets along the way. The story itself is very interesting and made me play just one more mission, so I won't spoil any of it, just so you can feel the same way I did.

The main gameplay mechanic we have control over is Crosslink, with which we can rewire the building's electrical skeleton, which consits of various doors, switches, lights, alarms and such that we will manipulate to help us get to the intel we want. Different types of guards make the gameplay more challenging and force you to plan your way more carefully. The missions start out easy and ramp the difficulty up as you progress in the game. After every mission a new contract will be ready for you along with the amount you will recieve upon it's completion.

The characters are very well done, and I really liked the main guy's style and humourous way of dealing with things along the way. You can upgrade your character with new gadgets after every mission, and your own stats, such as longer and quicker jumps.
Fluid gameplay makes playing this game an absolute delight and I have not encountered any bugs in two playthroughs (except for some typos, but it's ok :)) I've gone through.

Oh and there is a level editor, so you can create your own levels and spice it up with everything you got, or you can play other people's creations if you are not a creative type.

Overall:

+ fluid and responsive controls
+ simple, yet aesthetically pleasing graphics
+ great story
+ level design
+ humour
+ level editor

- absolutely nothing

Recommended to everyone, this is a little masterpiece and go do yourself a favour and play it right now. 10/10
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8 of 10 people (80%) found this review helpful
9.9 hrs on record
Posted: December 27, 2015
This is one the most unique games I've ever laid my hands on.. so to speak.

You play as super cool ultra spy man. With the ability to jump to absurd heights and stick on anything, walls and ceilings included. Each mission has some preamble to give some context and is very clever and quite funny. Your objectives include (mostly hacking into a monitor) or picking up laptops.

The crux of the gameplay is staying out of sight. Turning off lights, hanging off the ceiling and tackling the guards. One simple punch should do the trick. Preceding to the objective and extracting. Buts that not all. You soon discover that you are magic.. or least have the ability to connect things electrically from great distances. This process is called crosslink. You can switch between regular vision and crosslink with a simple flick of your mouse wheel. There are multiple colors which basically identify the different circuits in the building or buildings on the map. You can try things like connecting a switch to a door so that when flicked it operates the door. I'd elaborate but experimenting is its own reward, the proverbial 'EMMERGENT GAMEPLAY' that marketing teams get so excited about. There are sockets, alarms, cameras, sound detectors, elevators among other things for you to experiment with. These are sometimes puzzle-esk but mostly serve as tools to infiltrate undetected.

You die real fast. One shot one kill but what's great is restarting is almost instantaneous making experimenting really fun and interesting. You can even choose to start at different intervals some seconds away from when you met your demise. There are also gadgets that require batteries that can can aid you in infiltration and those things are fun but the best way to play is to get real familiar with and into crosslink to prevail, the most rewarding way if I was to give a suggestion. Arguably, the ability to crash through windows silently may be a bit over powered but that ability is mitigated by using a lot of your batteries.

In a recent update after I finished the campaign twice (it's relatively short, about 4-5 hours) user created levels are now available in the steam workshop. Which invariably as user created content goes has some truly great levels and some others that are less than stellar.

THE GIST
I love this game, one of the very very few games I bothered to actually go after all the achievements and actually get them (as some are hidden within dialogue choices and gameplay actions and are very rewarding) plus enjoyed the process of doing so as well as just experimenting with the mechanics. I'm not entirely sure if this was exclusively the work of Tom Francis or if someone helped but regardless of that. This absolute gem is worth every penny. More so even.
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