Gunpoint is a stealth puzzle game that lets you rewire its levels to trick people. You play a freelance spy who takes jobs from his clients to break into high security buildings and steal sensitive data.
User reviews: Overwhelmingly Positive (6,517 reviews)
Release Date: Jun 3, 2013

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Buy Gunpoint Special Edition

Includes the game, soundtrack, and special in-game developer commentary for every mission (optional)

Buy Gunpoint Exclusive Edition

Includes the game, the soundtrack, in-game developer commentary, Making Of Gunpoint video feature, exclusive tracks by Gunpoint's composers, and the Prototype Pack (Windows only): 9 playable versions of the game from each stage of its development

 

Recommended By Curators

"A side-scrolling stealth game with fluid movement, dry sense of humor, and unique mechanics that produce utterly hilarious results. Very short, though."

Reviews

"Every aspect of its clever design, laugh-out-loud noir story, tiny but expressive art, and moody music work harmoniously with one another."
9.0 - IGN

"The joy of Gunpoint comes from the clever ways you can make all the obstacles work to your advantage."
9.5 - Destructoid

"Gunpoint is a bracing reminder of how lovely simplicity, when exquisitely executed, can be."
9.0 - Polygon

"Good ideas, brilliantly executed, this is one of the year's best games."
9.0 - VideoGamer

"Simple but challenging, easily learned but deep and rewarding."
90% - GameFront

"An outstanding puzzle game with sharp writing, beautiful music and clever mechanics."
Joystiq

"Gunpoint is smart, creative, responsive, surprising, and possessed of an uncommon respect for the player."
Kotaku

Steam Exclusive Offer

Purchase Gunpoint from Steam and receive an exclusive Team Fortress 2 item:
The Crosslinker's Coil
Did you know: before the mercenary fashion world discovered the obvious style and mental health benefits of wearing 22 feet of powered electrical cable around your head, people once wore hatbands made from 'silk' or other barely-lethal textiles! Strange but true.

Special Edition

The Special Edition of Gunpoint includes:

  • The Soundtrack: Includes all of the game's noir-inspired spy music in high quality MP3 format.
  • Developer Commentary: When enabled, you'll find little sprites of Gunpoint's developers on every mission. Talk to us to hear a little about our thinking behind the design (Tom), the art (John), and the music (Ryan).
Caution: shooting a developer while he's talking ends his current commentary track. This kills the developer.

Exclusive Edition

The Exclusive Edition includes all of the items in the Special Edition plus:

  • The Making Of Gunpoint: a 40-minute video feature taking you through how Gunpoint developed from a one-room test game to what you play today. Featuring Gunpoint's designer playing his earliest prototypes for the first time since they were made, to great personal embarrassment and shame.
  • The Prototype Pack (Windows only): Play snapshots of Gunpoint's development at 9 different stages, including cartoony programmer art, the first conception of the hacking system, many scrapped levels, and overpowered gadgets we later cut. For hopefully obvious reasons, we can't give technical support for these.
  • Exclusive Tracks: Bonus pieces produced specially by Gunpoint's composers for this edition, mixing the game's noir style with electronic influences. Since they're not used as background music in the game, our composers took the chance to be more adventurous with these tracks.
  • The Secret Beta Access List (betas may be Windows only): adds an option in the game menu to sign up to our Secret Beta Access List. If and when future Suspicious Developments games are developed, we'll sometimes give secret beta versions only to the members of this list.

About This Game

Gunpoint is a stealth puzzle game that lets you rewire its levels to trick people. You play a freelance spy who takes jobs from his clients to break into high security buildings and steal sensitive data.

To get past security, you'll need to make creative use of your main gadget: the Crosslink. It lets you see how all the security devices in a level are wired up, and then you can just click and drag with the mouse to wire them differently. So you can connect a lightswitch to a trapdoor, then flick it when a guard walks across to make him fall through.

Key Features

  • Rewire levels to work however you want
  • Trick guards into trapping themselves or shooting each other
  • Throw yourself - and others - through plate glass windows
  • Investigate a noir-inspired story of murder and espionage over 20 missions
  • Choose what to tell your clients, including lying to trick them
  • Choose your own playstyle: quick, quiet, non-violent, no living witnesses, or any combination
  • Discover new solutions to levels that no-one else has thought of
  • Buy specialist gadgets to suit how you want to play
  • All story stuff is skippable
  • Hardest puzzles are optional
  • No bosses - everyone dies in one shot, including you

