Avernum 4 is the first chapter in the Great Trials Trilogy, three games that tell the tale of your land’s struggles in the face of powerful forces that seek to destroy it.
User reviews:
Overall:
Positive (47 reviews) - 89% of the 47 user reviews for this game are positive.
Release Date: May 11, 2012

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Packages that include this game

Buy Avernum Bundle

Includes 3 items: Avernum 4, Avernum 5, Avernum 6

Buy Spiderweb Software Complete Pack

Includes 13 items: Avadon 2: The Corruption, Avadon: The Black Fortress, Avernum 2: Crystal Souls, Avernum 4, Avernum 5, Avernum 6, Avernum: Escape From the Pit, Geneforge 1, Geneforge 2, Geneforge 3, Geneforge 4: Rebellion, Geneforge 5: Overthrow, Nethergate: Resurrection

 

Reviews

"Avernum 4 is great value with many hours of gameplay and offers a fine adventure in a well-realised world."
7/10 – - RPGDot



"As a classic-style role-playing game, Avernum 4 provides great fun, allowing daring adventurers to enjoy hours of quality time." - http://gametunnel.com/game/avernum-4/">GameTunnel



"[Avernum 4] may not have all the looks and flash of some modern PC titles, but it has a lot of elements in it that make it every bit as deep."
7.4/10 – - http://www.gamezone.com/reviews/avernum_4_pn_review">GameZone

About This Game

Avernum is one of the great tales of indie gaming, an epic series of fantasy role-playing adventurers set in an enormous, subterranean nation. Avernum is a land underground, a subterranean nation full of rogues, misfits, and brigands, struggling for survival and wealth in the monster-infested darkness. Avernum 4 is the first chapter in the Great Trials Trilogy, three games that tell the tale of your land’s struggles in the face of powerful forces that seek to destroy it.

Avernum 4 is an enormous fantasy role-playing adventure. Wander a gigantic world, full of multitudes of characters, hundreds of side quests, and traps, tricks, and treasure in every corner. Experience the life of an adventurer: the fame, the wealth, the hapless townsfolk begging you for help at every turn! This epic tale is guaranteed to give you weeks of entertainment, with an impossibly huge world that dares you to uncover all of its secrets.

System Requirements

    • OS: Windows XP or later
    • Processor: 1.6 GHz
    • Memory: 256 MB RAM, 512 MB recommended
    • Hard Disk Space: 300 MB
    • Video Card: 3D accelerated graphics card
    • DirectX®: DirectX 7 or later
    • Additional: 1024x768 screen resolution with 32 bit color
Customer reviews
Customer Review system updated! Learn more
Overall:
Positive (47 reviews)
Recently Posted
Splendor Man
( 10.6 hrs on record )
Posted: January 9
So the best comparison i can make to this game would be the ultima 6 & 7. It's very old school and it does not hold your hand.

PROS
- Great Story
- Cool World
- Interesting Characters
- Actual Depth

CONS
- Learning Curve
- Battle Mechanics (Sometimes)
- 5 AC To Attack

8/10
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futuramafan18
( 0.1 hrs on record )
Posted: December 22, 2015
gg
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zygomorphism
( 40.3 hrs on record )
Posted: November 22, 2015
I've spent hundreds of hours - maybe even thousands - playing Avernum 1, 2, and 3, and Blades. As such, it pains me to disrecommend this game. But this game is just downright unpleasant to play relative to its predecessors, and here's why: the new engine (derived at least partially from the Geneforge engine) is incredibly bad compared to the Avernum 1-3 engine.

