Gunpoint is an interesting little - uhhh... puzzle(?) game...? I'm not sure what to call it... yeah, I guess "puzzle" or "puzzle/strategy" makes the most sense. You play as a little trenchcoat-wearing pixel guy whose mission is to infiltrate a series of buildings, steal something, and escape without getting caught or killed. While most levels do have a clear-cut "solution", there are a variety of ways you can go about your mission, thanks to various special abilities and upgrades you get along the way. The two biggest tools at your disposal are a jumping ability that allows you to leap up to (or fall down from) crazy heights without dying, and something called a "crosslink" that allows you to hack into a building's electrical network and rewire stuff on-the-fly. For example, you can wire a nearby switch to open a door on another floor, or trigger an elevator remotely to distract a guard. The crosslink mechanic allows for a crap-load of possibilities, which is good, as that's the main meat of the game. You can also utilize violence as a means to an end in your solutions as well, either by punching out guards, threatening them at gunpoint, or outright killing them. Tying all of this together is a story full of twists, turns, and turns that twist around again. Frankly, it's kind of convoluted, but it does all make sense by the end (assuming you pay attention). The entire game can be completed in roughly 3-4 hours, so it's not overly long. I suppose this could be a bullet point in the "negatives" column, but I felt it was a decent enough amount of content for the price. It's fun while it lasts, and is worth checking out.
Technical notes: while the game itself is fundamentally good, a few technical issues do bring it down a bit. I ran into several bugs in my playthrough that caused critical elements of levels to stop working as they should, forcing a restart. It's not a huge deal, as most levels can be completed in just a few minutes, but it is worth noting. Additionally, there are some really weird resolution issues with the game. If you set it at a high resolution, you can see more of each level, but that also means that the tiles and sprites that make up the levels get smaller, making it more difficult to play (at least, I thought so). This issue can be solved by setting the game to a lower resolution so that the important areas of each level fit mostly within that area (I found 1600x900 to be a decent size, or possibly slightly larger depending on your monitor).
Posted: August 26th, 2013