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Visa, 7 or 8
    • Processor: 2GHz
    • Memory: 1GB RAM
    • Video card: 512MB
    • DirectX®: 9.0
    • Hard Drive: 700MB HD space
    Minimum:
    • OS: OS X 10.7 or later
    • Processor: 2GHz
    • Memory: 1GB RAM
    • Video card: 512MB
    • Hard Drive: 700MB HD space
    Minimum:
    • Processor: 2GHz
    • Memory: 1GB RAM
    • Video card: 512MB
    • Hard Drive: 700MB HD space
Helpful customer reviews
71 of 80 people (89%) found this review helpful
1 person found this review funny
7.4 hrs on record
Posted: March 8
Gunpoint is a stealth puzzle platformer game that is one of my all time favourite indie games. You play as a freelance spy who takes jobs from both sides of the law which usually involve you breaking into high security buildings to steal important information, preferably without being noticed. However you are not a regular spy, equipped with trousers that let you jump inhumanly high and gadgets to outsmart your enemies you're the kind of spy everyone wants to be.

+Great art style
+Great level design and gadget design
+Unique gameplay, the first gadget you unlock (the Crosslink) allows you to rewire anything electrical so that you can bypass the security measures of the building, trap guards or create new paths to your objective
+Interesting story with interesting characters combined with great writing
+You get upgrades for your bullfrog trousers which makes them charge faster and jump higher
+A number of different gadgets to unlock, each introducing a new gameplay mechanic
+Gunpoint has a great editor which allows you to create your own missions and share them through the Steam workshop
+The main story takes place over 20 missions and how long each one takes depends on how good you are at the game and the main story is very replayable due to how good the game's mechanics are
+If you just want to play the puzzles you can skip all of the story but I'm not sure why you would want to
+You can trick guards in to doing all kinds of things, from trapping themselves to killing other guards
+Has Steam achievements and Trading Cards

-The story is very short at approximately 3 hours but the game does have a lot of replayability and there is also the editor mode to keep you busy

Verdict:
9.5

An outstandingly good stealth puzzle game that is an absolute steal at its price, a must buy for fans of stealth games and puzzle games alike.

El K.
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39 of 42 people (93%) found this review helpful
1 person found this review funny
6.5 hrs on record
Posted: May 3
Richard Conway: Professional spy. Amateur electrician. Weaponized jerk.

Gunpoint is an excellent stealth puzzle game that excels not only in core game mechanics but also in ambience. Never has face-smashing into windows been so fun as you hack into computers, rewire closed-circuit security systems, and tackle unsuspecting guards. It features 23 short but sweet levels spread across 5 clients. It also gives a semblance of choice by providing the player with various modes of discourse wherein you can opt to use the many humorous lines provided or converse in a more serious tone.

Here's what else you can expect if you decide to play the game:
- appropriately awesome jazzy music
- great implementation of steam workshop (just check out all the great maps!)
- multiple ways to play the game
- humourous main character
- lots of faceplants
Was this review helpful? Yes No Funny
34 of 46 people (74%) found this review helpful
1 person found this review funny
6.4 hrs on record
Posted: January 7
NOTE: This is a shortened review without screenshots.For my full review, please visit RealGamerReviews

Background

I’ve owned this game for ages. I’d heard such great things about it, but due to an increasingly-large backlog of games that I haven’t touched, this one got shelved and I honestly forgot about it for a long time.
Big mistake. Gunpoint is one of the most unique and enjoyable indie games I’ve played this year. The innovative gameplay style, the storyline, the dialogue, music and aesthetic all came together to create a very nifty little package.

Setting

You play as Richard Conway, a trenchcoat-wearing freelance spy. Immediately after donning your newly-received Bullfrog Hypertrousers (high-tech pants that allows you to make massive leaps), you’ll be summoned by Selena Delgado, an employee for gun manufacturer Rooke. Unfortunately, by the time you ascend the elevators to see her, you find that Selena has been shot. Even worse is the fact that security cameras in the building indicate that you were in the building at the time of the murder, thereby making you the prime suspect. You're then tasked with clearing your name and finding the true murderer. Throughout the game, you quickly discover that there’s a huge rivalry in the city between two weapons manufacturers, Rooke and Intex, and the murder of Selena Delgado fits somewhere in between this. There are several twists and turns in the story as the mystery surrounding the murder is slowly brought to light.

It’s not the most original or innovative story ever told, but the game breathes extra life into the story to life by giving the main character so much personality. Much of the narrative is told in the form of text messages between you and the people giving you missions to fulfil. During these text-based conversations, you’ll often be given a conversation tree, allowing you to pick your response. Whilst the majority of choices don’t affect the direction of the storyline, many of the lines are incredibly humorous and witty. If you want your version of Richard Conway to be a complete smartass, you’re in luck. It’s been a while since a game has made me laugh out loud like this one.