  • You used to be able to do virtually everything with the keyboard; now you have to use the mouse for many actions (fire missile - can't use "F", cast spell - can't use a/b/c targeting, open chest - can't use "L", etc.) - and for whatever reason, mouse aiming is terrible, so probably a third of the time when I'm trying to cast a spell on an enemy, I instead accidentally click on my party member who's adjacent in melee.
  • The old engine's distinction between town mode and outdoors mode was brilliant, and gave the older games a beautiful sense of scale. Silvar and Duvno used to be ~10 town-widths apart; now, they're just one town-width apart. It just feels unrealistic, particularly if you've played A1.
  • Elevation no longer exists. All of Avernum is completely flat.
  • The action point system, borrowed from early Geneforge, in which you have to have a set number of AP at the end of your turn to perform an action, is awful. Not as bad as in Geneforge (which doesn't have discrete tiles), but still awful.
  • Speaking of Geneforge, many of the sprites are lifted straight from Geneforge. Drakes now look like GF drayks; "wyrmkin" are just artilas; crystal souls have been reskinned to look like I-forget-what from GF.
  • The reputation system was a really cool feature of previous Avernum games. It's gone now.
  • The stats screen, which already wasn't super-great back in A1-3, has been switched to the Geneforge-style stats screen, which is somehow worse. Frankly, Exile was better at this, IIRC.
  • Secret passages were always a neat feature in Avernum; they're gone now. (I know some people found them irritating, but you could always just cast Far Sight if it really bothered you.)
  • You now have to enter combat mode to fight an enemy, where before you had the option of just whacking them with your lead character. This becomes annoying when dealing with weak enemies that only take 1-2 whacks to kill. But hey, at least you can just turn on auto-combat and let the AI handle it, right?
  • No, you can't, because auto-combat is gone now. This is terrible for all those fights with solitary chitrachs (believe me, you're going to be fighting a LOT of chitrachs) and bats and whatever else.
  • Special abilities are gone. They added a nice bit of flavor to the game (especially the ones you got from character traits).
  • You can no longer "Wait" in combat. Why not? God knows.

It's not _all_ bad, though. Click-to-move is a good thing, particularly in places with lots of random stalagmites on the ground and so forth (though it's super-irritating when the game arbitrarily blocks you from moving "too far away"). Also, item lore isn't a thing anymore, and there's no such thing as an unidentified item anymore. That's a nice thing to have.


Issues with the engine aside, another thing that really bugs me is that there's very little that's new here if you've played A1. A2 gave us the Vahnatai lands (including the passage from Formello, perhaps the best part of any of the Avernum games) and Empire lands; in A3, everything besides the Tower of Magi was new. A4 just feels like a crappy reskin of A1.

And the plot isn't terribly interesting either. "Rentar-Ihrno is back AGAIN and you need to fix everything" is significantly less compelling than "you have been chosen to be the second group to explore the surface" (A3), "you must be our liaison to a hitherto-unknown species" (A2), or "you have been thrown into the underworld; do whatever you want!" (A1). That's another strike against A4 relative to A1. A4 railroads you through the plot a lot more than any of the previous games, and this is especially conspicuous when you're exploring the same maps as A1, where you had near-total freedom to do whatever you wanted.


Nonetheless, I have faith in Spiderweb Software. All of the other Spiderweb games I've played (some of Exile; Avernum 1-3 + Blades; Nethergate and N:R; and Geneforge 1-3) were at least good if not excellent - many notches above Avernum 4. I'm very optimistic that Avernum 5 will mark a return to form, and look forward to making some time to get started on it.
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EolSunder
( 74.4 hrs on record )
Posted: August 18, 2015
A nice basic rpg game that you will have fun with for a while, but sadly does have a downside in that you'll reach a point where you'll basically get into "buff party" mode that requires you to have to buff your party before every battle in order to have a fighting chance or to make them at least go halfway quick so you don't die of boredom attacking once a round. New character, attacks once a round, half way through the game, attack once a round. Haste will be your friend, buffs will be your friend, and you'll reach the point where your buffing yourself up more so than having fun playing. Then your fun will end.

A nice basic game that you'll enjoy for the price you'll get it for, but other than that, not much to it.
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nighteyes00
( 100.0 hrs on record )
Posted: August 5, 2015
Just a short review, which I have to write, so I can recommend this game (and I will post the same review at Avernum 4, 5 and 6 pages).

