Avernum 6 est le chapitre final de la trilogie des Great Trials, trois jeux qui racontent l'histoire de la destinée finale de votre terre épuisée.
Évaluations des utilisateurs : Positive (27 évaluation(s)) - 92% des 27 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution: 11 mai 2012

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Acheter Avernum 6

Soldes d'automne ! Fin de l'offre :


Packages qui comprennent ce jeu

Acheter Avernum Bundle

Inclut les 3 articles suivants : Avernum 4, Avernum 5, Avernum 6

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Acheter Spiderweb Software Complete Pack

Inclut les 13 articles suivants : Avadon 2: The Corruption, Avadon: The Black Fortress, Avernum 2: Crystal Souls, Avernum 4, Avernum 5, Avernum 6, Avernum: Escape From the Pit, Geneforge 1, Geneforge 2, Geneforge 3, Geneforge 4: Rebellion, Geneforge 5: Overthrow, Nethergate: Resurrection

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Recommandé par les curateurs

"Grand finale to the Avernum series. It has well designed game mechanics, a good difficulty balance, tons of quests, a cool story, c&c, crafting -Buy it!"


"[Avernum 6 est ] le porte-drapeau du genre offrant plutôt du fond que de la forme et c'est une conclusion épique à une série méritant le plus grand respect." - PC Gamer

"Vous ne verrez pas un autre jeu de rôle du même style, aussi bien réalisé et divertissant qu'Avernum 6 est." - The Gamer Studio

"Avernum 6 est une conclusion magnifique à une superbe série." - http://www.geardiary.com/2010/06/03/the-netbook-gamer-avernum-vi-2009-rpg/">Gear Diary

À propos de ce jeu

Avernum est l'un des grands récits du jeux indépendant, une série épique de jeux de rôle fantasy prenant place dans un immense monde souterrain. Avernum est une nation souterraine pleine de voleurs, roublards et brigands, luttant pour leur survie et la fortune dans ce monde obscur infesté par les monstres. Avernum 6 est l'ultime chapitre de la trilogie des Grandes Epreuves, trois jeux contant l'histoire de votre destinée finale dans ces terres désolées

Avernum 6 est le point d'orgue de la longue et maintes fois récompensée série Avernum. Explorez un monde gigantesque, doté d'une histoire passionnante, de centaines de quêtes, d'une multitude de donjons, pour de longues heures d'aventure. Apprenez plus de 50 sorts et disciplines de combats. Partez en quête de centaines d'objets magiques ou créez vous-mêmes de puissants artefacts.

Configuration requise

    • Système d'exploitation : Windows XP ou supérieur
    • Processeur : 1.6 GHz
    • Mémoire vive : 256 Mo de RAM, 512 Mo recommandé
    • Disque dur : 300 Mo d'espace disque disponible
    • Carte graphique : Carte graphique à accélération 3D
    • DirectX® : DirectX 7 ou supérieur
    • Additionnel : Résolution d'écran 1024x768 en couleurs 32 bit
Évaluations intéressantes des utilisateurs
6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
104.9 heures en tout
Posté le : 26 juillet
I bought Avernum VI on a sale. I knew what to expect but had never played any of Spiderweb’s games before. After finishing, I thoroughly recommend it, with minor reservations.

The graphics are simple but effective; actually, the sprites can be quite charming. I’ve played Dwarf Fortress and a number of rogue-likes so the graphics didn’t get in the way of my enjoyment of Avernum. The only complaint I have about them is that it was quite a challenge to target enemies and move a tile when there were many characters around you during combat, especially in cramped corridors and rooms. The UI is also a bit unfriendly.

There are a few issues with combat, imho. It works fine, but it can be very grindy towards the end of the game. I played in the normal difficulty and some of the fights dragged for too long, with enemies that were hit sponges, could hit multiple times, and could summon, all in the same round. I imagine that it must be complicated to balance the challenges in a RPG such as Avernum. I also understand that good games don’t take the player by the hand. That said, after 100 game-hours combat fatigue started to weight me down to the point that I saw myself rushing to finish and avoiding combat (or combat side-quests) whenever I could.

Where the game truly shines is in its story. Jeff Vogel (the creator of the game) is a gifted writer. He managed to present the land and its people very convincingly, sometimes in just a few strokes. Although you encounter most NPCs only briefly, their descriptions usually convey them as fleshed, three dimensional characters with a strong sense of their emotions and previous history. I suspect that some of them (and the places) are survivors from previous Avernum games and it must have been thrilling for veteran players of the series to re-encounter them again. I also enjoyed that Jeff avoided the simplistic moral narratives or Manichean accounts of “good x evil” that are quite common in fantasy RPGs.