Gameplay

Despite looking somewhat like a 2D-platformer, Gunpoint is a puzzle game at heart. It plays like a 2D version of Portal in many ways. Rather than using the portal gun, you're instead given two other major abilities that you'll use to complete objectives.

The first of these is your epic super jump, which allows you to jump massive distances and with force great enough to break glass windows. You aim your jump with your left mouse button (which will draw an arc) and release it to make the jump. For whatever reason, you’re also able to climb walls like Spiderman, but we’ll leave that alone for now. The other major ability comes from your "Crosslink", a device that allows you to rewire circuits. It sounds complicated, so perhaps it’s best illustrated with examples. Whilst anyone can flick a light switch, only the roaming security guards have the ability to activate the switch to open the security doors. To work around this, you can use your crosslink to hack the light switch so that the switch that usually turns on the light instead activates the door-switch, which opens the security door for you. A more complicated scenario would involve you hacking a motion detector, which upon activation will cause an elevator to move down to a certain level, which subsequently activates the sound detector (which hears the “ding” of the elevator), which then opens the vault door containing the computer that you have to hack to complete the objective.

The game becomes far more complicated in later levels due to the addition of extra circuits, represented by a separate colours. Only objects of the same colour can be connected, and activating these additional circuits in the first place requires you to access a point to “wirejack”. It adds an extra layer of challenge and forces you to be more creative in your approach.

Aside from the main objective, each level also includes several optional objectives, which usually boils down to either minimising violence, ensuring no witnesses are alive, or hacking a laptop that’s placed in the level. Performing these optional objectives rewards you with a higher grade that’s given to you at the end of the level, although getting higher grades doesn’t appear to reward you in any way (other than, well, bragging rights I guess).

Upon completing each level, you’re rewarded with a certain amount of cash, which can be used in between levels to purchase several tools that’ll make your life a bit easier. The Hushcracker, for example, allows you to go flying through windows without making a sound. Whilst I would question the realism of such a device in the real world, the point is that it works, and it helps you navigate around the security guards like a ninja.

Whilst there’s probably an ideal way to complete each level, the game gives you a butt-tonne of freedom in order to find your own way through. The game encourages trial-and-error, and is very forgiving when you make a mistake due to the fact that it kindly autosaves every few seconds. Upon dying, the game gives you a choice as to where you’d like to restart. Since there’s nothing in the world that frustrates me more than re-doing simple segments of a game over and over again, this is stupendously appreciated. Tom Francis, you’re doing God’s work here.

If there’s any gripe with the game that I have, it would have to be the short length. Sadly, you’ll reach the end of Gunpoint before the 3-hour mark. Clever and humorous achievements (probably the best I've seen in a long time) might extend the time a little, but overall you’ll likely be so enamoured with the game that you can’t help but wish there was just a little more of it to go around. Luckily, the game features a level editor and Steam Workshop integration, which allows you to both create, share and download levels from other people.

Presentation

The game takes place in a very simple pixelated 2-D art style found so commonly in the indie industry. It looks absolutely fine in its own right, but playing at the higher resolutions make certain objects or switches just a tad too small to see. Furthermore, the game looks a bit dark, which can make certain security personnel (notably the all-in-black Professionals) a bit difficult to discern at first. Other than that, you’ll hear no more complaints from me about the aesthetics.

Also included is a very jazzy soundtrack that appropriately accompanies and builds on the dark, crime-filled motif that makes up the games setting.

Overall impression

Despite all the hype surrounding the game on release and all the wonderful reviews that the game had, I really wasn’t expecting much from it. Needless to say, this short journey that ended way too soon completely blew my expectations and more. The beauty of the game is embedded in the simplicity and addictiveness of the game mechanics and the humorous, tongue-in-cheek writing that complements the dark tale.

Do yourself a favour and buy this game.
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17 of 18 people (94%) found this review helpful
3.5 hrs on record
Posted: June 14
Short, but sweet. Only 3 hours or so to complete the main game but a lot of fun. The innovative stealth and action mechanic is great, and funny as any game ive ever played. Gunpoint 2?
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7 of 7 people (100%) found this review helpful
1 person found this review funny
3.8 hrs on record
Posted: June 28
Clever puzzler about all Spies and Lies story

Good:
- Easy to learn but hard to master puzzle
- Funny and very fresh ideas within
- Great soundtrack, blue jazz track make me keep playing and want another drink
- Good night dark environment draws player more inside the stealth actions
- Story is ok, not outstanding however
- Each stage takes around 5 - 10 mins to resolve as a quick refreshment
- When play it at night time, tons of "feel" will be produced

Bad:
- Graphics settings are limited, sometimes object is too small to focus
- No story cut scene, all text messages represents the whole story reduce the enjoyment

Overall Score: 75/100


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