After finishing the second Avernum trilogy (4, 5 and 6) I can honestly say, this was one of the most rewarding roleplaying experience I had in a long time. I played a lot of rpg titles, from classics like Eye of the Beholder, Ultima 7 and Infinity Engine games to newest games like Skyrim, Mass Effect and Dragon Age series, and although Avernum does not have fancy graphics, I still think this series is one of the best rpgs ever.

Avernum has great setting and story, great playability, decent length (about 100 hours) and many sidequests and secrets. Leveling up system is balanced and nowadays almost forgotten turn-based combat is a welcomed change from flashy action oriented battle systems. An old-school rpg which proves, that doesn't need "ultra high detailed" graphics to create an immersive atmosphere. Highly recommended.
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EvilSpaniard
( 1.0 hrs on record )
Posted: June 23, 2015
I have nearly 500 games in my Steam account, and the vast majority of them are still unplayed. So now I'm dedicating an hour to each of these games and writing a series of One Hour Reviews. An hour isn't very long to judge a game on, so think of this as more of a first impression, and take this review in the spirit in which it's given. Be sure to read other reviews from players who have spent more time in the game.

One Hour Reviews - Game 16
Avernum 4
Purchase Date: 7/11/2013

I've reviewed a few other of Spiderweb Software's games, and I am starting to feel like I'm writing the same review for each of them. I can see where that would sound bad, because it implies that all of their games are very cookie-cutter. I don't really see it like that, it's rather that all of Spiderweb's games are written as spiritual successors of the old school role playing games that you played in the 80s, particularly Ultima.

Spiderweb makes a very particular kind of game, and so in that sense once you have played one, you have a pretty good idea of what you are in for with their other games as well.

Everything is presented in a 2D tile based system, rendered in a top-down isometric view. With everything in 2D, this means the camera is fixed, so there's no rotating the view, and no zooming in and out of the map. But it also means you don't have to worry about fighting with the camera. This simple presentation works pretty well, the only drawback is occasionally a door or wall may obscure your view and make it a little hard to distinguish targets.

You control a party of 4 characters. In Avernum 4 you select your party at the start of the game (other games have you meeting your companions as you play). For each party member you can select a character type (class) to play, pick some traits, and spend some skill points on an initial set of skills. As for the look of your character you are very limited here. The game lets you pick a race, and each race has a couple of preset character portraits (which also imply your gender).

Once you start the game, Avernum will give you the basics on moving around and equipping your characters. Pretty much every one of Spiderweb's games starts out this way. I continue to appreciate how accesible these games are to new players. Often when you think of old school gaming you will associate that with extreme difficulty and usability issues. That's never been the case with any of these games.

The sound is nothing to get excited about. There are a few generic sounds for most actions. Monsters that attack always sound like the same barking dog. Even for an "old school" game, I think they could have put more time into adding some variety to the sounds.

Avernum quickly introduces you to it's turn-based combat system. Characters have a limited number of actions points to spend between moving and performing actions, such as casting a spell or attacking an enemy. Classes have different abilities as you would expect. Since the game is all presented in 2D, it's natural for the movement to be grid based.

I started on normal difficulty, and found some of the early fights still posed some challenge. I had my primary character get knocked out from a single blow. So long as at least one member of your party survives, you can just run back to the city gates and your whole party will automatically be healed. So there isn't really a death penalty to speak of, and this game definitely wouldn't be described as a roguelike.

I spent the rest of my first hour of gameplay clearing out a dungeon of goblins, and slowly equipping my characters with dropped loot. An hour is no time to get a sense of the story, but it's a safe bet that you can expect a long epic storyline, which is the norm for Spiderweb's games.