In summary, I’d give the game 8/10 and would recommend it for anyone who likes “old school” RPGs (however you define such an open-ended term). I bought his first installment in the revamped series (Escape from the Pit) and I’m looking forward to play it in the future. Keep up the good work, Jeff!
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
91.0 heures en tout
Posté le : 5 août
Just a short review, which I have to write, so I can recommend this game (and I will post the same review at Avernum 4, 5 and 6 pages).

After finishing the second Avernum trilogy (4, 5 and 6) I can honestly say, this was one of the most rewarding roleplaying experience I had in a long time. I played a lot of rpg titles, from classics like Eye of the Beholder, Ultima 7 and Infinity Engine games to newest games like Skyrim, Mass Effect and Dragon Age series, and although Avernum does not have fancy graphics, I still think this series is one of the best rpgs ever.

Avernum has great setting and story, great playability, decent length (about 100 hours) and many sidequests and secrets. Leveling up system is balanced and nowadays almost forgotten turn-based combat is a welcomed change from flashy action oriented battle systems. An old-school rpg which proves, that doesn't need "ultra high detailed" graphics to create an immersive atmosphere. Highly recommended.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
85.2 heures en tout
Posté le : 20 septembre
Summary: This is pretty fun BUT it's basically a beta for the Avernum 1-2-3 remakes, and kinda falls apart in the last third.

I know its somewhat unfair to judge a game due to lacking the features and balance changes that were introduced in later sequels, but having played Escape from the Pit / Crystal Souls first, I wound up missing a lo of basic quality of life features. For instance, if you want to make an attack with a ranged weapon and you're too far away to do so, the game won't just run your character forward, but will instead tell you that you can't attack. A lot of annoying little things that alternate between that and outright balance changes:

*You basically get into combat the second you see an enemy, so you never have time to buff before a fight - you either run through the overworld with buffs constantly on, or give up on them entirely.
* Clerics get their first area of effect spell very late, and it's a fire spell that rolls around just when you're fighting mostly fire-resistant enemies.
* Fire-resistant enemies that love to block melee attacks. I never really felt my party was in danger past the early game unless I stumbled into a sidequest combat without being prepared for it, but a lot of the unavoidable maingame combat was horribly sloggy, with the enemies being way more tanky than necessary.
* The game is kinda balanced so that you get a lot of challenge out of optional sidequests on normal difficulty while unavoidable maingame content is quite a bit easier (if sloggy). Not sure if I approve of that, and the very notion of going through the sidequest combat on a higher difficulty is frightening.
* Game kinda falls apart in the end. You kill the ostensible main bad guys, and are then left retreading the same ground for a few hours, cleaning up loose ends and doing fairly unimpressive quests until you're allowed to access the endgame battle. An endgame which doesn't even have named enemies.

With all that in mind, I had a great deal of fun fighting and exploring for about two-thirds of the game, and was invested enough to slog through the remaining third, poor balance and annoyig interface issues and all. Not quite the epic sendoff the series deserved, but probably worth your time nonetheless.
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21 personne(s) sur 21 (100%) ont trouvé cette évaluation utile
115.0 heures en tout
Posté le : 27 octobre 2012
Maybe the best all around Avernum on steam (or at least until Avernum 2 and 3 show up in some form). If you've never played an Avernum it might be best to start with "Escape From the Pit," but Avernum 6 is probably a stronger game overall. Like EFTP it's very open world (although a few areas are closed off at the start), but it's biggest advantage is in its stat system, which uses the older skill based system that EFTP abandons in favor of a more simplistic skill tree model. Plus, unlike Avernums 4 and 5 (which had trouble justifying their existences plot wise), the writing is great, setting the game in a sprawling kingdom in decline and exploring some darker themes like drug addiction, famine, and terrorism.

A great end to the series.
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20 personne(s) sur 23 (87%) ont trouvé cette évaluation utile
3.3 heures en tout
Posté le : 22 avril 2014
Just like its predecessors, this plot heavy game will scratch a hardcore RPG fan's itch. There are some minor complaints about this game, but if you have played the previous ones you will see some improvements. Sadly the visuals are still quite bad. Avernum 6 is a classic old school RPG for a select audience. Those looking for a quick RPG fix are probably better off looking elsewhere. Still, I can assure you that you will easily get your money's worth if you buy this game, especially now when the whole bundle cost 1,79€.
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