I continue to enjoy these games and would recommend them for anyone who enjoys an old school experience. In fact, you might just consider buying the entire bundle, rather than just this game. The current complete pack from Spiderweb contains 13 games and is priced for $45. So even at a non sale price, that comes out to just over 3 bucks a game. Considering the amount of time you can spend in these games, it's a great bargain.
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∾PoP∾ Talos <Mag Templi 2nd>
( 0.6 hrs on record )
Posted: June 15, 2015
By far the weakest of the Avernum series, using outdated mechanics(the ol 'you must have 5 action points to attack/cast spells rule from as far back as Geneforge 1 which was later abandoned for obvious reasons), not containing other mechanics that are rather important(i.e. being able to press abcdefg etc etc to target spells or missile attacks), and more.

Less options for customizing your party as well. Parts of it seem...laggy, for lack of a better word, particularly when looking at your inventory, you may notice that your fps will drop for no apparent reason.

Clunky is the term I would use for this game in general, which is really quite jarring considering how good Spiderweb Software usually is at doing this, at least the writing is still decent.

I'd heard this game has a reputation amidst fans of Spiderweb for being one of the weaker titles, and I can see why now.

If you're willing to ignore all of that, this is still an enjoyable play, but would I recommend it? Only if it goes on sale.
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Fou-Lu
( 8.6 hrs on record )
Posted: June 12, 2015
One of Spiderweb's best games to date, can't recommend it enough.
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ihatethenewenglandpatriots
( 213.7 hrs on record )
Posted: June 8, 2015
200 hours in and I'm still ready for more. It's not for everybody. But it's for me.
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heirube
( 1.0 hrs on record )
Posted: March 13, 2015
Unless you have a hankering for a 90s throwback with almost no polish, avoid this series. The reviews sold me (and the super cheap sale) but this game is awful. May as well go play Pools of Radiance. Boring, clunky and it looks terrible. You have been warned.
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Mudcrabs
( 1.0 hrs on record )
Posted: February 3, 2015
Jeff Vogel. Writes and designs brilliant lo-fi RPGs. This is one of them. Buy them all. Be happy.
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Daniel Heikkinen [FIN]
( 14.5 hrs on record )
Posted: January 31, 2015
10 year old game and still awesome as ever.

Avernum 4 is old school rpg, hard, but at the same time rewarding. If you like turn action rpg where you need to use your head this will be perfect for you.

Choose 4 characters (races are human, Slith or Nephilim), hand full of classes or custom class.
Stats, there are 4 groups of stats. Pretty normal stats, easy to understand and well explained.

And then the are character traits what gives you something good but lovers your xp gain or gives something bad, but gives back more xp gain. You can make hard choices like if you want your archer to hit almost every time you can take it but you get -20% xp gain from kills so you can balance this by taking a bad trait like fragile bones you take more damage from melee weapons and so on.

+Interesting story and world.
+Conversation with ai characters are done very well.
+Game likes to tell you a lott with words, like what some places feels and sounds like and this can give better idea where you are heading or what you are facing, but if you do not like to read much you can always skip them.
+Game can be very hard and frustrating at least on the harder difficult, but i like when there is some challenge.

-Fighting in small rooms can be annoying, because the ♥♥♥♥♥♥ door is in your way when you are moving your units to better position near the door. luckily there are not so many fights in small rooms.
-And magic feels pretty overpowered and archery is useles as ♥♥♥♥.
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¤ βℓооđч ¤ Nico-Kun!
( 101.3 hrs on record )
Posted: January 7, 2015
A classic RPG set in an underground world, Avernum IV is a fantastic game. In it, you control a guild of up to four characters, which can be customized both in appearance as in abilities. Each character levels up individually, getting a few points which you can then spend in their abilities; and, as a classic RPG, there's plenty of them: from combat abilites (including things as melee combat, ranged combat, etc) to magic (two types, actually, one focused on magical attacks, and the other in buffs and debuffs) and "social" stats like luck and charisma.

The game itself is played on an isometric view, and the combat is turn-based: your characters (and the enemies) have a set of movement points, which are used to perform actions during your turn, from moving (duh) to combat and magic. As you explore the world, there's always the possibility of random encounters. Depending on where you are, and the skilll of your characters, these can go from minor annoyances to incredibly intense battles. You can go pretty much anywhere, and the game world is rather big, but you can increase the speed of the game in order to move faster. Even then, there's no fancy fast travel, although you do get a boat.

The story is quite good, given the fantasy world setting: you're in this huge underground world known as Avernum, where people exiled from the topside world learned to live, and a huge threat is beginning to show up. You start as a group of regular soldiers set in one of the furthest outposts, and you must make your way to the capital as you uncover more and more about the sinister forces at play.

Very good (and long!) game, I enjoyed it a lot. Recommended.
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MrRugila
( 1.4 hrs on record )
Posted: December 29, 2014
I recommend you play Avernum - Escape from the pit before the Avernum 4 - 6.
Of course, you can play them on any order you want, but you will get a lot more from the story if you know the events that happened before the events that happened during the great trials.
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RedSteel
( 115.2 hrs on record )
Posted: December 23, 2014
Old school, but awesome.
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conanswift31
( 0.3 hrs on record )
Posted: December 14, 2014
classic game like bulders gate but older fun time cunsuming
Helpful? Yes No Funny
EXtraDonut
( 0.1 hrs on record )
Posted: November 11, 2014
I enjoy video games and I would say that I am a big fan of video games. In fact for as long as I can remember, video games have been a part of my life. Once when I was but 7 years old, I played a video game that blew my mind and set me on a path that I'm still on today. That game is Dungeons of Dragons, and I still cherish it to this day. I have been searching far and wide for a game to top it, but alas nothing has come up.

Until I played Avernum. It's so good I want to kill myself. End it all in one big BANG. BOOOOOM! KABLAMO!
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Jade
( 106.4 hrs on record )
Posted: November 10, 2014
If you are into this kind of genre I highly recommend the Avernum series. I have played through 4 and a significant portion of 5 before real life caught up with me. I definitely enjoyed the mechanics of this, the world, and the story. Do note that if you want to buy any of the games in this series it does take a signficant amount of time to complete the story - 104 hours for me with some hang ups.

The only downside to this game is that there are a few missions where I got hung up because I literally couldn't locate the thing I was supposed to do and ended up having to troll through Google looking for the solution (which I try to avoid at all costs).
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( 55.3 hrs on record )
Posted: October 5, 2014
Let me just start by saying Avernum is not for everyone. For those who are only interested in fast pace action, then this is not for you.

But for those who like a game that is remarkably refined, has a driving story, and a vast open world to explore, this is the game for you. Do not automatically be driven off by the rudimentary graphics, this is a very enjoyable game!
Helpful? Yes No Funny
Reedtanguerra
( 173.7 hrs on record )
Posted: August 6, 2014
150+ hours in, I have just been propositioned by a giant talking spider. I rest my case.

Solid gameplay length, good story, battles can be quite difficult. If you enjoy turn-based tactical fighting instead of the cookie-cutter, button-mashing we generally get nowadays, play this.
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Most Helpful Reviews  Overall
20 of 20 people (100%) found this review helpful
Recommended
23.8 hrs on record
Posted: March 28, 2014
While now, itself considered old, Avernum shows indie ingenuity, technology and ideas of its time being applied as an old-meets-new factor to Isometric, turn-based RPGs before its time. The world-map movement and near-seamless switch to turn-based combat mode is satisfying without taking me out of one map or singular-world feel. The world is huge and fun to explore in a movement mode that acts like real-time, but does all the individual move-calculations behind the scenes. When in combat I can then seamlessly take control of each character, playing my turn-based combat.

The dialog and story are great, the world feels non-linear, and combat is fun. I recommend this game to anyone who wants their RPG itch scratched, but fans of almost any RPG variant may also love Avernum, especially turn-based-combat fans.
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18 of 19 people (95%) found this review helpful
Recommended
3.6 hrs on record
Posted: April 22, 2014
Avernum 4 is a simple looking, old-school style RPG title that doesn’t try to dazzle you with anything fancy. It’s basically a dungeon hacker title, but has a decent story, some twists, and a lot of elements that make this game fun even without all the flash that games nowadays have. If you enjoy RPG gaming in an older style setting you might want to check this one.
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14 of 15 people (93%) found this review helpful
Recommended
106.4 hrs on record
Posted: November 10, 2014
If you are into this kind of genre I highly recommend the Avernum series. I have played through 4 and a significant portion of 5 before real life caught up with me. I definitely enjoyed the mechanics of this, the world, and the story. Do note that if you want to buy any of the games in this series it does take a signficant amount of time to complete the story - 104 hours for me with some hang ups.

The only downside to this game is that there are a few missions where I got hung up because I literally couldn't locate the thing I was supposed to do and ended up having to troll through Google looking for the solution (which I try to avoid at all costs).
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14 of 15 people (93%) found this review helpful
Recommended
5.1 hrs on record
Posted: January 22, 2014
If your looking for a good time and love older style RPGs like Fallout 1/2, Ultima series, and just want a good turned based experience give this game a look over.
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11 of 11 people (100%) found this review helpful
Recommended
184.5 hrs on record
Posted: June 19, 2014
Possibly too "old school" for some folks, but I enjoy the game. One of the things I especially like is that you can work on quests as you desire. You're not forced to do Quest 1, then Quest 2, then Quest 3. Some quests are necessary to move forward in the game, but for most, the order you accomplish them in isn't terribly important.

I'm not a gaming expert and I can't compare or contrast with currently popular games, but if you like a slower paced, relaxed game, this is a good one.
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17 of 22 people (77%) found this review helpful
Not Recommended
40.3 hrs on record
Posted: November 22, 2015
I've spent hundreds of hours - maybe even thousands - playing Avernum 1, 2, and 3, and Blades. As such, it pains me to disrecommend this game. But this game is just downright unpleasant to play relative to its predecessors, and here's why: the new engine (derived at least partially from the Geneforge engine) is incredibly bad compared to the Avernum 1-3 engine.

  • You used to be able to do virtually everything with the keyboard; now you have to use the mouse for many actions (fire missile - can't use "F", cast spell - can't use a/b/c targeting, open chest - can't use "L", etc.) - and for whatever reason, mouse aiming is terrible, so probably a third of the time when I'm trying to cast a spell on an enemy, I instead accidentally click on my party member who's adjacent in melee.
  • The old engine's distinction between town mode and outdoors mode was brilliant, and gave the older games a beautiful sense of scale. Silvar and Duvno used to be ~10 town-widths apart; now, they're just one town-width apart. It just feels unrealistic, particularly if you've played A1.
  • Elevation no longer exists. All of Avernum is completely flat.
  • The action point system, borrowed from early Geneforge, in which you have to have a set number of AP at the end of your turn to perform an action, is awful. Not as bad as in Geneforge (which doesn't have discrete tiles), but still awful.
  • Speaking of Geneforge, many of the sprites are lifted straight from Geneforge. Drakes now look like GF drayks; "wyrmkin" are just artilas; crystal souls have been reskinned to look like I-forget-what from GF.
  • The reputation system was a really cool feature of previous Avernum games. It's gone now.
  • The stats screen, which already wasn't super-great back in A1-3, has been switched to the Geneforge-style stats screen, which is somehow worse. Frankly, Exile was better at this, IIRC.
  • Secret passages were always a neat feature in Avernum; they're gone now. (I know some people found them irritating, but you could always just cast Far Sight if it really bothered you.)
  • You now have to enter combat mode to fight an enemy, where before you had the option of just whacking them with your lead character. This becomes annoying when dealing with weak enemies that only take 1-2 whacks to kill. But hey, at least you can just turn on auto-combat and let the AI handle it, right?
  • No, you can't, because auto-combat is gone now. This is terrible for all those fights with solitary chitrachs (believe me, you're going to be fighting a LOT of chitrachs) and bats and whatever else.
  • Special abilities are gone. They added a nice bit of flavor to the game (especially the ones you got from character traits).
  • You can no longer "Wait" in combat. Why not? God knows.

It's not _all_ bad, though. Click-to-move is a good thing, particularly in places with lots of random stalagmites on the ground and so forth (though it's super-irritating when the game arbitrarily blocks you from moving "too far away"). Also, item lore isn't a thing anymore, and there's no such thing as an unidentified item anymore. That's a nice thing to have.


Issues with the engine aside, another thing that really bugs me is that there's very little that's new here if you've played A1. A2 gave us the Vahnatai lands (including the passage from Formello, perhaps the best part of any of the Avernum games) and Empire lands; in A3, everything besides the Tower of Magi was new. A4 just feels like a crappy reskin of A1.

And the plot isn't terribly interesting either. "Rentar-Ihrno is back AGAIN and you need to fix everything" is significantly less compelling than "you have been chosen to be the second group to explore the surface" (A3), "you must be our liaison to a hitherto-unknown species" (A2), or "you have been thrown into the underworld; do whatever you want!" (A1). That's another strike against A4 relative to A1. A4 railroads you through the plot a lot more than any of the previous games, and this is especially conspicuous when you're exploring the same maps as A1, where you had near-total freedom to do whatever you wanted.


Nonetheless, I have faith in Spiderweb Software. All of the other Spiderweb games I've played (some of Exile; Avernum 1-3 + Blades; Nethergate and N:R; and Geneforge 1-3) were at least good if not excellent - many notches above Avernum 4. I'm very optimistic that Avernum 5 will mark a return to form, and look forward to making some time to get started on it.
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10 of 10 people (100%) found this review helpful
Recommended
28.5 hrs on record
Posted: February 23, 2014
I had a ton of fun playing this game. It's a party-based RPG and it's really enjoyable. The world is pretty huge as well. Should provide tens of hours on fun. 8/10
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10 of 10 people (100%) found this review helpful
5 people found this review funny
Recommended
173.7 hrs on record
Posted: August 6, 2014
150+ hours in, I have just been propositioned by a giant talking spider. I rest my case.

Solid gameplay length, good story, battles can be quite difficult. If you enjoy turn-based tactical fighting instead of the cookie-cutter, button-mashing we generally get nowadays, play this.
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10 of 11 people (91%) found this review helpful
Recommended
52.0 hrs on record
Posted: January 1, 2014
It's an old school TBS type adventure. I enjoyed it. Reminded me a bit of the old Dark Sun rpg.
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7 of 7 people (100%) found this review helpful
Recommended
55.3 hrs on record
Posted: October 5, 2014
Let me just start by saying Avernum is not for everyone. For those who are only interested in fast pace action, then this is not for you.

But for those who like a game that is remarkably refined, has a driving story, and a vast open world to explore, this is the game for you. Do not automatically be driven off by the rudimentary graphics, this is a very enjoyable game!
Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
Recommended
2.4 hrs on record
Posted: April 13, 2014
Honestly I didnt expect anything from this one. But it looks like one of the best RPG's ive tried. Don't be misled by the 2d graphics and give it a try.
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9 of 11 people (82%) found this review helpful
Recommended
213.7 hrs on record
Posted: June 8, 2015
200 hours in and I'm still ready for more. It's not for everybody. But it's for me.
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6 of 6 people (100%) found this review helpful
Recommended
61.9 hrs on record
Posted: May 18, 2014
Great game! Very old school; it really took me back. I was really surprised of how long the game actually was, you should definitely try it out ! Can't wait to start the second game of the trilogy.
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6 of 6 people (100%) found this review helpful
Recommended
14.5 hrs on record
Posted: January 31, 2015
10 year old game and still awesome as ever.

Avernum 4 is old school rpg, hard, but at the same time rewarding. If you like turn action rpg where you need to use your head this will be perfect for you.

Choose 4 characters (races are human, Slith or Nephilim), hand full of classes or custom class.
Stats, there are 4 groups of stats. Pretty normal stats, easy to understand and well explained.

And then the are character traits what gives you something good but lovers your xp gain or gives something bad, but gives back more xp gain. You can make hard choices like if you want your archer to hit almost every time you can take it but you get -20% xp gain from kills so you can balance this by taking a bad trait like fragile bones you take more damage from melee weapons and so on.

+Interesting story and world.
+Conversation with ai characters are done very well.
+Game likes to tell you a lott with words, like what some places feels and sounds like and this can give better idea where you are heading or what you are facing, but if you do not like to read much you can always skip them.
+Game can be very hard and frustrating at least on the harder difficult, but i like when there is some challenge.

-Fighting in small rooms can be annoying, because the ♥♥♥♥♥♥ door is in your way when you are moving your units to better position near the door. luckily there are not so many fights in small rooms.
-And magic feels pretty overpowered and archery is useles as ♥♥♥♥.
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6 of 6 people (100%) found this review helpful
Recommended
40.9 hrs on record
Posted: July 6, 2014
I've been searching for an old-school RPG for months and have been let down... that was until I found Avernum. This game, although graphically simple, is complex and challenging in its world building, treasure-hunting and character building. In Avernum, your stats actually make a diffrence and aren't there for show. Sometimes going up a stat point can make or break a fight, and the addition of perks and flaws to enhance characters (something more commonly seen in paper-and-pencil RPGs) is a nice touch. I bought the bundle pack during the Summer Sale, and I'm still working my way through the fourth; pleased with my purchase and even more eager to know I've got two more that follow the same trend. If you're looking for a group-based RPG with graphics that won't kill your computer and still retain its story quality, this game is it. I highly recommend it, coming from a old-school gamer who misses the days of Baldur's Gate and Ultima.
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5 of 5 people (100%) found this review helpful
Recommended
Posted: July 12, 2012
A real testament to the fact that graphics don't make a game. Avernum's graphics may not be the prettiest but don't let that turn you off. I was in that boat myself until I tried it out and just fell in love with the game. It is highly addicting!
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4 of 4 people (100%) found this review helpful
Recommended
45.1 hrs on record
Posted: May 13, 2012
Kickass RPG. If you've ever liked Baldur's gate, Icewind dale, classis uber RPG's, this is the best one since those bioware titan's released. Very easy to use the controls, fun to play a quick few fights or get deep into, well worth the price!
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4 of 4 people (100%) found this review helpful
Recommended
12.8 hrs on record
Posted: June 2, 2013
Only a little bit into it but this game is pretty good so far. It's an interesting little indie game with a very old-style RPG feel to it. As well, the world seems good and fleshed out, the creatures are pretty cool from where I've gotten to and IT'S HARD. You aren't beefed up where you can take a good few hits, nope, one creature can kill you in two if you aren't careful. This is definetly a game for classic RPG gamers looking for a portal back into the realm of tile-based RPGs
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4 of 4 people (100%) found this review helpful
Recommended
11.7 hrs on record
Posted: July 12, 2012
If you're on Win7 you'll probably want to run "Microsoft Application Compatibility Toolkit" to ForceDirectDrawEmulation, but this game is pretty damn great!
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4 of 4 people (100%) found this review helpful
Recommended
5.8 hrs on record
Posted: July 10, 2014
Avernum 4. This game is really great. It may seem simple or old, but I love it. The story telling is really great and the combat is a solid experience. If you aren't careful your whole party can get wiped out even at the beginning of the game. You can make your own classes too! Making a character is pretty nifty, but you better have a complimentary party, or else your play style will be somewhat limited.

It's a great game and I say you should buy it!
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